mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_ssse3.hpp SSSE3 32 bpp blitter. */
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#ifndef BLITTER_32BPP_SSSE3_HPP
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#define BLITTER_32BPP_SSSE3_HPP
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#ifdef WITH_SSE
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#ifndef SSE_VERSION
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#define SSE_VERSION 3
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#endif
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#ifndef FULL_ANIMATION
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#define FULL_ANIMATION 0
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#endif
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#include "32bpp_sse2.hpp"
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/** The SSSE3 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
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};
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/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSSE3: public BlitterFactory {
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public:
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FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSSE3_HPP */
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