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OpenTTD-patches/src/network
rubidium 9c0944aa09 (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
18 years ago
..
core (svn r10017) -Add (FS#790): more languages flags for servers 18 years ago
network.cpp (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 18 years ago
network.h (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 18 years ago
network_client.cpp (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible. 18 years ago
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_data.cpp (svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc). 18 years ago
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_gamelist.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gui.cpp (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s. 18 years ago
network_gui.h (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 18 years ago
network_server.cpp (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 18 years ago
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_udp.cpp (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 18 years ago
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago