OpenTTD-patches/src/network
2011-11-14 21:34:27 +00:00
..
core (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
network_admin.cpp (svn r23115) -Fix [FS#4813]: allow accessing the server's client info as well in the admin network (dihedral) 2011-11-04 22:32:21 +00:00
network_admin.h (svn r23115) -Fix [FS#4813]: allow accessing the server's client info as well in the admin network (dihedral) 2011-11-04 22:32:21 +00:00
network_base.h (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
network_chat_gui.cpp (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
network_client.cpp (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
network_client.h (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
network_command.cpp (svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid) 2011-08-26 16:39:02 +00:00
network_content_gui.cpp (svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories 2011-11-14 21:30:37 +00:00
network_content.cpp (svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset 2011-11-14 21:34:27 +00:00
network_content.h (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
network_func.h (svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join. 2011-08-13 08:32:55 +00:00
network_gamelist.cpp (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r23202) -Fix [FS#4829]: unstable sorting in the network list when two servers had the exact same name 2011-11-12 19:26:53 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
network_server.cpp (svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that 2011-10-15 20:42:32 +00:00
network_server.h (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
network_type.h (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
network_udp.cpp (svn r22695) -Fix [FS#4697]: mark addresses that could not be resolved as 'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed 2011-07-30 10:28:52 +00:00
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network.cpp (svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started 2011-09-15 18:28:39 +00:00
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00