You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
2.6 KiB
C
48 lines
2.6 KiB
C
/* $Id$ */
|
|
|
|
#ifndef NETWORK_CORE_GAME_H
|
|
#define NETWORK_CORE_GAME_H
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
/**
|
|
* @file game.h Information about a game that is sent between a
|
|
* game server, game client and masterserver.
|
|
*/
|
|
|
|
/**
|
|
* This is the struct used by both client and server
|
|
* some fields will be empty on the client (like game_password) by default
|
|
* and only filled with data a player enters.
|
|
*/
|
|
typedef struct NetworkGameInfo {
|
|
byte game_info_version; ///< Version of the game info
|
|
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
|
|
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
|
|
char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
|
|
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
|
|
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
|
|
byte server_lang; ///< Language of the server (we should make a nice table for this)
|
|
byte use_password; ///< Is set to != 0 if it uses a password
|
|
char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
|
|
byte clients_max; ///< Max clients allowed on server
|
|
byte clients_on; ///< Current count of clients on server
|
|
byte companies_max; ///< Max companies allowed on server
|
|
byte companies_on; ///< How many started companies do we have
|
|
byte spectators_max; ///< Max spectators allowed on server
|
|
byte spectators_on; ///< How many spectators do we have?
|
|
Date game_date; ///< Current date
|
|
Date start_date; ///< When the game started
|
|
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
|
|
uint16 map_width; ///< Map width
|
|
uint16 map_height; ///< Map height
|
|
byte map_set; ///< Graphical set
|
|
bool dedicated; ///< Is this a dedicated server?
|
|
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
|
|
struct GRFConfig *grfconfig; ///< List of NewGRF files used
|
|
} NetworkGameInfo;
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
#endif /* NETWORK_CORE_GAME_H */
|