mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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336 lines
12 KiB
C++
336 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file grf.cpp Reading graphics data from (New)GRF files. */
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#include "../stdafx.h"
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#include "../gfx_func.h"
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#include "../fileio_func.h"
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#include "../debug.h"
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#include "../strings_func.h"
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#include "table/strings.h"
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#include "../error.h"
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#include "../core/math_func.hpp"
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#include "../core/alloc_type.hpp"
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#include "../core/bitmath_func.hpp"
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#include "grf.hpp"
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#include "../safeguards.h"
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extern const byte _palmap_w2d[];
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/** The different colour components a sprite can have. */
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enum SpriteColourComponent {
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SCC_RGB = 1 << 0, ///< Sprite has RGB.
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SCC_ALPHA = 1 << 1, ///< Sprite has alpha.
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SCC_PAL = 1 << 2, ///< Sprite has palette data.
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SCC_MASK = SCC_RGB | SCC_ALPHA | SCC_PAL, ///< Mask of valid colour bits.
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};
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DECLARE_ENUM_AS_BIT_SET(SpriteColourComponent)
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/**
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* We found a corrupted sprite. This means that the sprite itself
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* contains invalid data or is too small for the given dimensions.
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* @param file_slot the file the errored sprite is in
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* @param file_pos the location in the file of the errored sprite
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* @param line the line where the error occurs.
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* @return always false (to tell loading the sprite failed)
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*/
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static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
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{
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static byte warning_level = 0;
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if (warning_level == 0) {
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SetDParamStr(0, FioGetFilename(file_slot));
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ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
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}
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DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, FioGetFilename(file_slot), (int)file_pos);
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warning_level = 6;
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return false;
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}
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/**
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* Decode the image data of a single sprite.
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* @param[in,out] sprite Filled with the sprite image data.
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* @param file_slot File slot.
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* @param file_pos File position.
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* @param sprite_type Type of the sprite we're decoding.
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* @param num Size of the decompressed sprite.
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* @param type Type of the encoded sprite.
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* @param zoom_lvl Requested zoom level.
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* @param colour_fmt Colour format of the sprite.
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* @param container_format Container format of the GRF this sprite is in.
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* @return True if the sprite was successfully loaded.
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*/
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bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
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{
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std::unique_ptr<byte[]> dest_orig(new byte[num]);
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byte *dest = dest_orig.get();
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const int64 dest_size = num;
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/* Read the file, which has some kind of compression */
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while (num > 0) {
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int8 code = FioReadByte();
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if (code >= 0) {
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/* Plain bytes to read */
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int size = (code == 0) ? 0x80 : code;
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num -= size;
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if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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for (; size > 0; size--) {
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*dest = FioReadByte();
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dest++;
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}
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} else {
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/* Copy bytes from earlier in the sprite */
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const uint data_offset = ((code & 7) << 8) | FioReadByte();
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if (dest - data_offset < dest_orig.get()) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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int size = -(code >> 3);
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num -= size;
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if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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for (; size > 0; size--) {
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*dest = *(dest - data_offset);
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dest++;
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}
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}
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}
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if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
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/* Convert colour depth to pixel size. */
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int bpp = 0;
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if (colour_fmt & SCC_RGB) bpp += 3; // Has RGB data.
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if (colour_fmt & SCC_ALPHA) bpp++; // Has alpha data.
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if (colour_fmt & SCC_PAL) bpp++; // Has palette data.
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/* When there are transparency pixels, this format has another trick.. decode it */
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if (type & 0x08) {
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for (int y = 0; y < sprite->height; y++) {
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bool last_item = false;
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/* Look up in the header-table where the real data is stored for this row */
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int offset;
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if (container_format >= 2 && dest_size > UINT16_MAX) {
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offset = (dest_orig[y * 4 + 3] << 24) | (dest_orig[y * 4 + 2] << 16) | (dest_orig[y * 4 + 1] << 8) | dest_orig[y * 4];
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} else {
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offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
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}
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/* Go to that row */
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dest = dest_orig.get() + offset;
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do {
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if (dest + (container_format >= 2 && sprite->width > 256 ? 4 : 2) > dest_orig.get() + dest_size) {
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return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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}
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SpriteLoader::CommonPixel *data;
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/* Read the header. */
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int length, skip;
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if (container_format >= 2 && sprite->width > 256) {
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/* 0 .. 14 - length
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* 15 - last_item
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* 16 .. 31 - transparency bytes */
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last_item = (dest[1] & 0x80) != 0;
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length = ((dest[1] & 0x7F) << 8) | dest[0];
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skip = (dest[3] << 8) | dest[2];
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dest += 4;
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} else {
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/* 0 .. 6 - length
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* 7 - last_item
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* 8 .. 15 - transparency bytes */
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last_item = ((*dest) & 0x80) != 0;
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length = (*dest++) & 0x7F;
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skip = *dest++;
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}
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data = &sprite->data[y * sprite->width + skip];
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if (skip + length > sprite->width || dest + length * bpp > dest_orig.get() + dest_size) {
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return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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}
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for (int x = 0; x < length; x++) {
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if (colour_fmt & SCC_RGB) {
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data->r = *dest++;
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data->g = *dest++;
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data->b = *dest++;
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}
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data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF;
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case ST_NORMAL: data->m = _palette_remap_grf[file_slot] ? _palmap_w2d[*dest] : *dest; break;
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case ST_FONT: data->m = min(*dest, 2u); break;
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default: data->m = *dest; break;
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}
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/* Magic blue. */
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if (colour_fmt == SCC_PAL && *dest == 0) data->a = 0x00;
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dest++;
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}
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data++;
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}
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} while (!last_item);
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}
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} else {
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if (dest_size < sprite->width * sprite->height * bpp) {
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return WarnCorruptSprite(file_slot, file_pos, __LINE__);
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}
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if (dest_size > sprite->width * sprite->height * bpp) {
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static byte warning_level = 0;
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DEBUG(sprite, warning_level, "Ignoring " OTTD_PRINTF64 " unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height * bpp, FioGetFilename(file_slot), (int)file_pos);
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warning_level = 6;
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}
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dest = dest_orig.get();
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for (int i = 0; i < sprite->width * sprite->height; i++) {
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byte *pixel = &dest[i * bpp];
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if (colour_fmt & SCC_RGB) {
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sprite->data[i].r = *pixel++;
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sprite->data[i].g = *pixel++;
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sprite->data[i].b = *pixel++;
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}
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sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF;
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case ST_NORMAL: sprite->data[i].m = _palette_remap_grf[file_slot] ? _palmap_w2d[*pixel] : *pixel; break;
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case ST_FONT: sprite->data[i].m = min(*pixel, 2u); break;
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default: sprite->data[i].m = *pixel; break;
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}
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/* Magic blue. */
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if (colour_fmt == SCC_PAL && *pixel == 0) sprite->data[i].a = 0x00;
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pixel++;
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}
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}
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}
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return true;
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}
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uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
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{
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/* Check the requested colour depth. */
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if (load_32bpp) return 0;
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/* Open the right file and go to the correct position */
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FioSeekToFile(file_slot, file_pos);
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/* Read the size and type */
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int num = FioReadWord();
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byte type = FioReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
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if (type == 0xFF) return 0;
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ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
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sprite[zoom_lvl].height = FioReadByte();
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sprite[zoom_lvl].width = FioReadWord();
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sprite[zoom_lvl].x_offs = FioReadWord();
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sprite[zoom_lvl].y_offs = FioReadWord();
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if (sprite[zoom_lvl].width > INT16_MAX) {
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WarnCorruptSprite(file_slot, file_pos, __LINE__);
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return 0;
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}
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/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
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* In case it is uncompressed, the size is 'num' - 8 (header-size). */
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num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
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if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl;
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return 0;
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}
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uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
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{
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static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
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/* Is the sprite not present/stripped in the GRF? */
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if (file_pos == SIZE_MAX) return 0;
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/* Open the right file and go to the correct position */
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FioSeekToFile(file_slot, file_pos);
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uint32 id = FioReadDword();
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uint8 loaded_sprites = 0;
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do {
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int64 num = FioReadDword();
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size_t start_pos = FioGetPos();
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byte type = FioReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
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if (type == 0xFF) return 0;
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byte colour = type & SCC_MASK;
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byte zoom = FioReadByte();
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if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type != ST_MAPGEN ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
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ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;
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if (HasBit(loaded_sprites, zoom_lvl)) {
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/* We already have this zoom level, skip sprite. */
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DEBUG(sprite, 1, "Ignoring duplicate zoom level sprite %u from %s", id, FioGetFilename(file_slot));
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FioSkipBytes(num - 2);
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continue;
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}
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sprite[zoom_lvl].height = FioReadWord();
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sprite[zoom_lvl].width = FioReadWord();
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sprite[zoom_lvl].x_offs = FioReadWord();
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sprite[zoom_lvl].y_offs = FioReadWord();
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if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) {
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WarnCorruptSprite(file_slot, file_pos, __LINE__);
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return 0;
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}
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/* Mask out colour information. */
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type = type & ~SCC_MASK;
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/* Convert colour depth to pixel size. */
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int bpp = 0;
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if (colour & SCC_RGB) bpp += 3; // Has RGB data.
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if (colour & SCC_ALPHA) bpp++; // Has alpha data.
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if (colour & SCC_PAL) bpp++; // Has palette data.
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/* For chunked encoding we store the decompressed size in the file,
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* otherwise we can calculate it from the image dimensions. */
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uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;
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bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
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if (FioGetPos() != start_pos + num) {
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WarnCorruptSprite(file_slot, file_pos, __LINE__);
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return 0;
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}
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if (valid) SetBit(loaded_sprites, zoom_lvl);
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} else {
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/* Not the wanted zoom level or colour depth, continue searching. */
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FioSkipBytes(num - 2);
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}
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} while (FioReadDword() == id);
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return loaded_sprites;
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}
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uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
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{
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if (this->container_ver >= 2) {
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return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type, load_32bpp);
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} else {
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return LoadSpriteV1(sprite, file_slot, file_pos, sprite_type, load_32bpp);
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}
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}
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