mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
95 lines
4.8 KiB
C
95 lines
4.8 KiB
C
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file settings_internal.h Functions and types used internally for the settings configurations. */
|
|
|
|
#ifndef SETTINGS_INTERNAL_H
|
|
#define SETTINGS_INTERNAL_H
|
|
|
|
#include "saveload/saveload.h"
|
|
#include "settings_type.h"
|
|
#include "strings_type.h"
|
|
|
|
/** Convention/Type of settings. This is then further specified if necessary
|
|
* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
|
|
* @see VarTypes
|
|
* @see SettingDescBase */
|
|
enum SettingDescTypeLong {
|
|
/* 4 bytes allocated a maximum of 16 types for GenericType */
|
|
SDT_BEGIN = 0,
|
|
SDT_NUMX = 0, ///< any number-type
|
|
SDT_BOOLX = 1, ///< a boolean number
|
|
SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
|
|
SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
|
|
SDT_INTLIST = 4, ///< list of integers seperated by a comma ','
|
|
SDT_STRING = 5, ///< string with a pre-allocated buffer
|
|
SDT_END,
|
|
/* 10 more possible primitives */
|
|
};
|
|
typedef SimpleTinyEnumT<SettingDescTypeLong, byte> SettingDescType;
|
|
|
|
|
|
enum SettingGuiFlagLong {
|
|
/* 1 byte allocated for a maximum of 8 flags
|
|
* Flags directing saving/loading of a variable */
|
|
SGF_NONE = 0,
|
|
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
|
|
SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting)
|
|
SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
|
|
SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
|
|
SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
|
|
SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
|
|
SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
|
|
SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
|
|
SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
|
|
};
|
|
DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong)
|
|
typedef SimpleTinyEnumT<SettingGuiFlagLong, uint16> SettingGuiFlag;
|
|
|
|
|
|
typedef bool OnChange(int32 var); ///< callback prototype on data modification
|
|
typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error
|
|
|
|
struct SettingDescBase {
|
|
const char *name; ///< name of the setting. Used in configuration file and for console
|
|
const void *def; ///< default value given when none is present
|
|
SettingDescType cmd; ///< various flags for the variable
|
|
SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
|
|
int32 min; ///< minimum values
|
|
uint32 max; ///< maximum values
|
|
int32 interval; ///< the interval to use between settings in the 'settings' window. If interval is '0' the interval is dynamically determined
|
|
const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
|
|
StringID str; ///< (translated) string with descriptive text; gui and console
|
|
OnChange *proc; ///< callback procedure for when the value is changed
|
|
OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails
|
|
};
|
|
|
|
struct SettingDesc {
|
|
SettingDescBase desc; ///< Settings structure (going to configuration file)
|
|
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
|
|
};
|
|
|
|
/* NOTE: The only difference between SettingDesc and SettingDescGlob is
|
|
* that one uses global variables as a source and the other offsets
|
|
* in a struct which are bound to a certain variable during runtime.
|
|
* The only way to differentiate between these two is to check if an object
|
|
* has been passed to the function or not. If not, then it is a global variable
|
|
* and save->variable has its address, otherwise save->variable only holds the
|
|
* offset in a certain struct */
|
|
typedef SettingDesc SettingDescGlobVarList;
|
|
|
|
const SettingDesc *GetSettingFromName(const char *name, uint *i);
|
|
bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
|
|
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
|
|
void SetCompanySetting(uint index, int32 value);
|
|
|
|
extern VehicleDefaultSettings _old_vds;
|
|
|
|
#endif /* SETTINGS_H */
|