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OpenTTD-patches/src/network
frosch 4c085281ab (svn r24620) -Fix (r24619): Keep admin port API compatibility. 12 years ago
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core (svn r24571) -Fix: do not cast away const 12 years ago
network.cpp (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 14 years ago
network_admin.cpp (svn r24620) -Fix (r24619): Keep admin port API compatibility. 12 years ago
network_admin.h (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 13 years ago
network_base.h (svn r22423) -Document: some network stuff 13 years ago
network_chat_gui.cpp (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. 12 years ago
network_client.cpp (svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. 13 years ago
network_client.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
network_command.cpp (svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo) 12 years ago
network_content.cpp (svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro) 12 years ago
network_content.h (svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows 13 years ago
network_content_gui.cpp (svn r24488) -Feature [FS#5236]: add buttons to view textfiles from the online content window (LordAro) 12 years ago
network_content_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 13 years ago
network_func.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago
network_gamelist.cpp (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 12 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r24335) -Fix: The cursor in the company password window was not blinking due to wrong magic constants (same as r17539). 12 years ago
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_internal.h (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 12 years ago
network_server.cpp (svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz) 12 years ago
network_server.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network_udp.cpp (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 12 years ago
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago