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https://github.com/JGRennison/OpenTTD-patches.git
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575 lines
19 KiB
C++
575 lines
19 KiB
C++
/* $Id$ */
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/** @file rail.h */
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#ifndef RAIL_H
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#define RAIL_H
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#include "gfx.h"
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#include "direction.h"
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#include "tile.h"
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enum RailType {
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RAILTYPE_BEGIN = 0,
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RAILTYPE_RAIL = 0,
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RAILTYPE_ELECTRIC = 1,
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RAILTYPE_MONO = 2,
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RAILTYPE_MAGLEV = 3,
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RAILTYPE_END,
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INVALID_RAILTYPE = 0xFF
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};
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typedef byte RailTypeMask;
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/** Allow incrementing of Track variables */
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DECLARE_POSTFIX_INCREMENT(RailType);
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/** Define basic enum properties */
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template <> struct EnumPropsT<RailType> : MakeEnumPropsT<RailType, byte, RAILTYPE_BEGIN, RAILTYPE_END, INVALID_RAILTYPE> {};
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typedef TinyEnumT<RailType> RailTypeByte;
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/** These are used to specify a single track.
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* Can be translated to a trackbit with TrackToTrackbit */
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enum Track {
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TRACK_BEGIN = 0,
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TRACK_X = 0,
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TRACK_Y = 1,
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TRACK_UPPER = 2,
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TRACK_LOWER = 3,
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TRACK_LEFT = 4,
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TRACK_RIGHT = 5,
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TRACK_END,
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INVALID_TRACK = 0xFF
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};
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/** Allow incrementing of Track variables */
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DECLARE_POSTFIX_INCREMENT(Track);
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/** Define basic enum properties */
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template <> struct EnumPropsT<Track> : MakeEnumPropsT<Track, byte, TRACK_BEGIN, TRACK_END, INVALID_TRACK> {};
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typedef TinyEnumT<Track> TrackByte;
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/** Convert an Axis to the corresponding Track
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* AXIS_X -> TRACK_X
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* AXIS_Y -> TRACK_Y
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* Uses the fact that they share the same internal encoding
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*/
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static inline Track AxisToTrack(Axis a)
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{
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return (Track)a;
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}
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/** Bitfield corresponding to Track */
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enum TrackBits {
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TRACK_BIT_NONE = 0U,
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TRACK_BIT_X = 1U << TRACK_X,
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TRACK_BIT_Y = 1U << TRACK_Y,
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TRACK_BIT_UPPER = 1U << TRACK_UPPER,
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TRACK_BIT_LOWER = 1U << TRACK_LOWER,
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TRACK_BIT_LEFT = 1U << TRACK_LEFT,
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TRACK_BIT_RIGHT = 1U << TRACK_RIGHT,
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TRACK_BIT_CROSS = TRACK_BIT_X | TRACK_BIT_Y,
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TRACK_BIT_HORZ = TRACK_BIT_UPPER | TRACK_BIT_LOWER,
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TRACK_BIT_VERT = TRACK_BIT_LEFT | TRACK_BIT_RIGHT,
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TRACK_BIT_3WAY_NE = TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
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TRACK_BIT_3WAY_SE = TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
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TRACK_BIT_3WAY_SW = TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
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TRACK_BIT_3WAY_NW = TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
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TRACK_BIT_ALL = TRACK_BIT_CROSS | TRACK_BIT_HORZ | TRACK_BIT_VERT,
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TRACK_BIT_MASK = 0x3FU,
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TRACK_BIT_WORMHOLE = 0x40U,
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TRACK_BIT_DEPOT = 0x80U,
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INVALID_TRACK_BIT = 0xFF
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};
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/** Define basic enum properties */
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template <> struct EnumPropsT<TrackBits> : MakeEnumPropsT<TrackBits, byte, TRACK_BIT_NONE, TRACK_BIT_ALL, INVALID_TRACK_BIT> {};
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typedef TinyEnumT<TrackBits> TrackBitsByte;
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DECLARE_ENUM_AS_BIT_SET(TrackBits);
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/**
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* Maps a Track to the corresponding TrackBits value
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*/
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static inline TrackBits TrackToTrackBits(Track track)
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{
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return (TrackBits)(1 << track);
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}
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static inline TrackBits AxisToTrackBits(Axis a)
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{
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return TrackToTrackBits(AxisToTrack(a));
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}
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/** These are a combination of tracks and directions. Values are 0-5 in one
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* direction (corresponding to the Track enum) and 8-13 in the other direction.
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* 6, 7, 14 and 15 are used to encode the reversing of road vehicles. Those
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* reversing track dirs are not considered to be 'valid' except in a small
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* corner in the road vehicle controller.
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*/
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enum Trackdir {
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TRACKDIR_BEGIN = 0,
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TRACKDIR_X_NE = 0,
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TRACKDIR_Y_SE = 1,
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TRACKDIR_UPPER_E = 2,
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TRACKDIR_LOWER_E = 3,
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TRACKDIR_LEFT_S = 4,
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TRACKDIR_RIGHT_S = 5,
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TRACKDIR_RVREV_NE = 6,
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TRACKDIR_RVREV_SE = 7,
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TRACKDIR_X_SW = 8,
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TRACKDIR_Y_NW = 9,
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TRACKDIR_UPPER_W = 10,
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TRACKDIR_LOWER_W = 11,
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TRACKDIR_LEFT_N = 12,
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TRACKDIR_RIGHT_N = 13,
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TRACKDIR_RVREV_SW = 14,
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TRACKDIR_RVREV_NW = 15,
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TRACKDIR_END,
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INVALID_TRACKDIR = 0xFF,
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};
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/** Define basic enum properties */
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template <> struct EnumPropsT<Trackdir> : MakeEnumPropsT<Trackdir, byte, TRACKDIR_BEGIN, TRACKDIR_END, INVALID_TRACKDIR> {};
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typedef TinyEnumT<Trackdir> TrackdirByte;
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/** These are a combination of tracks and directions. Values are 0-5 in one
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* direction (corresponding to the Track enum) and 8-13 in the other direction. */
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enum TrackdirBits {
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TRACKDIR_BIT_NONE = 0x0000,
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TRACKDIR_BIT_X_NE = 0x0001,
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TRACKDIR_BIT_Y_SE = 0x0002,
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TRACKDIR_BIT_UPPER_E = 0x0004,
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TRACKDIR_BIT_LOWER_E = 0x0008,
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TRACKDIR_BIT_LEFT_S = 0x0010,
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TRACKDIR_BIT_RIGHT_S = 0x0020,
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/* Again, note the two missing values here. This enables trackdir -> track conversion by doing (trackdir & 0xFF) */
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TRACKDIR_BIT_X_SW = 0x0100,
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TRACKDIR_BIT_Y_NW = 0x0200,
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TRACKDIR_BIT_UPPER_W = 0x0400,
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TRACKDIR_BIT_LOWER_W = 0x0800,
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TRACKDIR_BIT_LEFT_N = 0x1000,
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TRACKDIR_BIT_RIGHT_N = 0x2000,
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TRACKDIR_BIT_MASK = 0x3F3F,
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INVALID_TRACKDIR_BIT = 0xFFFF,
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};
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/** Define basic enum properties */
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template <> struct EnumPropsT<TrackdirBits> : MakeEnumPropsT<TrackdirBits, uint16, TRACKDIR_BIT_NONE, TRACKDIR_BIT_MASK, INVALID_TRACKDIR_BIT> {};
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typedef TinyEnumT<TrackdirBits> TrackdirBitsShort;
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DECLARE_ENUM_AS_BIT_SET(TrackdirBits);
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/** This struct contains all the info that is needed to draw and construct tracks.
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*/
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struct RailtypeInfo {
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/** Struct containing the main sprites. @note not all sprites are listed, but only
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* the ones used directly in the code */
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struct {
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SpriteID track_y; ///< single piece of rail in Y direction, with ground
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SpriteID track_ns; ///< two pieces of rail in North and South corner (East-West direction)
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SpriteID ground; ///< ground sprite for a 3-way switch
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SpriteID single_y; ///< single piece of rail in Y direction, without ground
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SpriteID single_x; ///< single piece of rail in X direction
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SpriteID single_n; ///< single piece of rail in the northern corner
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SpriteID single_s; ///< single piece of rail in the southern corner
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SpriteID single_e; ///< single piece of rail in the eastern corner
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SpriteID single_w; ///< single piece of rail in the western corner
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SpriteID crossing; ///< level crossing, rail in X direction
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SpriteID tunnel; ///< tunnel sprites base
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} base_sprites;
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/** struct containing the sprites for the rail GUI. @note only sprites referred to
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* directly in the code are listed */
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struct {
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SpriteID build_ns_rail; ///< button for building single rail in N-S direction
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SpriteID build_x_rail; ///< button for building single rail in X direction
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SpriteID build_ew_rail; ///< button for building single rail in E-W direction
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SpriteID build_y_rail; ///< button for building single rail in Y direction
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SpriteID auto_rail; ///< button for the autorail construction
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SpriteID build_depot; ///< button for building depots
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SpriteID build_tunnel; ///< button for building a tunnel
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SpriteID convert_rail; ///< button for converting rail
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} gui_sprites;
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struct {
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CursorID rail_ns;
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CursorID rail_swne;
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CursorID rail_ew;
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CursorID rail_nwse;
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CursorID autorail;
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CursorID depot;
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CursorID tunnel;
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CursorID convert;
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} cursor;
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struct {
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StringID toolbar_caption;
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} strings;
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/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
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SpriteID snow_offset;
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/** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
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RailTypeMask powered_railtypes;
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/** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
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RailTypeMask compatible_railtypes;
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/**
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* Offset between the current railtype and normal rail. This means that:<p>
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* 1) All the sprites in a railset MUST be in the same order. This order
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* is determined by normal rail. Check sprites 1005 and following for this order<p>
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* 2) The position where the railtype is loaded must always be the same, otherwise
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* the offset will fail.
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* @note: Something more flexible might be desirable in the future.
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*/
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SpriteID total_offset;
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/**
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* Bridge offset
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*/
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SpriteID bridge_offset;
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/**
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* Offset to add to ground sprite when drawing custom waypoints / stations
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*/
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byte custom_ground_offset;
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};
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/** these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block */
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enum {
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NUM_SSD_ENTRY = 256, ///< max amount of blocks
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NUM_SSD_STACK = 32, ///< max amount of blocks to check recursively
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};
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/**
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* Maps a Trackdir to the corresponding TrackdirBits value
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*/
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static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
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/**
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* Removes first Track from TrackBits and returns it
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*/
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static inline Track RemoveFirstTrack(TrackBits *tracks)
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{
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if (*tracks != TRACK_BIT_NONE && *tracks != INVALID_TRACK_BIT) {
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Track first = (Track)FIND_FIRST_BIT(*tracks);
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ClrBitT(*tracks, first);
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return first;
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}
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return INVALID_TRACK;
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}
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/**
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* Removes first Trackdir from TrackdirBits and returns it
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*/
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static inline Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
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{
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if (*trackdirs != TRACKDIR_BIT_NONE && *trackdirs != INVALID_TRACKDIR_BIT) {
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Trackdir first = (Trackdir)FindFirstBit2x64(*trackdirs);
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ClrBitT(*trackdirs, first);
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return first;
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}
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return INVALID_TRACKDIR;
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}
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/**
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* Returns first Track from TrackBits or INVALID_TRACK
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*/
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static inline Track FindFirstTrack(TrackBits tracks)
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{
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return (tracks != TRACK_BIT_NONE && tracks != INVALID_TRACK_BIT) ? (Track)FIND_FIRST_BIT(tracks) : INVALID_TRACK;
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}
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/**
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* Converts TrackBits to Track. TrackBits must contain just one Track or INVALID_TRACK_BIT!
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*/
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static inline Track TrackBitsToTrack(TrackBits tracks)
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{
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assert(tracks == INVALID_TRACK_BIT || (tracks != TRACK_BIT_NONE && KILL_FIRST_BIT(tracks) == 0));
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return tracks != INVALID_TRACK_BIT ? (Track)FIND_FIRST_BIT(tracks) : INVALID_TRACK;
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}
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/**
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* Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR
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*/
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static inline Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
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{
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assert((trackdirs & ~TRACKDIR_BIT_MASK) == TRACKDIR_BIT_NONE);
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return (trackdirs != TRACKDIR_BIT_NONE) ? (Trackdir)FindFirstBit2x64(trackdirs) : INVALID_TRACKDIR;
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}
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/**
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* These functions check the validity of Tracks and Trackdirs. assert against
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* them when convenient.
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*/
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static inline bool IsValidTrack(Track track) { return track < TRACK_END; }
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static inline bool IsValidTrackdir(Trackdir trackdir) { return (TrackdirToTrackdirBits(trackdir) & TRACKDIR_BIT_MASK) != 0; }
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/**
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* Functions to map tracks to the corresponding bits in the signal
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* presence/status bytes in the map. You should not use these directly, but
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* wrapper functions below instead. XXX: Which are these?
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*/
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/**
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* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction along with the trackdir.
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*/
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static inline byte SignalAlongTrackdir(Trackdir trackdir)
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{
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extern const byte _signal_along_trackdir[TRACKDIR_END];
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return _signal_along_trackdir[trackdir];
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}
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/**
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* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction against the trackdir.
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*/
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static inline byte SignalAgainstTrackdir(Trackdir trackdir)
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{
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extern const byte _signal_against_trackdir[TRACKDIR_END];
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return _signal_against_trackdir[trackdir];
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}
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/**
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* Maps a Track to the bits that store the status of the two signals that can
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* be present on the given track.
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*/
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static inline byte SignalOnTrack(Track track)
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{
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extern const byte _signal_on_track[TRACK_END];
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return _signal_on_track[track];
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}
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/*
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* Functions describing logical relations between Tracks, TrackBits, Trackdirs
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* TrackdirBits, Direction and DiagDirections.
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*/
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/**
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* Maps a trackdir to the reverse trackdir.
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*/
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static inline Trackdir ReverseTrackdir(Trackdir trackdir)
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{
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assert(trackdir != INVALID_TRACKDIR);
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return (Trackdir)(trackdir ^ 8);
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}
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/**
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* Returns the Track that a given Trackdir represents
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*/
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static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); }
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/**
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* Returns a Trackdir for the given Track. Since every Track corresponds to
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* two Trackdirs, we choose the one which points between NE and S.
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* Note that the actual implementation is quite futile, but this might change
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* in the future.
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*/
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static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
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/**
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* Returns a TrackdirBit mask that contains the two TrackdirBits that
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* correspond with the given Track (one for each direction).
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*/
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static inline TrackdirBits TrackToTrackdirBits(Track track)
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{
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Trackdir td = TrackToTrackdir(track);
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return (TrackdirBits)(TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td)));
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}
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/**
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* Discards all directional information from the given TrackdirBits. Any
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* Track which is present in either direction will be present in the result.
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*/
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static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
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{
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return (TrackBits)((bits | (bits >> 8)) & TRACK_BIT_MASK);
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}
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/**
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* Maps a trackdir to the trackdir that you will end up on if you go straight
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* ahead. This will be the same trackdir for diagonal trackdirs, but a
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* different (alternating) one for straight trackdirs
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*/
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static inline Trackdir NextTrackdir(Trackdir trackdir)
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{
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extern const Trackdir _next_trackdir[TRACKDIR_END];
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return _next_trackdir[trackdir];
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}
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/**
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* Maps a track to all tracks that make 90 deg turns with it.
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*/
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static inline TrackBits TrackCrossesTracks(Track track)
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{
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extern const TrackBits _track_crosses_tracks[TRACK_END];
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return _track_crosses_tracks[track];
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}
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/**
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* Maps a trackdir to the (4-way) direction the tile is exited when following
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* that trackdir.
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*/
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static inline DiagDirection TrackdirToExitdir(Trackdir trackdir)
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{
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extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END];
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return _trackdir_to_exitdir[trackdir];
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}
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/**
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* Maps a track and an (4-way) dir to the trackdir that represents the track
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* with the exit in the given direction.
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*/
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static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir)
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{
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extern const Trackdir _track_exitdir_to_trackdir[TRACK_END][DIAGDIR_END];
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return _track_exitdir_to_trackdir[track][diagdir];
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}
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/**
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* Maps a track and an (4-way) dir to the trackdir that represents the track
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* with the exit in the given direction.
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*/
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static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
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{
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extern const Trackdir _track_enterdir_to_trackdir[TRACK_END][DIAGDIR_END];
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return _track_enterdir_to_trackdir[track][diagdir];
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}
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/**
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* Maps a track and a full (8-way) direction to the trackdir that represents
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* the track running in the given direction.
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*/
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static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
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{
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extern const Trackdir _track_direction_to_trackdir[TRACK_END][DIR_END];
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return _track_direction_to_trackdir[track][dir];
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}
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/**
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* Maps a (4-way) direction to the diagonal trackdir that runs in that
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* direction.
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*/
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static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir)
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{
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extern const Trackdir _dir_to_diag_trackdir[DIAGDIR_END];
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return _dir_to_diag_trackdir[diagdir];
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}
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/**
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* Returns all trackdirs that can be reached when entering a tile from a given
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* (diagonal) direction. This will obviously include 90 degree turns, since no
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* information is available about the exact angle of entering */
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static inline TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
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{
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extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END];
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return _exitdir_reaches_trackdirs[diagdir];
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}
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/**
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* Returns all tracks that can be reached when entering a tile from a given
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* (diagonal) direction. This will obviously include 90 degree turns, since no
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* information is available about the exact angle of entering */
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static inline TrackBits DiagdirReachesTracks(DiagDirection diagdir) { return TrackdirBitsToTrackBits(DiagdirReachesTrackdirs(diagdir)); }
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/**
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* Maps a trackdir to the trackdirs that can be reached from it (ie, when
|
|
* entering the next tile. This will include 90 degree turns!
|
|
*/
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|
static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
|
|
{
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|
extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END];
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|
return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)];
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|
}
|
|
|
|
/* Note that there is no direct table for this function (there used to be),
|
|
* but it uses two simpeler tables to achieve the result */
|
|
|
|
|
|
/**
|
|
* Maps a trackdir to all trackdirs that make 90 deg turns with it.
|
|
*/
|
|
static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir)
|
|
{
|
|
extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END];
|
|
return _track_crosses_trackdirs[TrackdirToTrack(trackdir)];
|
|
}
|
|
|
|
|
|
/* Checks if a given Track is diagonal */
|
|
static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_X) || (track == TRACK_Y); }
|
|
|
|
/* Checks if a given Trackdir is diagonal. */
|
|
static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
|
|
|
|
|
|
/**
|
|
* Returns a pointer to the Railtype information for a given railtype
|
|
* @param railtype the rail type which the information is requested for
|
|
* @return The pointer to the RailtypeInfo
|
|
*/
|
|
static inline const RailtypeInfo *GetRailTypeInfo(RailType railtype)
|
|
{
|
|
extern RailtypeInfo _railtypes[RAILTYPE_END];
|
|
assert(railtype < RAILTYPE_END);
|
|
return &_railtypes[railtype];
|
|
}
|
|
|
|
/**
|
|
* Checks if an engine of the given RailType can drive on a tile with a given
|
|
* RailType. This would normally just be an equality check, but for electric
|
|
* rails (which also support non-electric engines).
|
|
* @return Whether the engine can drive on this tile.
|
|
* @param enginetype The RailType of the engine we are considering.
|
|
* @param tiletype The RailType of the tile we are considering.
|
|
*/
|
|
static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
|
|
{
|
|
return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
|
|
}
|
|
|
|
static inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
|
|
{
|
|
return HASBIT(GetRailTypeInfo(enginetype)->powered_railtypes, tiletype);
|
|
}
|
|
|
|
/**
|
|
* Checks if the given tracks overlap, ie form a crossing. Basically this
|
|
* means when there is more than one track on the tile, exept when there are
|
|
* two parallel tracks.
|
|
* @param bits The tracks present.
|
|
* @return Whether the tracks present overlap in any way.
|
|
*/
|
|
static inline bool TracksOverlap(TrackBits bits)
|
|
{
|
|
/* With no, or only one track, there is no overlap */
|
|
if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
|
|
/* We know that there are at least two tracks present. When there are more
|
|
* than 2 tracks, they will surely overlap. When there are two, they will
|
|
* always overlap unless they are lower & upper or right & left. */
|
|
return bits != TRACK_BIT_HORZ && bits != TRACK_BIT_VERT;
|
|
}
|
|
|
|
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
|
|
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
|
|
|
|
/**
|
|
* Draws overhead wires and pylons for electric railways.
|
|
* @param ti The TileInfo struct of the tile being drawn
|
|
* @see DrawCatenaryRailway
|
|
*/
|
|
void DrawCatenary(const TileInfo *ti);
|
|
|
|
uint GetRailFoundation(Slope tileh, TrackBits bits);
|
|
|
|
int32 SettingsDisableElrail(int32 p1); ///< _patches.disable_elrail callback
|
|
|
|
#endif /* RAIL_H */
|