mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
7abad2b20e
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
/* $Id$ */
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#ifndef STRING_H
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#define STRING_H
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/*
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* dst: destination buffer
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* src: string to copy/concatenate
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* size: size of the destination buffer
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* usage: ttd_strlcpy(dst, src, lengthof(dst));
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*/
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void ttd_strlcat(char *dst, const char *src, size_t size);
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void ttd_strlcpy(char *dst, const char *src, size_t size);
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/*
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* dst: destination buffer
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* src: string to copy
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* last: pointer to the last element in the dst array
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* if NULL no boundary check is performed
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* returns a pointer to the terminating \0 in the destination buffer
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* usage: strecpy(dst, src, lastof(dst));
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*/
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char* strecat(char* dst, const char* src, const char* last);
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char* strecpy(char* dst, const char* src, const char* last);
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char* CDECL str_fmt(const char* str, ...);
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/** Scans the string for valid characters and if it finds invalid ones,
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* replaces them with a question mark '?' */
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void str_validate(char *str);
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/**
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* Valid filter types for IsValidAsciiChar.
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*/
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typedef enum CharSetFilter {
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CS_ALPHANUMERAL, //! Both numeric and alphabetic and spaces and stuff
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CS_NUMERAL, //! Only numeric ones
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CS_ALPHA, //! Only alphabetic values
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} CharSetFilter;
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/**
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* Only allow certain keys. You can define the filter to be used. This makes
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* sure no invalid keys can get into an editbox, like BELL.
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* @param key character to be checked
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* @param afilter the filter to use
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* @return true or false depending if the character is printable/valid or not
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*/
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bool IsValidAsciiChar(byte key, CharSetFilter afilter);
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/** Convert the given string to lowercase */
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void strtolower(char *str);
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#endif /* STRING_H */
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