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218f40eea2
Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts. |
3 years ago | |
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info.nut | 4 years ago | |
main.nut | 3 years ago | |
require.nut | 4 years ago | |
result.txt | 3 years ago | |
test.sav | 4 years ago |