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https://github.com/JGRennison/OpenTTD-patches.git
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98 lines
2.2 KiB
C
98 lines
2.2 KiB
C
/* $Id$ */
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#ifndef HAL_H
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#define HAL_H
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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} HalCommonDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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void (*make_dirty)(int left, int top, int width, int height);
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void (*main_loop)(void);
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bool (*change_resolution)(int w, int h);
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void (*toggle_fullscreen)(bool fullscreen);
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} HalVideoDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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} HalSoundDriver;
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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void (*play_song)(const char *filename);
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void (*stop_song)(void);
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bool (*is_song_playing)(void);
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void (*set_volume)(byte vol);
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} HalMusicDriver;
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VARDEF HalMusicDriver *_music_driver;
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VARDEF HalSoundDriver *_sound_driver;
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VARDEF HalVideoDriver *_video_driver;
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enum DriverType {
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VIDEO_DRIVER = 0,
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SOUND_DRIVER = 1,
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MUSIC_DRIVER = 2,
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};
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extern void GameLoop(void);
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extern bool _dbg_screen_rect;
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// Deals with finding savegames
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typedef struct {
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byte type;
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uint64 mtime;
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char title[64];
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char name[256-12-64];
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} FiosItem;
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enum {
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FIOS_TYPE_DRIVE = 0,
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FIOS_TYPE_PARENT = 1,
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FIOS_TYPE_DIR = 2,
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FIOS_TYPE_FILE = 3,
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FIOS_TYPE_OLDFILE = 4,
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FIOS_TYPE_SCENARIO = 5,
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FIOS_TYPE_OLD_SCENARIO = 6,
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};
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// Variables to display file lists
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FiosItem *_fios_list;
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int _fios_num;
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int _saveload_mode;
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// get the name of an oldstyle savegame
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void GetOldSaveGameName(char *title, const char *file);
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// get the name of an oldstyle scenario
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void GetOldScenarioGameName(char *title, const char *file);
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode);
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int *num, int mode);
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// Free the list of savegames
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void FiosFreeSavegameList(void);
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// Browse to. Returns a filename w/path if we reached a file.
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char *FiosBrowseTo(const FiosItem *item);
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// Return path, free space and stringID
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StringID FiosGetDescText(const char **path, uint32 *tot);
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// Delete a name
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bool FiosDelete(const char *name);
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// Make a filename from a name
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void FiosMakeSavegameName(char *buf, const char *name);
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int CDECL compare_FiosItems(const void *a, const void *b);
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void CreateConsole(void);
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#endif /* HAL_H */
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