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OpenTTD-patches/src/blitter
rubidium c8fffcd5ce (svn r26473) -Fix: make sure there is no uninitialised sprite data; the other blitters cleared the memory too 10 years ago
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8bpp_base.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
8bpp_base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
8bpp_optimized.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
8bpp_optimized.hpp (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago
8bpp_simple.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
8bpp_simple.hpp (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago
32bpp_anim.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_anim.hpp (svn r26214) -Add: specialised animated SSE4 blitter (MJP) 11 years ago
32bpp_anim_sse4.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_anim_sse4.hpp (svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP) 11 years ago
32bpp_base.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
32bpp_base.hpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_optimized.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_optimized.hpp (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago
32bpp_simple.cpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_simple.hpp (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago
32bpp_sse2.cpp (svn r26473) -Fix: make sure there is no uninitialised sprite data; the other blitters cleared the memory too 10 years ago
32bpp_sse2.hpp (svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP) 11 years ago
32bpp_sse4.cpp (svn r26258) -Codechange: deduplicate Draw methods (MJP) 11 years ago
32bpp_sse4.hpp (svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP) 11 years ago
32bpp_sse_func.hpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
32bpp_sse_type.h (svn r26258) -Codechange: deduplicate Draw methods (MJP) 11 years ago
32bpp_ssse3.cpp (svn r26258) -Codechange: deduplicate Draw methods (MJP) 11 years ago
32bpp_ssse3.hpp (svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP) 11 years ago
base.cpp (svn r25911) -Add: Support for drawing dashed lines. 11 years ago
base.hpp (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites. 10 years ago
factory.hpp (svn r26215) -Codechange: rework code so one can test if a blitter factory exists before attempting trying to instantiate an instance 11 years ago
null.cpp (svn r25820) -Codechange: More const-ness. 11 years ago
null.hpp (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago