mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
729 lines
20 KiB
C
729 lines
20 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "news.h"
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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static void FloodVehicle(Vehicle *v);
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static bool IsClearWaterTile(TileIndex tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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}
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/** Build a ship depot.
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* @param x,y tile coordinates where ship depot is built
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* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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* @param p2 unused
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*/
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile, tile2;
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int32 cost, ret;
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Depot *depot;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (p1 > 3) return CMD_ERROR;
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tile = TileVirtXY(x, y);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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// pretend that we're not making land from the water even though we actually are.
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cost = 0;
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depot = AllocateDepot();
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if (depot == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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depot->xy = tile;
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_last_built_ship_depot_tile = tile;
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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ModifyTile(tile,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x80 + p1*2)
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);
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ModifyTile(tile2,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x81 + p1*2)
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);
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}
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return cost + _price.build_ship_depot;
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}
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static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
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{
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TileIndex tile2;
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if (!CheckTileOwnership(tile))
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return CMD_ERROR;
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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if (!EnsureNoVehicle(tile2))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Kill the depot */
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DoDeleteDepot(tile);
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/* Make the tiles water */
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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}
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return _price.remove_ship_depot;
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}
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// build a shiplift
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static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
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{
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int32 ret;
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int delta;
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// middle tile
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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delta = TileOffsByDir(dir);
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// lower tile
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ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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// upper tile
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ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (flags & DC_EXEC) {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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}
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return _price.clear_water * 22 >> 3;
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}
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static int32 RemoveShiplift(TileIndex tile, uint32 flags)
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{
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TileIndexDiff delta = TileOffsByDir(_m[tile].m5 & 3);
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// make sure no vehicle is on the tile.
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if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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DoClearSquare(tile + delta);
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DoClearSquare(tile - delta);
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}
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return _price.clear_water * 2;
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}
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static void MarkTilesAroundDirty(TileIndex tile)
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{
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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/** Builds a lock (ship-lift)
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* @param x,y tile coordinates where to place the lock
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TileVirtXY(x, y);
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uint tileh;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tileh = GetTileSlope(tile, NULL);
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if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
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static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
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return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
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}
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/** Build a piece of canal.
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* @param x,y end tile of stretch-dragging
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* @param p1 start tile of stretch-dragging
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* @param p2 unused
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*/
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int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 ret, cost;
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int size_x, size_y;
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int sx, sy;
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if (p1 > MapSize()) return CMD_ERROR;
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sx = TileX(p1);
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sy = TileY(p1);
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/* x,y are in pixel-coordinates, transform to tile-coordinates
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* to be able to use the BEGIN_TILE_LOOP() macro */
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x >>= 4; y >>= 4;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (x < sx) intswap(x, sx);
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if (y < sy) intswap(y, sy);
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size_x = (x - sx) + 1;
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size_y = (y - sy) + 1;
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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cost = 0;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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ret = 0;
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if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) {
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_error_message = STR_1007_ALREADY_BUILT;
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} else {
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/* is middle piece of a bridge? */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
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if (_m[tile].m5 & 0x20) // transport route under bridge
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (_m[tile].m5 & 0x18) // already water under bridge
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return_cmd_error(STR_1007_ALREADY_BUILT);
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/* no bridge? then try to clear it. */
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} else
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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/* execute modifications */
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if (flags & DC_EXEC) {
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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// change owner to OWNER_WATER and set land under bridge bit to water
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ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
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} else {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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}
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// mark the tiles around dirty too
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MarkTilesAroundDirty(tile);
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}
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cost += _price.clear_water;
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}
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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return (cost == 0) ? CMD_ERROR : cost;
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}
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static int32 ClearTile_Water(TileIndex tile, byte flags)
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{
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byte m5 = _m[tile].m5;
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uint slope;
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if (m5 <= 1) { // water and shore
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// Allow building on water? It's ok to build on shores.
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if (flags & DC_NO_WATER && m5 != 1)
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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if (m5 == 0) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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} else if (m5 == 1) {
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slope = GetTileSlope(tile,NULL);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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}
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.purchase_land;
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} else
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return CMD_ERROR;
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} else if ((m5 & 0x10) == 0x10) {
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// shiplift
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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// don't allow water to delete it.
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
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} else {
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// ship depot
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if (flags & DC_AUTO)
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return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (m5 == 0x80 || m5 == 0x82) {}
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else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); }
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else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); }
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else
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return CMD_ERROR;
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return RemoveShipDepot(tile,flags);
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}
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}
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// return true if a tile is a water tile.
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static bool IsWateredTile(TileIndex tile)
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{
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byte m5 = _m[tile].m5;
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switch (GetTileType(tile)) {
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case MP_WATER:
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// true, if not coast/riverbank
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return m5 != 1;
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case MP_STATION:
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// returns true if it is a dock-station
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// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
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return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
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case MP_TUNNELBRIDGE:
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// true, if tile is middle part of bridge with water underneath
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return (m5 & 0xF8) == 0xC8;
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default:
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return false;
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}
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}
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// draw a canal styled water tile with dikes around
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void DrawCanalWater(TileIndex tile)
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{
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uint wa;
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// determine the edges around with water.
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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// right corner
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if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
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else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
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// bottom corner
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if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
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else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
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// left corner
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if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
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else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
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// upper corner
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if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
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else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
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}
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typedef struct LocksDrawTileStruct {
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int8 delta_x, delta_y, delta_z;
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byte width, height, depth;
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SpriteID image;
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} LocksDrawTileStruct;
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#include "table/water_land.h"
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static void DrawWaterStuff(TileInfo *ti, const WaterDrawTileStruct *wdts,
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uint32 palette, uint base
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)
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{
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uint32 image;
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DrawGroundSprite(wdts++->image);
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for (; wdts->delta_x != 0x80; wdts++) {
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image = wdts->image + base;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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MAKE_TRANSPARENT(image);
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} else {
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image |= palette;
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}
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AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
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}
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}
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static void DrawTile_Water(TileInfo *ti)
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{
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// draw water tile
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if (ti->map5 == 0) {
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DrawGroundSprite(0xFDD);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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return;
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}
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// draw shore
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if (ti->map5 == 1) {
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assert(ti->tileh < 16);
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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return;
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}
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// draw shiplift
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if ((ti->map5 & 0xF0) == 0x10) {
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const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
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DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
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return;
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}
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DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
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}
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void DrawShipDepotSprite(int x, int y, int image)
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{
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const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
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DrawSprite(wdts++->image, x, y);
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for (; wdts->delta_x != 0x80; wdts++) {
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Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
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DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
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}
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}
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static uint GetSlopeZ_Water(TileInfo *ti)
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{
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return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
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}
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static uint GetSlopeTileh_Water(TileInfo *ti)
|
|
{
|
|
return ti->tileh;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
|
|
{
|
|
if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
|
|
td->str = STR_3804_WATER;
|
|
else if (_m[tile].m5 == 0)
|
|
td->str = STR_LANDINFO_CANAL;
|
|
else if (_m[tile].m5 == 1)
|
|
td->str = STR_3805_COAST_OR_RIVERBANK;
|
|
else if ((_m[tile].m5&0xF0) == 0x10)
|
|
td->str = STR_LANDINFO_LOCK;
|
|
else
|
|
td->str = STR_3806_SHIP_DEPOT;
|
|
|
|
td->owner = GetTileOwner(tile);
|
|
}
|
|
|
|
static void AnimateTile_Water(TileIndex tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
|
{
|
|
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
|
|
|
|
// type of this tile mustn't be water already.
|
|
if (IsTileType(target, MP_WATER))
|
|
return;
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
|
|
return;
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
|
|
// make coast..
|
|
switch (GetTileType(target)) {
|
|
case MP_RAILWAY: {
|
|
uint slope = GetTileSlope(target, NULL);
|
|
byte tracks = _m[target].m5 & 0x3F;
|
|
if (!(
|
|
(slope == 1 && tracks == 0x20) ||
|
|
(slope == 2 && tracks == 0x04) ||
|
|
(slope == 4 && tracks == 0x10) ||
|
|
(slope == 8 && tracks == 0x08)))
|
|
break;
|
|
}
|
|
/* FALLTHROUGH */
|
|
|
|
case MP_CLEAR:
|
|
case MP_TREES:
|
|
_current_player = OWNER_WATER;
|
|
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
|
|
ModifyTile(
|
|
target,
|
|
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
|
|
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
|
OWNER_WATER, 1
|
|
);
|
|
}
|
|
break;
|
|
|
|
case MP_TUNNELBRIDGE:
|
|
// Middle part of bridge with clear land below?
|
|
if ((_m[target].m5 & 0xF8) == 0xC0) {
|
|
_m[target].m5 |= 0x08;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
if (IsTileType(target, MP_TUNNELBRIDGE)) {
|
|
byte m5 = _m[target].m5;
|
|
if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
|
|
return;
|
|
|
|
if ((m5 & 0xC0) == 0xC0) {
|
|
ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_current_player = OWNER_WATER;
|
|
{
|
|
Vehicle *v = FindVehicleOnTileZ(target, 0);
|
|
if (v != NULL) FloodVehicle(v);
|
|
}
|
|
|
|
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
|
|
ModifyTile(
|
|
target,
|
|
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
|
|
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
|
OWNER_WATER,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FloodVehicle(Vehicle *v)
|
|
{
|
|
Vehicle *u;
|
|
if (!(v->vehstatus & VS_CRASHED)) {
|
|
uint16 pass = 0;
|
|
|
|
if (v->type == VEH_Road) { // flood bus/truck
|
|
pass = 1; // driver
|
|
if (v->cargo_type == CT_PASSENGERS)
|
|
pass += v->cargo_count;
|
|
|
|
v->vehstatus |= VS_CRASHED;
|
|
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
}
|
|
|
|
else if (v->type == VEH_Train) {
|
|
v = GetFirstVehicleInChain(v);
|
|
u = v;
|
|
if (v->subtype == TS_Front_Engine) pass = 4; // driver
|
|
|
|
// crash all wagons, and count passangers
|
|
BEGIN_ENUM_WAGONS(v)
|
|
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
|
|
v->vehstatus |= VS_CRASHED;
|
|
END_ENUM_WAGONS(v)
|
|
|
|
v = u;
|
|
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
} else
|
|
return;
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
SetDParam(0, pass);
|
|
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
|
v->index,
|
|
0);
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
|
|
}
|
|
}
|
|
|
|
// called from tunnelbridge_cmd
|
|
void TileLoop_Water(TileIndex tile)
|
|
{
|
|
int i;
|
|
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
|
|
// tile to mod shore? shore?
|
|
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
|
|
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
|
|
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
|
|
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
|
|
};
|
|
|
|
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
|
|
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
|
|
for(i=0; i!=4; i++)
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
|
|
}
|
|
// _current_player can be changed by TileLoopWaterHelper.. reset it back
|
|
// here
|
|
_current_player = OWNER_NONE;
|
|
|
|
// edges
|
|
if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
|
|
|
|
if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
|
|
|
|
if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
|
|
|
|
if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
|
|
|
|
}
|
|
|
|
|
|
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
|
static const byte _shipdepot_tracks[4] = {1,1,2,2};
|
|
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
|
|
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
|
|
{
|
|
uint m5;
|
|
uint b;
|
|
|
|
if (mode != TRANSPORT_WATER)
|
|
return 0;
|
|
|
|
m5 = _m[tile].m5;
|
|
if (m5 == 0)
|
|
return 0x3F3F;
|
|
|
|
if (m5 == 1) {
|
|
b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
if ( (m5 & 0x10) == 0x10) {
|
|
//
|
|
b = _shiplift_tracks[m5 & 0xF];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
if (!(m5 & 0x80))
|
|
return 0;
|
|
|
|
b = _shipdepot_tracks[m5 & 0x7F];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
extern void ShowShipDepotWindow(TileIndex tile);
|
|
|
|
static void ClickTile_Water(TileIndex tile)
|
|
{
|
|
byte m5 = _m[tile].m5 - 0x80;
|
|
|
|
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
|
|
if (m5 & 1)
|
|
tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
|
|
ShowShipDepotWindow(tile);
|
|
}
|
|
}
|
|
|
|
static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
|
|
{
|
|
if (!IsTileOwner(tile, old_player)) return;
|
|
|
|
if (new_player != 255) {
|
|
SetTileOwner(tile, new_player);
|
|
} else {
|
|
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
}
|
|
|
|
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void InitializeDock(void)
|
|
{
|
|
_last_built_ship_depot_tile = 0;
|
|
}
|
|
|
|
const TileTypeProcs _tile_type_water_procs = {
|
|
DrawTile_Water, /* draw_tile_proc */
|
|
GetSlopeZ_Water, /* get_slope_z_proc */
|
|
ClearTile_Water, /* clear_tile_proc */
|
|
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Water, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
|
ClickTile_Water, /* click_tile_proc */
|
|
AnimateTile_Water, /* animate_tile_proc */
|
|
TileLoop_Water, /* tile_loop_clear */
|
|
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
|
NULL, /* vehicle_leave_tile_proc */
|
|
GetSlopeTileh_Water, /* get_slope_tileh_proc */
|
|
};
|
|
|