.. |
core
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(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
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2011-11-12 13:00:29 +00:00 |
network_admin.cpp
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(svn r23115) -Fix [FS#4813]: allow accessing the server's client info as well in the admin network (dihedral)
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2011-11-04 22:32:21 +00:00 |
network_admin.h
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(svn r23115) -Fix [FS#4813]: allow accessing the server's client info as well in the admin network (dihedral)
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2011-11-04 22:32:21 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
network_client.cpp
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(svn r22805) -Codechange: move use of magic number for version checking to more logical location
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2011-08-21 18:57:45 +00:00 |
network_client.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_command.cpp
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(svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid)
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2011-08-26 16:39:02 +00:00 |
network_content_gui.cpp
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(svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories
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2011-11-14 21:30:37 +00:00 |
network_content.cpp
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(svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset
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2011-11-14 21:34:27 +00:00 |
network_content.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_func.h
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(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
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2011-08-13 08:32:55 +00:00 |
network_gamelist.cpp
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(svn r22410) -Document: some more bits ;)
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2011-05-02 16:14:23 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r23202) -Fix [FS#4829]: unstable sorting in the network list when two servers had the exact same name
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2011-11-12 19:26:53 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
network_server.cpp
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(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that
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2011-10-15 20:42:32 +00:00 |
network_server.h
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
network_type.h
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(svn r22410) -Document: some more bits ;)
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2011-05-02 16:14:23 +00:00 |
network_udp.cpp
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(svn r22695) -Fix [FS#4697]: mark addresses that could not be resolved as 'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed
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2011-07-30 10:28:52 +00:00 |
network_udp.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network.cpp
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(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
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2011-09-15 18:28:39 +00:00 |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |