OpenTTD-patches/fios.h
Darkvater bf907c8d3c (svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
 uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
2006-11-28 14:42:31 +00:00

87 lines
2.4 KiB
C

/* $Id$ */
#ifndef FIOS_H
#define FIOS_H
/* Deals with finding savegames */
typedef struct {
byte type;
uint64 mtime;
char title[64];
char name[256 - 12 - 64];
} FiosItem;
enum {
FIOS_TYPE_DRIVE = 0,
FIOS_TYPE_PARENT = 1,
FIOS_TYPE_DIR = 2,
FIOS_TYPE_FILE = 3,
FIOS_TYPE_OLDFILE = 4,
FIOS_TYPE_SCENARIO = 5,
FIOS_TYPE_OLD_SCENARIO = 6,
FIOS_TYPE_DIRECT = 7,
FIOS_TYPE_PNG = 8,
FIOS_TYPE_BMP = 9,
FIOS_TYPE_INVALID = 255,
};
/* Variables to display file lists */
extern FiosItem *_fios_list; // defined in misc_gui.c
extern int _fios_num; // defined in fios.c, read_only version of _fios_count
extern int _saveload_mode; // defined in misc_gui.c
// Get a list of savegames
FiosItem *FiosGetSavegameList(int mode);
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int mode);
// Get a list of Heightmaps
FiosItem *FiosGetHeightmapList(int mode);
// Free the list of savegames
void FiosFreeSavegameList(void);
// Browse to. Returns a filename w/path if we reached a file.
char *FiosBrowseTo(const FiosItem *item);
// Return path, free space and stringID
StringID FiosGetDescText(const char **path, uint32 *total_free);
// Delete a name
bool FiosDelete(const char *name);
// Make a filename from a name
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
// Allocate a new FiosItem
FiosItem *FiosAlloc(void);
int CDECL compare_FiosItems(const void *a, const void *b);
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
typedef struct DIR DIR;
typedef struct dirent { // XXX - only d_name implemented
wchar_t *d_name; /* name of found file */
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla */
DIR *dir;
} dirent;
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATAW fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const char *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#endif /* defined(WIN32) */
#endif /* FIOS_H */