OpenTTD-patches/unix.c
tron 6ec727d15c (svn r2101) statvfs() is availible on POSIX.1 conformant systems.
Also use a different field, which has a better chance of containing meaningful information, of the returned struct to determine the free space on the filesystem and fix a small bug introduced in r2100 (s/!=/==/)
2005-03-28 15:40:05 +00:00

557 lines
14 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <pwd.h>
#include <signal.h>
#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__linux__)
#define HAS_STATVFS
#endif
#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif
#if defined(WITH_SDL)
#include <SDL.h>
#endif
#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#endif /* __MORPHOS__ */
#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc(void)
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
int compare_FiosItems(const void *a, const void *b)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r;
if (_savegame_sort_order < 2) // sort by date
r = da->mtime < db->mtime ? -1 : 1;
else
r = strcasecmp(
da->title[0] != '\0' ? da->title : da->name,
db->title[0] != '\0' ? db->title : db->name
);
if (_savegame_sort_order & 1) r = -r;
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
if (_game_mode == GM_EDITOR)
_fios_path = _fios_scn_path;
else
_fios_path = _fios_save_path;
// Parent directory, only if not in root already.
if (_fios_path[1] != '\0') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->name, "..");
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s/ (Directory)", dirent->d_name);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = 2; // sort ascending by name
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = sb.st_mtime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (t != NULL && (
strcasecmp(t, ".ss1") == 0 ||
strcasecmp(t, ".sv1") == 0 ||
strcasecmp(t, ".sv2") == 0
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
GetOldSaveGameName(fios->title, filename);
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Get a list of scenarios
// FIXME: Gross code duplication with FiosGetSavegameList()
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s/ (Directory)", dirent->d_name);
}
}
closedir(dir);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = sb.st_mtime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
if (t != NULL && (
strcasecmp(t, ".sv0") == 0 ||
strcasecmp(t, ".ss0") == 0
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = sb.st_mtime;
GetOldScenarioGameName(fios->title, filename);
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList(void)
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch (item->type) {
case FIOS_TYPE_PARENT:
s = strrchr(path, '/');
if (s != NULL) *s = '\0';
break;
case FIOS_TYPE_DIR:
s = strchr(item->name, '/');
if (s != NULL) *s = '\0';
strcat(path, "/");
strcat(path, item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
static char str_buffr[512];
sprintf(str_buffr, "%s/%s", path, item->name);
return str_buffr;
}
}
return NULL;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param tfs total free space in megabytes, optional (can be NULL)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint32 *tot)
{
uint32 free = 0;
*path = _fios_path[0] != '\0' ? _fios_path : "/";
#ifdef HAS_STATVFS
{
struct statvfs s;
if (statvfs(*path, &s) == 0) {
free = (uint64)s.f_frsize * s.f_bavail >> 20;
} else
return STR_4006_UNABLE_TO_READ_DRIVE;
}
#endif
if (tot != NULL) *tot = free;
return STR_4005_BYTES_FREE;
}
void FiosMakeSavegameName(char *buf, const char *name)
{
const char* extension;
const char* period;
if (_game_mode == GM_EDITOR)
extension = ".scn";
else
extension = ".sav";
// Don't append the extension, if it is already there
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
sprintf(buf, "%s/%s%s", _fios_path, name, extension);
}
void FiosDelete(const char *name)
{
char path[512];
snprintf(path, lengthof(path), "%s/%s", _fios_path, name);
unlink(path);
}
const DriverDesc _video_driver_descs[] = {
{"null", "Null Video Driver", &_null_video_driver, 0},
#if defined(WITH_SDL)
{ "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
#endif
{ "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
{ NULL, NULL, NULL, 0}
};
const DriverDesc _sound_driver_descs[] = {
{"null", "Null Sound Driver", &_null_sound_driver, 0},
#if defined(WITH_SDL)
{ "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
#endif
{ NULL, NULL, NULL, 0}
};
#if defined(__APPLE__)
#define EXTMIDI_PRI 2
#else
#define EXTMIDI_PRI 0
#endif
const DriverDesc _music_driver_descs[] = {
#ifndef __BEOS__
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
// MorphOS and AmigaOS have no music support
{"extmidi", "External MIDI Driver", &_extmidi_music_driver, EXTMIDI_PRI},
#endif
#endif
#ifdef __BEOS__
{ "bemidi", "BeOS MIDI Driver", &_bemidi_music_driver, 1},
#endif
{ "null", "Null Music Driver", &_null_music_driver, 1},
{ NULL, NULL, NULL, 0}
};
/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
Not needed for *nix. */
byte GetOSVersion(void)
{
return 2; // any arbitrary number bigger than 0
// numbers lower than 2 breaks default music selection on mac
}
bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
static int LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
}
int GetLanguageList(char **languages, int max)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
dir = opendir(_path.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t = strrchr(dirent->d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(dirent->d_name);
if (num == max) break;
}
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '/';
}
}
#endif
void ShowInfo(const char *str)
{
puts(str);
}
void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
// this creates an error in the console and then opens the console.
// Colourcodes are not used in the console, so they are skipped here
fprintf(stderr, "Error: %s", buf);
system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
#else
// all systems, but OSX
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}
int CDECL main(int argc, char* argv[])
{
// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
ChangeWorkingDirectory(argv[0]);
#endif
_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
signal(SIGPIPE, SIG_IGN);
return ttd_main(argc, argv);
}
void DeterminePaths(void)
{
char *s;
_path.game_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
// add absolute path
if (s == NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '/') strcpy(s, "/");
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir, 0755);
mkdir(_path.save_dir, 0755);
mkdir(_path.autosave_dir, 0755);
mkdir(_path.scenario_dir, 0755);
}
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;
}