OpenTTD-patches/main_gui.c
rubidium ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00

2411 lines
71 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "currency.h"
#include "functions.h"
#include "spritecache.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "news.h"
#include "town.h"
#include "vehicle.h"
#include "console.h"
#include "sound.h"
#include "network.h"
#include "signs.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "unmovable_map.h"
#include "screenshot.h"
#include "genworld.h"
#include "settings.h"
#include "date.h"
#include "network_data.h"
#include "network_client.h"
#include "network_server.h"
static int _rename_id;
static int _rename_what;
static byte _terraform_size = 1;
static RailType _last_built_railtype;
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
void HandleOnEditText(WindowEvent *e)
{
const char *b = e->edittext.str;
int id;
_cmd_text = b;
id = _rename_id;
switch (_rename_what) {
case 0: /* Rename a s sign, if string is empty, delete sign */
DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
break;
case 1: /* Rename a waypoint */
if (*b == '\0') return;
DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
break;
#ifdef ENABLE_NETWORK
case 3: { /* Give money, you can only give money in excess of loan */
const Player *p = GetPlayer(_current_player);
int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / _currency->rate);
char msg[20];
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
// Give 'id' the money, and substract it from ourself
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
// Inform the player of this action
snprintf(msg, sizeof(msg), "%d", money);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg, NETWORK_SERVER_INDEX);
}
break;
}
#endif /* ENABLE_NETWORK */
}
}
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
*
* @param w Window which called the function
* @param widget ID of the widget (=button) that called this function
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
{
uint32 mask = 1 << widget;
if (w->disabled_state & mask) return false;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
if (w->click_state & mask) {
ResetObjectToPlace();
return false;
}
SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
w->click_state |= mask;
_place_proc = placeproc;
return true;
}
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
static void MenuClickSettings(int index)
{
switch (index) {
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewgrf(); return;
case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break;
case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break;
case 7: _display_opt ^= DO_SHOW_SIGNS; break;
case 8: _display_opt ^= DO_WAYPOINTS; break;
case 9: _display_opt ^= DO_FULL_ANIMATION; break;
case 10: _display_opt ^= DO_FULL_DETAIL; break;
case 11: _display_opt ^= DO_TRANS_BUILDINGS; break;
case 12: _display_opt ^= DO_TRANS_SIGNS; break;
}
MarkWholeScreenDirty();
}
static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: AskExitToGameMenu(); break;
case 4: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 2: AskExitToGameMenu(); break;
case 3: HandleExitGameRequest(); break;
}
}
}
static void MenuClickMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
}
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
static void MenuClickScenMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
case 3: ShowTownDirectory(); break;
}
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
static void MenuClickStations(int index)
{
ShowPlayerStations(index);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances(index);
}
#ifdef ENABLE_NETWORK
extern void ShowClientList(void);
#endif /* ENABLE_NETWORK */
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
#ifdef ENABLE_NETWORK
ShowClientList();
#endif /* ENABLE_NETWORK */
} else {
if (_networking) index--;
ShowPlayerCompany(index);
}
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
}
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
static void MenuClickShowTrains(int index)
{
ShowPlayerTrains(index, INVALID_STATION);
}
static void MenuClickShowRoad(int index)
{
ShowPlayerRoadVehicles(index, INVALID_STATION);
}
static void MenuClickShowShips(int index)
{
ShowPlayerShips(index, INVALID_STATION);
}
static void MenuClickShowAir(int index)
{
ShowPlayerAircraft(index, INVALID_STATION);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
static void MenuClickBuildRoad(int index)
{
ShowBuildRoadToolbar();
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(byte player)
{
_rename_id = player;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL);
}
#endif /* ENABLE_NETWORK */
void ShowRenameSignWindow(const Sign *si)
{
_rename_id = si->index;
_rename_what = 0;
ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0, CS_ALPHANUMERAL);
}
void ShowRenameWaypointWindow(const Waypoint *wp)
{
int id = wp->index;
/* Are we allowed to change the name of the waypoint? */
if (!CheckTileOwnership(wp->xy)) {
ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
return;
}
_rename_id = id;
_rename_what = 1;
SetDParam(0, id);
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, 1, 0, CS_ALPHANUMERAL);
}
static void SelectSignTool(void)
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
_place_proc = PlaceProc_Sign;
}
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
static void MenuClickSmallScreenshot(void)
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot(void)
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickScenMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
static void MenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int count,sel;
int x,y;
uint16 chk;
StringID string;
int eo;
int inc;
byte color;
DrawWindowWidgets(w);
count = WP(w,menu_d).item_count;
sel = WP(w,menu_d).sel_index;
chk = WP(w,menu_d).checked_items;
string = WP(w,menu_d).string_id;
x = 1;
y = 1;
eo = 157;
inc = (chk != 0) ? 2 : 1;
do {
if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
color = sel == 0 ? 0xC : 0x10;
if (HASBIT(WP(w,menu_d).disabled_items, (string - WP(w, menu_d).string_id))) color = 0xE;
DrawString(x + 2, y, string + (chk & 1), color);
y += 10;
string += inc;
chk >>= 1;
} while (--sel,--count);
} break;
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->click_state &= ~(1 << WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
int action_id;
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
index = WP(w,menu_d).sel_index;
}
action_id = WP(w,menu_d).action_id;
DeleteWindow(w);
if (index >= 0) _menu_clicked_procs[action_id](index);
break;
}
case WE_POPUPMENU_OVER: {
int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 159, 0, 65535, 0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0, STR_NULL},
{ WIDGETS_END},
};
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
}
}
return -1;
}
static void UpdatePlayerMenuHeight(Window *w)
{
uint num = 0;
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) num++;
}
// Increase one to fit in PlayerList in the menu when in network
if (_networking && WP(w,menu_d).main_button == 9) num++;
if (WP(w,menu_d).item_count != num) {
WP(w,menu_d).item_count = num;
SetWindowDirty(w);
num = num * 10 + 2;
w->height = num;
w->widget[0].bottom = w->widget[0].top + num - 1;
SetWindowDirty(w);
}
}
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int x,y;
byte sel, color;
Player *p;
uint16 chk;
UpdatePlayerMenuHeight(w);
DrawWindowWidgets(w);
x = 1;
y = 1;
sel = WP(w,menu_d).sel_index;
chk = WP(w,menu_d).checked_items; // let this mean gray items.
// 9 = playerlist
if (_networking && WP(w,menu_d).main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0);
y += 10;
sel--;
}
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->index == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p->index, x + 2, y + 1);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, GetPlayerNameString(p->index, 3));
color = (p->index == sel) ? 0xC : 0x10;
if (chk&1) color = 14;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
chk >>= 1;
}
break;
}
case WE_DESTROY: {
Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
v->click_state &= ~(1 << WP(w,menu_d).main_button);
SetWindowDirty(v);
return;
}
case WE_POPUPMENU_SELECT: {
int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
int action_id = WP(w,menu_d).action_id;
// We have a new entry at the top of the list of menu 9 when networking
// so keep that in count
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
index = WP(w,menu_d).sel_index;
}
DeleteWindow(w);
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
break;
}
case WE_POPUPMENU_OVER: {
int index;
UpdatePlayerMenuHeight(w);
index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
// We have a new entry at the top of the list of menu 9 when networking
// so keep that in count
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
return;
}
}
}
static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID base_string, int item_count, byte disabled_mask)
{
x += w->left;
SETBIT(w->click_state, (byte)main_button);
InvalidateWidget(w, (byte)main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
w = AllocateWindow(x, 0x16, 0xA0, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = item_count;
WP(w,menu_d).sel_index = 0;
WP(w,menu_d).main_button = main_button;
WP(w,menu_d).action_id = (main_button >> 8) ? (main_button >> 8) : main_button;
WP(w,menu_d).string_id = base_string;
WP(w,menu_d).checked_items = 0;
WP(w,menu_d).disabled_items = disabled_mask;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
{
x += w->left;
SETBIT(w->click_state, main_button);
InvalidateWidget(w, main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = 0;
WP(w,menu_d).sel_index = (_local_player != OWNER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == 9) {
if (_local_player != OWNER_SPECTATOR) {
WP(w,menu_d).sel_index++;
} else {
/* Select client list by default for spectators */
WP(w,menu_d).sel_index = 0;
}
}
WP(w,menu_d).action_id = main_button;
WP(w,menu_d).main_button = main_button;
WP(w,menu_d).checked_items = gray;
WP(w,menu_d).disabled_items = 0;
_popup_menu_active = true;
SndPlayFx(SND_15_BEEP);
return w;
}
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 66, 3, STR_015C_SAVE_GAME, 4, 0);
}
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 118, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 140, 6, STR_02DD_SUBSIDIES, 1, 0);
}
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 162, 7, 0);
}
static void ToolbarMoneyClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 191, 8, 0);
}
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 213, 9, 0);
}
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 236, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 258, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}
static void ToolbarIndustryClick(Window *w)
{
int dis = _current_player == OWNER_SPECTATOR ? 2 : 0;
PopupMainToolbMenu(w, 280, 12, STR_INDUSTRY_DIR, 2, dis);
}
static void ToolbarTrainClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 310, 13, dis);
}
static void ToolbarRoadClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road) CLRBIT(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 332, 14, dis);
}
static void ToolbarShipClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 354, 15, dis);
}
static void ToolbarAirClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 376, 16, dis);
}
/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
{
ViewPort *vp;
int button;
switch (_game_mode) {
case GM_EDITOR: button = 9; break;
case GM_NORMAL: button = 17; break;
default: return false;
}
assert(w);
vp = w->viewport;
if (how == ZOOM_IN) {
if (vp->zoom == 0) return false;
vp->zoom--;
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
SetWindowDirty(w);
} else if (how == ZOOM_OUT) {
if (vp->zoom == 2) return false;
vp->zoom++;
WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
SetWindowDirty(w);
}
// routine to disable/enable the zoom buttons. Didn't know where to place these otherwise
{
Window *wt = NULL;
switch (w->window_class) {
case WC_MAIN_WINDOW:
wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
break;
case WC_EXTRA_VIEW_PORT:
wt = FindWindowById(WC_EXTRA_VIEW_PORT, w->window_number);
button = 5;
break;
}
assert(wt);
// update the toolbar button too
CLRBIT(wt->disabled_state, button);
CLRBIT(wt->disabled_state, button + 1);
switch (vp->zoom) {
case 0: SETBIT(wt->disabled_state, button); break;
case 2: SETBIT(wt->disabled_state, button + 1); break;
}
SetWindowDirty(wt);
}
return true;
}
static void MaxZoomIn(void)
{
while (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0) ) ) {}
}
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 17);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 18);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
Window *w2;
w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
WP(w2,menu_d).sel_index = _last_built_railtype;
}
static void ToolbarBuildRoadClick(Window *w)
{
PopupMainToolbMenu(w, 479, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
}
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 501, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 0x1E0, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 0x1E0, 23, STR_LANDSCAPING, 3, 0);
}
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 0x1E0, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 0x1E0, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 0x1E0, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}
static void ToolbarOptionsClick(Window *w)
{
uint16 x;
w = PopupMainToolbMenu(w, 43, 2, STR_02C3_GAME_OPTIONS, 13, 0);
x = (uint16)-1;
if (_display_opt & DO_SHOW_TOWN_NAMES) CLRBIT(x, 5);
if (_display_opt & DO_SHOW_STATION_NAMES) CLRBIT(x, 6);
if (_display_opt & DO_SHOW_SIGNS) CLRBIT(x, 7);
if (_display_opt & DO_WAYPOINTS) CLRBIT(x, 8);
if (_display_opt & DO_FULL_ANIMATION) CLRBIT(x, 9);
if (_display_opt & DO_FULL_DETAIL) CLRBIT(x, 10);
if (_display_opt & DO_TRANS_BUILDINGS) CLRBIT(x, 11);
if (_display_opt & DO_TRANS_SIGNS) CLRBIT(x, 12);
WP(w,menu_d).checked_items = x;
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, 0x2C, 3, STR_0292_SAVE_SCENARIO, 5, 0);
}
static void ToolbarScenDateBackward(Window *w)
{
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 6);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 7);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenMapTownDir(Window *w)
{
PopupMainToolbMenu(w, 0x16A, 8 | (17<<8), STR_02DE_MAP_OF_WORLD, 4, 0);
}
static void ToolbarScenZoomIn(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 9);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenZoomOut(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
HandleButtonClick(w, 10);
SndPlayFx(SND_15_BEEP);
}
}
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
ViewPort *vp;
Point pt;
assert(w != 0);
vp = w->viewport;
if (_game_mode != GM_MENU) {
if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
return;
pt = GetTileZoomCenterWindow(in,w);
if (pt.x != -1) {
ScrollWindowTo(pt.x, pt.y, w);
DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
}
}
}
// TODO - Incorporate into game itself to allow for ingame raising/lowering of
// larger chunks at the same time OR remove altogether, as we have 'level land' ?
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
int sizex, sizey;
byte h;
_generating_world = true; // used to create green terraformed land
if (_terraform_size == 1) {
StringID msg =
mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
} else {
SndPlayTileFx(SND_1F_SPLAT, tile);
assert(_terraform_size != 0);
// check out for map overflows
sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
if (sizex == 0 || sizey == 0) return;
if (mode != 0) {
/* Raise land */
h = 15; // XXX - max height
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = min(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
} else {
/* Lower land */
h = 0;
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = max(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
if (TileHeight(tile2) == h) {
DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
}
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
_generating_world = false;
}
static void PlaceProc_RaiseBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 1);
}
static void PlaceProc_LowerBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 0);
}
static void PlaceProc_RockyArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea);
}
static void PlaceProc_LightHouse(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
return;
}
MakeLighthouse(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_Transmitter(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
return;
}
MakeTransmitter(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_DesertArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
}
static void PlaceProc_WaterArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
}
static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 181, 14, 95, STR_NULL, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WIDGETS_END},
};
static const int8 _multi_terraform_coords[][2] = {
{ 0, -2},
{ 4, 0}, { -4, 0}, { 0, 2},
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
static void EditorTerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
}
static void EditorTerraformClick_LowerBigLand(Window *w)
{
HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
}
static void EditorTerraformClick_RaiseBigLand(Window *w)
{
HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
}
static void EditorTerraformClick_LevelLand(Window *w)
{
HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
}
static void EditorTerraformClick_WaterArea(Window *w)
{
HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
}
static void EditorTerraformClick_RockyArea(Window *w)
{
HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
}
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
{
HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
}
static const uint16 _editor_terraform_keycodes[] = {
'D',
'Q',
'W',
'E',
'R',
'T',
'Y',
'U'
};
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_Dynamite,
EditorTerraformClick_LowerBigLand,
EditorTerraformClick_RaiseBigLand,
EditorTerraformClick_LevelLand,
EditorTerraformClick_WaterArea,
EditorTerraformClick_RockyArea,
EditorTerraformClick_DesertLightHouse,
EditorTerraformClick_Transmitter
};
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
// XXX - lighthouse button is widget 10!! Don't forget when changing
w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
case WE_PAINT:
DrawWindowWidgets(w);
{
int n = _terraform_size * _terraform_size;
const int8 *coords = &_multi_terraform_coords[0][0];
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
}
if (w->click_state & ( 1 << 5 | 1 << 6)) // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
break;
case WE_KEYPRESS: {
uint i;
for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
if (e->keypress.keycode == _editor_terraform_keycodes[i]) {
e->keypress.cont = false;
_editor_terraform_button_proc[i](w);
break;
}
}
} break;
case WE_CLICK:
switch (e->click.widget) {
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
_editor_terraform_button_proc[e->click.widget - 4](w);
break;
case 12: case 13: { /* Increase/Decrease terraform size */
int size = (e->click.widget == 12) ? 1 : -1;
HandleButtonClick(w, e->click.widget);
size += _terraform_size;
if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
_terraform_size = size;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
} break;
case 14: /* gen random land */
HandleButtonClick(w, 14);
ShowCreateScenario();
break;
}
break;
case WE_TIMEOUT:
UnclickSomeWindowButtons(w, ~(1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 | 1<<9 | 1<<10 | 1<<11));
break;
case WE_PLACE_OBJ:
_place_proc(e->place.tile);
break;
case WE_PLACE_DRAG:
VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata & 0xF);
break;
case WE_PLACE_MOUSEUP:
if (e->click.pt.x != -1) {
if ((e->place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
GUIPlaceProcDragXY(e);
}
break;
case WE_ABORT_PLACE_OBJ:
w->click_state = 0;
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_land_gen_desc = {
-1,-1, 182, 96,
WC_SCEN_LAND_GEN,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,
ScenEditLandGenWndProc,
};
static inline void ShowEditorTerraformToolBar(void)
{
AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
}
static void ToolbarScenGenLand(Window *w)
{
HandleButtonClick(w, 11);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolBar();
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
}
}
static void PlaceProc_Town(TileIndex tile)
{
Window *w = FindWindowById(WC_SCEN_TOWN_GEN, 0);
DoCommandP(tile, 1 + FIND_FIRST_BIT(w->click_state >> 7), 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WIDGETS_END},
};
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CREATE:
w->click_state = 1 << 8; /* medium town size selected */
break;
case WE_CLICK:
switch (e->click.widget) {
case 4: /* new town */
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
break;
case 5: {/* random town */
Town *t;
HandleButtonClick(w, 5);
_generating_world = true;
t = CreateRandomTown(20, 1 + FIND_FIRST_BIT(w->click_state >> 7));
_generating_world = false;
if (t == NULL) {
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
}
case 6: {/* many random towns */
HandleButtonClick(w, 6);
_generating_world = true;
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
_generating_world = false;
break;
}
case 7: case 8: case 9:
w->click_state = 1 << e->click.widget;
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
UnclickSomeWindowButtons(w, 1<<5 | 1<<6);
break;
case WE_PLACE_OBJ:
_place_proc(e->place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->click_state &= (1 << 7 | 1 << 8 | 1 << 9);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_town_gen_desc = {
-1,-1, 160, 82,
WC_SCEN_TOWN_GEN,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
ScenEditTownGenWndProc,
};
static void ToolbarScenGenTown(Window *w)
{
HandleButtonClick(w, 12);
SndPlayFx(SND_15_BEEP);
AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
}
static const Widget _scenedit_industry_normal_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY},
{ WIDGETS_END},
};
static const Widget _scenedit_industry_hilly_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
{ WIDGETS_END},
};
static const Widget _scenedit_industry_desert_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE},
{ WIDGETS_END},
};
static const Widget _scenedit_industry_candy_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE},
{ WIDGETS_END},
};
static bool AnyTownExists(void)
{
const Town *t;
FOR_ALL_TOWNS(t) return true;
return false;
}
extern Industry *CreateNewIndustry(TileIndex tile, int type);
static bool TryBuildIndustry(TileIndex tile, int type)
{
int n;
if (CreateNewIndustry(tile, type)) return true;
n = 100;
do {
if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 1), type)) return true;
} while (--n);
n = 200;
do {
if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 2), type)) return true;
} while (--n);
n = 700;
do {
if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 4), type)) return true;
} while (--n);
return false;
}
static const byte _industry_type_list[4][16] = {
{ 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12},
{ 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12},
{25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
{26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
};
static int _industry_type_to_place;
bool _ignore_restrictions;
static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
{
int button;
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CLICK:
if (e->click.widget == 3) {
HandleButtonClick(w, 3);
if (!AnyTownExists()) {
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
return;
}
_generating_world = true;
GenerateIndustries();
_generating_world = false;
}
if ((button=e->click.widget) >= 4) {
if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
_industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
}
break;
case WE_PLACE_OBJ: {
int type;
// Show error if no town exists at all
type = _industry_type_to_place;
if (!AnyTownExists()) {
SetDParam(0, type + STR_4802_COAL_MINE);
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST,STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y);
return;
}
_current_player = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
if (!TryBuildIndustry(e->place.tile,type)) {
SetDParam(0, type + STR_4802_COAL_MINE);
ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->place.pt.x, e->place.pt.y);
}
_ignore_restrictions = false;
_generating_world = false;
break;
}
case WE_ABORT_PLACE_OBJ:
w->click_state = 0;
SetWindowDirty(w);
break;
case WE_TIMEOUT:
UnclickSomeWindowButtons(w, 1<<3);
break;
}
}
static const WindowDesc _scenedit_industry_normal_desc = {
-1,-1, 170, 225,
WC_SCEN_INDUSTRY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_scenedit_industry_normal_widgets,
ScenEditIndustryWndProc,
};
static const WindowDesc _scenedit_industry_hilly_desc = {
-1,-1, 170, 225,
WC_SCEN_INDUSTRY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_scenedit_industry_hilly_widgets,
ScenEditIndustryWndProc,
};
static const WindowDesc _scenedit_industry_desert_desc = {
-1,-1, 170, 225,
WC_SCEN_INDUSTRY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_scenedit_industry_desert_widgets,
ScenEditIndustryWndProc,
};
static const WindowDesc _scenedit_industry_candy_desc = {
-1,-1, 170, 225,
WC_SCEN_INDUSTRY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_scenedit_industry_candy_widgets,
ScenEditIndustryWndProc,
};
static const WindowDesc * const _scenedit_industry_descs[] = {
&_scenedit_industry_normal_desc,
&_scenedit_industry_hilly_desc,
&_scenedit_industry_desert_desc,
&_scenedit_industry_candy_desc,
};
static void ToolbarScenGenIndustry(Window *w)
{
HandleButtonClick(w, 13);
SndPlayFx(SND_15_BEEP);
AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
}
static void ToolbarScenBuildRoad(Window *w)
{
HandleButtonClick(w, 14);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
HandleButtonClick(w, 15);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesScenToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
HandleButtonClick(w, 16);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarMoneyClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
};
static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
// Draw brown-red toolbar bg.
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
// if spectator, disable things
if (_current_player == OWNER_SPECTATOR){
w->disabled_state |= (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23);
} else {
w->disabled_state &= ~((1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23));
}
DrawWindowWidgets(w);
break;
}
case WE_CLICK: {
if (_game_mode != GM_MENU && !HASBIT(w->disabled_state, e->click.widget))
_toolbar_button_procs[e->click.widget](w);
} break;
case WE_KEYPRESS: {
PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0;
switch (e->keypress.keycode) {
case WKC_F1: case WKC_PAUSE:
ToolbarPauseClick(w);
break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(local); break;
case WKC_F8: ShowPlayerFinances(local); break;
case WKC_F9: ShowPlayerCompany(local); break;
case WKC_F10:ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local, INVALID_STATION); break;
case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local, INVALID_STATION); break;
case WKC_SHIFT | WKC_F3: ShowPlayerShips(local, INVALID_STATION); break;
case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local, INVALID_STATION); break;
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype,-1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
case 'L': ShowTerraformToolbar(); break;
default: return;
}
e->keypress.cont = false;
} break;
case WE_PLACE_OBJ: {
_place_proc(e->place.tile);
} break;
case WE_ABORT_PLACE_OBJ: {
w->click_state &= ~(1<<25);
SetWindowDirty(w);
} break;
case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
case WE_MOUSELOOP:
if (((w->click_state) & 1) != (uint)!!_pause) {
w->click_state ^= (1 << 0);
SetWindowDirty(w);
}
if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) {
w->click_state ^= (1 << 1);
SetWindowDirty(w);
}
break;
case WE_TIMEOUT:
UnclickSomeWindowButtons(w, ~(1<<0 | 1<<1));
break;
}
}
static const Widget _toolb_normal_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_PANEL, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_PANEL, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{ WWT_PANEL_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
{ WWT_PANEL, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
{ WWT_PANEL, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
{ WWT_PANEL, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
{ WWT_PANEL, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
{ WWT_PANEL, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
{ WWT_PANEL, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
{ WWT_PANEL, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
{ WWT_PANEL, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
{ WWT_PANEL, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
{ WWT_PANEL, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PANEL, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PANEL, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
{ WWT_PANEL, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
{ WWT_PANEL, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
{ WWT_PANEL, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
{ WWT_PANEL, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
{ WWT_PANEL, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_PANEL, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
{ WWT_PANEL, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 640, 22,
WC_MAIN_TOOLBAR,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
MainToolbarWndProc
};
static const Widget _toolb_scen_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_PANEL, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_PANEL, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_PANEL_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
{ WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
{ WWT_PANEL, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PANEL, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PANEL, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
{ WWT_PANEL, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
{ WWT_PANEL, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
{ WWT_PANEL, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
{ WWT_PANEL, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
{ WWT_PANEL, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarScenZoomIn,
ToolbarScenZoomOut,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
if (_patches_newgame.starting_year <= MIN_YEAR) {
SETBIT(w->disabled_state, 6);
} else {
CLRBIT(w->disabled_state, 6);
}
if (_patches_newgame.starting_year >= MAX_YEAR) {
SETBIT(w->disabled_state, 7);
} else {
CLRBIT(w->disabled_state, 7);
}
// Draw brown-red toolbar bg.
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
DrawWindowWidgets(w);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(298, 6, STR_00AF, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
break;
case WE_CLICK: {
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[e->click.widget](w);
} break;
case WE_KEYPRESS:
switch (e->keypress.keycode) {
case WKC_F1: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case 'L': ShowEditorTerraformToolBar(); break;
}
break;
case WE_PLACE_OBJ: {
_place_proc(e->place.tile);
} break;
case WE_ABORT_PLACE_OBJ: {
w->click_state &= ~(1<<25);
SetWindowDirty(w);
} break;
case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
case WE_MOUSELOOP:
if (((w->click_state) & 1) != (uint)!!_pause) {
w->click_state ^= (1 << 0);
SetWindowDirty(w);
}
if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) {
w->click_state ^= (1 << 1);
SetWindowDirty(w);
}
break;
}
}
static const WindowDesc _toolb_scen_desc = {
0, 0, 640, 22,
WC_MAIN_TOOLBAR,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
ScenEditToolbarWndProc
};
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
static bool DrawScrollingStatusText(const NewsItem *ni, int pos)
{
char buf[512];
StringID str;
const char *s;
char *d;
DrawPixelInfo tmp_dpi, *old_dpi;
int x;
char buffer[256];
if (ni->display_mode == 3) {
str = _get_news_string_callback[ni->callback](ni);
} else {
COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
str = ni->string_id;
}
GetString(buf, str);
s = buf;
d = buffer;
for (;; s++) {
if (*s == '\0') {
*d = '\0';
break;
} else if (*s == 0x0D) {
d[0] = d[1] = d[2] = d[3] = ' ';
d += 4;
} else if ((byte)*s >= ' ' && ((byte)*s < 0x88 || (byte)*s >= 0x99)) {
*d++ = *s;
}
}
if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
x = DoDrawString(buffer, pos, 0, 13);
_cur_dpi = old_dpi;
return x > 0;
}
static void StatusBarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p = (_local_player == OWNER_SPECTATOR) ? NULL : GetPlayer(_local_player);
DrawWindowWidgets(w);
SetDParam(0, _date);
DrawStringCentered(
70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
);
if (p != NULL) {
// Draw player money
SetDParam64(0, p->money64);
DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
}
// Draw status bar
if (w->message.msg) { // true when saving is active
DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
} else if (_do_autosave) {
DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
} else if (_pause) {
DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
// Draw the scrolling news text
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1280;
} else {
if (p != NULL) {
// This is the default text
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
DrawStringCentered(320, 1, STR_02BA, 0);
}
}
if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
} break;
case WE_MESSAGE:
w->message.msg = e->message.msg;
SetWindowDirty(w);
break;
case WE_CLICK:
switch (e->click.widget) {
case 1: ShowLastNewsMessage(); break;
case 2: if (_local_player != OWNER_SPECTATOR) ShowPlayerFinances(_local_player); break;
default: ResetObjectToPlace();
}
break;
case WE_TICK: {
if (_pause) return;
if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
WP(w, def_d).data_1 -= 2;
InvalidateWidget(w, 1);
}
if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
WP(w, def_d).data_2 -= 2;
} else if (WP(w, def_d).data_2 < 0) {
WP(w, def_d).data_2 = 0;
InvalidateWidget(w, 1);
}
break;
}
}
}
static const Widget _main_status_widgets[] = {
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL},
{ WIDGETS_END},
};
static WindowDesc _main_status_desc = {
WDP_CENTER, 0, 640, 12,
WC_STATUS_BAR,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_main_status_widgets,
StatusBarWndProc
};
extern void UpdateAllStationVirtCoord(void);
static void MainWindowWndProc(Window *w, WindowEvent *e)
{
int off_x;
switch (e->event) {
case WE_PAINT:
DrawWindowViewport(w);
if (_game_mode == GM_MENU) {
off_x = _screen.width / 2;
DrawSprite(SPR_OTTD_O, off_x - 120, 50);
DrawSprite(SPR_OTTD_P, off_x - 86, 50);
DrawSprite(SPR_OTTD_E, off_x - 53, 50);
DrawSprite(SPR_OTTD_N, off_x - 22, 50);
DrawSprite(SPR_OTTD_T, off_x + 34, 50);
DrawSprite(SPR_OTTD_T, off_x + 65, 50);
DrawSprite(SPR_OTTD_D, off_x + 96, 50);
/*
DrawSprite(SPR_OTTD_R, off_x + 119, 50);
DrawSprite(SPR_OTTD_A, off_x + 148, 50);
DrawSprite(SPR_OTTD_N, off_x + 181, 50);
DrawSprite(SPR_OTTD_S, off_x + 215, 50);
DrawSprite(SPR_OTTD_P, off_x + 246, 50);
DrawSprite(SPR_OTTD_O, off_x + 275, 50);
DrawSprite(SPR_OTTD_R, off_x + 307, 50);
DrawSprite(SPR_OTTD_T, off_x + 337, 50);
DrawSprite(SPR_OTTD_T, off_x + 390, 50);
DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
DrawSprite(SPR_OTTD_C, off_x + 447, 50);
DrawSprite(SPR_OTTD_O, off_x + 478, 50);
DrawSprite(SPR_OTTD_O, off_x + 509, 50);
DrawSprite(SPR_OTTD_N, off_x + 541, 50);
*/
}
break;
case WE_KEYPRESS:
switch (e->keypress.keycode) {
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
HandleExitGameRequest();
break;
}
/* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading
* problem during the generating, resulting in random
* assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) break;
if (e->keypress.keycode == WKC_BACKQUOTE) {
IConsoleSwitch();
e->keypress.cont = false;
break;
}
if (_game_mode == GM_MENU) break;
switch (e->keypress.keycode) {
case 'C':
case 'Z': {
Point pt = GetTileBelowCursor();
if (pt.x != -1) {
ScrollMainWindowTo(pt.x, pt.y);
if (e->keypress.keycode == 'Z') MaxZoomIn();
}
break;
}
case WKC_ESC: ResetObjectToPlace(); break;
case WKC_DELETE: DeleteNonVitalWindows(); break;
case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
#if defined(_DEBUG)
case '0' | WKC_ALT: /* Crash the game */
*(byte*)0 = 0;
break;
case '1' | WKC_ALT: /* Gimme money */
/* Server can not cheat in advertise mode either! */
#ifdef ENABLE_NETWORK
if (!_networking || !_network_server || !_network_advertise)
#endif
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
break;
case '2' | WKC_ALT: /* Update the coordinates of all station signs */
UpdateAllStationVirtCoord();
break;
#endif
case 'X':
_display_opt ^= DO_TRANS_BUILDINGS;
MarkWholeScreenDirty();
break;
#ifdef ENABLE_NETWORK
case WKC_RETURN: case 'T' | WKC_SHIFT:
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
break;
#endif
default: return;
}
e->keypress.cont = false;
break;
case WE_SCROLL: {
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;
}
WP(w, vp_d).scrollpos_x += e->scroll.delta.x << vp->zoom;
WP(w, vp_d).scrollpos_y += e->scroll.delta.y << vp->zoom;
} break;
case WE_MOUSEWHEEL:
ZoomInOrOutToCursorWindow(e->wheel.wheel < 0, w);
break;
}
}
void ShowSelectGameWindow(void);
extern void ShowJoinStatusWindowAfterJoin(void);
void SetupColorsAndInitialWindow(void)
{
uint i;
Window *w;
int width,height;
for (i = 0; i != 16; i++) {
const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
assert(b);
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
width = _screen.width;
height = _screen.height;
// XXX: these are not done
switch (_game_mode) {
case GM_MENU:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
ShowSelectGameWindow();
break;
case GM_NORMAL:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
ShowVitalWindows();
/* Bring joining GUI to front till the client is really joined */
if (_networking && !_network_server)
ShowJoinStatusWindowAfterJoin();
break;
case GM_EDITOR:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, 0, 0);
ShowVitalWindows();
break;
default:
NOT_REACHED();
}
}
void ShowVitalWindows(void)
{
Window *w;
if (_game_mode != GM_EDITOR) {
w = AllocateWindowDesc(&_toolb_normal_desc);
w->disabled_state = 1 << 18;
} else {
w = AllocateWindowDesc(&_toolb_scen_desc);
w->disabled_state = 1 << 10;
}
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
if (_networking) {
/* If networking, disable fast-forward button */
SETBIT(w->disabled_state, 1);
/* If not server, disable pause button */
if (!_network_server) SETBIT(w->disabled_state, 0);
}
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
/* Status bad only for normal games */
if (_game_mode == GM_EDITOR) return;
_main_status_desc.top = _screen.height - 12;
w = AllocateWindowDesc(&_main_status_desc);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
WP(w,def_d).data_1 = -1280;
}
void GameSizeChanged(void)
{
_cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
MarkWholeScreenDirty();
}
void InitializeMainGui(void)
{
/* Clean old GUI values */
_last_built_railtype = 0;
}