mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
4d94803d32
stay a spectator even if someone else joins.
890 lines
21 KiB
C
890 lines
21 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "player.h"
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#include "town.h"
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#include "vehicle.h"
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#include "station.h"
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#include "gfx.h"
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#include "news.h"
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#include "saveload.h"
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#include "command.h"
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#include "ai.h"
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#include "sound.h"
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#include "network.h"
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extern void StartupEconomy();
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static const SpriteID cheeks_table[4] = {
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0x325, 0x326,
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0x390, 0x3B0,
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};
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static const SpriteID mouth_table[3] = {
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0x34C, 0x34D, 0x34F
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};
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void DrawPlayerFace(uint32 face, int color, int x, int y)
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{
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byte flag = 0;
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if ( (int32)face < 0)
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flag |= 1;
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if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
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flag |= 2;
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/* draw the gradient */
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DrawSprite( (color<<16) + 0x0307836A, x, y);
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/* draw the cheeks */
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DrawSprite(cheeks_table[flag&3], x, y);
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/* draw the chin */
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/* FIXME: real code uses -2 in zoomlevel 1 */
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{
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uint val = (face >> 4) & 3;
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if (!(flag & 2)) {
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DrawSprite(0x327 + (flag&1?0:val), x, y);
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} else {
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DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
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}
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}
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/* draw the eyes */
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{
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uint val1 = (face >> 6)&15;
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uint val2 = (face >> 20)&7;
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uint32 high = 0x314<<16;
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if (val2 >= 6) {
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high = 0x30F<<16;
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if (val2 != 6)
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high = 0x30D<<16;
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}
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if (!(flag & 2)) {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
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} else {
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DrawSprite(high+(val1 + 0x8337), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
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} else {
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DrawSprite(high+(val1 + 0x83B8), x, y);
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}
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}
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}
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/* draw the mouth */
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{
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uint val = (face >> 10) & 63;
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uint val2;
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if (!(flag&1)) {
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val2 = ((val&0xF) * 15 >> 4);
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if (val2 < 3) {
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DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
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/* skip the rest */
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goto skip_mouth;
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}
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val2 -= 3;
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if (flag & 2) {
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if (val2 > 8) val2 = 0;
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val2 += 0x3A5 - 0x35B;
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}
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DrawSprite(val2 + 0x35B, x, y);
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} else if (!(flag&2)) {
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DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
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} else {
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DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
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}
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val >>= 3;
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if (!(flag&2)) {
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if (!(flag&1)) {
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DrawSprite(0x349 + val, x, y);
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} else {
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DrawSprite( mouth_table[(val*3>>3)], x, y);
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}
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} else {
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if (!(flag&1)) {
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DrawSprite(0x393 + (val&3), x, y);
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} else {
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DrawSprite(0x3B3 + (val*5>>3), x, y);
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}
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}
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skip_mouth:;
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}
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/* draw the hair */
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{
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uint val = (face >> 16) & 15;
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if (!(flag&2)) {
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if (!(flag&1)) {
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DrawSprite(0x382 + (val*9>>4), x, y);
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} else {
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DrawSprite(0x38B + (val*5>>4), x, y);
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}
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} else {
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if (!(flag&1)) {
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DrawSprite(0x3D4 + (val*5>>4), x, y);
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} else {
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DrawSprite(0x3D9 + (val*5>>4), x, y);
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}
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}
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}
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/* draw the tie */
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{
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uint val = (face >> 20) & 0xFF;
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if (!(flag&1)) {
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DrawSprite(0x36B + ((val&3)*3>>2), x, y);
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DrawSprite(0x36E + ((val>>2)&3), x, y);
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DrawSprite(0x372 + ((val>>4)*6>>4), x, y);
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} else {
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DrawSprite(0x378 + ((val&3)*3>>2), x, y);
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DrawSprite(0x37B + ((val>>2)&3), x, y);
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val >>= 4;
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if (val < 3) {
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DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
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}
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}
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}
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/* draw the glasses */
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{
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uint val = (face >> 28) & 7;
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if (!(flag&2)) {
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if (val<=1) {
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DrawSprite(0x347 + val, x, y);
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}
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} else {
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if (val<=1) {
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DrawSprite(0x3AE + val, x, y);
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}
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}
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}
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}
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void InvalidatePlayerWindows(Player *p)
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{
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uint pid = p->index;
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if ( (byte)pid == _local_player)
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_FINANCES, pid);
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}
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bool CheckPlayerHasMoney(int32 cost)
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{
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if (cost > 0) {
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uint pid = _current_player;
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if (pid < MAX_PLAYERS && cost > DEREF_PLAYER(pid)->player_money) {
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SetDParam(0, cost);
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_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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return false;
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}
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}
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return true;
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}
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static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
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{
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p->money64 -= cost;
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UpdatePlayerMoney32(p);
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p->yearly_expenses[0][_yearly_expenses_type] += cost;
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if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
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p->cur_economy.income -= cost;
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else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
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p->cur_economy.expenses -= cost;
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InvalidatePlayerWindows(p);
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}
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void SubtractMoneyFromPlayer(int32 cost)
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{
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uint pid = _current_player;
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if (pid < MAX_PLAYERS)
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SubtractMoneyFromAnyPlayer(DEREF_PLAYER(pid), cost);
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}
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void SubtractMoneyFromPlayerFract(byte player, int32 cost)
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{
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Player *p = DEREF_PLAYER(player);
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byte m = p->player_money_fraction;
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p->player_money_fraction = m - (byte)cost;
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cost >>= 8;
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if (p->player_money_fraction > m)
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cost++;
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if (cost != 0)
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SubtractMoneyFromAnyPlayer(p, cost);
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}
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// the player_money field is kept as it is, but money64 contains the actual amount of money.
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void UpdatePlayerMoney32(Player *p)
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{
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if (p->money64 < -2000000000)
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p->player_money = -2000000000;
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else if (p->money64 > 2000000000)
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p->player_money = 2000000000;
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else
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p->player_money = (int32)p->money64;
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}
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void GetNameOfOwner(byte owner, uint tile)
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{
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SetDParam(2, owner);
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if (owner != OWNER_TOWN) {
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if (owner >= 8)
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SetDParam(0, STR_0150_SOMEONE);
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else {
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Player *p = DEREF_PLAYER(owner);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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}
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} else {
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Town *t = ClosestTownFromTile(tile, (uint)-1);
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SetDParam(0, t->townnametype);
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SetDParam(1, t->townnameparts);
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}
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}
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bool CheckOwnership(byte owner)
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{
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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GetNameOfOwner(owner, 0);
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return false;
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}
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bool CheckTileOwnership(uint tile)
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{
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byte owner = _map_owner[tile];
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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// no need to get the name of the owner unless we're the local player (saves some time)
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if (_current_player == _local_player)
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GetNameOfOwner(owner, tile);
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return false;
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}
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static void GenerateCompanyName(Player *p)
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{
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uint tile;
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Town *t;
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StringID str;
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Player *pp;
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uint32 strp;
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char buffer[100];
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if (p->name_1 != STR_SV_UNNAMED)
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return;
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tile = p->last_build_coordinate;
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if (tile == 0)
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return;
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t = ClosestTownFromTile(tile, (uint)-1);
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if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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strp = t->townnameparts;
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verify_name:;
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// No player must have this name already
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FOR_ALL_PLAYERS(pp) {
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if (pp->name_1 == str && pp->name_2 == strp)
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goto bad_town_name;
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}
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GetString(buffer, str);
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if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
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goto bad_town_name;
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set_name:;
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p->name_1 = str;
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p->name_2 = strp;
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MarkWholeScreenDirty();
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if (!IS_HUMAN_PLAYER(p->index)) {
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SetDParam(0, t->index);
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AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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return;
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}
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bad_town_name:;
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if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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str = SPECSTR_ANDCO_NAME;
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strp = p->president_name_2;
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goto set_name;
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} else {
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str = SPECSTR_ANDCO_NAME;
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strp = Random();
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goto verify_name;
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}
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}
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#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
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static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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static byte GeneratePlayerColor()
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{
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byte colors[16], pcolor, t2;
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int i,j,n;
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uint32 r;
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Player *p;
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// Initialize array
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for(i=0; i!=16; i++)
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colors[i] = i;
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// And randomize it
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n = 100;
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do {
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r = Random();
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COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
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} while (--n);
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// Bubble sort it according to the values in table 1
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i = 16;
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do {
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for(j=0; j!=15; j++) {
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if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) {
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COLOR_SWAP(j,j+1);
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}
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}
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} while (--i);
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// Move the colors that look similar to each player's color to the side
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FOR_ALL_PLAYERS(p) if (p->is_active) {
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pcolor = p->player_color;
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for(i=0; i!=16; i++) if (colors[i] == pcolor) {
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colors[i] = 0xFF;
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t2 = _color_similar_1[pcolor];
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if (t2 == 0xFF) break;
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for(i=0; i!=15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i,i+1); while (++i != 15);
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break;
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}
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}
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t2 = _color_similar_2[pcolor];
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if (t2 == 0xFF) break;
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for(i=0; i!=15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i,i+1); while (++i != 15);
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break;
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}
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}
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break;
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}
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}
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// Return the first available color
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i = 0;
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for(;;) {
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if (colors[i] != 0xFF)
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return colors[i];
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i++;
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}
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}
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static void GeneratePresidentName(Player *p)
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{
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Player *pp;
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char buffer[100], buffer2[40];
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for(;;) {
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restart:;
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p->president_name_2 = Random();
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p->president_name_1 = SPECSTR_PRESIDENT_NAME;
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SetDParam(0, p->president_name_2);
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GetString(buffer, p->president_name_1);
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if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
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continue;
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && p != pp) {
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SetDParam(0, pp->president_name_2);
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GetString(buffer2, pp->president_name_1);
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if (str_eq(buffer2, buffer))
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goto restart;
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}
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}
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return;
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}
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}
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extern int GetPlayerMaxRailtype(int p);
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static Player *AllocatePlayer()
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{
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Player *p;
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// Find a free slot
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FOR_ALL_PLAYERS(p) {
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if (!p->is_active) {
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int i = p->index;
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memset(p, 0, sizeof(Player));
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p->index = i;
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return p;
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}
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}
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return NULL;
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}
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Player *DoStartupNewPlayer(bool is_ai)
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{
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Player *p;
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int index;
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p = AllocatePlayer();
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if (p == NULL) return NULL;
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index = p->index;
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// Make a color
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p->player_color = GeneratePlayerColor();
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_player_colors[index] = p->player_color;
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p->name_1 = STR_SV_UNNAMED;
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p->is_active = true;
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p->money64 = p->player_money = p->current_loan = 100000;
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p->is_ai = is_ai;
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p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
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p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = 0xFF;
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p->max_railtype = GetPlayerMaxRailtype(index);
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p->inaugurated_year = _cur_year;
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p->face = Random();
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GeneratePresidentName(p);
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InvalidateWindow(WC_GRAPH_LEGEND, 0);
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InvalidateWindow(WC_TOOLBAR_MENU, 0);
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InvalidateWindow(WC_CLIENT_LIST, 0);
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return p;
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}
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void StartupPlayers()
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{
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// The AI starts like in the setting with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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static void MaybeStartNewPlayer()
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{
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uint n;
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Player *p;
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// count number of competitors
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n = 0;
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for(p=_players; p!=endof(_players); p++)
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if (p->is_active && p->is_ai)
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n++;
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// when there's a lot of computers in game, the probability that a new one starts is lower
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if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
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DoStartupNewPlayer(true);
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// The next AI starts like the difficulty setting said, with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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|
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void InitializePlayers()
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{
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int i;
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memset(_players, 0, sizeof(_players));
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for(i = 0; i != MAX_PLAYERS; i++)
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_players[i].index=i;
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_cur_player_tick_index = 0;
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}
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|
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void OnTick_Players()
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{
|
|
Player *p;
|
|
|
|
if (_game_mode == GM_EDITOR)
|
|
return;
|
|
|
|
p = DEREF_PLAYER(_cur_player_tick_index);
|
|
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
|
|
if (p->name_1 != 0) GenerateCompanyName(p);
|
|
|
|
if (!_networking && _game_mode != GM_MENU && !--_next_competitor_start) {
|
|
MaybeStartNewPlayer();
|
|
}
|
|
}
|
|
|
|
void RunOtherPlayersLoop()
|
|
{
|
|
Player *p;
|
|
|
|
_is_ai_player = true;
|
|
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active && p->is_ai) {
|
|
_current_player = p->index;
|
|
if (_patches.ainew_active)
|
|
AiNewDoGameLoop(p);
|
|
else
|
|
AiDoGameLoop(p);
|
|
}
|
|
}
|
|
|
|
_is_ai_player = false;
|
|
_current_player = OWNER_NONE;
|
|
}
|
|
|
|
// index is the next parameter in _decode_parameters to set up
|
|
StringID GetPlayerNameString(byte player, byte index)
|
|
{
|
|
if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
|
|
SetDParam(index, player+1);
|
|
return STR_7002_PLAYER;
|
|
}
|
|
return STR_EMPTY;
|
|
}
|
|
|
|
extern void ShowPlayerFinances(int player);
|
|
|
|
void PlayersYearlyLoop()
|
|
{
|
|
Player *p;
|
|
|
|
// Copy statistics
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
|
|
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
|
|
InvalidateWindow(WC_FINANCES, p->index);
|
|
}
|
|
}
|
|
|
|
if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
|
|
ShowPlayerFinances(_local_player);
|
|
p = DEREF_PLAYER(_local_player);
|
|
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
|
|
SndPlayFx(SND_01_BAD_YEAR);
|
|
} else {
|
|
SndPlayFx(SND_00_GOOD_YEAR);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeletePlayerWindows(int pi)
|
|
{
|
|
DeleteWindowById(WC_COMPANY, pi);
|
|
DeleteWindowById(WC_FINANCES, pi);
|
|
DeleteWindowById(WC_STATION_LIST, pi);
|
|
DeleteWindowById(WC_TRAINS_LIST, pi);
|
|
DeleteWindowById(WC_ROADVEH_LIST, pi);
|
|
DeleteWindowById(WC_SHIPS_LIST, pi);
|
|
DeleteWindowById(WC_AIRCRAFT_LIST, pi);
|
|
DeleteWindowById(WC_BUY_COMPANY, pi);
|
|
}
|
|
|
|
static void DeletePlayerStuff(int pi)
|
|
{
|
|
Player *p;
|
|
|
|
DeletePlayerWindows(pi);
|
|
p = DEREF_PLAYER(pi);
|
|
DeleteName(p->name_1);
|
|
DeleteName(p->president_name_1);
|
|
p->name_1 = 0;
|
|
p->president_name_1 = 0;
|
|
}
|
|
|
|
// functionality.
|
|
// 0 - make new player
|
|
// 1 - make new AI player
|
|
// 2 - delete player (p2)
|
|
// 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
|
|
int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
int pi;
|
|
Player *p;
|
|
|
|
if (!(flags & DC_EXEC))
|
|
return 0;
|
|
|
|
_current_player = OWNER_NONE;
|
|
|
|
switch(p1 & 0xff) {
|
|
case 0: // make new player
|
|
p = DoStartupNewPlayer(false);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
|
|
/* In case we are a client joining a server... */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
if (p != NULL) {
|
|
if (_local_player == OWNER_SPECTATOR) {
|
|
/* Check if we do not want to be a spectator in network */
|
|
if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
|
|
_local_player = p->index;
|
|
MarkWholeScreenDirty();
|
|
}
|
|
}
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) {
|
|
NetworkClientInfo *ci;
|
|
// UGLY! p2 is mis-used to fetch the client-id
|
|
ci = &_network_client_info[p2];
|
|
ci->client_playas = p->index + 1;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
|
|
if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
|
|
_network_player_info[p->index].months_empty = 0;
|
|
|
|
memcpy(_decode_parameters, ci->client_name, 32);
|
|
/* XXX - What are the consequents of this? It is needed, but is it bad? */
|
|
_docommand_recursive = 0;
|
|
DoCommandP(0, ci->client_playas-1, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
|
|
}
|
|
}
|
|
} else {
|
|
if (_network_server) {
|
|
NetworkClientInfo *ci;
|
|
// UGLY! p2 is mis-used to fetch the client-id
|
|
ci = &_network_client_info[p2];
|
|
ci->client_playas = OWNER_SPECTATOR;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
break;
|
|
case 1: // make new ai player
|
|
DoStartupNewPlayer(true);
|
|
break;
|
|
case 2: // delete player
|
|
p = DEREF_PLAYER(p2);
|
|
|
|
/* Only allow removal of HUMAN companies */
|
|
if (IS_HUMAN_PLAYER(p2)) {
|
|
/* Delete any open window of the company */
|
|
DeletePlayerWindows(p2);
|
|
|
|
/* Show the bankrupt news */
|
|
SetDParam(0, p->name_1);
|
|
SetDParam(1, p->name_2);
|
|
AddNewsItem( (StringID)(p2 + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
|
|
|
/* Remove the company */
|
|
ChangeOwnershipOfPlayerItems(p2, 255);
|
|
p->money64 = p->player_money = 100000000;
|
|
p->is_active = false;
|
|
}
|
|
break;
|
|
|
|
case 3: // join player
|
|
pi = (byte)(p1 >> 8);
|
|
ChangeOwnershipOfPlayerItems(pi, (byte)(p1 >> 16));
|
|
DeletePlayerStuff(pi);
|
|
break;
|
|
}
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Save/load of players
|
|
static const byte _player_desc[] = {
|
|
SLE_VAR(Player,name_2, SLE_UINT32),
|
|
SLE_VAR(Player,name_1, SLE_STRINGID),
|
|
|
|
SLE_VAR(Player,president_name_1,SLE_UINT16),
|
|
SLE_VAR(Player,president_name_2,SLE_UINT32),
|
|
|
|
SLE_VAR(Player,face, SLE_UINT32),
|
|
|
|
// money was changed to a 64 bit field in savegame version 1.
|
|
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
|
|
SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
|
|
|
|
SLE_VAR(Player,current_loan, SLE_INT32),
|
|
|
|
SLE_VAR(Player,player_color, SLE_UINT8),
|
|
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
|
|
SLE_VAR(Player,max_railtype, SLE_UINT8),
|
|
SLE_VAR(Player,block_preview, SLE_UINT8),
|
|
|
|
SLE_VAR(Player,cargo_types, SLE_UINT16),
|
|
SLE_VAR(Player,location_of_house,SLE_UINT16),
|
|
SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
|
|
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
|
|
|
|
SLE_ARR(Player,share_owners, SLE_UINT8, 4),
|
|
|
|
SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
|
|
|
|
SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
|
|
SLE_VAR(Player,bankrupt_value, SLE_INT32),
|
|
|
|
// yearly expenses was changed to 64-bit in savegame version 2.
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255),
|
|
|
|
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
|
|
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
|
|
|
|
// reserve extra space in savegame here. (currently 64 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_economy_desc[] = {
|
|
// these were changed to 64-bit in savegame format 2
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
|
|
SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
|
|
SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_ai_desc[] = {
|
|
SLE_VAR(PlayerAI,state, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,tick, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,state_counter, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
|
|
|
|
SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
|
|
|
|
SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
|
|
|
|
SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
|
|
SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
|
|
SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
|
|
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_ai_build_rec_desc[] = {
|
|
SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
|
|
SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
|
|
SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,direction, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
static void SaveLoad_PLYR(Player *p) {
|
|
int i;
|
|
|
|
SlObject(p, _player_desc);
|
|
|
|
// Write AI?
|
|
if (!IS_HUMAN_PLAYER(p->index)) {
|
|
SlObject(&p->ai, _player_ai_desc);
|
|
for(i=0; i!=p->ai.num_build_rec; i++)
|
|
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
|
|
}
|
|
|
|
// Write economy
|
|
SlObject(&p->cur_economy, _player_economy_desc);
|
|
|
|
// Write old economy entries.
|
|
{
|
|
PlayerEconomyEntry *pe;
|
|
for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++)
|
|
SlObject(pe, _player_economy_desc);
|
|
}
|
|
}
|
|
|
|
static void Save_PLYR()
|
|
{
|
|
Player *p;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
SlSetArrayIndex(p->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_PLYR()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Player *p = DEREF_PLAYER(index);
|
|
p->is_ai = (index != 0);
|
|
SaveLoad_PLYR(p);
|
|
_player_colors[index] = p->player_color;
|
|
UpdatePlayerMoney32(p);
|
|
}
|
|
}
|
|
|
|
const ChunkHandler _player_chunk_handlers[] = {
|
|
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
|
|
};
|
|
|