OpenTTD-patches/src/gfx.cpp
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00

2052 lines
44 KiB
C++

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "macros.h"
#include "spritecache.h"
#include "strings.h"
#include "string.h"
#include "gfx.h"
#include "table/palettes.h"
#include "table/sprites.h"
#include "hal.h"
#include "variables.h"
#include "table/control_codes.h"
#include "fontcache.h"
#include "genworld.h"
#include "debug.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
#endif
byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
CursorVars _cursor;
bool _ctrl_pressed; // Is Ctrl pressed?
bool _shift_pressed; // Is Shift pressed?
byte _fast_forward;
bool _left_button_down;
bool _left_button_clicked;
bool _right_button_down;
bool _right_button_clicked;
DrawPixelInfo _screen;
bool _exit_game;
bool _networking; ///< are we in networking mode?
byte _game_mode;
byte _pause;
int _pal_first_dirty;
int _pal_last_dirty;
Colour _cur_palette[256];
byte _stringwidth_table[FS_END][224];
typedef enum BlitterModes {
BM_NORMAL,
BM_COLOUR_REMAP,
BM_TRANSPARENT,
} BlitterMode;
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode);
FontSize _cur_fontsize;
static FontSize _last_fontsize;
static Pixel _cursor_backup[64 * 64];
static Rect _invalid_rect;
static const byte *_color_remap_ptr;
static byte _string_colorremap[3];
#define DIRTY_BYTES_PER_LINE (MAX_SCREEN_WIDTH / 64)
static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8];
void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch)
{
byte *dstp = (byte*)dst;
byte *srcp = (byte*)src;
assert(h >= 0);
for (; h != 0; --h) {
memcpy(dstp, srcp, w);
dstp += dstpitch;
srcp += srcpitch;
}
}
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{
const Pixel *src;
Pixel *dst;
int p;
int ht;
if (xo == 0 && yo == 0) return;
if (_cursor.visible) UndrawMouseCursor();
UndrawTextMessage();
p = _screen.pitch;
if (yo > 0) {
// Calculate pointers
dst = _screen.dst_ptr + (top + height - 1) * p + left;
src = dst - yo * p;
// Decrease height and increase top
top += yo;
height -= yo;
assert(height > 0);
// Adjust left & width
if (xo >= 0) {
dst += xo;
left += xo;
width -= xo;
} else {
src -= xo;
width += xo;
}
for (ht = height; ht > 0; --ht) {
memcpy(dst, src, width);
src -= p;
dst -= p;
}
} else {
// Calculate pointers
dst = _screen.dst_ptr + top * p + left;
src = dst - yo * p;
// Decrese height. (yo is <=0).
height += yo;
assert(height > 0);
// Adjust left & width
if (xo >= 0) {
dst += xo;
left += xo;
width -= xo;
} else {
src -= xo;
width += xo;
}
// the y-displacement may be 0 therefore we have to use memmove,
// because source and destination may overlap
for (ht = height; ht > 0; --ht) {
memmove(dst, src, width);
src += p;
dst += p;
}
}
// This part of the screen is now dirty.
_video_driver->make_dirty(left, top, width, height);
}
void GfxFillRect(int left, int top, int right, int bottom, int color)
{
const DrawPixelInfo* dpi = _cur_dpi;
Pixel *dst;
const int otop = top;
const int oleft = left;
if (dpi->zoom != 0) return;
if (left > right || top > bottom) return;
if (right < dpi->left || left >= dpi->left + dpi->width) return;
if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
if ( (left -= dpi->left) < 0) left = 0;
right = right - dpi->left + 1;
if (right > dpi->width) right = dpi->width;
right -= left;
assert(right > 0);
if ( (top -= dpi->top) < 0) top = 0;
bottom = bottom - dpi->top + 1;
if (bottom > dpi->height) bottom = dpi->height;
bottom -= top;
assert(bottom > 0);
dst = dpi->dst_ptr + top * dpi->pitch + left;
if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) {
if (!HASBIT(color, USE_COLORTABLE)) {
do {
memset(dst, color, right);
dst += dpi->pitch;
} while (--bottom);
} else {
/* use colortable mode */
const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
do {
int i;
for (i = 0; i != right; i++) dst[i] = ctab[dst[i]];
dst += dpi->pitch;
} while (--bottom);
}
} else {
byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
do {
int i;
for (i = (bo ^= 1); i < right; i += 2) dst[i] = (byte)color;
dst += dpi->pitch;
} while (--bottom > 0);
}
}
static void GfxSetPixel(int x, int y, int color)
{
const DrawPixelInfo* dpi = _cur_dpi;
if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height)
return;
dpi->dst_ptr[y * dpi->pitch + x] = color;
}
void GfxDrawLine(int x, int y, int x2, int y2, int color)
{
int dy;
int dx;
int stepx;
int stepy;
int frac;
// Check clipping first
{
DrawPixelInfo *dpi = _cur_dpi;
int t;
if (x < dpi->left && x2 < dpi->left) return;
if (y < dpi->top && y2 < dpi->top) return;
t = dpi->left + dpi->width;
if (x > t && x2 > t) return;
t = dpi->top + dpi->height;
if (y > t && y2 > t) return;
}
dy = (y2 - y) * 2;
if (dy < 0) {
dy = -dy;
stepy = -1;
} else {
stepy = 1;
}
dx = (x2 - x) * 2;
if (dx < 0) {
dx = -dx;
stepx = -1;
} else {
stepx = 1;
}
GfxSetPixel(x, y, color);
if (dx > dy) {
frac = dy - (dx >> 1);
while (x != x2) {
if (frac >= 0) {
y += stepy;
frac -= dx;
}
x += stepx;
frac += dy;
GfxSetPixel(x, y, color);
}
} else {
frac = dx - (dy >> 1);
while (y != y2) {
if (frac >= 0) {
x += stepx;
frac -= dy;
}
y += stepy;
frac += dx;
GfxSetPixel(x, y, color);
}
}
}
/** Truncate a given string to a maximum width if neccessary.
* If the string is truncated, add three dots ('...') to show this.
* @param *dest string that is checked and possibly truncated
* @param maxw maximum width in pixels of the string
* @return new width of (truncated) string */
static int TruncateString(char *str, int maxw)
{
int w = 0;
FontSize size = _cur_fontsize;
int ddd, ddd_w;
WChar c;
char *ddd_pos;
ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
for (ddd_pos = str; (c = Utf8Consume((const char **)&str)) != '\0'; ) {
if (IsPrintable(c)) {
w += GetCharacterWidth(size, c);
if (w >= maxw) {
// string got too big... insert dotdotdot
ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
ddd_pos[3] = 0;
return ddd_w;
}
} else {
if (c == SCC_SETX) str++;
else if (c == SCC_SETXY) str += 2;
else if (c == SCC_TINYFONT) {
size = FS_SMALL;
ddd = GetCharacterWidth(size, '.') * 3;
} else if (c == SCC_BIGFONT) {
size = FS_LARGE;
ddd = GetCharacterWidth(size, '.') * 3;
}
}
// Remember the last position where three dots fit.
if (w + ddd < maxw) {
ddd_w = w + ddd;
ddd_pos = str;
}
}
return w;
}
static inline int TruncateStringID(StringID src, char *dest, int maxw, const char* last)
{
GetString(dest, src, last);
return TruncateString(dest, maxw);
}
/* returns right coordinate */
int DrawString(int x, int y, StringID str, uint16 color)
{
char buffer[512];
GetString(buffer, str, lastof(buffer));
return DoDrawString(buffer, x, y, color);
}
int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw)
{
char buffer[512];
TruncateStringID(str, buffer, maxw, lastof(buffer));
return DoDrawString(buffer, x, y, color);
}
int DrawStringRightAligned(int x, int y, StringID str, uint16 color)
{
char buffer[512];
int w;
GetString(buffer, str, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
DoDrawString(buffer, x - w, y, color);
return w;
}
void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw)
{
char buffer[512];
TruncateStringID(str, buffer, maxw, lastof(buffer));
DoDrawString(buffer, x - GetStringBoundingBox(buffer).width, y, color);
}
void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color)
{
int w = DrawStringRightAligned(x, y, str, color);
GfxFillRect(x - w, y + 10, x, y + 10, _string_colorremap[1]);
}
int DrawStringCentered(int x, int y, StringID str, uint16 color)
{
char buffer[512];
int w;
GetString(buffer, str, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
DoDrawString(buffer, x - w / 2, y, color);
return w;
}
int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color)
{
char buffer[512];
int w = TruncateStringID(str, buffer, xr - xl, lastof(buffer));
return DoDrawString(buffer, (xl + xr - w) / 2, y, color);
}
int DoDrawStringCentered(int x, int y, const char *str, uint16 color)
{
int w = GetStringBoundingBox(str).width;
DoDrawString(str, x - w / 2, y, color);
return w;
}
void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color)
{
int w = DrawStringCentered(x, y, str, color);
GfxFillRect(x - (w >> 1), y + 10, x - (w >> 1) + w, y + 10, _string_colorremap[1]);
}
void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color)
{
int w = DrawStringCenteredTruncated(xl, xr, y, str, color);
GfxFillRect((xl + xr - w) / 2, y + 10, (xl + xr + w) / 2, y + 10, _string_colorremap[1]);
}
/** 'Correct' a string to a maximum length. Longer strings will be cut into
* additional lines at whitespace characters if possible. The string parameter
* is modified with terminating characters mid-string which are the
* placeholders for the newlines.<br/>
* The string WILL be truncated if there was no whitespace for the current
* line's maximum width.
*
* @note To know if the the terminating '\0' is the string end or just a
* newline, the returned 'num' value should be consulted. The num'th '\0',
* starting with index 0 is the real string end.
*
* @param str string to check and correct for length restrictions
* @param maxw the maximum width the string can have on one line
* @return return a 32bit wide number consisting of 2 packed values:
* 0 - 15 the number of lines ADDED to the string
* 16 - 31 the fontsize in which the length calculation was done at */
uint32 FormatStringLinebreaks(char *str, int maxw)
{
FontSize size = _cur_fontsize;
int num = 0;
assert(maxw > 0);
for (;;) {
char *last_space = NULL;
int w = 0;
for (;;) {
WChar c = Utf8Consume((const char **)&str);
/* whitespace is where we will insert the line-break */
if (c == ' ') last_space = str;
if (IsPrintable(c)) {
w += GetCharacterWidth(size, c);
/* string is longer than maximum width so we need to decide what to
* do. We can do two things:
* 1. If no whitespace was found at all up until now (on this line) then
* we will truncate the string and bail out.
* 2. In all other cases force a linebreak at the last seen whitespace */
if (w > maxw) {
if (last_space == NULL) {
str[-1] = '\0';
return num + (size << 16);
}
str = last_space;
break;
}
} else {
switch (c) {
case '\0': return num + (size << 16); break;
case SCC_SETX: str++; break;
case SCC_SETXY: str +=2; break;
case SCC_TINYFONT: size = FS_SMALL; break;
case SCC_BIGFONT: size = FS_LARGE; break;
case '\n': goto end_of_inner_loop;
}
}
}
end_of_inner_loop:
/* string didn't fit on line, so 'dummy' terminate and increase linecount */
num++;
str[-1] = '\0';
}
}
/** Draw a given string with the centre around the given x coordinates
* @param x Centre the string around this pixel width
* @param y Draw the string at this pixel height (first line's bottom)
* @param str String to draw
* @param max Maximum width the string can have before it is wrapped */
void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
{
char buffer[512];
uint32 tmp;
int num, w, mt;
const char *src;
WChar c;
GetString(buffer, str, lastof(buffer));
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
y -= (mt >> 1) * num;
src = buffer;
for (;;) {
w = GetStringBoundingBox(src).width;
DoDrawString(src, x - (w>>1), y, 0xFE);
_cur_fontsize = _last_fontsize;
for (;;) {
c = Utf8Consume(&src);
if (c == 0) {
y += mt;
if (--num < 0) {
_cur_fontsize = FS_NORMAL;
return;
}
break;
} else if (c == SCC_SETX) {
src++;
} else if (c == SCC_SETXY) {
src+=2;
}
}
}
}
uint DrawStringMultiLine(int x, int y, StringID str, int maxw)
{
char buffer[512];
uint32 tmp;
int num, mt;
uint total_height;
const char *src;
WChar c;
GetString(buffer, str, lastof(buffer));
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
total_height = (num + 1) * mt;
src = buffer;
for (;;) {
DoDrawString(src, x, y, 0xFE);
_cur_fontsize = _last_fontsize;
for (;;) {
c = Utf8Consume(&src);
if (c == 0) {
y += mt;
if (--num < 0) {
_cur_fontsize = FS_NORMAL;
return total_height;
}
break;
} else if (c == SCC_SETX) {
src++;
} else if (c == SCC_SETXY) {
src+=2;
}
}
}
}
/** Return the string dimension in pixels. The height and width are returned
* in a single BoundingRect value. TINYFONT, BIGFONT modifiers are only
* supported as the first character of the string. The returned dimensions
* are therefore a rough estimation correct for all the current strings
* but not every possible combination
* @param str string to calculate pixel-width
* @return string width and height in pixels */
BoundingRect GetStringBoundingBox(const char *str)
{
FontSize size = _cur_fontsize;
BoundingRect br;
int max_width;
WChar c;
br.width = br.height = max_width = 0;
for (;;) {
c = Utf8Consume(&str);
if (c == 0) break;
if (IsPrintable(c)) {
br.width += GetCharacterWidth(size, c);
} else {
switch (c) {
case SCC_SETX: br.width += (byte)*str++; break;
case SCC_SETXY:
br.width += (byte)*str++;
br.height += (byte)*str++;
break;
case SCC_TINYFONT: size = FS_SMALL; break;
case SCC_BIGFONT: size = FS_LARGE; break;
case '\n':
br.height += GetCharacterHeight(size);
if (br.width > max_width) max_width = br.width;
br.width = 0;
break;
}
}
}
br.height += GetCharacterHeight(size);
br.width = max(br.width, max_width);
return br;
}
/** Draw a string at the given coordinates with the given colour
* @param string the string to draw
* @param x offset from left side of the screen, if negative offset from the right side
* @param x offset from top side of the screen, if negative offset from the bottom
* @param real_color colour of the string, see _string_colormap in
* table/palettes.h or docs/ottd-colourtext-palette.png
* @return the x-coordinates where the drawing has finished. If nothing is drawn
* the originally passed x-coordinate is returned */
int DoDrawString(const char *string, int x, int y, uint16 real_color)
{
DrawPixelInfo *dpi = _cur_dpi;
FontSize size = _cur_fontsize;
WChar c;
byte color;
int xo = x, yo = y;
color = real_color & 0xFF;
if (color != 0xFE) {
if (x >= dpi->left + dpi->width ||
x + _screen.width*2 <= dpi->left ||
y >= dpi->top + dpi->height ||
y + _screen.height <= dpi->top)
return x;
if (color != 0xFF) {
switch_color:;
if (real_color & IS_PALETTE_COLOR) {
_string_colorremap[1] = color;
_string_colorremap[2] = 215;
} else {
_string_colorremap[1] = _string_colormap[color].text;
_string_colorremap[2] = _string_colormap[color].shadow;
}
_color_remap_ptr = _string_colorremap;
}
}
check_bounds:
if (y + 19 <= dpi->top || dpi->top + dpi->height <= y) {
skip_char:;
for (;;) {
c = Utf8Consume(&string);
if (!IsPrintable(c)) goto skip_cont;
}
}
for (;;) {
c = Utf8Consume(&string);
skip_cont:;
if (c == 0) {
_last_fontsize = size;
return x;
}
if (IsPrintable(c)) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + 26 >= dpi->left) {
GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
}
x += GetCharacterWidth(size, c);
} else if (c == '\n') { // newline = {}
x = xo;
y += GetCharacterHeight(size);
goto check_bounds;
} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change color?
color = (byte)(c - SCC_BLUE);
goto switch_color;
} else if (c == SCC_SETX) { // {SETX}
x = xo + (byte)*string++;
} else if (c == SCC_SETXY) {// {SETXY}
x = xo + (byte)*string++;
y = yo + (byte)*string++;
} else if (c == SCC_TINYFONT) { // {TINYFONT}
size = FS_SMALL;
} else if (c == SCC_BIGFONT) { // {BIGFONT}
size = FS_LARGE;
} else {
DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
}
}
}
int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw)
{
char buffer[512];
ttd_strlcpy(buffer, str, sizeof(buffer));
TruncateString(buffer, maxw);
return DoDrawString(buffer, x, y, color);
}
void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
{
if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
} else if (pal != PAL_NONE) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
} else {
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
}
}
typedef struct BlitterParams {
int start_x, start_y;
const byte *sprite;
Pixel *dst;
BlitterMode mode;
int width, height;
int width_org;
int pitch;
} BlitterParams;
static void GfxBlitTileZoomIn(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case BM_COLOUR_REMAP:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
for (; num >= 4; num -=4) {
dst[3] = ctab[src[3]];
dst[2] = ctab[src[2]];
dst[1] = ctab[src[1]];
dst[0] = ctab[src[0]];
dst += 4;
src += 4;
}
for (; num != 0; num--) *dst++ = ctab[*src++];
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
case BM_TRANSPARENT:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
default:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if ( (skip -= bp->start_x) > 0) {
dst += skip;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
#if defined(_WIN32)
if (num & 1) *dst++ = *src++;
if (num & 2) { *(uint16*)dst = *(uint16*)src; dst += 2; src += 2; }
if (num >>= 2) {
do {
*(uint32*)dst = *(uint32*)src;
dst += 4;
src += 4;
} while (--num != 0);
}
#else
memcpy(dst, src, num);
#endif
} while (!(done & 0x80));
bp->dst += bp->pitch;
} while (--bp->height != 0);
break;
}
}
static void GfxBlitZoomInUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case BM_COLOUR_REMAP: {
const byte *ctab = _color_remap_ptr;
do {
for (i = 0; i != width; i++) {
byte b = ctab[src[i]];
if (b != 0) dst[i] = b;
}
src += bp->width_org;
dst += bp->pitch;
} while (--height != 0);
break;
}
case BM_TRANSPARENT: {
const byte *ctab = _color_remap_ptr;
do {
for (i = 0; i != width; i++)
if (src[i] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org;
dst += bp->pitch;
} while (--height != 0);
break;
}
default:
do {
int n = width;
for (; n >= 4; n -= 4) {
if (src[0] != 0) dst[0] = src[0];
if (src[1] != 0) dst[1] = src[1];
if (src[2] != 0) dst[2] = src[2];
if (src[3] != 0) dst[3] = src[3];
dst += 4;
src += 4;
}
for (; n != 0; n--) {
if (src[0] != 0) dst[0] = src[0];
src++;
dst++;
}
src += bp->width_org - width;
dst += bp->pitch - width;
} while (--height != 0);
break;
}
}
static void GfxBlitTileZoomMedium(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case BM_COLOUR_REMAP:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = ctab[*src];
dst++;
src += 2;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
case BM_TRANSPARENT:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
default:
do {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 1;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
num = (num + 1) >> 1;
for (; num != 0; num--) {
*dst = *src;
dst++;
src += 2;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
} while (--bp->height != 0);
break;
}
}
static void GfxBlitZoomMediumUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case BM_COLOUR_REMAP: {
const byte *ctab = _color_remap_ptr;
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++) {
byte b = ctab[src[i * 2]];
if (b != 0) dst[i] = b;
}
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
case BM_TRANSPARENT: {
const byte *ctab = _color_remap_ptr;
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++)
if (src[i * 2] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
default:
for (height >>= 1; height != 0; height--) {
for (i = 0; i != width >> 1; i++)
if (src[i * 2] != 0) dst[i] = src[i * 2];
src += bp->width_org * 2;
dst += bp->pitch;
}
break;
}
}
static void GfxBlitTileZoomOut(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
switch (bp->mode) {
case BM_COLOUR_REMAP:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
src += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = ctab[*src];
dst++;
src += 4;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
case BM_TRANSPARENT:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
ctab = _color_remap_ptr;
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
default:
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (skip & 1) {
skip++;
src++;
if (--num == 0) continue;
}
if (skip & 2) {
skip += 2;
src += 2;
num -= 2;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += skip >> 2;
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
num = (num + 3) >> 2;
for (; num != 0; num--) {
*dst = *src;
dst++;
src += 4;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
break;
}
}
static void GfxBlitZoomOutUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
switch (bp->mode) {
case BM_COLOUR_REMAP: {
const byte *ctab = _color_remap_ptr;
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++) {
byte b = ctab[src[i * 4]];
if (b != 0) dst[i] = b;
}
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
case BM_TRANSPARENT: {
const byte *ctab = _color_remap_ptr;
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++)
if (src[i * 4] != 0) dst[i] = ctab[dst[i]];
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
default:
for (height >>= 2; height != 0; height--) {
for (i = 0; i != width >> 2; i++)
if (src[i * 4] != 0) dst[i] = src[i * 4];
src += bp->width_org * 4;
dst += bp->pitch;
}
break;
}
}
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
{
const DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
BlitterParams bp;
int zoom_mask = ~((1 << dpi->zoom) - 1);
/* decode sprite header */
x += sprite->x_offs;
y += sprite->y_offs;
bp.width_org = bp.width = sprite->width;
bp.height = sprite->height;
bp.sprite = sprite->data;
bp.dst = dpi->dst_ptr;
bp.mode = mode;
bp.pitch = dpi->pitch;
assert(bp.height > 0);
assert(bp.width > 0);
if (sprite->info & 8) {
/* tile blit */
start_y = 0;
if (dpi->zoom > 0) {
start_y += bp.height & ~zoom_mask;
bp.height &= zoom_mask;
if (bp.height == 0) return;
y &= zoom_mask;
}
if ( (y -= dpi->top) < 0) {
bp.height += y;
if (bp.height <= 0) return;
start_y -= y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
}
bp.start_y = start_y;
if ( (y = y + bp.height - dpi->height) > 0) {
bp.height -= y;
if (bp.height <= 0) return;
}
start_x = 0;
x &= zoom_mask;
if ( (x -= dpi->left) < 0) {
bp.width += x;
if (bp.width <= 0) return;
start_x -= x;
x = 0;
}
bp.start_x = start_x;
bp.dst += x >> dpi->zoom;
if ( (x = x + bp.width - dpi->width) > 0) {
bp.width -= x;
if (bp.width <= 0) return;
}
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitTileZoomIn(&bp); break;
case 1: GfxBlitTileZoomMedium(&bp); break;
case 2: GfxBlitTileZoomOut(&bp); break;
}
} else {
bp.sprite += bp.width * (bp.height & ~zoom_mask);
bp.height &= zoom_mask;
if (bp.height == 0) return;
y &= zoom_mask;
if ( (y -= dpi->top) < 0) {
bp.height += y;
if (bp.height <= 0) return;
bp.sprite -= bp.width * y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
}
if (bp.height > dpi->height - y) {
bp.height = dpi->height - y;
if (bp.height <= 0) return;
}
x &= zoom_mask;
if ( (x -= dpi->left) < 0) {
bp.width += x;
if (bp.width <= 0) return;
bp.sprite -= x;
x = 0;
}
bp.dst += x >> dpi->zoom;
if (bp.width > dpi->width - x) {
bp.width = dpi->width - x;
if (bp.width <= 0) return;
}
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitZoomInUncomp(&bp); break;
case 1: GfxBlitZoomMediumUncomp(&bp); break;
case 2: GfxBlitZoomOutUncomp(&bp); break;
}
}
}
void DoPaletteAnimations(void);
void GfxInitPalettes(void)
{
memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
_pal_first_dirty = 0;
_pal_last_dirty = 255;
DoPaletteAnimations();
}
#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations(void)
{
const Colour *s;
Colour *d;
/* Amount of colors to be rotated.
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
const ExtraPaletteValues *ev = &_extra_palette_values;
int c = _use_dos_palette ? 38 : 28;
Colour old_val[38]; // max(38, 28)
uint i;
uint j;
d = &_cur_palette[217];
memcpy(old_val, d, c * sizeof(*old_val));
// Dark blue water
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Glittery water
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j += 3;
if (j >= 15) j -= 15;
}
s = ev->e;
j = EXTR2(512, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Oil refinery fire animation
s = ev->oil_ref;
j = EXTR2(512, 7);
for (i = 0; i != 7; i++) {
*d++ = s[j];
j++;
if (j == 7) j = 0;
}
// Radio tower blinking
{
byte i = (_timer_counter >> 1) & 0x7F;
byte v;
(v = 255, i < 0x3f) ||
(v = 128, i < 0x4A || i >= 0x75) ||
(v = 20);
d->r = v;
d->g = 0;
d->b = 0;
d++;
i ^= 0x40;
(v = 255, i < 0x3f) ||
(v = 128, i < 0x4A || i >= 0x75) ||
(v = 20);
d->r = v;
d->g = 0;
d->b = 0;
d++;
}
// Handle lighthouse and stadium animation
s = ev->lighthouse;
j = EXTR(256, 4);
for (i = 0; i != 4; i++) {
*d++ = s[j];
j++;
if (j == 4) j = 0;
}
// Animate water for old DOS graphics
if (_use_dos_palette) {
// Dark blue water DOS
s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j++;
if (j == 5) j = 0;
}
// Glittery water DOS
s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
j += 3;
if (j >= 15) j -= 15;
}
}
if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
if (_pal_first_dirty > 217) _pal_first_dirty = 217;
if (_pal_last_dirty < 217 + c) _pal_last_dirty = 217 + c;
}
}
void LoadStringWidthTable(void)
{
uint i;
/* Normal font */
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_NORMAL][i] = GetGlyphWidth(FS_NORMAL, i + 32);
}
/* Small font */
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_SMALL][i] = GetGlyphWidth(FS_SMALL, i + 32);
}
/* Large font */
for (i = 0; i != 224; i++) {
_stringwidth_table[FS_LARGE][i] = GetGlyphWidth(FS_LARGE, i + 32);
}
}
byte GetCharacterWidth(FontSize size, WChar key)
{
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
return GetGlyphWidth(size, key);
}
void ScreenSizeChanged(void)
{
// check the dirty rect
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
// screen size changed and the old bitmap is invalid now, so we don't want to undraw it
_cursor.visible = false;
}
void UndrawMouseCursor(void)
{
if (_cursor.visible) {
_cursor.visible = false;
memcpy_pitch(
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
_cursor_backup,
_cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x, _screen.pitch);
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
}
}
void DrawMouseCursor(void)
{
int x;
int y;
int w;
int h;
/* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return;
// Don't draw the mouse cursor if it's already drawn
if (_cursor.visible) {
if (!_cursor.dirty) return;
UndrawMouseCursor();
}
w = _cursor.size.x;
x = _cursor.pos.x + _cursor.offs.x;
if (x < 0) {
w += x;
x = 0;
}
if (w > _screen.width - x) w = _screen.width - x;
if (w <= 0) return;
_cursor.draw_pos.x = x;
_cursor.draw_size.x = w;
h = _cursor.size.y;
y = _cursor.pos.y + _cursor.offs.y;
if (y < 0) {
h += y;
y = 0;
}
if (h > _screen.height - y) h = _screen.height - y;
if (h <= 0) return;
_cursor.draw_pos.y = y;
_cursor.draw_size.y = h;
assert(w * h < (int)sizeof(_cursor_backup));
// Make backup of stuff below cursor
memcpy_pitch(
_cursor_backup,
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
_cursor.draw_size.x, _cursor.draw_size.y, _screen.pitch, _cursor.draw_size.x);
// Draw cursor on screen
_cur_dpi = &_screen;
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x, _cursor.pos.y);
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
_cursor.visible = true;
_cursor.dirty = false;
}
#if defined(_DEBUG)
static void DbgScreenRect(int left, int top, int right, int bottom)
{
DrawPixelInfo dp;
DrawPixelInfo *old;
old = _cur_dpi;
_cur_dpi = &dp;
dp = _screen;
GfxFillRect(left, top, right - 1, bottom - 1, rand() & 255);
_cur_dpi = old;
}
#endif
void RedrawScreenRect(int left, int top, int right, int bottom)
{
assert(right <= _screen.width && bottom <= _screen.height);
if (_cursor.visible) {
if (right > _cursor.draw_pos.x &&
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
bottom > _cursor.draw_pos.y &&
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
UndrawMouseCursor();
}
}
UndrawTextMessage();
#if defined(_DEBUG)
if (_dbg_screen_rect)
DbgScreenRect(left, top, right, bottom);
else
#endif
DrawOverlappedWindowForAll(left, top, right, bottom);
_video_driver->make_dirty(left, top, right - left, bottom - top);
}
void DrawDirtyBlocks(void)
{
byte *b = _dirty_blocks;
const int w = ALIGN(_screen.width, 64);
const int h = ALIGN(_screen.height, 8);
int x;
int y;
if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
y = 0;
do {
x = 0;
do {
if (*b != 0) {
int left;
int top;
int right = x + 64;
int bottom = y;
byte *p = b;
int h2;
// First try coalescing downwards
do {
*p = 0;
p += DIRTY_BYTES_PER_LINE;
bottom += 8;
} while (bottom != h && *p != 0);
// Try coalescing to the right too.
h2 = (bottom - y) >> 3;
assert(h2 > 0);
p = b;
while (right != w) {
byte *p2 = ++p;
int h = h2;
// Check if a full line of dirty flags is set.
do {
if (!*p2) goto no_more_coalesc;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
// Wohoo, can combine it one step to the right!
// Do that, and clear the bits.
right += 64;
h = h2;
p2 = p;
do {
*p2 = 0;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
}
no_more_coalesc:
left = x;
top = y;
if (left < _invalid_rect.left ) left = _invalid_rect.left;
if (top < _invalid_rect.top ) top = _invalid_rect.top;
if (right > _invalid_rect.right ) right = _invalid_rect.right;
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
if (left < right && top < bottom) {
RedrawScreenRect(left, top, right, bottom);
}
}
} while (b++, (x += 64) != w);
} while (b += -(w >> 6) + DIRTY_BYTES_PER_LINE, (y += 8) != h);
_invalid_rect.left = w;
_invalid_rect.top = h;
_invalid_rect.right = 0;
_invalid_rect.bottom = 0;
/* If we are generating a world, and waiting for a paint run, mark it here
* as done painting, so we can continue generating. */
if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
SetGeneratingWorldPaintStatus(false);
}
}
void SetDirtyBlocks(int left, int top, int right, int bottom)
{
byte *b;
int width;
int height;
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > _screen.width) right = _screen.width;
if (bottom > _screen.height) bottom = _screen.height;
if (left >= right || top >= bottom) return;
if (left < _invalid_rect.left ) _invalid_rect.left = left;
if (top < _invalid_rect.top ) _invalid_rect.top = top;
if (right > _invalid_rect.right ) _invalid_rect.right = right;
if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
left >>= 6;
top >>= 3;
b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
width = ((right - 1) >> 6) - left + 1;
height = ((bottom - 1) >> 3) - top + 1;
assert(width > 0 && height > 0);
do {
int i = width;
do b[--i] = 0xFF; while (i);
b += DIRTY_BYTES_PER_LINE;
} while (--height != 0);
}
void MarkWholeScreenDirty(void)
{
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
}
/** Set up a clipping area for only drawing into a certain area. To do this,
* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
* _cur_dpi. When you are done, give restore _cur_dpi's original value
* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
* for drawing
* @param left,top,width,height the relative coordinates of the clipping
* rectangle relative to the current _cur_dpi. This will most likely be the
* offset from the calling window coordinates
* @return return false if the requested rectangle is not possible with the
* current dpi pointer. Only continue of the return value is true, or you'll
* get some nasty results */
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
{
const DrawPixelInfo *o = _cur_dpi;
n->zoom = 0;
assert(width > 0);
assert(height > 0);
if ((left -= o->left) < 0) {
width += left;
if (width <= 0) return false;
n->left = -left;
left = 0;
} else {
n->left = 0;
}
if (width > o->width - left) {
width = o->width - left;
if (width <= 0) return false;
}
n->width = width;
if ((top -= o->top) < 0) {
height += top;
if (height <= 0) return false;
n->top = -top;
top = 0;
} else {
n->top = 0;
}
n->dst_ptr = o->dst_ptr + left + top * (n->pitch = o->pitch);
if (height > o->height - top) {
height = o->height - top;
if (height <= 0) return false;
}
n->height = height;
return true;
}
static void SetCursorSprite(SpriteID cursor, SpriteID pal)
{
CursorVars *cv = &_cursor;
const Sprite *p;
if (cv->sprite == cursor) return;
p = GetSprite(GB(cursor, 0, SPRITE_WIDTH));
cv->sprite = cursor;
cv->pal = pal;
cv->size.y = p->height;
cv->size.x = p->width;
cv->offs.x = p->x_offs;
cv->offs.y = p->y_offs;
cv->dirty = true;
}
static void SwitchAnimatedCursor(void)
{
CursorVars *cv = &_cursor;
const CursorID *cur = cv->animate_cur;
CursorID sprite;
// ANIM_CURSOR_END is 0xFFFF in table/animcursors.h
if (cur == NULL || *cur == 0xFFFF) cur = cv->animate_list;
sprite = cur[0];
cv->animate_timeout = cur[1];
cv->animate_cur = cur + 2;
SetCursorSprite(sprite, cv->pal);
}
void CursorTick(void)
{
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
SwitchAnimatedCursor();
}
void SetMouseCursor(SpriteID sprite, SpriteID pal)
{
// Turn off animation
_cursor.animate_timeout = 0;
// Set cursor
SetCursorSprite(sprite, pal);
}
void SetAnimatedMouseCursor(const CursorID *table)
{
_cursor.animate_list = table;
_cursor.animate_cur = NULL;
_cursor.pal = PAL_NONE;
SwitchAnimatedCursor();
}
bool ChangeResInGame(int w, int h)
{
return
(_screen.width == w && _screen.height == h) ||
_video_driver->change_resolution(w, h);
}
void ToggleFullScreen(bool fs)
{
_video_driver->toggle_fullscreen(fs);
if (_fullscreen != fs && _num_resolutions == 0) {
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
}
}
static int CDECL compare_res(const void *pa, const void *pb)
{
int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
if (x != 0) return x;
return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
}
void SortResolutions(int count)
{
qsort(_resolutions, count, sizeof(_resolutions[0]), compare_res);
}