mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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940 lines
33 KiB
C++
940 lines
33 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file window_gui.h Functions, definitions and such used only by the GUI. */
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#ifndef WINDOW_GUI_H
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#define WINDOW_GUI_H
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#include "vehiclelist.h"
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#include "vehicle_type.h"
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#include "viewport_type.h"
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#include "company_type.h"
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#include "tile_type.h"
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#include "widget_type.h"
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#include "string_type.h"
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/**
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* Flags to describe the look of the frame
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*/
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enum FrameFlags {
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FR_NONE = 0,
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FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
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FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
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FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
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FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes)
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};
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DECLARE_ENUM_AS_BIT_SET(FrameFlags)
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struct WidgetDimensions {
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RectPadding imgbtn;
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RectPadding inset;
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RectPadding vscrollbar;
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RectPadding hscrollbar;
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RectPadding bevel; ///< Widths of bevel border.
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RectPadding fullbevel; ///< Always-scaled bevel border.
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RectPadding framerect; ///< Offsets within frame area.
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RectPadding frametext; ///< Offsets within a text frame area.
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RectPadding matrix; ///< Offsets within a matrix cell.
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RectPadding shadebox;
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RectPadding stickybox;
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RectPadding debugbox;
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RectPadding defsizebox;
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RectPadding resizebox;
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RectPadding closebox;
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RectPadding captiontext; ///< Offsets of text within a caption.
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RectPadding dropdowntext; ///< Offsets of text within a dropdown widget.
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RectPadding modalpopup; ///< Padding for a modal popup.
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int pressed; ///< Offset for contents of depressed widget.
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int vsep_normal; ///< Normal vertical spacing.
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int vsep_wide; ///< Wide vertical spacing.
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int hsep_normal; ///< Normal horizontal spacing.
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int hsep_wide; ///< Wide horizontal spacing.
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int hsep_indent; ///< Width of identation for tree layouts.
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static const WidgetDimensions unscaled; ///< Unscaled widget dimensions.
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static WidgetDimensions scaled; ///< Widget dimensions scaled for current zoom level.
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};
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/* widget.cpp */
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void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
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static inline void DrawFrameRect(const Rect &r, Colours colour, FrameFlags flags)
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{
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DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, flags);
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}
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void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align, FontSize fs);
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/* window.cpp */
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using WindowList = std::list<Window *>;
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extern WindowList _z_windows;
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extern Window *_focused_window;
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/** How do we the window to be placed? */
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enum WindowPosition {
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WDP_MANUAL, ///< Manually align the window (so no automatic location finding)
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WDP_AUTO, ///< Find a place automatically
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WDP_CENTER, ///< Center the window
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WDP_ALIGN_TOOLBAR, ///< Align toward the toolbar
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};
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Point GetToolbarAlignedWindowPosition(int window_width);
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struct HotkeyList;
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/**
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* High level window description
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*/
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struct WindowDesc : ZeroedMemoryAllocator {
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WindowDesc(WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad,
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WindowClass window_class, WindowClass parent_class, uint32_t flags,
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const NWidgetPart *nwid_begin, const NWidgetPart *nwid_end, HotkeyList *hotkeys = nullptr);
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~WindowDesc();
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WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition()
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WindowClass cls; ///< Class of the window, @see WindowClass.
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WindowClass parent_cls; ///< Class of the parent window. @see WindowClass
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const char *ini_key; ///< Key to store window defaults in openttd.cfg. \c nullptr if nothing shall be stored.
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uint32_t flags; ///< Flags. @see WindowDefaultFlag
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const NWidgetPart *nwid_begin; ///< Beginning of nested widget parts describing the window.
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const NWidgetPart *nwid_end; ///< Ending of nested widget parts describing the window.
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HotkeyList *hotkeys; ///< Hotkeys for the window.
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bool pref_sticky; ///< Preferred stickyness.
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int16_t pref_width; ///< User-preferred width of the window. Zero if unset.
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int16_t pref_height; ///< User-preferred height of the window. Zero if unset.
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int16_t GetDefaultWidth() const;
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int16_t GetDefaultHeight() const;
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static void LoadFromConfig();
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static void SaveToConfig();
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private:
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int16_t default_width_trad; ///< Preferred initial width of the window (pixels at 1x zoom).
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int16_t default_height_trad; ///< Preferred initial height of the window (pixels at 1x zoom).
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/**
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* Dummy private copy constructor to prevent compilers from
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* copying the structure, which fails due to _window_descs.
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*/
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WindowDesc(const WindowDesc &other);
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};
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/**
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* Window default widget/window handling flags
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*/
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enum WindowDefaultFlag {
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WDF_CONSTRUCTION = 1 << 0, ///< This window is used for construction; close it whenever changing company.
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WDF_MODAL = 1 << 1, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
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WDF_NO_FOCUS = 1 << 2, ///< This window won't get focus/make any other window lose focus when click
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WDF_NO_CLOSE = 1 << 3, ///< This window can't be interactively closed
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};
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/**
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* Data structure for resizing a window
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*/
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struct ResizeInfo {
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uint step_width; ///< Step-size of width resize changes
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uint step_height; ///< Step-size of height resize changes
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};
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/** State of a sort direction button. */
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enum SortButtonState {
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SBS_OFF, ///< Do not sort (with this button).
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SBS_DOWN, ///< Sort ascending.
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SBS_UP, ///< Sort descending.
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};
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/**
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* Window flags.
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*/
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enum WindowFlags {
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WF_TIMEOUT = 1 << 0, ///< Window timeout counter.
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WF_DRAGGING = 1 << 3, ///< Window is being dragged.
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WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right.
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WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left.
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WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
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WF_STICKY = 1 << 6, ///< Window is made sticky by user
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WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll().
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WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask.
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WF_HIGHLIGHTED = 1 << 9, ///< Window has a widget that has a highlight.
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WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit.
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};
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DECLARE_ENUM_AS_BIT_SET(WindowFlags)
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static const int TIMEOUT_DURATION = 7; ///< The initial timeout value for WF_TIMEOUT.
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static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for WF_WHITE_BORDER.
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/**
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* Data structure for a window viewport.
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* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
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* location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
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* The actual location being shown is #scrollpos_x, #scrollpos_y.
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* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
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*/
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struct ViewportData : Viewport {
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VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
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int32_t scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
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int32_t scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
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int32_t dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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int32_t dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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};
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struct QueryString;
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/* misc_gui.cpp */
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enum TooltipCloseCondition {
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TCC_RIGHT_CLICK,
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TCC_HOVER,
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TCC_NONE,
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TCC_EXIT_VIEWPORT,
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};
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/**
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* Data structure for an opened window
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*/
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struct Window : ZeroedMemoryAllocator {
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private:
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static std::vector<Window *> closed_windows;
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protected:
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void InitializeData(WindowNumber window_number);
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void InitializePositionSize(int x, int y, int min_width, int min_height);
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virtual void FindWindowPlacementAndResize(int def_width, int def_height);
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std::vector<int> scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls.
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/* Protected to prevent deletion anywhere outside Window::DeleteClosedWindows(). */
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virtual ~Window();
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public:
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Window(WindowDesc *desc);
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/**
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* Helper allocation function to disallow something.
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* Don't allow arrays; arrays of Windows are pointless as you need
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* to destruct them all at the same time too, which is kinda hard.
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* @param size the amount of space not to allocate
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*/
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inline void *operator new[](size_t size) = delete;
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WindowDesc *window_desc; ///< Window description
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WindowFlags flags; ///< Window flags
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WindowClass window_class; ///< Window class
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WindowNumber window_number; ///< Window number within the window class
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uint8_t timeout_timer; ///< Timer value of the WF_TIMEOUT for flags.
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uint8_t white_border_timer; ///< Timer value of the WF_WHITE_BORDER for flags.
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int left; ///< x position of left edge of the window
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int top; ///< y position of top edge of the window
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int width; ///< width of the window (number of pixels to the right in x direction)
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int height; ///< Height of the window (number of pixels down in y direction)
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ResizeInfo resize; ///< Resize information
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Owner owner; ///< The owner of the content shown in this window. Company colour is acquired from this variable.
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ViewportData *viewport; ///< Pointer to viewport data, if present.
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const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus.
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std::map<int, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
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NWidgetBase *nested_root; ///< Root of the nested tree.
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NWidgetBase **nested_array; ///< Array of pointers into the tree. Do not access directly, use #Window::GetWidget() instead.
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uint nested_array_size; ///< Size of the nested array.
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NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade.
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Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded).
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int mouse_capture_widget; ///< Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
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Window *parent; ///< Parent window.
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WindowList::iterator z_position;
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template <class NWID>
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inline const NWID *GetWidget(uint widnum) const;
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template <class NWID>
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inline NWID *GetWidget(uint widnum);
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const Scrollbar *GetScrollbar(uint widnum) const;
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Scrollbar *GetScrollbar(uint widnum);
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const QueryString *GetQueryString(uint widnum) const;
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QueryString *GetQueryString(uint widnum);
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void UpdateQueryStringSize();
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virtual const struct Textbuf *GetFocusedTextbuf() const;
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virtual Point GetCaretPosition() const;
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virtual Rect GetTextBoundingRect(const char *from, const char *to) const;
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virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const;
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void InitNested(WindowNumber number = 0);
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void CreateNestedTree(bool fill_nested = true);
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void FinishInitNested(WindowNumber window_number = 0);
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template<typename T, std::enable_if_t<std::is_base_of<StrongTypedefBase, T>::value, int> = 0>
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void FinishInitNested(T number)
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{
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this->FinishInitNested(static_cast<typename T::BaseType>(number));
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}
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/**
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* Set the timeout flag of the window and initiate the timer.
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*/
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inline void SetTimeout()
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{
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this->flags |= WF_TIMEOUT;
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this->timeout_timer = TIMEOUT_DURATION;
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}
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/**
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* Set the timeout flag of the window and initiate the timer.
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*/
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inline void SetWhiteBorder()
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{
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this->flags |= WF_WHITE_BORDER;
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this->white_border_timer = WHITE_BORDER_DURATION;
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}
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void DisableAllWidgetHighlight();
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void SetWidgetHighlight(byte widget_index, TextColour highlighted_colour);
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bool IsWidgetHighlighted(byte widget_index) const;
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/**
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* Sets the enabled/disabled status of a widget.
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* By default, widgets are enabled.
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* On certain conditions, they have to be disabled.
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* @param widget_index index of this widget in the window
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* @param disab_stat status to use ie: disabled = true, enabled = false
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*/
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inline void SetWidgetDisabledState(byte widget_index, bool disab_stat)
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{
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assert(widget_index < this->nested_array_size);
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if (this->nested_array[widget_index] != nullptr) this->GetWidget<NWidgetCore>(widget_index)->SetDisabled(disab_stat);
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}
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/**
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* Sets a widget to disabled.
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* @param widget_index index of this widget in the window
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*/
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inline void DisableWidget(byte widget_index)
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{
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SetWidgetDisabledState(widget_index, true);
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}
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/**
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* Sets a widget to Enabled.
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* @param widget_index index of this widget in the window
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*/
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inline void EnableWidget(byte widget_index)
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{
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SetWidgetDisabledState(widget_index, false);
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}
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/**
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* Gets the enabled/disabled status of a widget.
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* @param widget_index index of this widget in the window
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* @return status of the widget ie: disabled = true, enabled = false
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*/
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inline bool IsWidgetDisabled(byte widget_index) const
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{
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assert(widget_index < this->nested_array_size);
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return this->GetWidget<NWidgetCore>(widget_index)->IsDisabled();
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}
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/**
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* Check if given widget is focused within this window
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* @param widget_index : index of the widget in the window to check
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* @return true if given widget is the focused window in this window
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*/
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inline bool IsWidgetFocused(byte widget_index) const
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{
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return this->nested_focus != nullptr && this->nested_focus->index == widget_index;
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}
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/**
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* Check if given widget has user input focus. This means that both the window
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* has focus and that the given widget has focus within the window.
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* @param widget_index : index of the widget in the window to check
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* @return true if given widget is the focused window in this window and this window has focus
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*/
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inline bool IsWidgetGloballyFocused(byte widget_index) const
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{
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return _focused_window == this && IsWidgetFocused(widget_index);
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}
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/**
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* Sets the lowered/raised status of a widget.
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* @param widget_index index of this widget in the window
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* @param lowered_stat status to use ie: lowered = true, raised = false
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*/
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inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
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{
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assert(widget_index < this->nested_array_size);
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this->GetWidget<NWidgetCore>(widget_index)->SetLowered(lowered_stat);
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}
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/**
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* Invert the lowered/raised status of a widget.
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* @param widget_index index of this widget in the window
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*/
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inline void ToggleWidgetLoweredState(byte widget_index)
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{
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assert(widget_index < this->nested_array_size);
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bool lowered_state = this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
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this->GetWidget<NWidgetCore>(widget_index)->SetLowered(!lowered_state);
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}
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/**
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* Marks a widget as lowered.
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* @param widget_index index of this widget in the window
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*/
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inline void LowerWidget(byte widget_index)
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{
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SetWidgetLoweredState(widget_index, true);
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}
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/**
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* Marks a widget as raised.
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* @param widget_index index of this widget in the window
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*/
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inline void RaiseWidget(byte widget_index)
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{
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SetWidgetLoweredState(widget_index, false);
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}
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/**
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* Gets the lowered state of a widget.
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* @param widget_index index of this widget in the window
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* @return status of the widget ie: lowered = true, raised= false
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*/
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inline bool IsWidgetLowered(byte widget_index) const
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{
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assert(widget_index < this->nested_array_size);
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return this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
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}
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void UnfocusFocusedWidget();
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bool SetFocusedWidget(int widget_index);
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EventState HandleEditBoxKey(int wid, char32_t key, uint16_t keycode);
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virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end);
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void HandleButtonClick(byte widget);
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int GetRowFromWidget(int clickpos, int widget, int padding, int line_height = -1) const;
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void RaiseButtons(bool autoraise = false);
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void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
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void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
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void SetWidgetDirty(byte widget_index) const;
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void DrawWidgets() const;
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void DrawViewport() const;
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void DrawSortButtonState(int widget, SortButtonState state) const;
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static int SortButtonWidth();
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void CloseChildWindows(WindowClass wc = WC_INVALID) const;
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virtual void Close();
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static void DeleteClosedWindows();
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void SetDirty() const;
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void ReInit(int rx = 0, int ry = 0, bool reposition = false);
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/** Is window shaded currently? */
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inline bool IsShaded() const
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{
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return this->shade_select != nullptr && this->shade_select->shown_plane == SZSP_HORIZONTAL;
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}
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void SetShaded(bool make_shaded);
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void InvalidateData(int data = 0, bool gui_scope = true);
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void ProcessScheduledInvalidations();
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void ProcessHighlightedInvalidations();
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/*** Event handling ***/
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/**
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* Notification that the nested widget tree gets initialized. The event can be used to perform general computations.
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* @note #nested_root and/or #nested_array (normally accessed via #GetWidget()) may not exist during this call.
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*/
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virtual void OnInit() { }
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virtual void ApplyDefaults();
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/**
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* Compute the initial position of the window.
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* @param sm_width Smallest width of the window.
|
|
* @param sm_height Smallest height of the window.
|
|
* @param window_number The window number of the new window.
|
|
* @return Initial position of the top-left corner of the window.
|
|
*/
|
|
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number);
|
|
|
|
/**
|
|
* The window must be repainted.
|
|
* @note This method should not change any state, it should only use drawing functions.
|
|
*/
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
/**
|
|
* Draw the contents of a nested widget.
|
|
* @param r Rectangle occupied by the widget.
|
|
* @param widget Number of the widget to draw.
|
|
* @note This method may not change any state, it may only use drawing functions.
|
|
*/
|
|
virtual void DrawWidget(const Rect &r, int widget) const {}
|
|
|
|
/**
|
|
* Update size and resize step of a widget in the window.
|
|
* After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement,
|
|
* typically by computing the real maximal size of the content. Afterwards, \a size is taken to be the minimal size of the widget
|
|
* and \a resize is taken to contain the resize steps. For the convenience of the callee, \a padding contains the amount of
|
|
* padding between the content and the edge of the widget. This should be added to the returned size.
|
|
* @param widget Widget number.
|
|
* @param size Size of the widget.
|
|
* @param padding Recommended amount of space between the widget content and the widget edge.
|
|
* @param fill Fill step of the widget.
|
|
* @param resize Resize step of the widget.
|
|
*/
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) {}
|
|
|
|
/**
|
|
* Initialize string parameters for a widget.
|
|
* Calls to this function are made during initialization to measure the size (that is as part of #InitNested()), during drawing,
|
|
* and while re-initializing the window. Only for widgets that render text initializing is requested.
|
|
* @param widget Widget number.
|
|
*/
|
|
virtual void SetStringParameters(int widget) const {}
|
|
|
|
/**
|
|
* The window has gained focus.
|
|
*/
|
|
virtual void OnFocus();
|
|
|
|
/**
|
|
* The window has lost focus.
|
|
* @param closing True iff the window has lost focus in the process of closing.
|
|
*/
|
|
virtual void OnFocusLost(bool closing);
|
|
|
|
/**
|
|
* A key has been pressed.
|
|
* @param key the Unicode value of the key.
|
|
* @param keycode the untranslated key code including shift state.
|
|
* @return #ES_HANDLED if the key press has been handled and no other
|
|
* window should receive the event.
|
|
*/
|
|
virtual EventState OnKeyPress(char32_t key, uint16_t keycode) { return ES_NOT_HANDLED; }
|
|
|
|
virtual EventState OnHotkey(int hotkey);
|
|
|
|
/**
|
|
* The state of the control key has changed
|
|
* @return #ES_HANDLED if the change has been handled and no other
|
|
* window should receive the event.
|
|
*/
|
|
virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
|
|
|
|
|
|
/**
|
|
* A click with the left mouse button has been made on the window.
|
|
* @param pt the point inside the window that has been clicked.
|
|
* @param widget the clicked widget.
|
|
* @param click_count Number of fast consecutive clicks at same position
|
|
*/
|
|
virtual void OnClick(Point pt, int widget, int click_count) {}
|
|
|
|
/**
|
|
* A click with the right mouse button has been made on the window.
|
|
* @param pt the point inside the window that has been clicked.
|
|
* @param widget the clicked widget.
|
|
* @return true if the click was actually handled, i.e. do not show a
|
|
* tooltip if tooltip-on-right-click is enabled.
|
|
*/
|
|
virtual bool OnRightClick(Point pt, int widget) { return false; }
|
|
|
|
/**
|
|
* The mouse is hovering over a widget in the window, perform an action for it.
|
|
* @param pt The point where the mouse is hovering.
|
|
* @param widget The widget where the mouse is hovering.
|
|
*/
|
|
virtual void OnHover(Point pt, int widget) {}
|
|
|
|
/**
|
|
* Event to display a custom tooltip.
|
|
* @param pt The point where the mouse is located.
|
|
* @param widget The widget where the mouse is located.
|
|
* @return True if the event is handled, false if it is ignored.
|
|
*/
|
|
virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) { return false; }
|
|
|
|
/**
|
|
* An 'object' is being dragged at the provided position, highlight the target if possible.
|
|
* @param pt The point inside the window that the mouse hovers over.
|
|
* @param widget The widget the mouse hovers over.
|
|
*/
|
|
virtual void OnMouseDrag(Point pt, int widget) {}
|
|
|
|
/**
|
|
* A dragged 'object' has been released.
|
|
* @param pt the point inside the window where the release took place.
|
|
* @param widget the widget where the release took place.
|
|
*/
|
|
virtual void OnDragDrop(Point pt, int widget) {}
|
|
|
|
/**
|
|
* Handle the request for (viewport) scrolling.
|
|
* @param delta the amount the viewport must be scrolled.
|
|
*/
|
|
virtual void OnScroll(Point delta) {}
|
|
|
|
/**
|
|
* The mouse is currently moving over the window or has just moved outside
|
|
* of the window. In the latter case pt is (-1, -1).
|
|
* @param pt the point inside the window that the mouse hovers over.
|
|
* @param widget the widget the mouse hovers over.
|
|
*/
|
|
virtual void OnMouseOver(Point pt, int widget) {}
|
|
|
|
/**
|
|
* The mouse wheel has been turned.
|
|
* @param wheel the amount of movement of the mouse wheel.
|
|
*/
|
|
virtual void OnMouseWheel(int wheel) {}
|
|
|
|
|
|
/**
|
|
* Called for every mouse loop run, which is at least once per (game) tick.
|
|
*/
|
|
virtual void OnMouseLoop() {}
|
|
|
|
/**
|
|
* Called once per (game) tick.
|
|
*/
|
|
virtual void OnGameTick() {}
|
|
|
|
/**
|
|
* Called periodically.
|
|
*/
|
|
virtual void OnRealtimeTick(uint delta_ms) {}
|
|
|
|
/**
|
|
* Called when this window's timeout has been reached.
|
|
*/
|
|
virtual void OnTimeout() {}
|
|
|
|
|
|
/**
|
|
* Called after the window got resized.
|
|
* For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates.
|
|
*/
|
|
virtual void OnResize() {}
|
|
|
|
/**
|
|
* A dropdown option associated to this window has been selected.
|
|
* @param widget the widget (button) that the dropdown is associated with.
|
|
* @param index the element in the dropdown that is selected.
|
|
*/
|
|
virtual void OnDropdownSelect(int widget, int index) {}
|
|
|
|
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close);
|
|
|
|
/**
|
|
* The text in an editbox has been edited.
|
|
* @param widget The widget of the editbox.
|
|
*/
|
|
virtual void OnEditboxChanged(int widget) {}
|
|
|
|
/**
|
|
* The query window opened from this window has closed.
|
|
* @param str the new value of the string, nullptr if the window
|
|
* was cancelled or an empty string when the default
|
|
* button was pressed, i.e. StrEmpty(str).
|
|
*/
|
|
virtual void OnQueryTextFinished(char *str) {}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true) {}
|
|
|
|
/**
|
|
* The user clicked some place on the map when a tile highlight mode
|
|
* has been set.
|
|
* @param pt the exact point on the map that has been clicked.
|
|
* @param tile the tile on the map that has been clicked.
|
|
*/
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile) {}
|
|
|
|
/**
|
|
* The user clicked on a vehicle while HT_VEHICLE has been set.
|
|
* @param v clicked vehicle
|
|
* @return true if the click is handled, false if it is ignored
|
|
* @pre v->IsPrimaryVehicle() == true
|
|
*/
|
|
virtual bool OnVehicleSelect(const struct Vehicle *v) { return false; }
|
|
|
|
/**
|
|
* The user clicked on a vehicle while HT_VEHICLE has been set.
|
|
* @param v clicked vehicle
|
|
* @return True if the click is handled, false if it is ignored
|
|
* @pre v->IsPrimaryVehicle() == true
|
|
*/
|
|
virtual bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) { return false; }
|
|
|
|
/**
|
|
* The user cancelled a tile highlight mode that has been set.
|
|
*/
|
|
virtual void OnPlaceObjectAbort() {}
|
|
|
|
|
|
/**
|
|
* The user is dragging over the map when the tile highlight mode
|
|
* has been set.
|
|
* @param select_method the method of selection (allowed directions)
|
|
* @param select_proc what will be created when the drag is over.
|
|
* @param pt the exact point on the map where the mouse is.
|
|
*/
|
|
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) {}
|
|
|
|
/**
|
|
* The user has dragged over the map when the tile highlight mode
|
|
* has been set.
|
|
* @param select_method the method of selection (allowed directions)
|
|
* @param select_proc what should be created.
|
|
* @param pt the exact point on the map where the mouse was released.
|
|
* @param start_tile the begin tile of the drag.
|
|
* @param end_tile the end tile of the drag.
|
|
*/
|
|
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) {}
|
|
|
|
/**
|
|
* The user moves over the map when a tile highlight mode has been set
|
|
* when the special mouse mode has been set to 'PRESIZE' mode. An
|
|
* example of this is the tile highlight for dock building.
|
|
* @param pt the exact point on the map where the mouse is.
|
|
* @param tile the tile on the map where the mouse is.
|
|
*/
|
|
virtual void OnPlacePresize(Point pt, TileIndex tile) {}
|
|
|
|
/*** End of the event handling ***/
|
|
|
|
/**
|
|
* Is the data related to this window NewGRF inspectable?
|
|
* @return true iff it is inspectable.
|
|
*/
|
|
virtual bool IsNewGRFInspectable() const { return false; }
|
|
|
|
/**
|
|
* Show the NewGRF inspection window. When this function is called it is
|
|
* up to the window to call and pass the right parameters to the
|
|
* ShowInspectWindow function.
|
|
* @pre this->IsNewGRFInspectable()
|
|
*/
|
|
virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); }
|
|
|
|
/**
|
|
* Iterator to iterate all valid Windows
|
|
* @tparam TtoBack whether we iterate towards the back.
|
|
*/
|
|
template <bool TtoBack>
|
|
struct WindowIterator {
|
|
typedef Window *value_type;
|
|
typedef value_type *pointer;
|
|
typedef value_type &reference;
|
|
typedef size_t difference_type;
|
|
typedef std::forward_iterator_tag iterator_category;
|
|
|
|
explicit WindowIterator(WindowList::iterator start) : it(start)
|
|
{
|
|
this->Validate();
|
|
}
|
|
explicit WindowIterator(const Window *w) : it(w->z_position) {}
|
|
|
|
bool operator==(const WindowIterator &other) const { return this->it == other.it; }
|
|
bool operator!=(const WindowIterator &other) const { return !(*this == other); }
|
|
Window * operator*() const { return *this->it; }
|
|
WindowIterator & operator++() { this->Next(); this->Validate(); return *this; }
|
|
|
|
bool IsEnd() const { return this->it == _z_windows.end(); }
|
|
|
|
private:
|
|
WindowList::iterator it;
|
|
void Validate()
|
|
{
|
|
while (!this->IsEnd() && *this->it == nullptr) this->Next();
|
|
}
|
|
void Next()
|
|
{
|
|
if constexpr (!TtoBack) {
|
|
++this->it;
|
|
} else if (this->it == _z_windows.begin()) {
|
|
this->it = _z_windows.end();
|
|
} else {
|
|
--this->it;
|
|
}
|
|
}
|
|
};
|
|
using IteratorToFront = WindowIterator<false>; //!< Iterate in Z order towards front.
|
|
using IteratorToBack = WindowIterator<true>; //!< Iterate in Z order towards back.
|
|
|
|
/**
|
|
* Iterable ensemble of all valid Windows
|
|
* @tparam Tfront Wether we iterate from front
|
|
*/
|
|
template <bool Tfront>
|
|
struct AllWindows {
|
|
AllWindows() {}
|
|
WindowIterator<Tfront> begin()
|
|
{
|
|
if constexpr (Tfront) {
|
|
auto back = _z_windows.end();
|
|
if (back != _z_windows.begin()) --back;
|
|
return WindowIterator<Tfront>(back);
|
|
} else {
|
|
return WindowIterator<Tfront>(_z_windows.begin());
|
|
}
|
|
}
|
|
WindowIterator<Tfront> end() { return WindowIterator<Tfront>(_z_windows.end()); }
|
|
};
|
|
using Iterate = AllWindows<false>; //!< Iterate all windows in whatever order is easiest.
|
|
using IterateFromBack = AllWindows<false>; //!< Iterate all windows in Z order from back to front.
|
|
using IterateFromFront = AllWindows<true>; //!< Iterate all windows in Z order from front to back.
|
|
};
|
|
|
|
/**
|
|
* Generic helper function that checks if all elements of the range are equal with respect to the given predicate.
|
|
* @param begin The start of the range.
|
|
* @param end The end of the range.
|
|
* @param pred The predicate to use.
|
|
* @return True if all elements are equal, false otherwise.
|
|
*/
|
|
template <class It, class Pred>
|
|
inline bool AllEqual(It begin, It end, Pred pred)
|
|
{
|
|
return std::adjacent_find(begin, end, std::not_fn(pred)) == end;
|
|
}
|
|
|
|
/**
|
|
* Get the nested widget with number \a widnum from the nested widget tree.
|
|
* @tparam NWID Type of the nested widget.
|
|
* @param widnum Widget number of the widget to retrieve.
|
|
* @return The requested widget if it is instantiated, \c nullptr otherwise.
|
|
*/
|
|
template <class NWID>
|
|
inline NWID *Window::GetWidget(uint widnum)
|
|
{
|
|
if (widnum >= this->nested_array_size || this->nested_array[widnum] == nullptr) return nullptr;
|
|
NWID *nwid = dynamic_cast<NWID *>(this->nested_array[widnum]);
|
|
assert(nwid != nullptr);
|
|
return nwid;
|
|
}
|
|
|
|
/** Specialized case of #Window::GetWidget for the nested widget base class. */
|
|
template <>
|
|
inline const NWidgetBase *Window::GetWidget<NWidgetBase>(uint widnum) const
|
|
{
|
|
if (widnum >= this->nested_array_size) return nullptr;
|
|
return this->nested_array[widnum];
|
|
}
|
|
|
|
/**
|
|
* Get the nested widget with number \a widnum from the nested widget tree.
|
|
* @tparam NWID Type of the nested widget.
|
|
* @param widnum Widget number of the widget to retrieve.
|
|
* @return The requested widget if it is instantiated, \c nullptr otherwise.
|
|
*/
|
|
template <class NWID>
|
|
inline const NWID *Window::GetWidget(uint widnum) const
|
|
{
|
|
return const_cast<Window *>(this)->GetWidget<NWID>(widnum);
|
|
}
|
|
|
|
|
|
/**
|
|
* Base class for windows opened from a toolbar.
|
|
*/
|
|
class PickerWindowBase : public Window {
|
|
|
|
public:
|
|
PickerWindowBase(WindowDesc *desc, Window *parent) : Window(desc)
|
|
{
|
|
this->parent = parent;
|
|
}
|
|
|
|
void Close() override;
|
|
};
|
|
|
|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
|
|
Window *FindWindowFromPt(int x, int y);
|
|
|
|
template<typename T, std::enable_if_t<std::is_base_of<StrongTypedefBase, T>::value, int> = 0>
|
|
Window *BringWindowToFrontById(WindowClass cls, T number)
|
|
{
|
|
return BringWindowToFrontById(cls, static_cast<typename T::BaseType>(number));
|
|
}
|
|
|
|
/**
|
|
* Open a new window.
|
|
* @tparam Wcls %Window class to use if the window does not exist.
|
|
* @param desc The pointer to the WindowDesc to be created
|
|
* @param window_number the window number of the new window
|
|
* @param return_existing If set, also return the window if it already existed.
|
|
* @return %Window pointer of the newly created window, or the existing one if \a return_existing is set, or \c nullptr.
|
|
*/
|
|
template <typename Wcls>
|
|
Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_existing = false)
|
|
{
|
|
Wcls *w = static_cast<Wcls *>(BringWindowToFrontById(desc->cls, window_number));
|
|
if (w != nullptr) return return_existing ? w : nullptr;
|
|
return new Wcls(desc, window_number);
|
|
}
|
|
|
|
void RelocateAllWindows(int neww, int newh);
|
|
|
|
void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount = 0);
|
|
|
|
/* widget.cpp */
|
|
int GetWidgetFromPos(const Window *w, int x, int y);
|
|
|
|
extern Point _cursorpos_drag_start;
|
|
|
|
extern int _scrollbar_start_pos;
|
|
extern int _scrollbar_size;
|
|
extern byte _scroller_click_timeout;
|
|
|
|
extern bool _scrolling_viewport;
|
|
extern bool _mouse_hovering;
|
|
|
|
/** Mouse modes. */
|
|
enum SpecialMouseMode {
|
|
WSM_NONE, ///< No special mouse mode.
|
|
WSM_DRAGDROP, ///< Drag&drop an object.
|
|
WSM_SIZING, ///< Sizing mode.
|
|
WSM_PRESIZE, ///< Presizing mode (docks, tunnels).
|
|
WSM_DRAGGING, ///< Dragging mode (trees).
|
|
};
|
|
extern SpecialMouseMode _special_mouse_mode;
|
|
|
|
void SetFocusedWindow(Window *w);
|
|
|
|
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y);
|
|
|
|
#endif /* WINDOW_GUI_H */
|