mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
565 lines
17 KiB
Plaintext
565 lines
17 KiB
Plaintext
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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* Cocoa video driver *
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* Known things left to do: *
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* List available resolutions. *
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******************************************************************************/
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#ifdef WITH_COCOA
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#ifdef ENABLE_COCOA_QUARTZ
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#include "../../stdafx.h"
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#include "../../os/macosx/macos.h"
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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#define Rect OTTDRect
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#define Point OTTDPoint
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#import <Cocoa/Cocoa.h>
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#undef Rect
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#undef Point
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#include "../../debug.h"
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#include "../../rev.h"
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#include "../../core/geometry_type.hpp"
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#include "cocoa_v.h"
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#include "../../core/math_func.hpp"
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#include "../../gfx_func.h"
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/**
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* Important notice regarding all modifications!!!!!!!
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* There are certain limitations because the file is objective C++.
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* gdb has limitations.
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* C++ and objective C code can't be joined in all cases (classes stuff).
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* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
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*/
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class WindowQuartzSubdriver;
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/* Subclass of OTTD_CocoaView to fix Quartz rendering */
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@interface OTTD_QuartzView : OTTD_CocoaView
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- (void)setDriver:(WindowQuartzSubdriver*)drv;
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- (void)drawRect:(NSRect)invalidRect;
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@end
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class WindowQuartzSubdriver: public CocoaSubdriver {
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private:
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/**
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* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void BlitIndexedToView32(int left, int top, int right, int bottom);
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virtual void GetDeviceInfo();
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virtual bool SetVideoMode(int width, int height);
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public:
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WindowQuartzSubdriver(int bpp);
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virtual ~WindowQuartzSubdriver();
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virtual void Draw(bool force_update);
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virtual void MakeDirty(int left, int top, int width, int height);
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virtual void UpdatePalette(uint first_color, uint num_colors);
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virtual uint ListModes(OTTD_Point *modes, uint max_modes);
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virtual bool ChangeResolution(int w, int h);
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virtual bool IsFullscreen() { return false; }
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virtual int GetWidth() { return window_width; }
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virtual int GetHeight() { return window_height; }
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virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
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/* Convert local coordinate to window server (CoreGraphics) coordinate */
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virtual CGPoint PrivateLocalToCG(NSPoint *p);
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virtual NSPoint GetMouseLocation(NSEvent *event);
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virtual bool MouseIsInsideView(NSPoint *pt);
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virtual bool IsActive() { return active; }
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void SetPortAlphaOpaque();
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bool WindowResized();
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};
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static CGColorSpaceRef QZ_GetCorrectColorSpace()
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{
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static CGColorSpaceRef colorSpace = NULL;
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if (colorSpace == NULL) {
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CMProfileRef sysProfile;
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if (CMGetSystemProfile(&sysProfile) == noErr) {
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colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
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CMCloseProfile(sysProfile);
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} else {
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colorSpace = CGColorSpaceCreateDeviceRGB();
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}
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if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");
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}
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return colorSpace;
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}
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@implementation OTTD_QuartzView
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- (void)setDriver:(WindowQuartzSubdriver*)drv
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{
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driver = drv;
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}
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- (void)drawRect:(NSRect)invalidRect
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{
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if (driver->cgcontext == NULL) return;
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CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
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CGContextSetShouldAntialias(viewContext, FALSE);
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CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
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/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
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const NSRect *dirtyRects;
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NSInteger dirtyRectCount;
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[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
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/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
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CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
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/* Calculate total area we are blitting */
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uint32 blitArea = 0;
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for (int n = 0; n < dirtyRectCount; n++) {
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blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height;
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}
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/*
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* This might be completely stupid, but in my extremely subjective opinion it feels faster
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* The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
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* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
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* Feel free to remove or find an even better value than 50% ... / blackis
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*/
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NSRect frameRect = [ self frame ];
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if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
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NSRect rect = invalidRect;
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CGRect clipRect;
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CGRect blitRect;
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blitRect.origin.x = rect.origin.x;
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blitRect.origin.y = rect.origin.y;
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blitRect.size.width = rect.size.width;
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blitRect.size.height = rect.size.height;
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clipRect.origin.x = rect.origin.x;
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clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
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clipRect.size.width = rect.size.width;
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clipRect.size.height = rect.size.height;
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/* Blit dirty part of image */
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CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
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CGContextDrawImage(viewContext, blitRect, clippedImage);
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CGImageRelease(clippedImage);
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} else {
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for (int n = 0; n < dirtyRectCount; n++) {
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NSRect rect = dirtyRects[n];
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CGRect clipRect;
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CGRect blitRect;
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blitRect.origin.x = rect.origin.x;
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blitRect.origin.y = rect.origin.y;
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blitRect.size.width = rect.size.width;
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blitRect.size.height = rect.size.height;
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clipRect.origin.x = rect.origin.x;
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clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
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clipRect.size.width = rect.size.width;
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clipRect.size.height = rect.size.height;
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/* Blit dirty part of image */
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CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
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CGContextDrawImage(viewContext, blitRect, clippedImage);
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CGImageRelease(clippedImage);
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}
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}
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CGImageRelease(fullImage);
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}
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@end
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void WindowQuartzSubdriver::GetDeviceInfo()
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{
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/* Initialize the video settings; this data persists between mode switches */
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CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
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/* Gather some information that is useful to know about the display */
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CFNumberGetValue(
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(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
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kCFNumberSInt32Type, &this->device_width
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);
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CFNumberGetValue(
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(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
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kCFNumberSInt32Type, &this->device_height
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);
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}
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bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
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{
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this->setup = true;
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this->GetDeviceInfo();
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if (width > this->device_width) width = this->device_width;
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if (height > this->device_height) height = this->device_height;
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NSRect contentRect = NSMakeRect(0, 0, width, height);
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/* Check if we should recreate the window */
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if (this->window == nil) {
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OTTD_CocoaWindowDelegate *delegate;
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/* Set the window style */
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unsigned int style = NSTitledWindowMask;
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style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
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style |= NSResizableWindowMask;
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/* Manually create a window, avoids having a nib file resource */
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this->window = [ [ OTTD_CocoaWindow alloc ]
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initWithContentRect:contentRect
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styleMask:style
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backing:NSBackingStoreBuffered
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defer:NO ];
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if (this->window == nil) {
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DEBUG(driver, 0, "Could not create the Cocoa window.");
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this->setup = false;
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return false;
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}
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[ this->window setDriver:this ];
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char caption[50];
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snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
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NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
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[ this->window setTitle:nsscaption ];
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[ this->window setMiniwindowTitle:nsscaption ];
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[ nsscaption release ];
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[ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
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[ this->window setAcceptsMouseMovedEvents:YES ];
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[ this->window setViewsNeedDisplay:NO ];
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[ this->window useOptimizedDrawing:YES ];
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delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
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[ delegate setDriver:this ];
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[ this->window setDelegate:[ delegate autorelease ] ];
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} else {
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/* We already have a window, just change its size */
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[ this->window setContentSize:contentRect.size ];
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/* Ensure frame height - title bar height >= view height */
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contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
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if (this->cocoaview != nil) {
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height = contentRect.size.height;
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[ this->cocoaview setFrameSize:contentRect.size ];
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}
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}
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this->window_width = width;
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this->window_height = height;
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[ this->window center ];
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/* Only recreate the view if it doesn't already exist */
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if (this->cocoaview == nil) {
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this->cocoaview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
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if (this->cocoaview == nil) {
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DEBUG(driver, 0, "Could not create the Quartz view.");
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this->setup = false;
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return false;
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}
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[ this->cocoaview setDriver:this ];
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[ (NSView*)this->cocoaview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
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[ this->window setContentView:cocoaview ];
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[ this->cocoaview release ];
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[ this->window makeKeyAndOrderFront:nil ];
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}
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bool ret = WindowResized();
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this->UpdatePalette(0, 256);
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this->setup = false;
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return ret;
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}
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void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
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{
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const uint32 *pal = this->palette;
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const uint8 *src = (uint8*)this->pixel_buffer;
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uint32 *dst = (uint32*)this->window_buffer;
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uint width = this->window_width;
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uint pitch = this->window_width;
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for (int y = top; y < bottom; y++) {
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for (int x = left; x < right; x++) {
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dst[y * pitch + x] = pal[src[y * width + x]];
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}
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}
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}
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WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp)
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{
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this->window_width = 0;
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this->window_height = 0;
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this->buffer_depth = bpp;
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this->window_buffer = NULL;
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this->pixel_buffer = NULL;
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this->active = false;
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this->setup = false;
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this->window = nil;
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this->cocoaview = nil;
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this->cgcontext = NULL;
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this->num_dirty_rects = MAX_DIRTY_RECTS;
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}
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WindowQuartzSubdriver::~WindowQuartzSubdriver()
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{
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/* Release window mode resources */
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if (this->window != nil) [ this->window close ];
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CGContextRelease(this->cgcontext);
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free(this->window_buffer);
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free(this->pixel_buffer);
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}
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void WindowQuartzSubdriver::Draw(bool force_update)
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{
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/* Check if we need to do anything */
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if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
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if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
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this->num_dirty_rects = 1;
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this->dirty_rects[0].left = 0;
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this->dirty_rects[0].top = 0;
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this->dirty_rects[0].right = this->window_width;
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this->dirty_rects[0].bottom = this->window_height;
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}
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/* Build the region of dirty rectangles */
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for (int i = 0; i < this->num_dirty_rects; i++) {
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/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
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if (this->buffer_depth == 8) {
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BlitIndexedToView32(
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this->dirty_rects[i].left,
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this->dirty_rects[i].top,
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this->dirty_rects[i].right,
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this->dirty_rects[i].bottom
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);
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}
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NSRect dirtyrect;
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dirtyrect.origin.x = this->dirty_rects[i].left;
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dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
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dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
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dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
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/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
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* and then blitting will occur. If force_update is true, it will be done right now. */
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[ this->cocoaview setNeedsDisplayInRect:dirtyrect ];
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if (force_update) [ this->cocoaview displayIfNeeded ];
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}
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this->num_dirty_rects = 0;
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}
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void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
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{
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if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
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dirty_rects[this->num_dirty_rects].left = left;
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dirty_rects[this->num_dirty_rects].top = top;
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dirty_rects[this->num_dirty_rects].right = left + width;
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dirty_rects[this->num_dirty_rects].bottom = top + height;
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}
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this->num_dirty_rects++;
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}
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void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
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{
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if (this->buffer_depth != 8) return;
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for (uint i = first_color; i < first_color + num_colors; i++) {
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uint32 clr = 0xff000000;
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clr |= (uint32)_cur_palette[i].r << 16;
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clr |= (uint32)_cur_palette[i].g << 8;
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clr |= (uint32)_cur_palette[i].b;
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this->palette[i] = clr;
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}
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this->num_dirty_rects = MAX_DIRTY_RECTS;
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}
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uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
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{
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return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
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}
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bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
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{
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int old_width = this->window_width;
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int old_height = this->window_height;
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if (this->SetVideoMode(w, h)) return true;
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if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
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return false;
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}
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/* Convert local coordinate to window server (CoreGraphics) coordinate */
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CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
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{
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p->y = this->window_height - p->y;
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*p = [ this->cocoaview convertPoint:*p toView:nil ];
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*p = [ this->window convertBaseToScreen:*p ];
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p->y = this->device_height - p->y;
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CGPoint cgp;
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cgp.x = p->x;
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cgp.y = p->y;
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return cgp;
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}
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NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
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{
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NSPoint pt = [ event locationInWindow ];
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pt = [ this->cocoaview convertPoint:pt fromView:nil ];
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pt.y = this->window_height - pt.y;
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return pt;
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}
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bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
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{
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return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
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}
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/* This function makes the *game region* of the window 100% opaque.
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* The genie effect uses the alpha component. Otherwise,
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* it doesn't seem to matter what value it has.
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*/
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void WindowQuartzSubdriver::SetPortAlphaOpaque()
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{
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uint32 *pixels = (uint32*)this->window_buffer;
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uint32 pitch = this->window_width;
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for (int y = 0; y < this->window_height; y++)
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for (int x = 0; x < this->window_width; x++) {
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pixels[y * pitch + x] |= 0xFF000000;
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}
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}
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bool WindowQuartzSubdriver::WindowResized()
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{
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if (this->window == nil || this->cocoaview == nil) return true;
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NSRect newframe = [ this->cocoaview frame ];
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this->window_width = newframe.size.width;
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this->window_height = newframe.size.height;
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/* Create Core Graphics Context */
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|
free(this->window_buffer);
|
|
this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
|
|
|
|
CGContextRelease(this->cgcontext);
|
|
this->cgcontext = CGBitmapContextCreate(
|
|
this->window_buffer, // data
|
|
this->window_width, // width
|
|
this->window_height, // height
|
|
8, // bits per component
|
|
this->window_width * 4, // bytes per row
|
|
QZ_GetCorrectColorSpace(), // color space
|
|
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
|
|
);
|
|
|
|
assert(this->cgcontext != NULL);
|
|
CGContextSetShouldAntialias(this->cgcontext, FALSE);
|
|
CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
|
|
CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
|
|
|
|
if (this->buffer_depth == 8) {
|
|
free(this->pixel_buffer);
|
|
this->pixel_buffer = malloc(this->window_width * this->window_height);
|
|
if (this->pixel_buffer == NULL) {
|
|
DEBUG(driver, 0, "Failed to allocate pixel buffer");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
QZ_GameSizeChanged();
|
|
|
|
/* Redraw screen */
|
|
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
|
|
{
|
|
if (!MacOSVersionIsAtLeast(10, 4, 0)) {
|
|
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
|
|
return NULL;
|
|
}
|
|
|
|
if (bpp != 8 && bpp != 32) {
|
|
DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
|
|
return NULL;
|
|
}
|
|
|
|
WindowQuartzSubdriver *ret = new WindowQuartzSubdriver(bpp);
|
|
|
|
if (!ret->ChangeResolution(width, height)) {
|
|
delete ret;
|
|
return NULL;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 */
|
|
#endif /* ENABLE_COCOA_QUARTZ */
|
|
#endif /* WITH_COCOA */
|