OpenTTD-patches/bin/scripts/readme.txt
rubidium 013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00

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Scripting
---------
OpenTTD supports scripts.
local scripts:
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+network scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
should be used to set the servers name, password and so on:
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.