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OpenTTD-patches/table
darkvater 4f496b8681 (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 20 years ago
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ai_rail.h (svn r907) Sprinkle holy ANSI water: 20 years ago
animcursors.h
bridge_land.h (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge 20 years ago
build_industry.h
clear_land.h
currency.h (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 20 years ago
directions.h
engines.h (svn r570) -newgrf: Support for custom aircrafts via GRF files. Planeset seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky). 20 years ago
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more 20 years ago
palettes.h (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
road_land.h
roadveh.h
sprites.h (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 20 years ago
station_land.h (svn r907) Sprinkle holy ANSI water: 20 years ago
town_land.h (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 20 years ago
track_land.h (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 20 years ago
train_cmd.h
tree_land.h
tunnel_land.h (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago
unmovable_land.h (svn r907) Sprinkle holy ANSI water: 20 years ago
water_land.h