mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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0e19f74c16
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
22 lines
800 B
C
22 lines
800 B
C
#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, byte from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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void NetworkServer_Tick(void);
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void NetworkServerMonthlyLoop(void);
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#endif /* ENABLE_NETWORK */
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#endif // NETWORK_SERVER_H
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