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https://github.com/JGRennison/OpenTTD-patches.git
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132 lines
3.7 KiB
C
132 lines
3.7 KiB
C
/* $Id$ */
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#ifndef AIRPORT_H
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#define AIRPORT_H
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enum {MAX_TERMINALS = 6};
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enum {MAX_HELIPADS = 2};
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enum {MAX_ELEMENTS = 255};
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enum {MAX_HEADINGS = 18};
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// Airport types
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enum {
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AT_SMALL = 0,
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AT_LARGE = 1,
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AT_HELIPORT = 2,
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AT_METROPOLITAN = 3,
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AT_INTERNATIONAL = 4,
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AT_OILRIG = 15,
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};
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// do not change unless you change v->subtype too. This aligns perfectly with its current setting
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enum {
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AIRCRAFT_ONLY = 0,
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ALL = 1,
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HELICOPTERS_ONLY = 2,
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};
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enum {
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AMED_NOSPDCLAMP = 1<<0,
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AMED_TAKEOFF = 1<<1,
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AMED_SLOWTURN = 1<<2,
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AMED_LAND = 1<<3,
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AMED_EXACTPOS = 1<<4,
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AMED_BRAKE = 1<<5,
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AMED_HELI_RAISE = 1<<6,
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AMED_HELI_LOWER = 1<<7,
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};
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/* Movement States on Airports (headings target) */
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enum {
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TO_ALL,
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HANGAR,
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TERM1,
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TERM2,
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TERM3,
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TERM4,
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TERM5,
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TERM6,
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HELIPAD1,
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HELIPAD2,
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TAKEOFF,
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STARTTAKEOFF,
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ENDTAKEOFF,
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HELITAKEOFF,
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FLYING,
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LANDING,
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ENDLANDING,
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HELILANDING,
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HELIENDLANDING,
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};
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/* Movement Blocks on Airports */
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// blocks (eg_airport_flags)
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enum {
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TERM1_block = 1 << 0,
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TERM2_block = 1 << 1,
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TERM3_block = 1 << 2,
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TERM4_block = 1 << 3,
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TERM5_block = 1 << 4,
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TERM6_block = 1 << 5,
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HELIPAD1_block = 1 << 6,
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HELIPAD2_block = 1 << 7,
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RUNWAY_IN_OUT_block = 1 << 8,
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RUNWAY_IN_block = 1 << 8,
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AIRPORT_BUSY_block = 1 << 8,
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RUNWAY_OUT_block = 1 << 9,
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TAXIWAY_BUSY_block = 1 << 10,
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OUT_WAY_block = 1 << 11,
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IN_WAY_block = 1 << 12,
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AIRPORT_ENTRANCE_block = 1 << 13,
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TERM_GROUP1_block = 1 << 14,
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TERM_GROUP2_block = 1 << 15,
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HANGAR2_AREA_block = 1 << 16,
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TERM_GROUP2_ENTER1_block = 1 << 17,
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TERM_GROUP2_ENTER2_block = 1 << 18,
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TERM_GROUP2_EXIT1_block = 1 << 19,
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TERM_GROUP2_EXIT2_block = 1 << 20,
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PRE_HELIPAD_block = 1 << 21,
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NOTHING_block = 1 << 30,
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};
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typedef struct AirportMovingData {
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int x,y;
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byte flag;
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byte direction;
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} AirportMovingData;
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// Finite sTate mAchine --> FTA
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typedef struct AirportFTAClass {
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byte nofelements; // number of positions the airport consists of
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const byte *terminals;
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const byte *helipads;
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byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
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byte acc_planes; // accept airplanes or helicopters or both
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const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
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byte nof_depots; // number of depots this airport has
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struct AirportFTA *layout; // state machine for airport
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} AirportFTAClass;
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// internal structure used in openttd - Finite sTate mAchine --> FTA
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typedef struct AirportFTA {
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byte position; // the position that an airplane is at
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byte next_position; // next position from this position
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uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
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byte heading; // heading (current orders), guiding an airplane to its target on an airport
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struct AirportFTA *next_in_chain; // possible extra movement choices from this position
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} AirportFTA;
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void InitializeAirports(void);
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void UnInitializeAirports(void);
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const AirportFTAClass* GetAirport(const byte airport_type);
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const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
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/** Get buildable airport bitmask.
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* @return get all buildable airports at this given time, bitmasked.
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* Bit 0 means the small airport is buildable, etc.
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* @todo set availability of airports by year, instead of airplane
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*/
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uint32 GetValidAirports(void);
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#endif /* AIRPORT_H */
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