mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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415 lines
14 KiB
C++
415 lines
14 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_cmd.cpp Command Handling for waypoints. */
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#include "stdafx.h"
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#include "cmd_helper.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "bridge_map.h"
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#include "town.h"
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#include "waypoint_base.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "newgrf_station.h"
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#include "company_base.h"
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#include "water.h"
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#include "table/strings.h"
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/**
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* Update the virtual coords needed to draw the waypoint sign.
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*/
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void Waypoint::UpdateVirtCoord()
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{
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Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
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SetDParam(0, this->index);
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this->sign.UpdatePosition(pt.x, pt.y - 0x20, STR_VIEWPORT_WAYPOINT);
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/* Recenter viewport */
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InvalidateWindowData(WC_WAYPOINT_VIEW, this->index);
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}
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/**
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* Find a deleted waypoint close to a tile.
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* @param tile to search from
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* @param str the string to get the 'type' of
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* @param cid previous owner of the waypoint
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid)
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{
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Waypoint *wp, *best = NULL;
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uint thres = 8;
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FOR_ALL_WAYPOINTS(wp) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/**
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* Get the axis for a new waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewWaypoint(TileIndex tile)
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{
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/* The axis for rail waypoints is easy. */
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if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile);
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/* Non-plain rail type, no valid axis for waypoints. */
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if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS;
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switch (GetTrackBits(tile)) {
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case TRACK_BIT_X: return AXIS_X;
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case TRACK_BIT_Y: return AXIS_Y;
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default: return INVALID_AXIS;
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}
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}
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CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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/**
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* Check whether the given tile is suitable for a waypoint.
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* @param tile the tile to check for suitability
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* @param axis the axis of the waypoint
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* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
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*/
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static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
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{
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/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
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* so waypoint points to INVALID_STATION if we can build on any waypoint.
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* Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
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if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
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if (!IsRailWaypoint(tile)) {
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return ClearTile_Station(tile, DC_AUTO); // get error message
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} else {
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StationID wp = GetStationIndex(tile);
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if (*waypoint == INVALID_STATION) {
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*waypoint = wp;
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} else if (*waypoint != wp) {
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return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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}
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if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
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Owner owner = GetTileOwner(tile);
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CommandCost ret = CheckOwnership(owner);
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if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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Slope tileh = GetTileSlope(tile, NULL);
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if (tileh != SLOPE_FLAT &&
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(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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}
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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return CommandCost();
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}
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extern void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp);
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extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis);
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/**
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* Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param start_tile northern most tile where waypoint will be built
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* @param flags type of operation
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* @param p1 various bitstuffed elements
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* - p1 = (bit 4) - orientation (Axis)
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* - p1 = (bit 8-15) - width of waypoint
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* - p1 = (bit 16-23) - height of waypoint
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* - p1 = (bit 24) - allow waypoints directly adjacent to other waypoints.
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0- 7) - custom station class
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* - p2 = (bit 8-15) - custom station id
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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/* Unpack parameters */
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Axis axis = Extract<Axis, 4, 1>(p1);
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byte width = GB(p1, 8, 8);
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byte height = GB(p1, 16, 8);
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bool adjacent = HasBit(p1, 24);
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StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
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byte spec_index = GB(p2, 8, 8);
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StationID station_to_join = GB(p2, 16, 16);
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/* Check if the given station class is valid */
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if (spec_class != STAT_CLASS_WAYP) return CMD_ERROR;
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if (spec_index >= StationClass::GetCount(spec_class)) return CMD_ERROR;
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/* The number of parts to build */
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byte count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
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StationID est = INVALID_STATION;
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/* Check whether the tiles we're building on are valid rail or not. */
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TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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CommandCost ret = IsValidTileForWaypoint(tile, axis, _settings_game.station.nonuniform_stations ? &est : NULL);
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if (ret.Failed()) return ret;
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}
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Waypoint *wp = NULL;
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TileArea new_location(TileArea(start_tile, width, height));
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * offset;
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if (wp == NULL && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company);
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if (wp != NULL) {
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/* Reuse an existing waypoint. */
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* check if we want to expand an already existing waypoint? */
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if (wp->train_station.tile != INVALID_TILE) {
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CommandCost ret = CanExpandRailStation(wp, new_location, axis);
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if (ret.Failed()) return ret;
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}
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CommandCost ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* allocate and initialize new waypoint */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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if (flags & DC_EXEC) {
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if (wp == NULL) {
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wp = new Waypoint(start_tile);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = GetTileOwner(start_tile);
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_TRAIN;
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wp->build_date = _date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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wp->train_station = new_location;
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if (wp->town == NULL) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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const StationSpec *spec = StationClass::Get(spec_class, spec_index);
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byte *layout_ptr = AllocaM(byte, count);
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if (spec == NULL) {
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/* The layout must be 0 for the 'normal' waypoints by design. */
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memset(layout_ptr, 0, count);
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} else {
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/* But for NewGRF waypoints we like to have their style. */
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GetStationLayout(layout_ptr, count, 1, spec);
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}
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byte map_spec_index = AllocateSpecToStation(spec, wp, true);
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
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bool reserved = IsTileType(tile, MP_RAILWAY) ?
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HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) :
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HasStationReservation(tile);
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MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile));
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SetCustomStationSpecIndex(tile, map_spec_index);
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SetRailStationReservation(tile, reserved);
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MarkTileDirtyByTile(tile);
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DeallocateSpecFromStation(wp, old_specindex);
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YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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}
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}
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return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]);
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}
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/**
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* Build a buoy.
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* @param tile tile where to place the buoy
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
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if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
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if (!IsWaterTile(tile)) {
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CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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}
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if (flags & DC_EXEC) {
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if (wp == NULL) {
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wp = new Waypoint(tile);
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} else {
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/* Move existing (recently deleted) buoy to the new location */
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wp->xy = tile;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
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wp->string_id = STR_SV_STNAME_BUOY;
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wp->facilities |= FACIL_DOCK;
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wp->owner = OWNER_NONE;
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wp->build_date = _date;
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if (wp->town == NULL) MakeDefaultName(wp);
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MakeBuoy(tile, wp->index, GetWaterClass(tile));
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wp->UpdateVirtCoord();
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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return cost;
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}
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/**
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* Remove a buoy
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* @param tile TileIndex been queried
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* @param flags operation to perform
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* @pre IsBuoyTile(tile)
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* @return cost or failure of operation
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*/
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CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
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{
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/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
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if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
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Waypoint *wp = Waypoint::GetByTile(tile);
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if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE);
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/* remove the buoy if there is a ship on tile when company goes bankrupt... */
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if (!(flags & DC_BANKRUPT)) {
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CommandCost ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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}
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if (flags & DC_EXEC) {
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wp->facilities &= ~FACIL_DOCK;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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/* We have to set the water tile's state to the same state as before the
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* buoy was placed. Otherwise one could plant a buoy on a canal edge,
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* remove it and flood the land (if the canal edge is at level 0) */
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MakeWaterKeepingClass(tile, GetTileOwner(tile));
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wp->rect.AfterRemoveTile(wp, tile);
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wp->UpdateVirtCoord();
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wp->delete_ctr = 0;
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
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}
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static bool IsUniqueWaypointName(const char *name)
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{
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const Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->name != NULL && strcmp(wp->name, name) == 0) return false;
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}
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return true;
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}
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/**
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* Rename a waypoint.
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* @param tile unused
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* @param flags type of operation
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* @param p1 id of waypoint
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* @param p2 unused
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* @param text the new name or an empty string when resetting to the default
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Waypoint *wp = Waypoint::GetIfValid(p1);
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if (wp == NULL) return CMD_ERROR;
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if (wp->owner != OWNER_NONE) {
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CommandCost ret = CheckOwnership(wp->owner);
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if (ret.Failed()) return ret;
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}
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bool reset = StrEmpty(text);
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if (!reset) {
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if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
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if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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free(wp->name);
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wp->name = reset ? NULL : strdup(text);
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wp->UpdateVirtCoord();
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}
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return CommandCost();
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}
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