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https://github.com/JGRennison/OpenTTD-patches.git
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5e6923e936
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments. |
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.. | ||
ai_rail.h | ||
animcursors.h | ||
autorail.h | ||
bridge_land.h | ||
build_industry.h | ||
clear_land.h | ||
currency.h | ||
engines.h | ||
files.h | ||
genland.h | ||
industry_land.h | ||
landscape_const.h | ||
landscape_sprite.h | ||
namegen.h | ||
palettes.h | ||
road_land.h | ||
roadveh.h | ||
sprites.h | ||
station_land.h | ||
town_land.h | ||
track_land.h | ||
train_cmd.h | ||
tree_land.h | ||
tunnel_land.h | ||
unmovable_land.h | ||
water_land.h |