mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
1749 lines
42 KiB
C
1749 lines
42 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "engine.h"
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#include "command.h"
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#include "station.h"
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#include "news.h"
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#include "pathfind.h"
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#include "npf.h"
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#include "player.h"
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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void ShowRoadVehViewWindow(Vehicle *v);
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static const uint16 _roadveh_images[63] = {
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0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
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0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
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0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
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0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
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0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
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0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
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0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
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0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
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};
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static const uint16 _roadveh_full_adder[63] = {
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0, 88, 0, 0, 0, 0, 48, 48,
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48, 48, 0, 0, 64, 64, 0, 16,
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16, 0, 88, 0, 0, 0, 0, 48,
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48, 48, 48, 0, 0, 64, 64, 0,
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16, 16, 0, 88, 0, 0, 0, 0,
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48, 48, 48, 48, 0, 0, 64, 64,
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0, 16, 16, 0, 8, 8, 8, 8,
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0, 0, 0, 8, 8, 8, 8
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};
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static const uint16 _road_veh_fp_ax_or[4] = {
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0x100,0x200,1,2,
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};
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static const uint16 _road_veh_fp_ax_and[4] = {
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0x1009, 0x16, 0x520, 0x2A00
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};
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static const byte _road_reverse_table[4] = {
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6, 7, 14, 15
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};
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static const uint16 _road_pf_table_3[4] = {
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0x910, 0x1600, 0x2005, 0x2A
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};
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int GetRoadVehImage(const Vehicle *v, byte direction)
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{
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int img = v->spritenum;
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int image;
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleSprite(v, direction);
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if (image) return image;
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img = _engine_original_sprites[v->engine_type];
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}
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image = direction + _roadveh_images[img];
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if (v->cargo_count >= (v->cargo_cap >> 1))
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image += _roadveh_full_adder[img];
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return image;
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}
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void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
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{
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int spritenum = RoadVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, 6);
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if (sprite) {
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DrawSprite(sprite | image_ormod, x, y);
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return;
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}
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spritenum = _engine_original_sprites[engine];
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}
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DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
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}
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int32 EstimateRoadVehCost(EngineID engine_type)
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{
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return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
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}
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/** Build a road vehicle.
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* @param x,y tile coordinates of depot where road vehicle is built
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* @param p1 bus/truck type being built (engine)
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* @param p2 unused
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*/
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int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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Vehicle *v;
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UnitID unit_num;
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TileIndex tile = TileVirtXY(x, y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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cost = EstimateRoadVehCost(p1);
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if (flags & DC_QUERY_COST) return cost;
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/* The ai_new queries the vehicle cost before building the route,
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* so we must check against cheaters no sooner than now. --pasky */
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if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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v = AllocateVehicle();
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if (v == NULL || IsOrderPoolFull())
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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/* find the first free roadveh id */
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unit_num = GetFreeUnitNumber(VEH_Road);
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if (unit_num > _patches.max_roadveh)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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v->unitnumber = unit_num;
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v->direction = 0;
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v->owner = _current_player;
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v->tile = tile;
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x = TileX(tile) * 16 + 8;
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y = TileY(tile) * 16 + 8;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x,y);
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v->z_height = 6;
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v->u.road.state = 254;
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v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_cap = rvi->capacity;
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// v->cargo_count = 0;
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v->value = cost;
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// v->day_counter = 0;
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// v->next_order_param = v->next_order = 0;
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// v->load_unload_time_rem = 0;
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// v->progress = 0;
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// v->u.road.unk2 = 0;
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// v->u.road.overtaking = 0;
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v->u.road.slot = NULL;
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v->u.road.slotindex = 0;
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v->u.road.slot_age = 0;
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v->last_station_visited = INVALID_STATION;
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v->max_speed = rvi->max_speed;
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v->engine_type = (byte)p1;
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e = GetEngine(p1);
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v->reliability = e->reliability;
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v->reliability_spd_dec = e->reliability_spd_dec;
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v->max_age = e->lifelength * 366;
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_new_roadveh_id = v->index;
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v->string_id = STR_SV_ROADVEH_NAME;
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v->service_interval = _patches.servint_roadveh;
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v->date_of_last_service = _date;
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v->build_year = _cur_year;
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v->type = VEH_Road;
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v->cur_image = 0xC15;
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VehiclePositionChanged(v);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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}
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return cost;
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}
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/** Start/Stop a road vehicle.
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* @param x,y unused
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* @param p1 road vehicle ID to start/stop
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* @param p2 unused
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*/
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int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsVehicleIndex(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->vehstatus ^= VS_STOPPED;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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return 0;
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}
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void ClearSlot(Vehicle *v, RoadStop *rs)
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{
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DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
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v->u.road.slot = NULL;
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v->u.road.slot_age = 0;
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if (rs != NULL) {
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// check that the slot is indeed assigned to the same vehicle
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assert(rs->slot[v->u.road.slotindex] == v->index);
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rs->slot[v->u.road.slotindex] = INVALID_SLOT;
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}
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}
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/** Sell a road vehicle.
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* @param x,y unused
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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*/
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int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsVehicleIndex(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
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return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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if (flags & DC_EXEC) {
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// Invalidate depot
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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ClearSlot(v, v->u.road.slot);
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DeleteVehicle(v);
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}
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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return -(int32)v->value;
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}
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typedef struct RoadFindDepotData {
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uint best_length;
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TileIndex tile;
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byte owner;
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} RoadFindDepotData;
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static const byte _road_pf_directions[16] = {
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0, 1, 0, 1, 2, 1, 255, 255,
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2, 3, 3, 2, 3, 0, 255, 255,
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};
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static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
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{
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tile += TileOffsByDir(_road_pf_directions[track]);
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if (IsTileType(tile, MP_STREET) &&
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(_m[tile].m5 & 0xF0) == 0x20 &&
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IsTileOwner(tile, rfdd->owner)) {
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if (length < rfdd->best_length) {
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rfdd->best_length = length;
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rfdd->tile = tile;
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}
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}
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return false;
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}
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static Depot *FindClosestRoadDepot(Vehicle *v)
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{
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TileIndex tile = v->tile;
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int i;
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if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); }
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if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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/* See where we are now */
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Trackdir trackdir = GetVehicleTrackdir(v);
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ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
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if (ftd.best_bird_dist == 0)
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return GetDepotByTile(ftd.node.tile); /* Target found */
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else
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return NULL; /* Target not found */
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/* We do not search in two directions here, why should we? We can't reverse right now can we? */
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} else {
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RoadFindDepotData rfdd;
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rfdd.owner = v->owner;
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rfdd.best_length = (uint)-1;
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/* search in all directions */
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for(i=0; i!=4; i++)
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
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if (rfdd.best_length == (uint)-1)
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return NULL;
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return GetDepotByTile(rfdd.tile);
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}
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}
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/** Send a road vehicle to the depot.
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* @param x,y unused
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* @param p1 vehicle ID to send to the depot
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* @param p2 unused
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*/
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int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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const Depot *dep;
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if (!IsVehicleIndex(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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/* If the current orders are already goto-depot */
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (flags & DC_EXEC) {
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/* If the orders to 'goto depot' are in the orders list (forced servicing),
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* then skip to the next order; effectively cancelling this forced service */
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if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
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v->cur_order_index++;
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return 0;
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}
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dep = FindClosestRoadDepot(v);
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if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
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if (flags & DC_EXEC) {
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
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v->current_order.station = dep->index;
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v->dest_tile = dep->xy;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return 0;
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}
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/** Turn a roadvehicle around.
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* @param x,y unused
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* @param p1 vehicle ID to turn
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* @param p2 unused
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*/
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int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsVehicleIndex(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & (VS_HIDDEN|VS_STOPPED) ||
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v->u.road.crashed_ctr != 0 ||
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v->breakdown_ctr != 0 ||
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v->u.road.overtaking != 0 ||
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v->cur_speed < 5) {
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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v->u.road.reverse_ctr = 180;
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}
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return 0;
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}
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/** Change the service interval for road vehicles.
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* @param x,y unused
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* @param p1 vehicle ID that is being service-interval-changed
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* @param p2 new service interval
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*/
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int32 CmdChangeRoadVehServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
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if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->service_interval = serv_int;
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InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
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}
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return 0;
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}
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static void MarkRoadVehDirty(Vehicle *v)
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{
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v->cur_image = GetRoadVehImage(v, v->direction);
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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}
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static void UpdateRoadVehDeltaXY(Vehicle *v)
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{
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#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
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static const uint32 _delta_xy_table[8] = {
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MKIT(3, 3, -1, -1),
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MKIT(3, 7, -1, -3),
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MKIT(3, 3, -1, -1),
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MKIT(7, 3, -3, -1),
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MKIT(3, 3, -1, -1),
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MKIT(3, 7, -1, -3),
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MKIT(3, 3, -1, -1),
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MKIT(7, 3, -3, -1),
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};
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#undef MKIT
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uint32 x = _delta_xy_table[v->direction];
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v->x_offs = GB(x, 0, 8);
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v->y_offs = GB(x, 8, 8);
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v->sprite_width = GB(x, 16, 8);
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v->sprite_height = GB(x, 24, 8);
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}
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static void ClearCrashedStation(Vehicle *v)
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{
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TileIndex tile = v->tile;
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byte *b, bb;
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RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
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b = &rs->status;
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bb = *b;
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// mark station as not busy
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bb &= ~0x80;
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// free parking bay
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bb |= (v->u.road.state&0x02)?2:1;
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*b = bb;
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}
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static void RoadVehDelete(Vehicle *v)
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{
|
|
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
|
|
if (IsTileType(v->tile, MP_STATION))
|
|
ClearCrashedStation(v);
|
|
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
|
|
ClearSlot(v, v->u.road.slot);
|
|
DeleteVehicle(v);
|
|
}
|
|
|
|
static byte SetRoadVehPosition(Vehicle *v, int x, int y)
|
|
{
|
|
byte new_z, old_z;
|
|
|
|
// need this hint so it returns the right z coordinate on bridges.
|
|
_get_z_hint = v->z_pos;
|
|
new_z = GetSlopeZ(v->x_pos=x, v->y_pos=y);
|
|
_get_z_hint = 0;
|
|
|
|
old_z = v->z_pos;
|
|
v->z_pos = new_z;
|
|
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
return old_z;
|
|
}
|
|
|
|
static void RoadVehSetRandomDirection(Vehicle *v)
|
|
{
|
|
static const int8 _turn_prob[4] = { -1, 0, 0, 1 };
|
|
uint32 r = Random();
|
|
v->direction = (v->direction+_turn_prob[r&3])&7;
|
|
BeginVehicleMove(v);
|
|
UpdateRoadVehDeltaXY(v);
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
SetRoadVehPosition(v, v->x_pos, v->y_pos);
|
|
}
|
|
|
|
static void RoadVehIsCrashed(Vehicle *v)
|
|
{
|
|
v->u.road.crashed_ctr++;
|
|
if (v->u.road.crashed_ctr == 2) {
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
|
} else if (v->u.road.crashed_ctr <= 45) {
|
|
if ((v->tick_counter&7)==0)
|
|
RoadVehSetRandomDirection(v);
|
|
} else if (v->u.road.crashed_ctr >= 2220) {
|
|
RoadVehDelete(v);
|
|
}
|
|
}
|
|
|
|
static void *EnumCheckRoadVehCrashTrain(Vehicle *v, Vehicle *u)
|
|
{
|
|
if (v->type != VEH_Train ||
|
|
myabs(v->z_pos - u->z_pos) > 6 ||
|
|
myabs(v->x_pos - u->x_pos) > 4 ||
|
|
myabs(v->y_pos - u->y_pos) > 4)
|
|
return NULL;
|
|
return v;
|
|
}
|
|
|
|
static void RoadVehCrash(Vehicle *v)
|
|
{
|
|
uint16 pass;
|
|
|
|
v->u.road.crashed_ctr++;
|
|
v->vehstatus |= VS_CRASHED;
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
|
|
pass = 1;
|
|
if (v->cargo_type == 0)
|
|
pass += v->cargo_count;
|
|
v->cargo_count = 0;
|
|
SetDParam(0, pass);
|
|
|
|
AddNewsItem(STR_9031_ROAD_VEHICLE_CRASH_DRIVER+(pass!=1),
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
|
v->index,
|
|
0);
|
|
|
|
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
|
}
|
|
|
|
static void RoadVehCheckTrainCrash(Vehicle *v)
|
|
{
|
|
TileIndex tile;
|
|
|
|
if (v->u.road.state == 255)
|
|
return;
|
|
|
|
tile = v->tile;
|
|
|
|
// Make sure it's a road/rail crossing
|
|
if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile))
|
|
return;
|
|
|
|
if (VehicleFromPos(tile, v, (VehicleFromPosProc*)EnumCheckRoadVehCrashTrain) != NULL)
|
|
RoadVehCrash(v);
|
|
}
|
|
|
|
static void HandleBrokenRoadVeh(Vehicle *v)
|
|
{
|
|
if (v->breakdown_ctr != 1) {
|
|
v->breakdown_ctr = 1;
|
|
v->cur_speed = 0;
|
|
|
|
if (v->breakdowns_since_last_service != 255)
|
|
v->breakdowns_since_last_service++;
|
|
|
|
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
|
|
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
|
|
|
|
if (!(v->vehstatus & VS_HIDDEN)) {
|
|
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
|
|
if (u)
|
|
u->u.special.unk0 = v->breakdown_delay * 2;
|
|
}
|
|
}
|
|
|
|
if (!(v->tick_counter & 1)) {
|
|
if (!--v->breakdown_delay) {
|
|
v->breakdown_ctr = 0;
|
|
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ProcessRoadVehOrder(Vehicle *v)
|
|
{
|
|
const Order *order;
|
|
const Station *st;
|
|
|
|
if (v->current_order.type >= OT_GOTO_DEPOT && v->current_order.type <= OT_LEAVESTATION) {
|
|
// Let a depot order in the orderlist interrupt.
|
|
if (v->current_order.type != OT_GOTO_DEPOT ||
|
|
!(v->current_order.flags & OF_UNLOAD))
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
|
(v->current_order.flags & (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED)) == (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED) &&
|
|
!VehicleNeedsService(v)) {
|
|
v->cur_order_index++;
|
|
}
|
|
|
|
if (v->cur_order_index >= v->num_orders)
|
|
v->cur_order_index = 0;
|
|
|
|
order = GetVehicleOrder(v, v->cur_order_index);
|
|
|
|
if (order == NULL) {
|
|
v->current_order.type = OT_NOTHING;
|
|
v->current_order.flags = 0;
|
|
v->dest_tile = 0;
|
|
return;
|
|
}
|
|
|
|
if (order->type == v->current_order.type &&
|
|
order->flags == v->current_order.flags &&
|
|
order->station == v->current_order.station)
|
|
return;
|
|
|
|
v->current_order = *order;
|
|
|
|
v->dest_tile = 0;
|
|
|
|
if (order->type == OT_GOTO_STATION) {
|
|
if (order->station == v->last_station_visited)
|
|
v->last_station_visited = INVALID_STATION;
|
|
st = GetStation(order->station);
|
|
|
|
{
|
|
uint mindist = 0xFFFFFFFF;
|
|
int num;
|
|
RoadStopType type;
|
|
RoadStop *rs;
|
|
|
|
type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
|
|
num = GetNumRoadStops(st, type);
|
|
rs = GetPrimaryRoadStop(st, type);
|
|
|
|
if (rs == NULL) {
|
|
//There is no stop left at the station, so don't even TRY to go there
|
|
v->cur_order_index++;
|
|
InvalidateVehicleOrder(v);
|
|
|
|
return;
|
|
}
|
|
|
|
for (rs = GetPrimaryRoadStop(st, type); rs != NULL; rs = rs->next) {
|
|
if (DistanceManhattan(v->tile, rs->xy) < mindist) {
|
|
v->dest_tile = rs->xy;
|
|
}
|
|
}
|
|
|
|
}
|
|
} else if (order->type == OT_GOTO_DEPOT) {
|
|
v->dest_tile = GetDepot(order->station)->xy;
|
|
}
|
|
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
|
|
static void HandleRoadVehLoading(Vehicle *v)
|
|
{
|
|
if (v->current_order.type == OT_NOTHING)
|
|
return;
|
|
|
|
if (v->current_order.type != OT_DUMMY) {
|
|
if (v->current_order.type != OT_LOADING)
|
|
return;
|
|
|
|
if (--v->load_unload_time_rem)
|
|
return;
|
|
|
|
if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
|
|
if (LoadUnloadVehicle(v)) {
|
|
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
|
|
MarkRoadVehDirty(v);
|
|
}
|
|
return;
|
|
}
|
|
|
|
{
|
|
Order b = v->current_order;
|
|
v->current_order.type = OT_LEAVESTATION;
|
|
v->current_order.flags = 0;
|
|
if (!(b.flags & OF_NON_STOP))
|
|
return;
|
|
}
|
|
}
|
|
|
|
v->cur_order_index++;
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
|
|
static void StartRoadVehSound(Vehicle *v)
|
|
{
|
|
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
|
|
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
|
|
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
|
|
SndPlayVehicleFx(s, v);
|
|
}
|
|
|
|
typedef struct RoadVehFindData {
|
|
int x,y;
|
|
Vehicle *veh;
|
|
byte dir;
|
|
} RoadVehFindData;
|
|
|
|
static void *EnumCheckRoadVehClose(Vehicle *v, RoadVehFindData *rvf)
|
|
{
|
|
static const short _dists[] = {
|
|
-4, -8, -4, -1, 4, 8, 4, 1,
|
|
-4, -1, 4, 8, 4, 1, -4, -8,
|
|
};
|
|
|
|
short x_diff = v->x_pos - rvf->x;
|
|
short y_diff = v->y_pos - rvf->y;
|
|
|
|
if (rvf->veh == v ||
|
|
v->type != VEH_Road ||
|
|
v->u.road.state == 254 ||
|
|
myabs(v->z_pos - rvf->veh->z_pos) > 6 ||
|
|
v->direction != rvf->dir ||
|
|
(_dists[v->direction] < 0 && (x_diff <= _dists[v->direction] || x_diff > 0)) ||
|
|
(_dists[v->direction] > 0 && (x_diff >= _dists[v->direction] || x_diff < 0)) ||
|
|
(_dists[v->direction+8] < 0 && (y_diff <= _dists[v->direction+8] || y_diff > 0)) ||
|
|
(_dists[v->direction+8] > 0 && (y_diff >= _dists[v->direction+8] || y_diff < 0)))
|
|
return NULL;
|
|
|
|
return v;
|
|
}
|
|
|
|
static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
|
|
{
|
|
RoadVehFindData rvf;
|
|
Vehicle *u;
|
|
|
|
if (v->u.road.reverse_ctr != 0)
|
|
return NULL;
|
|
|
|
rvf.x = x;
|
|
rvf.y = y;
|
|
rvf.dir = dir;
|
|
rvf.veh = v;
|
|
u = VehicleFromPos(TileVirtXY(x, y), &rvf, (VehicleFromPosProc*)EnumCheckRoadVehClose);
|
|
|
|
// This code protects a roadvehicle from being blocked for ever
|
|
// If more than 1480 / 74 days a road vehicle is blocked, it will
|
|
// drive just through it. The ultimate backup-code of TTD.
|
|
// It can be disabled.
|
|
if (u == NULL) {
|
|
v->u.road.unk2 = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if (++v->u.road.unk2 > 1480)
|
|
return NULL;
|
|
|
|
return u;
|
|
}
|
|
|
|
static void RoadVehArrivesAt(Vehicle *v, Station *st)
|
|
{
|
|
if (v->engine_type < 123) {
|
|
/* Check if station was ever visited before */
|
|
if (!(st->had_vehicle_of_type & HVOT_BUS)) {
|
|
uint32 flags;
|
|
|
|
st->had_vehicle_of_type |= HVOT_BUS;
|
|
SetDParam(0, st->index);
|
|
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
|
|
AddNewsItem(
|
|
STR_902F_CITIZENS_CELEBRATE_FIRST,
|
|
flags,
|
|
v->index,
|
|
0);
|
|
}
|
|
} else {
|
|
/* Check if station was ever visited before */
|
|
if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
|
|
uint32 flags;
|
|
|
|
st->had_vehicle_of_type |= HVOT_TRUCK;
|
|
SetDParam(0, st->index);
|
|
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
|
|
AddNewsItem(
|
|
STR_9030_CITIZENS_CELEBRATE_FIRST,
|
|
flags,
|
|
v->index,
|
|
0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool RoadVehAccelerate(Vehicle *v)
|
|
{
|
|
uint spd = v->cur_speed + 1 + ((v->u.road.overtaking != 0)?1:0);
|
|
byte t;
|
|
|
|
// Clamp
|
|
spd = min(spd, v->max_speed);
|
|
|
|
//updates statusbar only if speed have changed to save CPU time
|
|
if (spd != v->cur_speed) {
|
|
v->cur_speed = spd;
|
|
if (_patches.vehicle_speed)
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
// Decrease somewhat when turning
|
|
if (!(v->direction&1))
|
|
spd = spd * 3 >> 2;
|
|
|
|
if (spd == 0)
|
|
return false;
|
|
|
|
if ((byte)++spd == 0)
|
|
return true;
|
|
|
|
v->progress = (t = v->progress) - (byte)spd;
|
|
|
|
return (t < v->progress);
|
|
}
|
|
|
|
static byte RoadVehGetNewDirection(Vehicle *v, int x, int y)
|
|
{
|
|
static const byte _roadveh_new_dir[11] = {
|
|
0, 7, 6, 0,
|
|
1, 0, 5, 0,
|
|
2, 3, 4
|
|
};
|
|
|
|
x = x - v->x_pos + 1;
|
|
y = y - v->y_pos + 1;
|
|
|
|
if ((uint)x > 2 || (uint)y > 2)
|
|
return v->direction;
|
|
return _roadveh_new_dir[y*4+x];
|
|
}
|
|
|
|
static byte RoadVehGetSlidingDirection(Vehicle *v, int x, int y)
|
|
{
|
|
byte b = RoadVehGetNewDirection(v,x,y);
|
|
byte d = v->direction;
|
|
if (b == d) return d;
|
|
d = (d+1)&7;
|
|
if (b==d) return d;
|
|
d = (d-2)&7;
|
|
if (b==d) return d;
|
|
if (b==((d-1)&7)) return d;
|
|
if (b==((d-2)&7)) return d;
|
|
return (d+2)&7;
|
|
}
|
|
|
|
typedef struct OvertakeData {
|
|
Vehicle *u, *v;
|
|
TileIndex tile;
|
|
byte tilebits;
|
|
} OvertakeData;
|
|
|
|
static void *EnumFindVehToOvertake(Vehicle *v, OvertakeData *od)
|
|
{
|
|
if (v->tile != od->tile || v->type != VEH_Road || v == od->u || v == od->v)
|
|
return NULL;
|
|
return v;
|
|
}
|
|
|
|
static bool FindRoadVehToOvertake(OvertakeData *od)
|
|
{
|
|
uint32 bits;
|
|
|
|
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
|
|
|
|
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
|
|
return true;
|
|
return VehicleFromPos(od->tile, od, (VehicleFromPosProc*)EnumFindVehToOvertake) != NULL;
|
|
}
|
|
|
|
static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
|
|
{
|
|
OvertakeData od;
|
|
byte tt;
|
|
|
|
od.v = v;
|
|
od.u = u;
|
|
|
|
if (u->max_speed >= v->max_speed &&
|
|
!(u->vehstatus&VS_STOPPED) &&
|
|
u->cur_speed != 0)
|
|
return;
|
|
|
|
if (v->direction != u->direction || !(v->direction&1))
|
|
return;
|
|
|
|
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
|
|
return;
|
|
|
|
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
|
|
if ((tt & 3) == 0)
|
|
return;
|
|
if ((tt & 0x3C) != 0)
|
|
return;
|
|
|
|
if (tt == 3) {
|
|
tt = (v->direction&2)?2:1;
|
|
}
|
|
od.tilebits = tt;
|
|
|
|
od.tile = v->tile;
|
|
if (FindRoadVehToOvertake(&od))
|
|
return;
|
|
|
|
od.tile = v->tile + TileOffsByDir(v->direction >> 1);
|
|
if (FindRoadVehToOvertake(&od))
|
|
return;
|
|
|
|
if (od.u->cur_speed == 0 || od.u->vehstatus&VS_STOPPED) {
|
|
v->u.road.overtaking_ctr = 0x11;
|
|
v->u.road.overtaking = 0x10;
|
|
} else {
|
|
// if (FindRoadVehToOvertake(&od))
|
|
// return;
|
|
v->u.road.overtaking_ctr = 0;
|
|
v->u.road.overtaking = 0x10;
|
|
}
|
|
}
|
|
|
|
static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
|
|
{
|
|
if (old_z == v->z_pos)
|
|
return;
|
|
|
|
if (old_z < v->z_pos) {
|
|
v->cur_speed = v->cur_speed * 232 >> 8;
|
|
} else {
|
|
uint16 spd = v->cur_speed + 2;
|
|
if (spd <= v->max_speed)
|
|
v->cur_speed = spd;
|
|
}
|
|
}
|
|
|
|
static int PickRandomBit(uint bits)
|
|
{
|
|
uint num = 0;
|
|
uint b = bits;
|
|
uint i;
|
|
|
|
do {
|
|
if (b & 1)
|
|
num++;
|
|
} while (b >>= 1);
|
|
|
|
num = ((uint16)Random() * num >> 16);
|
|
|
|
for(i=0; !((bits & 1) && ((int)--num) < 0); bits>>=1,i++);
|
|
return i;
|
|
}
|
|
|
|
typedef struct {
|
|
TileIndex dest;
|
|
uint maxtracklen;
|
|
uint mindist;
|
|
} FindRoadToChooseData;
|
|
|
|
static bool EnumRoadTrackFindDist(TileIndex tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
|
|
{
|
|
uint dist = DistanceManhattan(tile, frd->dest);
|
|
if (dist <= frd->mindist) {
|
|
if (dist != frd->mindist || length < frd->maxtracklen) {
|
|
frd->maxtracklen = length;
|
|
}
|
|
frd->mindist = dist;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Returns direction to choose
|
|
// or -1 if the direction is currently blocked
|
|
static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
|
|
{
|
|
#define return_track(x) {best_track = x; goto found_best_track; }
|
|
|
|
uint16 signal;
|
|
uint bitmask;
|
|
TileIndex desttile;
|
|
FindRoadToChooseData frd;
|
|
int best_track;
|
|
uint best_dist, best_maxlen;
|
|
uint i;
|
|
byte m5;
|
|
|
|
{
|
|
uint32 r;
|
|
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
|
|
signal = (uint16)(r >> 16);
|
|
bitmask = (uint16)r;
|
|
}
|
|
|
|
if (IsTileType(tile, MP_STREET)) {
|
|
if ((_m[tile].m5&0xF0) == 0x20 && IsTileOwner(tile, v->owner))
|
|
/* Road crossing */
|
|
bitmask |= _road_veh_fp_ax_or[_m[tile].m5&3];
|
|
} else if (IsTileType(tile, MP_STATION)) {
|
|
if (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, v->owner)) {
|
|
/* Our station */
|
|
Station *st = GetStation(_m[tile].m2);
|
|
byte val = _m[tile].m5;
|
|
if (v->cargo_type != CT_PASSENGERS) {
|
|
if (IS_BYTE_INSIDE(val, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stops->status&3))
|
|
bitmask |= _road_veh_fp_ax_or[(val-0x43)&3];
|
|
} else {
|
|
if (IS_BYTE_INSIDE(val, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stops->status&3))
|
|
bitmask |= _road_veh_fp_ax_or[(val-0x47)&3];
|
|
}
|
|
}
|
|
}
|
|
/* The above lookups should be moved to GetTileTrackStatus in the
|
|
* future, but that requires more changes to the pathfinder and other
|
|
* stuff, probably even more arguments to GTTS.
|
|
*/
|
|
|
|
/* remove unreachable tracks */
|
|
bitmask &= _road_veh_fp_ax_and[enterdir];
|
|
if (bitmask == 0) {
|
|
/* No reachable tracks, so we'll reverse */
|
|
return_track(_road_reverse_table[enterdir]);
|
|
}
|
|
|
|
if (v->u.road.reverse_ctr != 0) {
|
|
/* What happens here?? */
|
|
v->u.road.reverse_ctr = 0;
|
|
if (v->tile != tile) {
|
|
return_track(_road_reverse_table[enterdir]);
|
|
}
|
|
}
|
|
|
|
desttile = v->dest_tile;
|
|
if (desttile == 0) {
|
|
// Pick a random track
|
|
return_track(PickRandomBit(bitmask));
|
|
}
|
|
|
|
// Only one track to choose between?
|
|
if (!(KillFirstBit2x64(bitmask))) {
|
|
return_track(FindFirstBit2x64(bitmask));
|
|
}
|
|
|
|
if (_patches.new_pathfinding_all) {
|
|
NPFFindStationOrTileData fstd;
|
|
NPFFoundTargetData ftd;
|
|
byte trackdir;
|
|
|
|
NPFFillWithOrderData(&fstd, v);
|
|
trackdir = DiagdirToDiagTrackdir(enterdir);
|
|
//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
|
|
|
|
ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE);
|
|
if (ftd.best_trackdir == 0xff) {
|
|
/* We are already at our target. Just do something */
|
|
//TODO: maybe display error?
|
|
//TODO: go straight ahead if possible?
|
|
return_track(FindFirstBit2x64(bitmask));
|
|
} else {
|
|
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
|
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
|
we did not find our target, but ftd.best_trackdir contains the direction leading
|
|
to the tile closest to our target. */
|
|
return_track(ftd.best_trackdir);
|
|
}
|
|
} else {
|
|
if (IsTileType(desttile, MP_STREET)) {
|
|
m5 = _m[desttile].m5;
|
|
if ((m5&0xF0) == 0x20)
|
|
/* We are heading for a Depot */
|
|
goto do_it;
|
|
} else if (IsTileType(desttile, MP_STATION)) {
|
|
m5 = _m[desttile].m5;
|
|
if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
|
|
/* We are heading for a station */
|
|
m5 -= 0x43;
|
|
do_it:;
|
|
/* When we are heading for a depot or station, we just
|
|
* pretend we are heading for the tile in front, we'll
|
|
* see from there */
|
|
desttile += TileOffsByDir(m5 & 3);
|
|
if (desttile == tile && bitmask&_road_pf_table_3[m5&3]) {
|
|
/* If we are already in front of the
|
|
* station/depot and we can get in from here,
|
|
* we enter */
|
|
return_track(FindFirstBit2x64(bitmask&_road_pf_table_3[m5&3]));
|
|
}
|
|
}
|
|
}
|
|
// do pathfind
|
|
frd.dest = desttile;
|
|
|
|
best_track = -1;
|
|
best_dist = (uint)-1;
|
|
best_maxlen = (uint)-1;
|
|
i = 0;
|
|
do {
|
|
if (bitmask & 1) {
|
|
if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
|
|
frd.maxtracklen = (uint)-1;
|
|
frd.mindist = (uint)-1;
|
|
FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _road_pf_directions[i], (TPFEnumProc*)EnumRoadTrackFindDist, NULL, &frd);
|
|
|
|
if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
|
|
best_dist = frd.mindist;
|
|
best_maxlen = frd.maxtracklen;
|
|
best_track = i;
|
|
}
|
|
}
|
|
} while (++i,(bitmask>>=1) != 0);
|
|
}
|
|
|
|
found_best_track:;
|
|
|
|
if (HASBIT(signal, best_track))
|
|
return -1;
|
|
|
|
return best_track;
|
|
}
|
|
|
|
#if 0
|
|
static uint RoadFindPathToStation(const Vehicle *v, TileIndex tile)
|
|
{
|
|
NPFFindStationOrTileData fstd;
|
|
byte trackdir = GetVehicleTrackdir(v);
|
|
assert(trackdir != 0xFF);
|
|
|
|
fstd.dest_coords = tile;
|
|
fstd.station_index = -1; // indicates that the destination is a tile, not a station
|
|
|
|
return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE).best_path_dist;
|
|
}
|
|
#endif
|
|
|
|
typedef struct RoadDriveEntry {
|
|
byte x,y;
|
|
} RoadDriveEntry;
|
|
|
|
#include "table/roadveh.h"
|
|
|
|
static const byte _road_veh_data_1[] = {
|
|
20, 20, 16, 16, 0, 0, 0, 0,
|
|
19, 19, 15, 15, 0, 0, 0, 0,
|
|
16, 16, 12, 12, 0, 0, 0, 0,
|
|
15, 15, 11, 11
|
|
};
|
|
|
|
static const byte _roadveh_data_2[4] = { 0,1,8,9 };
|
|
|
|
static void RoadVehController(Vehicle *v)
|
|
{
|
|
GetNewVehiclePosResult gp;
|
|
byte new_dir, old_dir;
|
|
RoadDriveEntry rd;
|
|
int x,y;
|
|
Station *st;
|
|
uint32 r;
|
|
Vehicle *u;
|
|
|
|
// decrease counters
|
|
v->tick_counter++;
|
|
if (v->u.road.reverse_ctr != 0)
|
|
v->u.road.reverse_ctr--;
|
|
|
|
// handle crashed
|
|
if (v->u.road.crashed_ctr != 0) {
|
|
RoadVehIsCrashed(v);
|
|
return;
|
|
}
|
|
|
|
RoadVehCheckTrainCrash(v);
|
|
|
|
// road vehicle has broken down?
|
|
if (v->breakdown_ctr != 0) {
|
|
if (v->breakdown_ctr <= 2) {
|
|
HandleBrokenRoadVeh(v);
|
|
return;
|
|
}
|
|
v->breakdown_ctr--;
|
|
}
|
|
|
|
// exit if vehicle is stopped
|
|
if (v->vehstatus & VS_STOPPED)
|
|
return;
|
|
|
|
ProcessRoadVehOrder(v);
|
|
HandleRoadVehLoading(v);
|
|
|
|
if (v->current_order.type == OT_LOADING)
|
|
return;
|
|
|
|
if (v->u.road.state == 254) {
|
|
int dir;
|
|
const RoadDriveEntry*rdp;
|
|
byte rd2;
|
|
|
|
v->cur_speed = 0;
|
|
|
|
dir = _m[v->tile].m5&3;
|
|
v->direction = dir*2+1;
|
|
|
|
rd2 = _roadveh_data_2[dir];
|
|
rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
|
|
|
|
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
|
|
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
|
|
|
|
if (RoadVehFindCloseTo(v,x,y,v->direction))
|
|
return;
|
|
|
|
VehicleServiceInDepot(v);
|
|
|
|
StartRoadVehSound(v);
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
v->vehstatus &= ~VS_HIDDEN;
|
|
v->u.road.state = rd2;
|
|
v->u.road.frame = 6;
|
|
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v,x,y);
|
|
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
return;
|
|
}
|
|
|
|
if (!RoadVehAccelerate(v))
|
|
return;
|
|
|
|
if (v->u.road.overtaking != 0) {
|
|
if (++v->u.road.overtaking_ctr >= 35)
|
|
v->u.road.overtaking = 0;
|
|
}
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
if (v->u.road.state == 255) {
|
|
GetNewVehiclePos(v, &gp);
|
|
|
|
if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction)) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
|
|
(_m[gp.new_tile].m5&0xF0) == 0 &&
|
|
(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&4)) {
|
|
|
|
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v,gp.x,gp.y);
|
|
return;
|
|
}
|
|
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
VehiclePositionChanged(v);
|
|
return;
|
|
}
|
|
|
|
rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
|
|
|
|
// switch to another tile
|
|
if (rd.x & 0x80) {
|
|
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
|
|
int dir = RoadFindPathToDest(v, tile, rd.x&3);
|
|
int tmp;
|
|
uint32 r;
|
|
byte newdir;
|
|
const RoadDriveEntry *rdp;
|
|
|
|
if (dir == -1) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
again:
|
|
if ((dir & 7) >= 6) {
|
|
/* Turning around */
|
|
tile = v->tile;
|
|
}
|
|
|
|
tmp = (dir+(_opt.road_side<<4))^v->u.road.overtaking;
|
|
rdp = _road_drive_data[tmp];
|
|
|
|
tmp &= ~0x10;
|
|
|
|
x = TileX(tile) * 16 + rdp[0].x;
|
|
y = TileY(tile) * 16 + rdp[0].y;
|
|
|
|
if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y)))
|
|
return;
|
|
|
|
r = VehicleEnterTile(v, tile, x, y);
|
|
if (r & 8) {
|
|
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
dir = _road_reverse_table[rd.x&3];
|
|
goto again;
|
|
}
|
|
|
|
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
|
|
if ((tmp&7) >= 6) { v->cur_speed = 0; return; }
|
|
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
|
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
|
byte *b = &rs->status;
|
|
|
|
//we have reached a loading bay, mark it as used
|
|
//and clear the usage bit (0x80) of the stop
|
|
*b = (*b | ((v->u.road.state&2)?2:1)) & ~0x80;
|
|
}
|
|
}
|
|
|
|
if (!(r & 4)) {
|
|
v->tile = tile;
|
|
v->u.road.state = (byte)tmp;
|
|
v->u.road.frame = 0;
|
|
}
|
|
if (newdir != v->direction) {
|
|
v->direction = newdir;
|
|
v->cur_speed -= v->cur_speed >> 2;
|
|
}
|
|
|
|
v->cur_image = GetRoadVehImage(v, newdir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
return;
|
|
}
|
|
|
|
if (rd.x & 0x40) {
|
|
int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
|
|
uint32 r;
|
|
int tmp;
|
|
byte newdir;
|
|
const RoadDriveEntry *rdp;
|
|
|
|
if (dir == -1) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
tmp = (_opt.road_side<<4) + dir;
|
|
rdp = _road_drive_data[tmp];
|
|
|
|
x = TileX(v->tile) * 16 + rdp[1].x;
|
|
y = TileY(v->tile) * 16 + rdp[1].y;
|
|
|
|
if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y)))
|
|
return;
|
|
|
|
r = VehicleEnterTile(v, v->tile, x, y);
|
|
if (r & 8) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
v->u.road.state = tmp & ~16;
|
|
v->u.road.frame = 1;
|
|
|
|
if (newdir != v->direction) {
|
|
v->direction = newdir;
|
|
v->cur_speed -= v->cur_speed >> 2;
|
|
}
|
|
|
|
v->cur_image = GetRoadVehImage(v, newdir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
return;
|
|
}
|
|
|
|
x = (v->x_pos&~15)+(rd.x&15);
|
|
y = (v->y_pos&~15)+(rd.y&15);
|
|
|
|
new_dir = RoadVehGetSlidingDirection(v, x, y);
|
|
|
|
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
|
|
if (v->u.road.overtaking == 0)
|
|
RoadVehCheckOvertake(v, u);
|
|
return;
|
|
}
|
|
|
|
old_dir = v->direction;
|
|
if (new_dir != old_dir) {
|
|
v->direction = new_dir;
|
|
v->cur_speed -= (v->cur_speed >> 2);
|
|
if (old_dir != v->u.road.state) {
|
|
v->cur_image = GetRoadVehImage(v, new_dir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v, v->x_pos, v->y_pos);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (v->u.road.state >= 0x20 &&
|
|
_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
|
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
|
byte *b = &rs->status;
|
|
|
|
st = GetStation(_m[v->tile].m2);
|
|
|
|
if (v->current_order.type != OT_LEAVESTATION &&
|
|
v->current_order.type != OT_GOTO_DEPOT) {
|
|
Order old_order;
|
|
|
|
*b &= ~0x80;
|
|
|
|
v->last_station_visited = _m[v->tile].m2;
|
|
|
|
RoadVehArrivesAt(v, st);
|
|
|
|
old_order = v->current_order;
|
|
v->current_order.type = OT_LOADING;
|
|
v->current_order.flags = 0;
|
|
|
|
if (old_order.type == OT_GOTO_STATION &&
|
|
v->current_order.station == v->last_station_visited) {
|
|
v->current_order.flags =
|
|
(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
|
|
}
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
|
|
if (LoadUnloadVehicle(v)) {
|
|
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
|
|
MarkRoadVehDirty(v);
|
|
}
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.type != OT_GOTO_DEPOT) {
|
|
if (*b&0x80) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
v->current_order.type = OT_NOTHING;
|
|
v->current_order.flags = 0;
|
|
}
|
|
*b |= 0x80;
|
|
|
|
if (rs == v->u.road.slot) {
|
|
//we have arrived at the correct station
|
|
ClearSlot(v, rs);
|
|
} else if (v->u.road.slot != NULL) {
|
|
//we have arrived at the wrong station
|
|
//XXX The question is .. what to do? Actually we shouldn't be here
|
|
//but I guess we need to clear the slot
|
|
DEBUG(ms, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
|
|
ClearSlot(v, v->u.road.slot);
|
|
}
|
|
|
|
StartRoadVehSound(v);
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
r = VehicleEnterTile(v, v->tile, x, y);
|
|
if (r & 8) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
if ((r & 4) == 0) {
|
|
v->u.road.frame++;
|
|
}
|
|
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
}
|
|
|
|
void RoadVehEnterDepot(Vehicle *v)
|
|
{
|
|
v->u.road.state = 254;
|
|
v->vehstatus |= VS_HIDDEN;
|
|
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
MaybeReplaceVehicle(v);
|
|
|
|
VehicleServiceInDepot(v);
|
|
|
|
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
|
|
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
Order t;
|
|
|
|
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
|
|
|
t = v->current_order;
|
|
v->current_order.type = OT_DUMMY;
|
|
v->current_order.flags = 0;
|
|
|
|
// Part of the orderlist?
|
|
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
|
|
v->cur_order_index++;
|
|
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
|
|
v->vehstatus |= VS_STOPPED;
|
|
if (v->owner == _local_player) {
|
|
SetDParam(0, v->unitnumber);
|
|
AddNewsItem(
|
|
STR_9016_ROAD_VEHICLE_IS_WAITING,
|
|
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
|
|
v->index,
|
|
0);
|
|
}
|
|
}
|
|
}
|
|
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
InvalidateWindowClasses(WC_ROADVEH_LIST);
|
|
}
|
|
|
|
static void AgeRoadVehCargo(Vehicle *v)
|
|
{
|
|
if (_age_cargo_skip_counter != 0)
|
|
return;
|
|
if (v->cargo_days != 255)
|
|
v->cargo_days++;
|
|
}
|
|
|
|
void RoadVeh_Tick(Vehicle *v)
|
|
{
|
|
AgeRoadVehCargo(v);
|
|
RoadVehController(v);
|
|
}
|
|
|
|
static void CheckIfRoadVehNeedsService(Vehicle *v)
|
|
{
|
|
Depot *depot;
|
|
|
|
if (_patches.servint_roadveh == 0)
|
|
return;
|
|
|
|
if (!VehicleNeedsService(v))
|
|
return;
|
|
|
|
if (v->vehstatus & VS_STOPPED)
|
|
return;
|
|
|
|
if (_patches.gotodepot && VehicleHasDepotOrders(v))
|
|
return;
|
|
|
|
// Don't interfere with a depot visit scheduled by the user, or a
|
|
// depot visit by the order list.
|
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
|
(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
|
|
return;
|
|
|
|
//If we already got a slot at a stop, use that FIRST, and go to a depot later
|
|
if (v->u.road.slot != NULL)
|
|
return;
|
|
|
|
depot = FindClosestRoadDepot(v);
|
|
|
|
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
v->current_order.type = OT_DUMMY;
|
|
v->current_order.flags = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
|
v->current_order.flags & OF_NON_STOP &&
|
|
!CHANCE16(1,20))
|
|
return;
|
|
|
|
v->current_order.type = OT_GOTO_DEPOT;
|
|
v->current_order.flags = OF_NON_STOP;
|
|
v->current_order.station = depot->index;
|
|
v->dest_tile = depot->xy;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
int dist_compare(const void *a, const void *b)
|
|
{
|
|
return ( *(const uint32 *)a) - ( *(const uint32 *) b);
|
|
}
|
|
|
|
void OnNewDay_RoadVeh(Vehicle *v)
|
|
{
|
|
int32 cost;
|
|
Station *st;
|
|
|
|
if ((++v->day_counter & 7) == 0)
|
|
DecreaseVehicleValue(v);
|
|
|
|
if (v->u.road.unk2 == 0)
|
|
CheckVehicleBreakdown(v);
|
|
|
|
AgeVehicle(v);
|
|
CheckIfRoadVehNeedsService(v);
|
|
|
|
CheckOrders(v->index, OC_INIT);
|
|
|
|
/* update destination */
|
|
if (v->current_order.type == OT_GOTO_STATION && !(v->vehstatus & VS_CRASHED)) {
|
|
RoadStopType type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
|
|
|
|
st = GetStation(v->current_order.station);
|
|
|
|
//Current slot has expired
|
|
if ( (v->u.road.slot_age++ <= 0) && (v->u.road.slot != NULL))
|
|
ClearSlot(v, v->u.road.slot);
|
|
|
|
//We do not have a slot, so make one
|
|
if (v->u.road.slot == NULL) {
|
|
RoadStop *rs = GetPrimaryRoadStop(st, type);
|
|
RoadStop *first_stop = rs;
|
|
RoadStop *best_stop = NULL;
|
|
uint32 mindist = 12, dist; // 12 is threshold distance.
|
|
|
|
//first we need to find out how far our stations are away.
|
|
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
|
|
for(; rs != NULL; rs = rs->next) {
|
|
// Only consider those with at least a free slot.
|
|
if (!(rs->slot[0] == INVALID_SLOT || rs->slot[1] == INVALID_SLOT))
|
|
continue;
|
|
|
|
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
|
|
assert(NUM_SLOTS == 2);
|
|
dist = DistanceManhattan(v->tile, rs->xy);
|
|
|
|
// Check if the station is located BEHIND the vehicle..
|
|
// In that case, add penalty.
|
|
switch(v->direction) {
|
|
case 1: // going north east,x position decreasing
|
|
if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15)
|
|
dist += 6;
|
|
break;
|
|
case 3: // Going south east, y position increasing
|
|
if (v->y_pos >= (int32)TileY(rs->xy) * 16)
|
|
dist += 6;
|
|
break;
|
|
case 5: // Going south west, x position increasing
|
|
if (v->x_pos >= (int32)TileX(rs->xy) * 16)
|
|
dist += 6;
|
|
break;
|
|
case 7: // Going north west, y position decrasing.
|
|
if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15)
|
|
dist += 6;
|
|
break;
|
|
}
|
|
|
|
// Remember the one with the shortest distance
|
|
if (dist < mindist) {
|
|
mindist = dist;
|
|
best_stop = rs;
|
|
}
|
|
DEBUG(ms, 3) ("Multistop: Distance to stop at 0x%x is %d", rs->xy, dist);
|
|
}
|
|
|
|
// best_stop now contains the best stop we found.
|
|
if (best_stop) {
|
|
int slot;
|
|
// Find a free slot in this stop. We know that at least one is free.
|
|
assert(best_stop->slot[0] == INVALID_SLOT || best_stop->slot[1] == INVALID_SLOT);
|
|
slot = (best_stop->slot[0] == INVALID_SLOT) ? 0 : 1;
|
|
best_stop->slot[slot] = v->index;
|
|
v->u.road.slot = best_stop;
|
|
v->dest_tile = best_stop->xy;
|
|
v->u.road.slot_age = -5;
|
|
v->u.road.slotindex = slot;
|
|
DEBUG(ms, 1) ("Multistop: Slot %d at 0x%x assigned to vehicle %d (0x%x)", slot, best_stop->xy, v->unitnumber, v->tile);
|
|
} else if (first_stop) {
|
|
//now we couldn't assign a slot for one reason or another.
|
|
//so we just go towards the first station
|
|
DEBUG(ms, 1) ("Multistop: No free slot found for vehicle %d, going to default station", v->unitnumber);
|
|
v->dest_tile = first_stop->xy;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (v->vehstatus & VS_STOPPED)
|
|
return;
|
|
|
|
cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
|
|
|
|
v->profit_this_year -= cost >> 8;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
|
|
SubtractMoneyFromPlayerFract(v->owner, cost);
|
|
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
InvalidateWindowClasses(WC_ROADVEH_LIST);
|
|
}
|
|
|
|
void HandleClickOnRoadVeh(Vehicle *v)
|
|
{
|
|
ShowRoadVehViewWindow(v);
|
|
}
|
|
|
|
void RoadVehiclesYearlyLoop(void)
|
|
{
|
|
Vehicle *v;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_Road) {
|
|
v->profit_last_year = v->profit_this_year;
|
|
v->profit_this_year = 0;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
}
|