mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
2681 lines
67 KiB
C
2681 lines
67 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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#include "table/directions.h"
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// FIXME -- need to be embedded into Airport variable. Is dynamically
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// deducteable from graphics-tile array, so will not be needed
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const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
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const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
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void ShowAircraftDepotWindow(uint tile);
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extern void UpdateAirplanesOnNewStation(Station *st);
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static void MarkStationDirty(Station *st)
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{
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if (st->sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
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MarkAllViewportsDirty(
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st->sign.left - 6,
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st->sign.top,
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st->sign.left + (st->sign.width_1 << 2) + 12,
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st->sign.top + 48);
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}
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}
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#define CHECK_STATIONS_ERR ((Station*)-1)
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static Station *GetStationAround(uint tile, int w, int h, int closest_station)
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{
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// check around to see if there's any stations there
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BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
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if (IS_TILETYPE(tile_cur, MP_STATION)) {
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int t;
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t = _map2[tile_cur];
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{
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Station *st = DEREF_STATION(t);
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// you cannot take control of an oilrig!!
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if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
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continue;
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}
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if (closest_station == -1) {
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closest_station = t;
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} else if (closest_station != t) {
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_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
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return CHECK_STATIONS_ERR;
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}
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}
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END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
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return (closest_station == -1) ? NULL : DEREF_STATION(closest_station);
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}
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TileIndex GetStationTileForVehicle(Vehicle *v, Station *st)
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{
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switch (v->type) {
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case VEH_Train: return st->train_tile;
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case VEH_Aircraft: return st->airport_tile;
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case VEH_Ship: return st->dock_tile;
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case VEH_Road: return (v->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
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default:
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assert(false);
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return 0;
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}
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}
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static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
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{
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byte station_index = st->index;
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uint i;
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uint x1 = GET_TILE_X(tile);
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uint y1 = GET_TILE_Y(tile);
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uint x2 = x1 + w - 1;
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uint y2 = y1 + h - 1;
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uint t;
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for(i=0; i!=TILES_X*TILES_Y; i++) {
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if (IS_TILETYPE(i, MP_STATION) && _map2[i] == station_index) {
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t = GET_TILE_X(i);
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if (t < x1) x1 = t;
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if (t > x2) x2 = t;
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t = GET_TILE_Y(i);
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if (t < y1) y1 = t;
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if (t > y2) y2 = t;
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}
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}
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if (y2-y1 >= _patches.station_spread || x2-x1 >= _patches.station_spread) {
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_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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return false;
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}
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return true;
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}
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static Station *AllocateStation()
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{
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Station *st, *a_free = NULL;
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int count;
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int num_free = 0;
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int i;
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for(st = _stations, count = lengthof(_stations); count != 0; count--, st++) {
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if (st->xy == 0) {
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num_free++;
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if (a_free==NULL)
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a_free = st;
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}
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}
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if (a_free == NULL ||
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(num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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}
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i = a_free->index;
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memset(a_free, 0, sizeof(Station));
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a_free->index = i;
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return a_free;
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}
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static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
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static const TileIndexDiff _count_square_table[7*7+1] = {
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TILE_XY(-3,-3), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
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0,
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};
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int j;
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const TileIndexDiff *p = _count_square_table;
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int num = 0;
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while ( (j=*p++) != 0 ) {
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tile = TILE_MASK(tile + j);
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if (IS_TILETYPE(tile, type) && _map5[tile] >= min && _map5[tile] <= max)
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num++;
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}
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return num;
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}
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#define M(x) ((x) - STR_SV_STNAME)
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static bool GenerateStationName(Station *st, uint tile, int flag)
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{
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static const uint32 _gen_station_name_bits[] = {
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0, /* 0 */
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1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
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1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
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1 << M(STR_SV_STNAME_DOCKS), /* 3 */
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0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
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1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
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};
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Town *t = st->town;
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uint32 free_names = (uint32)-1;
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int found;
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uint z,z2;
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unsigned long tmp;
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{
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Station *s;
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FOR_ALL_STATIONS(s) {
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if (s != st && s->xy != 0 && s->town==t) {
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uint str = M(s->string_id);
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if (str <= 0x20) {
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if (str == M(STR_SV_STNAME_FOREST))
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str = M(STR_SV_STNAME_WOODS);
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CLRBIT(free_names, str);
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}
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}
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}
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}
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/* check default names */
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tmp = free_names & _gen_station_name_bits[flag];
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if (tmp != 0) {
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found = FindFirstBit(tmp);
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goto done;
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}
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/* check mine? */
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if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
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if (CountMapSquareAround(tile, MP_INDUSTRY, 0, 6) >= 2 ||
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CountMapSquareAround(tile, MP_INDUSTRY, 0x64, 0x73) >= 2 ||
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CountMapSquareAround(tile, MP_INDUSTRY, 0x2F, 0x33) >= 2 ||
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CountMapSquareAround(tile, MP_INDUSTRY, 0x48, 0x58) >= 2 ||
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CountMapSquareAround(tile, MP_INDUSTRY, 0x5B, 0x63) >= 2) {
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found = M(STR_SV_STNAME_MINES);
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goto done;
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}
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}
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/* check close enough to town to get central as name? */
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if (GetTileDist1D(tile,t->xy) < 8) {
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found = M(STR_SV_STNAME);
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if (HASBIT(free_names, M(STR_SV_STNAME))) goto done;
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found = M(STR_SV_STNAME_CENTRAL);
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if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done;
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}
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/* Check lakeside */
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if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
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!CheckDistanceFromEdge(tile, 20) &&
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CountMapSquareAround(tile, MP_WATER, 0, 0) >= 5) {
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found = M(STR_SV_STNAME_LAKESIDE);
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goto done;
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}
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/* Check woods */
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if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
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CountMapSquareAround(tile, MP_TREES, 0, 255) >= 8 ||
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CountMapSquareAround(tile, MP_INDUSTRY, 0x10, 0x11) >= 2 )) {
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found = (_opt.landscape==LT_DESERT) ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
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goto done;
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}
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/* check elevation compared to town */
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z = GetTileZ(tile);
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z2 = GetTileZ(t->xy);
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if (z < z2) {
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found = M(STR_SV_STNAME_VALLEY);
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if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done;
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} else if (z > z2) {
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found = M(STR_SV_STNAME_HEIGHTS);
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if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done;
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}
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/* check direction compared to town */
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{
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static const int8 _direction_and_table[] = {
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~( (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
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~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
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~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
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~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) ),
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};
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free_names &= _direction_and_table[
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(GET_TILE_X(tile) < GET_TILE_X(t->xy)) +
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(GET_TILE_Y(tile) < GET_TILE_Y(t->xy))*2];
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}
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tmp = free_names & ((1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<6)|(1<<7)|(1<<12)|(1<<26)|(1<<27)|(1<<28)|(1<<29)|(1<<30));
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if (tmp == 0) {
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_error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
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return false;
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}
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found = FindFirstBit(tmp);
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done:
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st->string_id = found + STR_SV_STNAME;
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return true;
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}
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#undef M
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static Station *GetClosestStationFromTile(uint tile, uint threshold, byte owner)
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{
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Station *st, *best_station = NULL;
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uint cur_dist;
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FOR_ALL_STATIONS(st) {
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cur_dist = GetTileDist(tile, st->xy);
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if (cur_dist < threshold && (owner == 0xFF || st->owner == owner)) {
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threshold = cur_dist;
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best_station = st;
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}
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}
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return best_station;
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}
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static void StationInitialize(Station *st, TileIndex tile)
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{
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int i;
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GoodsEntry *ge;
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st->xy = tile;
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st->bus_tile = st->lorry_tile = st->airport_tile = st->dock_tile = st->train_tile = 0;
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st->had_vehicle_of_type = 0;
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st->time_since_load = 255;
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st->time_since_unload = 255;
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st->delete_ctr = 0;
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st->facilities = 0;
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st->last_vehicle = INVALID_VEHICLE;
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for(i=0,ge=st->goods; i!=NUM_CARGO; i++, ge++) {
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ge->waiting_acceptance = 0;
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ge->days_since_pickup = 0;
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ge->enroute_from = 0xFF;
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ge->rating = 175;
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ge->last_speed = 0;
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ge->last_age = 0xFF;
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}
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_global_station_sort_dirty = true; // build a new station
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}
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// Update the virtual coords needed to draw the station sign.
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// st = Station to update for.
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static void UpdateStationVirtCoord(Station *st)
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{
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Point pt = RemapCoords2(GET_TILE_X(st->xy) * 16, GET_TILE_Y(st->xy) * 16);
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pt.y -= 32;
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if (st->facilities&FACIL_AIRPORT && st->airport_type==AT_OILRIG) pt.y -= 16;
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SET_DPARAM16(0, st->index);
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SET_DPARAM8(1, st->facilities);
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UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0);
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}
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// Update the virtual coords needed to draw the station sign for all stations.
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void UpdateAllStationVirtCoord()
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{
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->xy != 0)
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UpdateStationVirtCoord(st);
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}
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}
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// Update the station virt coords while making the modified parts dirty.
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static void UpdateStationVirtCoordDirty(Station *st)
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{
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MarkStationDirty(st);
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UpdateStationVirtCoord(st);
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MarkStationDirty(st);
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}
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// Get a mask of the cargo types that the station accepts.
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static uint GetAcceptanceMask(Station *st)
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{
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uint mask = 0;
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uint cur_mask = 1;
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int i;
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for(i=0; i!=NUM_CARGO; i++,cur_mask*=2) {
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if (st->goods[i].waiting_acceptance & 0x8000)
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mask |= cur_mask;
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}
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return mask;
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}
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// Items contains the two cargo names that are to be accepted or rejected.
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// msg is the string id of the message to display.
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static void ShowRejectOrAcceptNews(Station *st, uint32 items, StringID msg)
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{
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if (items) {
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SET_DPARAM32(2, items >> 16);
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SET_DPARAM32(1, items & 0xFFFF);
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SET_DPARAM16(0, st->index);
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AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
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}
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}
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// Get a list of the cargo types being produced around the tile.
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void GetProductionAroundTiles(uint *produced, uint tile, int w, int h)
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{
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int x,y;
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int x1,y1,x2,y2;
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int xc,yc;
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byte cargos[2];
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memset(produced, 0, NUM_CARGO * sizeof(uint));
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x = GET_TILE_X(tile);
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y = GET_TILE_Y(tile);
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// expand the region by 4 tiles on each side
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// while making sure that we remain inside the board.
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x2 = min(x + w+4, TILE_X_MAX+1);
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x1 = max(x-4, 0);
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y2 = min(y + h+4, TILE_Y_MAX+1);
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y1 = max(y-4, 0);
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assert(x1 < x2);
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assert(y1 < y2);
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assert(w > 0);
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assert(h > 0);
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yc = y1;
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do {
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xc = x1;
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do {
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if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) {
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GetProducedCargoProc *gpc;
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uint tile = TILE_XY(xc, yc);
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gpc = _tile_type_procs[GET_TILETYPE(tile)]->get_produced_cargo_proc;
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if (gpc != NULL) {
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cargos[0] = cargos[1] = 0xFF;
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gpc(tile, cargos);
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if (cargos[0] != 0xFF) {
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produced[cargos[0]]++;
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if (cargos[1] != 0xFF) {
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produced[cargos[1]]++;
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}
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}
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}
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}
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} while (++xc != x2);
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} while (++yc != y2);
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}
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// Get a list of the cargo types that are accepted around the tile.
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void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h)
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{
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int x,y;
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int x1,y1,x2,y2;
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int xc,yc;
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AcceptedCargo ac;
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memset(accepts, 0, NUM_CARGO * sizeof(uint));
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x = GET_TILE_X(tile);
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y = GET_TILE_Y(tile);
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// expand the region by 4 tiles on each side
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// while making sure that we remain inside the board.
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x2 = min(x + w + 4, TILE_X_MAX+1);
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y2 = min(y + h + 4, TILE_Y_MAX+1);
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x1 = max(x-4, 0);
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y1 = max(y-4, 0);
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assert(x1 < x2);
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assert(y1 < y2);
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assert(w > 0);
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assert(h > 0);
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yc = y1;
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do {
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xc = x1;
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do {
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uint tile = TILE_XY(xc, yc);
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if (!IS_TILETYPE(tile, MP_STATION)) {
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GetAcceptedCargo(tile, &ac);
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accepts[ac.type_1] += ac.amount_1;
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accepts[ac.type_2] += ac.amount_2;
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accepts[ac.type_3] += ac.amount_3;
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}
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} while (++xc != x2);
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} while (++yc != y2);
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}
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// Update the acceptance for a station.
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// show_msg controls whether to display a message that acceptance was changed.
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static void UpdateStationAcceptance(Station *st, bool show_msg)
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{
|
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uint old_acc, new_acc;
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TileIndex span[1+1+2+2+1];
|
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int i;
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int min_x, min_y, max_x, max_y;
|
|
uint accepts[NUM_CARGO];
|
|
|
|
// Don't update acceptance for a buoy
|
|
if (st->had_vehicle_of_type & HVOT_BUOY)
|
|
return;
|
|
|
|
/* old accepted goods types */
|
|
old_acc = GetAcceptanceMask(st);
|
|
|
|
// Put all the tiles that span an area in the table.
|
|
span[3] = span[5] = 0;
|
|
span[0] = st->bus_tile;
|
|
span[1] = st->lorry_tile;
|
|
span[2] = st->train_tile;
|
|
if (st->train_tile != 0) {
|
|
span[3] = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
|
|
}
|
|
span[4] = st->airport_tile;
|
|
if (st->airport_tile != 0) {
|
|
span[5] = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
|
|
}
|
|
span[6] = st->dock_tile;
|
|
|
|
// Construct a rectangle from those points
|
|
min_x = min_y = 0x7FFFFFFF;
|
|
max_x = max_y = 0;
|
|
|
|
for(i=0; i!=7; i++) {
|
|
uint tile = span[i];
|
|
if (tile) {
|
|
min_x = min(min_x,GET_TILE_X(tile));
|
|
max_x = max(max_x,GET_TILE_X(tile));
|
|
min_y = min(min_y,GET_TILE_Y(tile));
|
|
max_y = max(max_y,GET_TILE_Y(tile));
|
|
}
|
|
}
|
|
|
|
// And retrieve the acceptance.
|
|
if (max_x != 0) {
|
|
GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1);
|
|
} else {
|
|
memset(accepts, 0, sizeof(accepts));
|
|
}
|
|
|
|
// Adjust in case our station only accepts fewer kinds of goods
|
|
for(i=0; i!=NUM_CARGO; i++) {
|
|
uint amt = min(accepts[i], 15);
|
|
|
|
// Make sure the station can accept the goods type.
|
|
if ((i != CT_PASSENGERS && !(st->facilities & (byte)~FACIL_BUS_STOP)) ||
|
|
(i == CT_PASSENGERS && !(st->facilities & (byte)~FACIL_TRUCK_STOP)))
|
|
amt = 0;
|
|
|
|
st->goods[i].waiting_acceptance = (st->goods[i].waiting_acceptance & ~0xF000) + (amt << 12);
|
|
}
|
|
|
|
// Only show a message in case the acceptance was actually changed.
|
|
new_acc = GetAcceptanceMask(st);
|
|
if (old_acc == new_acc)
|
|
return;
|
|
|
|
// show a message to report that the acceptance was changed?
|
|
if (show_msg && st->owner == _local_player && st->facilities) {
|
|
uint32 accept=0, reject=0; /* these contain two string ids each */
|
|
const StringID *str = _cargoc.names_s;
|
|
|
|
do {
|
|
if (new_acc & 1) {
|
|
if (!(old_acc & 1)) accept = (accept << 16) | *str;
|
|
} else {
|
|
if (old_acc & 1) reject = (reject << 16) | *str;
|
|
}
|
|
} while (str++,(new_acc>>=1) != (old_acc>>=1));
|
|
|
|
ShowRejectOrAcceptNews(st, accept, STR_3040_NOW_ACCEPTS);
|
|
ShowRejectOrAcceptNews(st, reject, STR_303E_NO_LONGER_ACCEPTS);
|
|
}
|
|
|
|
// redraw the station view since acceptance changed
|
|
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4);
|
|
}
|
|
|
|
// This is called right after a station was deleted.
|
|
// It checks if the whole station is free of substations, and if so, the station will be
|
|
// deleted after a little while.
|
|
static void DeleteStationIfEmpty(Station *st) {
|
|
if (st->facilities == 0) {
|
|
st->delete_ctr = 0;
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
}
|
|
|
|
// Tries to clear the given area. Returns the cost in case of success.
|
|
// Or an error code if it failed.
|
|
int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
|
|
{
|
|
int32 cost = 0, ret;
|
|
|
|
uint tileh;
|
|
int z, allowed_z = -1, flat_z;
|
|
|
|
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
|
|
if (!EnsureNoVehicle(tile_cur))
|
|
return CMD_ERROR;
|
|
|
|
tileh = GetTileSlope(tile_cur, &z);
|
|
|
|
// steep slopes are completely prohibited
|
|
if (tileh & 0x10 || (((!_patches.ainew_active && _is_ai_player) || !_patches.build_on_slopes) && tileh != 0)) {
|
|
_error_message = STR_0007_FLAT_LAND_REQUIRED;
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
flat_z = z;
|
|
if (tileh) {
|
|
// need to check so the entrance to the station is not pointing at a slope.
|
|
if ((invalid_dirs&1 && !(tileh & 0xC) && (uint)w_cur == w) ||
|
|
(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
|
|
(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
|
|
(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
|
|
_error_message = STR_0007_FLAT_LAND_REQUIRED;
|
|
return CMD_ERROR;
|
|
}
|
|
cost += _price.terraform;
|
|
flat_z += 8;
|
|
}
|
|
|
|
// get corresponding flat level and make sure that all parts of the station have the same level.
|
|
if (allowed_z == -1) {
|
|
// first tile
|
|
allowed_z = flat_z;
|
|
} else if (allowed_z != flat_z) {
|
|
_error_message = STR_0007_FLAT_LAND_REQUIRED;
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
// if station is set, then we have special handling to allow building on top of already existing stations.
|
|
// so station points to -1 if we can build on any station. or it points to a station if we're only allowed to build
|
|
// on exactly that station.
|
|
if (station && IS_TILETYPE(tile_cur, MP_STATION)) {
|
|
if (_map5[tile] >= 8) {
|
|
_error_message = STR_0007_FLAT_LAND_REQUIRED;
|
|
return CMD_ERROR;
|
|
} else {
|
|
int st = _map2[tile_cur];
|
|
if (*station == -1)
|
|
*station = st;
|
|
else if (*station != st) {
|
|
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
|
|
return CMD_ERROR;
|
|
}
|
|
}
|
|
} else {
|
|
ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (ret == CMD_ERROR) return CMD_ERROR;
|
|
cost += ret;
|
|
}
|
|
END_TILE_LOOP(tile_cur, w, h, tile)
|
|
|
|
return cost;
|
|
}
|
|
|
|
static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
|
|
{
|
|
uint curw = st->trainst_w, curh = st->trainst_h;
|
|
uint tile = fin[0];
|
|
uint w = fin[1];
|
|
uint h = fin[2];
|
|
|
|
if (_patches.nonuniform_stations) {
|
|
// determine new size of train station region..
|
|
int x = min(GET_TILE_X(st->train_tile), GET_TILE_X(tile));
|
|
int y = min(GET_TILE_Y(st->train_tile), GET_TILE_Y(tile));
|
|
curw = max(GET_TILE_X(st->train_tile) + curw, GET_TILE_X(tile) + w) - x;
|
|
curh = max(GET_TILE_Y(st->train_tile) + curh, GET_TILE_Y(tile) + h) - y;
|
|
tile = TILE_XY(x,y);
|
|
} else {
|
|
// check so the direction is the same
|
|
if ((_map5[st->train_tile] & 1) != direction) return false;
|
|
|
|
// check if the new station adjoins the old station in either direction
|
|
if (curw == w && st->train_tile == tile + TILE_XY(0, h)) {
|
|
// above
|
|
curh += h;
|
|
} else if (curw == w && st->train_tile == tile - TILE_XY(0, curh)) {
|
|
// below
|
|
tile -= TILE_XY(0, curh);
|
|
curh += h;
|
|
} else if (curh == h && st->train_tile == tile + TILE_XY(w, 0)) {
|
|
// to the left
|
|
curw += w;
|
|
} else if (curh == h && st->train_tile == tile - TILE_XY(curw, 0)) {
|
|
// to the right
|
|
tile -= TILE_XY(curw, 0);
|
|
curw += w;
|
|
} else
|
|
return false;
|
|
}
|
|
// make sure the final size is not too big.
|
|
if (curw > _patches.station_spread || curh > _patches.station_spread) return false;
|
|
|
|
// now tile contains the new value for st->train_tile
|
|
// curw, curh contain the new value for width and height
|
|
fin[0] = tile;
|
|
fin[1] = curw;
|
|
fin[2] = curh;
|
|
return true;
|
|
}
|
|
|
|
static byte FORCEINLINE *CreateSingle(byte *layout, int n)
|
|
{
|
|
int i = n;
|
|
do *layout++ = 0; while (--i);
|
|
layout[((n-1) >> 1)-n] = 2;
|
|
return layout;
|
|
}
|
|
|
|
static byte FORCEINLINE *CreateMulti(byte *layout, int n, byte b)
|
|
{
|
|
int i = n;
|
|
do *layout++ = b; while (--i);
|
|
if (n > 4) {
|
|
layout[0-n] = 0;
|
|
layout[n-1-n] = 0;
|
|
}
|
|
return layout;
|
|
}
|
|
|
|
// stolen from TTDPatch
|
|
static void GetStationLayout(byte *layout, int numtracks, int plat_len)
|
|
{
|
|
if (plat_len == 1) {
|
|
CreateSingle(layout, numtracks);
|
|
} else {
|
|
if (numtracks & 1)
|
|
layout = CreateSingle(layout, plat_len);
|
|
numtracks>>=1;
|
|
|
|
while (--numtracks >= 0) {
|
|
layout = CreateMulti(layout, plat_len, 4);
|
|
layout = CreateMulti(layout, plat_len, 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* build railroad station
|
|
* p1 & 1 - orientation
|
|
* (p1 >> 8) & 0xFF - numtracks
|
|
* (p1 >> 16) & 0xFF - platform length
|
|
* p2 - railtype
|
|
*/
|
|
|
|
int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
/* unpack params */
|
|
int w_org,h_org;
|
|
uint tile_org;
|
|
int32 cost, ret;
|
|
Station *st;
|
|
int est;
|
|
int plat_len, numtracks;
|
|
int direction;
|
|
uint finalvalues[3];
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
tile_org = TILE_FROM_XY(x_org,y_org);
|
|
|
|
/* Does the authority allow this? */
|
|
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org))
|
|
return CMD_ERROR;
|
|
|
|
{
|
|
/* unpack parameters */
|
|
direction = p1 & 1;
|
|
plat_len = (p1 >> 16) & 0xFF;
|
|
numtracks = (p1 >> 8) & 0xFF;
|
|
/* w = length, h = num_tracks */
|
|
if (direction) {
|
|
h_org = plat_len;
|
|
w_org = numtracks;
|
|
} else {
|
|
w_org = plat_len;
|
|
h_org = numtracks;
|
|
}
|
|
}
|
|
|
|
// these values are those that will be stored in train_tile and station_platforms
|
|
finalvalues[0] = tile_org;
|
|
finalvalues[1] = w_org;
|
|
finalvalues[2] = h_org;
|
|
|
|
// Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
|
|
est = -1;
|
|
// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
|
|
// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
|
|
if ((ret=CheckFlatLandBelow(tile_org, w_org, h_org, flags&~DC_EXEC, 5 << direction, _patches.nonuniform_stations ? &est : NULL)) == CMD_ERROR) return CMD_ERROR;
|
|
cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
|
|
|
|
// Make sure there are no similar stations around us.
|
|
st = GetStationAround(tile_org, w_org, h_org, est);
|
|
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
|
|
|
|
// See if there is a deleted station close to us.
|
|
if (st == NULL) {
|
|
st = GetClosestStationFromTile(tile_org, 8, _current_player);
|
|
if (st != NULL && st->facilities) st = NULL;
|
|
}
|
|
|
|
if (st != NULL) {
|
|
// Reuse an existing station.
|
|
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
|
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
|
|
|
if (st->train_tile != 0) {
|
|
// check if we want to expanding an already existing station?
|
|
if ((!_patches.ainew_active && _is_ai_player) || !_patches.join_stations || !CanExpandRailroadStation(st, finalvalues, direction))
|
|
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
|
|
}
|
|
|
|
if (!CheckStationSpreadOut(st, tile_org, w_org, h_org))
|
|
return CMD_ERROR;
|
|
|
|
} else {
|
|
// Create a new station
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = ClosestTownFromTile(tile_org, (uint)-1);
|
|
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
|
|
SETBIT(st->town->have_ratings, _current_player);
|
|
|
|
if (!GenerateStationName(st, tile_org, 0))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC)
|
|
StationInitialize(st, tile_org);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
int tile_delta;
|
|
byte *layout_ptr;
|
|
uint station_index = st->index;
|
|
|
|
// Now really clear the land below the station
|
|
// It should never return CMD_ERROR.. but you never know ;)
|
|
// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
|
|
if (CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << direction, _patches.nonuniform_stations ? &est : NULL) == CMD_ERROR) return CMD_ERROR;
|
|
|
|
st->train_tile = finalvalues[0];
|
|
if (!st->facilities) st->xy = finalvalues[0];
|
|
st->facilities |= FACIL_TRAIN;
|
|
st->owner = _current_player;
|
|
|
|
st->trainst_w = finalvalues[1];
|
|
st->trainst_h = finalvalues[2];
|
|
|
|
st->build_date = _date;
|
|
|
|
tile_delta = direction ? TILE_XY(0,1) : TILE_XY(1,0);
|
|
|
|
layout_ptr = alloca(numtracks * plat_len);
|
|
GetStationLayout(layout_ptr, numtracks, plat_len);
|
|
|
|
do {
|
|
int tile = tile_org;
|
|
int w = plat_len;
|
|
do {
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP5 | MP_MAP3LO | MP_MAP3HI_CLEAR,
|
|
station_index, /* map2 parameter */
|
|
p2, /* map3lo parameter */
|
|
(*layout_ptr++) + direction /* map5 parameter */
|
|
);
|
|
|
|
tile += tile_delta;
|
|
} while (--w);
|
|
tile_org += tile_delta ^ TILE_XY(1,1);
|
|
} while (--numtracks);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
static bool TileBelongsToRailStation(Station *st, uint tile)
|
|
{
|
|
return IS_TILETYPE(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
|
|
}
|
|
|
|
static void MakeRailwayStationAreaSmaller(Station *st)
|
|
{
|
|
uint w = st->trainst_w;
|
|
uint h = st->trainst_h;
|
|
uint tile = st->train_tile;
|
|
uint i;
|
|
|
|
restart:
|
|
|
|
// too small?
|
|
if (w != 0 && h != 0) {
|
|
// check the left side, x = constant, y changes
|
|
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(0,i)) ;)
|
|
// the left side is unused?
|
|
if (++i==h) { tile += TILE_XY(1, 0); w--; goto restart; }
|
|
|
|
// check the right side, x = constant, y changes
|
|
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(w-1,i)) ;)
|
|
// the right side is unused?
|
|
if (++i==h) { w--; goto restart; }
|
|
|
|
// check the upper side, y = constant, x changes
|
|
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,0)) ;)
|
|
// the left side is unused?
|
|
if (++i==w) { tile += TILE_XY(0, 1); h--; goto restart; }
|
|
|
|
// check the lower side, y = constant, x changes
|
|
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,h-1)) ;)
|
|
// the left side is unused?
|
|
if (++i==w) { h--; goto restart; }
|
|
} else {
|
|
tile = 0;
|
|
}
|
|
|
|
st->trainst_w = w;
|
|
st->trainst_h = h;
|
|
st->train_tile = tile;
|
|
}
|
|
|
|
// remove a single tile from a railroad station
|
|
int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
uint tile = TILE_FROM_XY(x, y);
|
|
Station *st;
|
|
|
|
// make sure the specified tile belongs to the current player, and that it is a railroad station.
|
|
if (!IS_TILETYPE(tile, MP_STATION) || _map5[tile] >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
|
|
st = DEREF_STATION(_map2[tile]);
|
|
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
|
|
|
|
// if we reached here, it means we can actually delete it. do that.
|
|
if (flags & DC_EXEC) {
|
|
DoClearSquare(tile);
|
|
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
|
|
// we also need to adjust train_tile.
|
|
MakeRailwayStationAreaSmaller(st);
|
|
|
|
// if we deleted the whole station, delete the train facility.
|
|
if (st->train_tile == 0) {
|
|
st->facilities &= ~FACIL_TRAIN;
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
}
|
|
return _price.remove_rail_station;
|
|
}
|
|
|
|
// determine the number of platforms for the station
|
|
uint GetStationPlatforms(Station *st, uint tile)
|
|
{
|
|
uint t;
|
|
int dir,delta;
|
|
int len;
|
|
assert(TileBelongsToRailStation(st, tile));
|
|
|
|
len = 0;
|
|
dir = _map5[tile]&1;
|
|
delta = dir ? TILE_XY(0,1) : TILE_XY(1,0);
|
|
|
|
// find starting tile..
|
|
t = tile;
|
|
do { t -= delta; len++; } while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
|
|
|
|
// find ending tile
|
|
t = tile;
|
|
do { t += delta; len++; }while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
|
|
|
|
return len - 1;
|
|
}
|
|
|
|
|
|
/* TODO: Multiple classes! */
|
|
|
|
static int _waypoint_highest_id = -1;
|
|
static struct StationSpec _waypoint_data[256];
|
|
|
|
void SetCustomStation(byte local_stid, struct StationSpec *spec)
|
|
{
|
|
int stid = -1;
|
|
|
|
assert(spec->classid == 'WAYP');
|
|
|
|
if (spec->localidx != 0) {
|
|
/* Already allocated, try to resolve to global stid */
|
|
int i;
|
|
|
|
for (i = 0; i <= _waypoint_highest_id; i++) {
|
|
if (_waypoint_data[i].grfid == spec->grfid
|
|
&& _waypoint_data[i].localidx == local_stid + 1) {
|
|
stid = i;
|
|
/* FIXME: Release original SpriteGroup to
|
|
* prevent leaks. But first we need to
|
|
* refcount the SpriteGroup. --pasky */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (stid == -1) {
|
|
/* Allocate new one. */
|
|
if (_waypoint_highest_id >= 255) {
|
|
error("Too many custom stations allocated.");
|
|
return;
|
|
}
|
|
stid = ++_waypoint_highest_id;
|
|
spec->localidx = local_stid + 1;
|
|
}
|
|
|
|
memcpy(&_waypoint_data[stid], spec, sizeof(*spec));
|
|
}
|
|
|
|
struct StationSpec *GetCustomStation(uint32 classid, byte stid)
|
|
{
|
|
assert(classid == 'WAYP');
|
|
if (stid > _waypoint_highest_id)
|
|
return NULL;
|
|
return &_waypoint_data[stid];
|
|
}
|
|
|
|
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
|
|
{
|
|
struct RealSpriteGroup *rsg;
|
|
|
|
assert(spec->classid == 'WAYP');
|
|
|
|
/* In the future, variational spritegroups will kick in through this
|
|
* accessor, using @stat. */
|
|
rsg = TriviallyGetRSG(&spec->spritegroup[ctype]);
|
|
|
|
if (rsg->sprites_per_set != 0) {
|
|
if (rsg->loading_count != 0) {
|
|
return rsg->loading[0];
|
|
} else if (rsg->loading_count != 0) {
|
|
return rsg->loaded[0];
|
|
}
|
|
}
|
|
|
|
error("Custom station 0x%08x::0x%02x has no sprites associated.",
|
|
spec->grfid, spec->localidx);
|
|
/* This is what gets subscribed of dtss->image in grfspecial.c,
|
|
* so it's probably kinda "default offset". Try to use it as
|
|
* emergency measure. */
|
|
return 0x42D;
|
|
}
|
|
|
|
int GetCustomStationsCount(uint32 classid)
|
|
{
|
|
assert(classid == 'WAYP');
|
|
return _waypoint_highest_id + 1;
|
|
}
|
|
|
|
|
|
static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
|
|
{
|
|
int w,h;
|
|
int32 cost;
|
|
|
|
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
|
|
if (_current_player == OWNER_WATER && _patches.nonuniform_stations)
|
|
return DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
|
|
|
|
/* Current player owns the station? */
|
|
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
|
|
return CMD_ERROR;
|
|
|
|
/* determine width and height of platforms */
|
|
tile = st->train_tile;
|
|
w = st->trainst_w;
|
|
h = st->trainst_h;
|
|
|
|
assert(w != 0 && h != 0);
|
|
|
|
/* cost is area * constant */
|
|
cost = w*h*_price.remove_rail_station;
|
|
|
|
/* clear all areas of the station */
|
|
do {
|
|
int w_bak = w;
|
|
do {
|
|
// for nonuniform stations, only remove tiles that are actually train station tiles
|
|
if (TileBelongsToRailStation(st, tile)) {
|
|
if (!EnsureNoVehicle(tile))
|
|
return CMD_ERROR;
|
|
if (flags & DC_EXEC)
|
|
DoClearSquare(tile);
|
|
}
|
|
tile += TILE_XY(1, 0);
|
|
} while (--w);
|
|
w = w_bak;
|
|
tile = tile + TILE_XY(-w, 1);
|
|
} while (--h);
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->train_tile = 0;
|
|
st->facilities &= ~FACIL_TRAIN;
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
int32 DoConvertStationRail(uint tile, uint totype, bool exec)
|
|
{
|
|
Station *st;
|
|
|
|
st = DEREF_STATION(_map2[tile]);
|
|
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
|
|
|
|
// tile is not a railroad station?
|
|
if (_map5[tile] >= 8) return CMD_ERROR;
|
|
|
|
// tile is already of requested type?
|
|
if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
|
|
|
|
if (exec) {
|
|
// change type.
|
|
_map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
return _price.build_rail >> 1;
|
|
}
|
|
|
|
/* Build a bus station
|
|
* p1 - direction
|
|
* p2 - unused
|
|
*/
|
|
|
|
int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
uint tile;
|
|
int32 cost;
|
|
Station *st;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
tile = TILE_FROM_XY(x,y);
|
|
|
|
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
|
|
return CMD_ERROR;
|
|
|
|
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
|
|
return CMD_ERROR;
|
|
|
|
st = GetStationAround(tile, 1, 1, -1);
|
|
if (st == CHECK_STATIONS_ERR)
|
|
return CMD_ERROR;
|
|
|
|
/* Find a station close to us */
|
|
if (st == NULL) {
|
|
st = GetClosestStationFromTile(tile, 8, _current_player);
|
|
if (st!=NULL && st->facilities) st = NULL;
|
|
}
|
|
|
|
if (st != NULL) {
|
|
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
|
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
|
|
|
if (!CheckStationSpreadOut(st, tile, 1, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (st->bus_tile != 0)
|
|
return_cmd_error(STR_3044_TOO_CLOSE_TO_ANOTHER_BUS);
|
|
} else {
|
|
Town *t;
|
|
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
|
|
SETBIT(t->have_ratings, _current_player);
|
|
|
|
st->sign.width_1 = 0;
|
|
|
|
if (!GenerateStationName(st, tile, 0))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC)
|
|
StationInitialize(st, tile);
|
|
}
|
|
|
|
cost += _price.build_bus_station;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->bus_tile = tile;
|
|
if (!st->facilities) st->xy = tile;
|
|
st->facilities |= FACIL_BUS_STOP;
|
|
st->bus_stop_status = 3;
|
|
st->owner = _current_player;
|
|
|
|
st->build_date = _date;
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP5 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
|
st->index, /* map2 parameter */
|
|
p1 + 0x47 /* map5 parameter */
|
|
);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
// Remove a bus station
|
|
static int32 RemoveBusStation(Station *st, uint32 flags)
|
|
{
|
|
uint tile;
|
|
|
|
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
|
|
return CMD_ERROR;
|
|
|
|
tile = st->bus_tile;
|
|
|
|
if (!EnsureNoVehicle(tile))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
DoClearSquare(tile);
|
|
|
|
st->bus_tile = 0;
|
|
st->facilities &= ~FACIL_BUS_STOP;
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return _price.remove_bus_station;
|
|
}
|
|
|
|
|
|
/* Build a truck station
|
|
* p1 - direction
|
|
* p2 - unused
|
|
*/
|
|
int32 CmdBuildTruckStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
uint tile;
|
|
int32 cost = 0;
|
|
Station *st;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
tile = TILE_FROM_XY(x,y);
|
|
|
|
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
|
|
return CMD_ERROR;
|
|
|
|
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
|
|
return CMD_ERROR;
|
|
|
|
st = GetStationAround(tile, 1, 1, -1);
|
|
if (st == CHECK_STATIONS_ERR)
|
|
return CMD_ERROR;
|
|
|
|
/* Find a station close to us */
|
|
if (st == NULL) {
|
|
st = GetClosestStationFromTile(tile, 8, _current_player);
|
|
if (st!=NULL && st->facilities) st = NULL;
|
|
}
|
|
|
|
if (st != NULL) {
|
|
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
|
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
|
|
|
if (!CheckStationSpreadOut(st, tile, 1, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (st->lorry_tile != 0)
|
|
return_cmd_error(STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK);
|
|
} else {
|
|
Town *t;
|
|
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
|
|
SETBIT(t->have_ratings, _current_player);
|
|
|
|
st->sign.width_1 = 0;
|
|
|
|
if (!GenerateStationName(st, tile, 0))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC)
|
|
StationInitialize(st, tile);
|
|
}
|
|
|
|
cost += _price.build_truck_station;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->lorry_tile = tile;
|
|
if (!st->facilities) st->xy = tile;
|
|
st->facilities |= FACIL_TRUCK_STOP;
|
|
st->truck_stop_status = 3;
|
|
st->owner = _current_player;
|
|
|
|
st->build_date = _date;
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
|
|
st->index, /* map2 parameter */
|
|
p1 + 0x43 /* map5 parameter */
|
|
);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
// Remove a truck station
|
|
static int32 RemoveTruckStation(Station *st, uint32 flags)
|
|
{
|
|
uint tile;
|
|
|
|
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
|
|
return CMD_ERROR;
|
|
|
|
tile = st->lorry_tile;
|
|
|
|
if (!EnsureNoVehicle(tile))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
DoClearSquare(tile);
|
|
|
|
st->lorry_tile = 0;
|
|
st->facilities &= ~FACIL_TRUCK_STOP;
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return _price.remove_truck_station;
|
|
}
|
|
|
|
// FIXME -- need to move to its corresponding Airport variable
|
|
// Country Airfield (small)
|
|
static const byte _airport_map5_tiles_country[] = {
|
|
54, 53, 52, 65,
|
|
58, 57, 56, 55,
|
|
64, 63, 63, 62
|
|
};
|
|
|
|
// City Airport (large)
|
|
static const byte _airport_map5_tiles_town[] = {
|
|
31, 9, 33, 9, 9, 32,
|
|
27, 36, 29, 34, 8, 10,
|
|
30, 11, 35, 13, 20, 21,
|
|
51, 12, 14, 17, 19, 28,
|
|
38, 13, 15, 16, 18, 39,
|
|
26, 22, 23, 24, 25, 26
|
|
};
|
|
|
|
// Metropolitain Airport (large) - 2 runways
|
|
static const byte _airport_map5_tiles_metropolitan[] = {
|
|
31, 9, 33, 9, 9, 32,
|
|
27, 36, 29, 34, 8, 10,
|
|
30, 11, 35, 13, 20, 21,
|
|
102, 8, 8, 8, 8, 28,
|
|
83, 84, 84, 84, 84, 83,
|
|
26, 23, 23, 23, 23, 26
|
|
};
|
|
|
|
// International Airport (large) - 2 runways
|
|
static const byte _airport_map5_tiles_international[] = {
|
|
88, 89, 89, 89, 89, 89, 88,
|
|
51, 8, 8, 8, 8, 8, 32,
|
|
30, 8, 11, 27, 11, 8, 10,
|
|
32, 8, 11, 27, 11, 8, 114,
|
|
87, 8, 11, 85, 11, 8, 114,
|
|
87, 8, 8, 8, 8, 8, 90,
|
|
26, 23, 23, 23, 23, 23, 26
|
|
};
|
|
|
|
// Heliport
|
|
static const byte _airport_map5_tiles_heliport[] = {
|
|
66,
|
|
};
|
|
|
|
static const byte * const _airport_map5_tiles[] = {
|
|
_airport_map5_tiles_country, // Country Airfield (small)
|
|
_airport_map5_tiles_town, // City Airport (large)
|
|
_airport_map5_tiles_heliport, // Heliport
|
|
_airport_map5_tiles_metropolitan, // Metropolitain Airport (large)
|
|
_airport_map5_tiles_international, // International Airport (xlarge)
|
|
};
|
|
|
|
/* Place an Airport
|
|
* p1 - airport type
|
|
* p2 - unused
|
|
*/
|
|
int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
uint tile;
|
|
Town *t;
|
|
Station *st;
|
|
int32 cost;
|
|
int w,h;
|
|
bool airport_upgrade = true;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
tile = TILE_FROM_XY(x,y);
|
|
|
|
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
|
|
return CMD_ERROR;
|
|
|
|
t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
/* Check if local auth refuses a new airport */
|
|
{
|
|
uint num = 0;
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy != 0 && st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG)
|
|
num++;
|
|
}
|
|
if (num >= 2) {
|
|
SET_DPARAM16(0, t->index);
|
|
return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
|
|
}
|
|
}
|
|
|
|
w = _airport_size_x[p1];
|
|
h = _airport_size_y[p1];
|
|
|
|
cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
|
|
if (cost == CMD_ERROR)
|
|
return CMD_ERROR;
|
|
|
|
st = GetStationAround(tile, w, h, -1);
|
|
if (st == CHECK_STATIONS_ERR)
|
|
return CMD_ERROR;
|
|
|
|
/* Find a station close to us */
|
|
if (st == NULL) {
|
|
st = GetClosestStationFromTile(tile, 8, _current_player);
|
|
if (st!=NULL && st->facilities) st = NULL;
|
|
}
|
|
|
|
if (st != NULL) {
|
|
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
|
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
|
|
|
if (!CheckStationSpreadOut(st, tile, 1, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (st->airport_tile != 0)
|
|
return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
|
|
} else {
|
|
Town *t;
|
|
|
|
airport_upgrade = false;
|
|
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
|
|
SETBIT(t->have_ratings, _current_player);
|
|
|
|
st->sign.width_1 = 0;
|
|
|
|
// if airport type equals Heliport then generate
|
|
// type 5 name, which is heliport, otherwise airport names (1)
|
|
if (!GenerateStationName(st, tile, p1 == AT_HELIPORT ? 5 : 1))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC)
|
|
StationInitialize(st, tile);
|
|
}
|
|
|
|
cost += _price.build_airport * w * h;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->owner = _current_player;
|
|
if (_current_player == _local_player && p1 <= AT_INTERNATIONAL) {
|
|
_last_built_aircraft_depot_tile = tile + GetAirport(p1)->airport_depots[0];
|
|
}
|
|
|
|
st->airport_tile = tile;
|
|
if (!st->facilities) st->xy = tile;
|
|
st->facilities |= FACIL_AIRPORT;
|
|
st->airport_type = (byte)p1;
|
|
st->airport_flags = 0;
|
|
|
|
st->build_date = _date;
|
|
|
|
/* if airport was demolished while planes were en-route to it, the positions can no longer
|
|
be the same (v->u.air.pos), since different airports have different indexes. So update
|
|
all planes en-route to this airport. Only update if
|
|
1. airport is upgraded
|
|
2. airport is added to existing station (unfortunately unavoideable)
|
|
*/
|
|
if (airport_upgrade) {UpdateAirplanesOnNewStation(st);}
|
|
|
|
{
|
|
const byte *b = _airport_map5_tiles[p1];
|
|
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
|
|
ModifyTile(tile_cur,
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
|
|
st->index, *b++);
|
|
END_TILE_LOOP(tile_cur,w,h,tile)
|
|
}
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
static int32 RemoveAirport(Station *st, uint32 flags)
|
|
{
|
|
uint tile;
|
|
int w,h;
|
|
int32 cost;
|
|
|
|
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
|
|
return CMD_ERROR;
|
|
|
|
tile = st->airport_tile;
|
|
|
|
w = _airport_size_x[st->airport_type];
|
|
h = _airport_size_y[st->airport_type];
|
|
|
|
cost = w * h * _price.remove_airport;
|
|
|
|
{
|
|
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
|
|
if (!EnsureNoVehicle(tile_cur))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
DeleteAnimatedTile(tile_cur);
|
|
DoClearSquare(tile_cur);
|
|
}
|
|
END_TILE_LOOP(tile_cur, w,h,tile)
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (st->airport_type <= AT_INTERNATIONAL)
|
|
DeleteWindowById(WC_VEHICLE_DEPOT, tile + GetAirport(st->airport_type)->airport_depots[0]);
|
|
st->airport_tile = 0;
|
|
st->facilities &= ~FACIL_AIRPORT;
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/* Build a buoy
|
|
* p1,p2 unused
|
|
*/
|
|
|
|
int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
TileInfo ti;
|
|
Station *st;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
FindLandscapeHeight(&ti, x, y);
|
|
|
|
if (ti.type != MP_WATER || ti.tileh != 0 || ti.map5 != 0 || ti.tile == 0)
|
|
return_cmd_error(STR_304B_SITE_UNSUITABLE);
|
|
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = ClosestTownFromTile(ti.tile, (uint)-1);
|
|
st->sign.width_1 = 0;
|
|
|
|
if (!GenerateStationName(st, ti.tile, 4))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
StationInitialize(st, ti.tile);
|
|
st->dock_tile = ti.tile;
|
|
st->facilities |= FACIL_DOCK;
|
|
st->had_vehicle_of_type |= HVOT_BUOY;
|
|
st->owner = OWNER_NONE;
|
|
|
|
st->build_date = _date;
|
|
|
|
ModifyTile(ti.tile,
|
|
MP_SETTYPE(MP_STATION) |
|
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
|
|
st->index, /* map2 */
|
|
OWNER_NONE, /* map_owner */
|
|
0x52 /* map5 */
|
|
);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
|
|
return _price.build_dock;
|
|
}
|
|
|
|
static int32 RemoveBuoy(Station *st, uint32 flags)
|
|
{
|
|
uint tile;
|
|
|
|
if (_current_player >= MAX_PLAYERS) {
|
|
/* XXX: strange stuff */
|
|
return_cmd_error(INVALID_STRING_ID);
|
|
}
|
|
|
|
tile = st->dock_tile;
|
|
|
|
if (!EnsureNoVehicle(tile))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->dock_tile = 0;
|
|
st->facilities &= ~FACIL_DOCK;
|
|
st->had_vehicle_of_type &= ~HVOT_BUOY;
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_WATER) |
|
|
MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR,
|
|
OWNER_WATER, /* map_owner */
|
|
0 /* map5 */
|
|
);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return _price.remove_truck_station;
|
|
}
|
|
|
|
static const TileIndexDiff _dock_tileoffs_chkaround[4] = {
|
|
TILE_XY(-1,0),
|
|
0,0,
|
|
TILE_XY(0,-1),
|
|
};
|
|
static const byte _dock_w_chk[4] = { 2,1,2,1 };
|
|
static const byte _dock_h_chk[4] = { 1,2,1,2 };
|
|
|
|
int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
TileInfo ti;
|
|
int direction;
|
|
int32 cost;
|
|
uint tile, tile_cur;
|
|
Station *st;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
|
|
|
FindLandscapeHeight(&ti, x, y);
|
|
|
|
if ((direction=0,ti.tileh) != 3 &&
|
|
(direction++,ti.tileh) != 9 &&
|
|
(direction++,ti.tileh) != 12 &&
|
|
(direction++,ti.tileh) != 6)
|
|
return_cmd_error(STR_304B_SITE_UNSUITABLE);
|
|
|
|
if (!EnsureNoVehicle(ti.tile))
|
|
return CMD_ERROR;
|
|
|
|
cost = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (cost == CMD_ERROR)
|
|
return CMD_ERROR;
|
|
|
|
tile_cur = (tile=ti.tile) + _tileoffs_by_dir[direction];
|
|
|
|
if (!EnsureNoVehicle(tile_cur))
|
|
return CMD_ERROR;
|
|
|
|
FindLandscapeHeightByTile(&ti, tile_cur);
|
|
if (ti.tileh != 0 || ti.type != MP_WATER)
|
|
return_cmd_error(STR_304B_SITE_UNSUITABLE);
|
|
|
|
cost = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
if (cost == CMD_ERROR)
|
|
return CMD_ERROR;
|
|
|
|
tile_cur = tile_cur + _tileoffs_by_dir[direction];
|
|
FindLandscapeHeightByTile(&ti, tile_cur);
|
|
if (ti.tileh != 0 || ti.type != MP_WATER)
|
|
return_cmd_error(STR_304B_SITE_UNSUITABLE);
|
|
|
|
/* middle */
|
|
st = GetStationAround(tile + _dock_tileoffs_chkaround[direction],
|
|
_dock_w_chk[direction], _dock_h_chk[direction], -1);
|
|
if (st == CHECK_STATIONS_ERR)
|
|
return CMD_ERROR;
|
|
|
|
/* Find a station close to us */
|
|
if (st == NULL) {
|
|
st = GetClosestStationFromTile(tile, 8, _current_player);
|
|
if (st!=NULL && st->facilities) st = NULL;
|
|
}
|
|
|
|
if (st != NULL) {
|
|
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
|
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
|
|
|
if (!CheckStationSpreadOut(st, tile, 1, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (st->dock_tile != 0)
|
|
return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
|
|
} else {
|
|
Town *t;
|
|
|
|
st = AllocateStation();
|
|
if (st == NULL)
|
|
return CMD_ERROR;
|
|
|
|
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
|
|
SETBIT(t->have_ratings, _current_player);
|
|
|
|
st->sign.width_1 = 0;
|
|
|
|
if (!GenerateStationName(st, tile, 3))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC)
|
|
StationInitialize(st, tile);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
st->dock_tile = tile;
|
|
if (!st->facilities) st->xy = tile;
|
|
st->facilities |= FACIL_DOCK;
|
|
st->owner = _current_player;
|
|
|
|
st->build_date = _date;
|
|
|
|
ModifyTile(tile,
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
|
|
MP_MAP5,
|
|
st->index,
|
|
direction + 0x4C);
|
|
|
|
ModifyTile(tile + _tileoffs_by_dir[direction],
|
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
|
|
MP_MAP5,
|
|
st->index,
|
|
(direction&1) + 0x50);
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
InvalidateWindow(WC_STATION_LIST, st->owner);
|
|
}
|
|
return _price.build_dock;
|
|
}
|
|
|
|
static int32 RemoveDock(Station *st, uint32 flags)
|
|
{
|
|
uint tile1, tile2;
|
|
|
|
if (!CheckOwnership(st->owner))
|
|
return CMD_ERROR;
|
|
|
|
tile1 = st->dock_tile;
|
|
tile2 = tile1 + _tileoffs_by_dir[_map5[tile1] - 0x4C];
|
|
|
|
if (!EnsureNoVehicle(tile1))
|
|
return CMD_ERROR;
|
|
|
|
if (!EnsureNoVehicle(tile2))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
DoClearSquare(tile1);
|
|
|
|
// convert the water tile to water.
|
|
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
|
|
|
|
st->dock_tile = 0;
|
|
st->facilities &= ~FACIL_DOCK;
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStationIfEmpty(st);
|
|
}
|
|
|
|
return _price.remove_dock;
|
|
}
|
|
|
|
#include "table/station_land.h"
|
|
|
|
|
|
|
|
static void DrawTile_Station(TileInfo *ti)
|
|
{
|
|
uint32 image_or_modificator;
|
|
uint32 base_img, image;
|
|
const DrawTileSeqStruct *dtss;
|
|
const DrawTileSprites *t;
|
|
|
|
// station_land array has been increased from 82 elements to 114
|
|
// but this is something else. If AI builds station with 114 it looks all weird
|
|
base_img = (_map3_lo[ti->tile] & 0xF) * 82;
|
|
|
|
{
|
|
uint owner = _map_owner[ti->tile];
|
|
image_or_modificator = 0x315 << 16; /* NOTE: possible bug in ttd here? */
|
|
if (owner < MAX_PLAYERS)
|
|
image_or_modificator = PLAYER_SPRITE_COLOR(owner);
|
|
}
|
|
|
|
// don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
|
|
if (ti->tileh != 0 && (ti->map5 < 0x4C || ti->map5 > 0x51))
|
|
DrawFoundation(ti, ti->tileh);
|
|
|
|
t = &_station_display_datas[ti->map5];
|
|
|
|
image = t->ground_sprite;
|
|
if (image & 0x8000)
|
|
image |= image_or_modificator;
|
|
DrawGroundSprite(image + base_img);
|
|
|
|
foreach_draw_tile_seq(dtss, t->seq) {
|
|
image = dtss->image + base_img;
|
|
if (_display_opt & DO_TRANS_BUILDINGS) {
|
|
if (image&0x8000) image |= image_or_modificator;
|
|
} else {
|
|
image = (image & 0x3FFF) | 0x03224000;
|
|
}
|
|
|
|
if ((byte)dtss->delta_z != 0x80) {
|
|
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
|
|
} else {
|
|
AddChildSpriteScreen(image, dtss->delta_x, dtss->delta_y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void StationPickerDrawSprite(int x, int y, int railtype, int image)
|
|
{
|
|
uint32 ormod, img;
|
|
const DrawTileSeqStruct *dtss;
|
|
const DrawTileSprites *t;
|
|
|
|
/* baseimage */
|
|
railtype *= TRACKTYPE_SPRITE_PITCH;
|
|
|
|
ormod = PLAYER_SPRITE_COLOR(_local_player);
|
|
|
|
t = &_station_display_datas[image];
|
|
|
|
img = t->ground_sprite;
|
|
if (img & 0x8000)
|
|
img |= ormod;
|
|
DrawSprite(img + railtype, x, y);
|
|
|
|
foreach_draw_tile_seq(dtss, t->seq) {
|
|
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
|
|
DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
|
|
}
|
|
}
|
|
|
|
static uint GetSlopeZ_Station(TileInfo *ti)
|
|
{
|
|
uint z = ti->z;
|
|
if (ti->tileh != 0)
|
|
z += 8;
|
|
return z;
|
|
}
|
|
|
|
static uint GetSlopeTileh_Station(TileInfo *ti)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Station(uint tile, AcceptedCargo *ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Station(uint tile, TileDesc *td)
|
|
{
|
|
byte m5;
|
|
StringID str;
|
|
|
|
td->owner = _map_owner[tile];
|
|
td->build_date = DEREF_STATION(_map2[tile])->build_date;
|
|
|
|
m5 = _map5[tile];
|
|
(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
|
|
(str=STR_305F_AIRCRAFT_HANGAR, m5==32 || m5==45) || // hangars
|
|
(str=STR_3060_AIRPORT, m5 < 0x43 || (m5 >= 83 && m5 <= 114)) ||
|
|
(str=STR_3061_TRUCK_LOADING_AREA, m5 < 0x47) ||
|
|
(str=STR_3062_BUS_STATION, m5 < 0x4B) ||
|
|
(str=STR_4807_OIL_RIG, m5 == 0x4B) ||
|
|
(str=STR_3063_SHIP_DOCK, m5 != 0x52) ||
|
|
(str=STR_3069_BUOY, true);
|
|
td->str = str;
|
|
}
|
|
|
|
|
|
static const byte _tile_track_status_rail[8] = { 1,2,1,2,1,2,1,2 };
|
|
|
|
static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
|
|
uint i = _map5[tile];
|
|
uint j = 0;
|
|
|
|
if (mode == TRANSPORT_RAIL) {
|
|
if (i < 8)
|
|
j = _tile_track_status_rail[i];
|
|
j += (j << 8);
|
|
} else if (mode == TRANSPORT_ROAD) {
|
|
Station *st = DEREF_STATION(_map2[tile]);
|
|
if ( (IS_BYTE_INSIDE(i, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stop_status&3)) ||
|
|
(IS_BYTE_INSIDE(i, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stop_status&3)) ) {
|
|
/* This is a bus/truck stop, and there is free space
|
|
* (or we allow queueing) */
|
|
|
|
/* We reverse the dir because it points out of the
|
|
* exit, and we want to get in. Maybe we should return
|
|
* both dirs here? */
|
|
byte dir = _reverse_dir[(i-0x43)&3];
|
|
j = 1 << _dir_to_straight_trackdir[dir];
|
|
}
|
|
} else if (mode == TRANSPORT_WATER) {
|
|
// buoy is coded as a station, it is always on open water
|
|
// (0x3F, all tracks available)
|
|
if (i == 0x52) j = 0x3F;
|
|
j += (j << 8);
|
|
}
|
|
return j;
|
|
}
|
|
|
|
static void TileLoop_Station(uint tile)
|
|
{
|
|
//FIXME -- GetTileTrackStatus_Station -> animated stationtiles
|
|
// hardcoded.....not good
|
|
// 0x27 - large big airport (39)
|
|
// 0x66 - radar metropolitan airport (102)
|
|
// 0x5A - radar international airport (90)
|
|
// 0x3A - flag small airport (58)
|
|
if (_map5[tile] == 39 || _map5[tile] == 58 || _map5[tile] == 90 || _map5[tile] == 102)
|
|
AddAnimatedTile(tile);
|
|
|
|
// treat a bouy tile as water.
|
|
else if (_map5[tile] == 0x52)
|
|
TileLoop_Water(tile);
|
|
|
|
// treat a oilrig (the station part) as water
|
|
else if (_map5[tile] == 0x4B)
|
|
TileLoop_Water(tile);
|
|
|
|
}
|
|
|
|
|
|
static void AnimateTile_Station(uint tile)
|
|
{
|
|
byte m5 = _map5[tile];
|
|
//FIXME -- AnimateTile_Station -> not nice code, lots of things double
|
|
// again hardcoded...was a quick hack
|
|
|
|
// turning radar / windsack on airport
|
|
if (m5 >= 39 && m5 <= 50) { // turning radar (39 - 50)
|
|
if (_tick_counter & 3)
|
|
return;
|
|
|
|
if (++m5 == 50+1)
|
|
m5 = 39;
|
|
|
|
_map5[tile] = m5;
|
|
MarkTileDirtyByTile(tile);
|
|
//added - begin
|
|
} else if (m5 >= 90 && m5 <= 113) { // turning radar with ground under it (different fences) (90 - 101 | 102 - 113)
|
|
if (_tick_counter & 3)
|
|
return;
|
|
|
|
m5++;
|
|
|
|
if (m5 == 101+1) {m5 = 90;} // radar with fences in south
|
|
else if (m5 == 113+1) {m5 = 102;} // radar with fences in north
|
|
|
|
_map5[tile] = m5;
|
|
MarkTileDirtyByTile(tile);
|
|
//added - end
|
|
} else if (m5 >= 0x3A && m5 <= 0x3D) { // windsack (58 - 61)
|
|
if (_tick_counter & 1)
|
|
return;
|
|
|
|
if (++m5 == 0x3D+1)
|
|
m5 = 0x3A;
|
|
|
|
_map5[tile] = m5;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
}
|
|
|
|
static void ClickTile_Station(uint tile)
|
|
{
|
|
// 0x20 - hangar large airport (32)
|
|
// 0x41 - hangar small airport (65)
|
|
if (_map5[tile] == 32 || _map5[tile] == 65) {
|
|
ShowAircraftDepotWindow(tile);
|
|
} else {
|
|
ShowStationViewWindow(_map2[tile]);
|
|
}
|
|
}
|
|
|
|
static INLINE bool IsTrainStationTile(uint tile) {
|
|
return IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
|
|
}
|
|
|
|
static const byte _enter_station_speedtable[12] = {
|
|
215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
|
|
};
|
|
|
|
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
|
|
{
|
|
byte station_id;
|
|
byte dir;
|
|
uint16 spd;
|
|
|
|
if (v->type == VEH_Train) {
|
|
if (IS_BYTE_INSIDE(_map5[tile], 0, 8) && v->subtype == 0 &&
|
|
!IsTrainStationTile(tile + _tileoffs_by_dir[v->direction >> 1])) {
|
|
|
|
station_id = _map2[tile];
|
|
if ((!(v->next_order & OF_NON_STOP) && !_patches.new_nonstop) ||
|
|
(((v->next_order & OT_MASK) == OT_GOTO_STATION && v->next_order_param == station_id))) {
|
|
|
|
if (!(_patches.new_nonstop && (v->next_order & OF_NON_STOP)) && v->next_order != OT_LEAVESTATION && v->last_station_visited != station_id) {
|
|
x &= 0xF;
|
|
y &= 0xF;
|
|
|
|
dir = v->direction & 6;
|
|
if (dir & 2) intswap(x,y);
|
|
if (y == 8) {
|
|
if (dir != 2 && dir != 4) {
|
|
x = (~x)&0xF;
|
|
}
|
|
if (x == 12) return 2 | (station_id << 8); /* enter station */
|
|
if (x < 12) {
|
|
v->vehstatus |= VS_TRAIN_SLOWING;
|
|
spd = _enter_station_speedtable[x];
|
|
if (spd < v->cur_speed)
|
|
v->cur_speed = spd;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (v->type == VEH_Road) {
|
|
if (v->u.road.state < 16 && (v->u.road.state&4)==0 && v->u.road.frame==0) {
|
|
Station *st = DEREF_STATION(_map2[tile]);
|
|
byte m5 = _map5[tile];
|
|
byte *b, bb,state;
|
|
|
|
if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
|
|
b = (m5 >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
|
|
|
|
bb = *b;
|
|
|
|
/* bb bits 1..0 describe current the two parking spots.
|
|
0 means occupied, 1 means free. */
|
|
|
|
// Station busy?
|
|
if (bb & 0x80 || (bb&3) == 0)
|
|
return 8;
|
|
|
|
state = v->u.road.state + 32;
|
|
if (bb & 1) {
|
|
bb &= ~1;
|
|
} else {
|
|
bb &= ~2;
|
|
state += 2;
|
|
}
|
|
*b = bb;
|
|
v->u.road.state = state;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void DeleteStation(Station *st)
|
|
{
|
|
int index;
|
|
st->xy = 0;
|
|
|
|
DeleteName(st->string_id);
|
|
MarkStationDirty(st);
|
|
_global_station_sort_dirty = true; // delete station, remove sign
|
|
InvalidateWindowClasses(WC_STATION_LIST);
|
|
|
|
index = st->index;
|
|
DeleteWindowById(WC_STATION_VIEW, index);
|
|
DeleteCommandFromVehicleSchedule((index << 8) + OT_GOTO_STATION);
|
|
DeleteSubsidyWithStation(index);
|
|
}
|
|
|
|
void DeleteAllPlayerStations()
|
|
{
|
|
Station *st;
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy && st->owner < MAX_PLAYERS)
|
|
DeleteStation(st);
|
|
}
|
|
}
|
|
|
|
/* this function is called for one station each tick */
|
|
static void StationHandleBigTick(Station *st)
|
|
{
|
|
UpdateStationAcceptance(st, true);
|
|
|
|
if (st->facilities == 0) {
|
|
if (++st->delete_ctr >= 8)
|
|
DeleteStation(st);
|
|
}
|
|
}
|
|
|
|
static INLINE void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; }
|
|
|
|
static byte _rating_boost[3] = { 0, 31, 63};
|
|
|
|
static void UpdateStationRating(Station *st)
|
|
{
|
|
GoodsEntry *ge;
|
|
int rating, index;
|
|
int waiting;
|
|
bool waiting_changed = false;
|
|
|
|
byte_inc_sat(&st->time_since_load);
|
|
byte_inc_sat(&st->time_since_unload);
|
|
|
|
ge = st->goods;
|
|
do {
|
|
if (ge->enroute_from != 0xFF) {
|
|
byte_inc_sat(&ge->enroute_time);
|
|
byte_inc_sat(&ge->days_since_pickup);
|
|
|
|
rating = 0;
|
|
|
|
{
|
|
int b = ge->last_speed;
|
|
if ((b-=85) >= 0)
|
|
rating += b >> 2;
|
|
}
|
|
|
|
{
|
|
byte age = ge->last_age;
|
|
(age >= 3) ||
|
|
(rating += 10, age >= 2) ||
|
|
(rating += 10, age >= 1) ||
|
|
(rating += 13, true);
|
|
}
|
|
|
|
{
|
|
if (!IS_HUMAN_PLAYER(st->owner) && st->owner != OWNER_NONE)
|
|
rating += _rating_boost[_opt.diff.competitor_intelligence];
|
|
}
|
|
|
|
if (st->owner < 8 && HASBIT(st->town->statues, st->owner))
|
|
rating += 26;
|
|
|
|
{
|
|
byte days = ge->days_since_pickup;
|
|
if (st->last_vehicle != INVALID_VEHICLE &&
|
|
(&_vehicles[st->last_vehicle])->type == VEH_Ship)
|
|
days >>= 2;
|
|
(days > 21) ||
|
|
(rating += 25, days > 12) ||
|
|
(rating += 25, days > 6) ||
|
|
(rating += 45, days > 3) ||
|
|
(rating += 35, true);
|
|
}
|
|
|
|
{
|
|
waiting = ge->waiting_acceptance & 0xFFF;
|
|
(rating -= 90, waiting > 1500) ||
|
|
(rating += 55, waiting > 1000) ||
|
|
(rating += 35, waiting > 600) ||
|
|
(rating += 10, waiting > 300) ||
|
|
(rating += 20, waiting > 100) ||
|
|
(rating += 10, true);
|
|
}
|
|
|
|
{
|
|
int or = ge->rating; // old rating
|
|
|
|
// only modify rating in steps of -2, -1, 0, 1 or 2
|
|
ge->rating = rating = or + clamp(clamp(rating, 0, 255) - or, -2, 2);
|
|
|
|
// if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
|
|
if (rating <= 64 && waiting >= 200) {
|
|
int dec = Random() & 0x1F;
|
|
if (waiting < 400) dec &= 7;
|
|
waiting -= dec + 1;
|
|
waiting_changed = true;
|
|
}
|
|
|
|
// if rating is <= 127 and there are any items waiting, maybe remove some goods.
|
|
if (rating <= 127 && waiting != 0) {
|
|
uint32 r = Random();
|
|
if ( (uint)rating <= (r & 0x7F) ) {
|
|
waiting = max(waiting - ((r >> 8)&3) - 1, 0);
|
|
waiting_changed = true;
|
|
}
|
|
}
|
|
|
|
if (waiting_changed)
|
|
ge->waiting_acceptance = (ge->waiting_acceptance & ~0xFFF) + waiting;
|
|
}
|
|
}
|
|
} while (++ge != endof(st->goods));
|
|
|
|
index = st->index;
|
|
|
|
if (waiting_changed)
|
|
InvalidateWindow(WC_STATION_VIEW, index);
|
|
else
|
|
InvalidateWindowWidget(WC_STATION_VIEW, index, 5);
|
|
}
|
|
|
|
/* called for every station each tick */
|
|
static void StationHandleSmallTick(Station *st)
|
|
{
|
|
byte b;
|
|
|
|
if (st->facilities == 0)
|
|
return;
|
|
|
|
b = st->delete_ctr + 1;
|
|
if (b >= 185) b = 0;
|
|
st->delete_ctr = b;
|
|
|
|
if (b == 0)
|
|
UpdateStationRating(st);
|
|
}
|
|
|
|
void OnTick_Station()
|
|
{
|
|
int i;
|
|
Station *st;
|
|
|
|
if (_game_mode == GM_EDITOR)
|
|
return;
|
|
|
|
i = _station_tick_ctr;
|
|
if (++_station_tick_ctr == lengthof(_stations))
|
|
_station_tick_ctr = 0;
|
|
|
|
st = DEREF_STATION(i);
|
|
if (st->xy != 0)
|
|
StationHandleBigTick(st);
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy != 0)
|
|
StationHandleSmallTick(st);
|
|
}
|
|
|
|
}
|
|
|
|
void StationMonthlyLoop()
|
|
{
|
|
}
|
|
|
|
|
|
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius)
|
|
{
|
|
Station *st;
|
|
GoodsEntry *ge;
|
|
int i;
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy != 0 && st->owner == owner && GetTileDist(tile, st->xy) <= radius) {
|
|
ge = st->goods;
|
|
for(i=0; i!=NUM_CARGO; i++,ge++) {
|
|
if (ge->enroute_from != 0xFF) {
|
|
ge->rating = clamp(ge->rating + amount, 0, 255);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UpdateStationWaiting(Station *st, int type, uint amount)
|
|
{
|
|
st->goods[type].waiting_acceptance =
|
|
(st->goods[type].waiting_acceptance & ~0xFFF) +
|
|
min(0xFFF, (st->goods[type].waiting_acceptance & 0xFFF) + amount);
|
|
|
|
st->goods[type].enroute_time = 0;
|
|
st->goods[type].enroute_from = st->index;
|
|
InvalidateWindow(WC_STATION_VIEW, st->index);
|
|
}
|
|
|
|
int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
StringID str,old_str;
|
|
Station *st;
|
|
|
|
str = AllocateName((byte*)_decode_parameters, 6);
|
|
if (str == 0)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
st = DEREF_STATION(p1);
|
|
old_str = st->string_id;
|
|
st->string_id = str;
|
|
UpdateStationVirtCoord(st);
|
|
DeleteName(old_str);
|
|
_station_sort_dirty[st->owner] = true; // rename a station
|
|
MarkWholeScreenDirty();
|
|
} else {
|
|
DeleteName(str);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
|
|
{
|
|
Station *around_ptr[8];
|
|
byte around[8], st_index;
|
|
int i;
|
|
Station *st;
|
|
uint moved;
|
|
uint best_rating, best_rating2;
|
|
Station *st1, *st2;
|
|
int t;
|
|
|
|
memset(around, 0xff, sizeof(around));
|
|
|
|
w += 8;
|
|
h += 8;
|
|
|
|
BEGIN_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
|
|
cur_tile = TILE_MASK(cur_tile);
|
|
if (IS_TILETYPE(cur_tile, MP_STATION)) {
|
|
st_index = _map2[cur_tile];
|
|
for(i=0; i!=8; i++) {
|
|
if (around[i] == 0xFF) {
|
|
st = DEREF_STATION(st_index);
|
|
if ((st->had_vehicle_of_type & HVOT_BUOY) == 0 &&
|
|
( !st->town->exclusive_counter || (st->town->exclusivity == st->owner) ) && // check exclusive transport rights
|
|
st->goods[type].rating != 0 &&
|
|
(!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
|
|
((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) && // if we have other fac. than a bus stop, or the cargo is passengers
|
|
((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) { // if we have other fac. than a cargo bay or the cargo is not passengers
|
|
|
|
around[i] = st_index;
|
|
around_ptr[i] = st;
|
|
}
|
|
break;
|
|
} else if (around[i] == st_index)
|
|
break;
|
|
}
|
|
}
|
|
END_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
|
|
|
|
/* no stations around at all? */
|
|
if (around[0] == 0xFF)
|
|
return 0;
|
|
|
|
if (around[1] == 0xFF) {
|
|
/* only one station around */
|
|
moved = (amount * around_ptr[0]->goods[type].rating >> 8) + 1;
|
|
UpdateStationWaiting(around_ptr[0], type, moved);
|
|
return moved;
|
|
}
|
|
|
|
/* several stations around, find the two with the highest rating */
|
|
st2 = st1 = NULL;
|
|
best_rating = best_rating2 = 0;
|
|
for(i=0; i!=8 && around[i] != 0xFF; i++) {
|
|
if (around_ptr[i]->goods[type].rating >= best_rating) {
|
|
best_rating2 = best_rating;
|
|
st2 = st1;
|
|
|
|
best_rating = around_ptr[i]->goods[type].rating;
|
|
st1 = around_ptr[i];
|
|
} else if (around_ptr[i]->goods[type].rating >= best_rating2) {
|
|
best_rating2 = around_ptr[i]->goods[type].rating;
|
|
st2 = around_ptr[i];
|
|
}
|
|
}
|
|
|
|
assert(st1 != NULL);
|
|
assert(st2 != NULL);
|
|
assert(best_rating != 0 || best_rating2 != 0);
|
|
|
|
/* the 2nd highest one gets a penalty */
|
|
best_rating2 >>= 1;
|
|
|
|
/* amount given to station 1 */
|
|
t = (best_rating * (amount + 1)) / (best_rating + best_rating2);
|
|
|
|
moved = 0;
|
|
if (t != 0) {
|
|
moved = (t * best_rating >> 8) + 1;
|
|
amount -= t;
|
|
UpdateStationWaiting(st1, type, moved);
|
|
}
|
|
|
|
assert(amount >= 0);
|
|
|
|
if (amount != 0) {
|
|
moved += (amount = (amount * best_rating2 >> 8) + 1);
|
|
UpdateStationWaiting(st2, type, amount);
|
|
}
|
|
|
|
return moved;
|
|
}
|
|
|
|
void BuildOilRig(uint tile)
|
|
{
|
|
Station *st;
|
|
int j;
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy == 0) {
|
|
st->town = ClosestTownFromTile(tile, (uint)-1);
|
|
st->sign.width_1 = 0;
|
|
if (!GenerateStationName(st, tile, 2))
|
|
return;
|
|
|
|
_map_type_and_height[tile] &= 0xF;
|
|
_map_type_and_height[tile] |= MP_STATION << 4;
|
|
_map5[tile] = 0x4B;
|
|
_map_owner[tile] = OWNER_NONE;
|
|
_map3_lo[tile] = 0;
|
|
_map3_hi[tile] = 0;
|
|
_map2[tile] = st->index;
|
|
|
|
st->owner = OWNER_NONE;
|
|
st->airport_flags = 0;
|
|
st->airport_type = AT_OILRIG;
|
|
st->xy = tile;
|
|
st->bus_tile = 0;
|
|
st->lorry_tile = 0;
|
|
st->airport_tile = tile;
|
|
st->dock_tile = tile;
|
|
st->train_tile = 0;
|
|
st->had_vehicle_of_type = 0;
|
|
st->time_since_load = 255;
|
|
st->time_since_unload = 255;
|
|
st->delete_ctr = 0;
|
|
st->last_vehicle = INVALID_VEHICLE;
|
|
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
|
|
st->build_date = _date;
|
|
for(j=0; j!=NUM_CARGO; j++) {
|
|
st->goods[j].waiting_acceptance = 0;
|
|
st->goods[j].days_since_pickup = 0;
|
|
st->goods[j].enroute_from = 0xFF;
|
|
st->goods[j].rating = 175;
|
|
st->goods[j].last_speed = 0;
|
|
st->goods[j].last_age = 255;
|
|
}
|
|
|
|
UpdateStationVirtCoordDirty(st);
|
|
UpdateStationAcceptance(st, false);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeleteOilRig(uint tile)
|
|
{
|
|
Station *st = DEREF_STATION(_map2[tile]);
|
|
|
|
DoClearSquare(tile);
|
|
|
|
st->dock_tile = 0;
|
|
st->airport_tile = 0;
|
|
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
|
|
st->airport_flags = 0;
|
|
UpdateStationVirtCoordDirty(st);
|
|
DeleteStation(st);
|
|
}
|
|
|
|
static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
|
|
{
|
|
if (_map_owner[tile] != old_player)
|
|
return;
|
|
|
|
if (new_player != 255) {
|
|
Station *st = DEREF_STATION(_map2[tile]);
|
|
_map_owner[tile] = new_player;
|
|
st->owner = new_player;
|
|
_global_station_sort_dirty = true; // transfer ownership of station to another player
|
|
InvalidateWindowClasses(WC_STATION_LIST);
|
|
} else {
|
|
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
}
|
|
|
|
static int32 ClearTile_Station(uint tile, byte flags) {
|
|
byte m5 = _map5[tile];
|
|
Station *st;
|
|
|
|
if (flags & DC_AUTO) {
|
|
if (m5 < 8) return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD);
|
|
if (m5 < 0x43 || (m5 >= 83 && m5 <= 114)) return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST);
|
|
if (m5 < 0x47) return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
|
|
if (m5 < 0x4B) return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
|
|
if (m5 == 0x52) return_cmd_error(STR_306A_BUOY_IN_THE_WAY);
|
|
if (m5 != 0x4B && m5 < 0x53) return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST);
|
|
SET_DPARAM16(0, STR_4807_OIL_RIG);
|
|
return_cmd_error(STR_4800_IN_THE_WAY);
|
|
}
|
|
|
|
st = DEREF_STATION(_map2[tile]);
|
|
|
|
if (m5 < 8)
|
|
return RemoveRailroadStation(st, tile, flags);
|
|
|
|
// original airports < 67, new airports between 83 - 114
|
|
if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
|
|
return RemoveAirport(st, flags);
|
|
|
|
if (m5 < 0x47)
|
|
return RemoveTruckStation(st, flags);
|
|
|
|
if (m5 < 0x4B)
|
|
return RemoveBusStation(st, flags);
|
|
|
|
if (m5 == 0x52)
|
|
return RemoveBuoy(st, flags);
|
|
|
|
if (m5 != 0x4B && m5 < 0x53)
|
|
return RemoveDock(st, flags);
|
|
|
|
return CMD_ERROR;
|
|
|
|
}
|
|
|
|
void InitializeStations()
|
|
{
|
|
int i;
|
|
|
|
memset(_stations, 0, sizeof(_stations));
|
|
for(i = 0; i != lengthof(_stations); i++)
|
|
_stations[i].index=i;
|
|
|
|
_station_tick_ctr = 0;
|
|
|
|
// set stations to be sorted on load of savegame
|
|
memset(_station_sort_dirty, true, sizeof(_station_sort_dirty));
|
|
_global_station_sort_dirty = true; // load of savegame
|
|
}
|
|
|
|
|
|
const TileTypeProcs _tile_type_station_procs = {
|
|
DrawTile_Station, /* draw_tile_proc */
|
|
GetSlopeZ_Station, /* get_slope_z_proc */
|
|
ClearTile_Station, /* clear_tile_proc */
|
|
GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Station, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Station, /* get_tile_track_status_proc */
|
|
ClickTile_Station, /* click_tile_proc */
|
|
AnimateTile_Station, /* animate_tile_proc */
|
|
TileLoop_Station, /* tile_loop_clear */
|
|
ChangeTileOwner_Station, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
VehicleEnter_Station, /* vehicle_enter_tile_proc */
|
|
NULL, /* vehicle_leave_tile_proc */
|
|
GetSlopeTileh_Station, /* get_slope_tileh_proc */
|
|
};
|
|
|
|
|
|
static const byte _station_desc[] = {
|
|
SLE_VAR(Station,xy, SLE_UINT16),
|
|
SLE_VAR(Station,bus_tile, SLE_UINT16),
|
|
SLE_VAR(Station,lorry_tile, SLE_UINT16),
|
|
SLE_VAR(Station,train_tile, SLE_UINT16),
|
|
SLE_VAR(Station,airport_tile, SLE_UINT16),
|
|
SLE_VAR(Station,dock_tile, SLE_UINT16),
|
|
SLE_REF(Station,town, REF_TOWN),
|
|
SLE_VAR(Station,trainst_w, SLE_UINT8),
|
|
SLE_CONDVAR(Station,trainst_h, SLE_UINT8, 2, 255),
|
|
|
|
// alpha_order was stored here in savegame format 0 - 3
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 3),
|
|
|
|
SLE_VAR(Station,string_id, SLE_STRINGID),
|
|
SLE_VAR(Station,had_vehicle_of_type,SLE_UINT16),
|
|
|
|
SLE_VAR(Station,time_since_load, SLE_UINT8),
|
|
SLE_VAR(Station,time_since_unload, SLE_UINT8),
|
|
SLE_VAR(Station,delete_ctr, SLE_UINT8),
|
|
SLE_VAR(Station,owner, SLE_UINT8),
|
|
SLE_VAR(Station,facilities, SLE_UINT8),
|
|
SLE_VAR(Station,airport_type, SLE_UINT8),
|
|
SLE_VAR(Station,truck_stop_status, SLE_UINT8),
|
|
SLE_VAR(Station,bus_stop_status, SLE_UINT8),
|
|
|
|
// blocked_months was stored here in savegame format 0 - 4.0
|
|
SLE_CONDVAR(Station,blocked_months_obsolete, SLE_UINT8, 0, 4),
|
|
|
|
SLE_CONDVAR(Station,airport_flags, SLE_VAR_U32 | SLE_FILE_U16, 0, 2),
|
|
SLE_CONDVAR(Station,airport_flags, SLE_UINT32, 3, 255),
|
|
|
|
SLE_VAR(Station,last_vehicle, SLE_UINT16),
|
|
|
|
SLE_CONDVAR(Station,class_id, SLE_UINT8, 3, 255),
|
|
SLE_CONDVAR(Station,stat_id, SLE_UINT8, 3, 255),
|
|
SLE_CONDVAR(Station,build_date, SLE_UINT16, 3, 255),
|
|
|
|
// reserve extra space in savegame here. (currently 32 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 32, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _goods_desc[] = {
|
|
SLE_VAR(GoodsEntry,waiting_acceptance,SLE_UINT16),
|
|
SLE_VAR(GoodsEntry,days_since_pickup, SLE_UINT8),
|
|
SLE_VAR(GoodsEntry,rating, SLE_UINT8),
|
|
SLE_VAR(GoodsEntry,enroute_from, SLE_UINT8),
|
|
SLE_VAR(GoodsEntry,enroute_time, SLE_UINT8),
|
|
SLE_VAR(GoodsEntry,last_speed, SLE_UINT8),
|
|
SLE_VAR(GoodsEntry,last_age, SLE_UINT8),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
|
|
static void SaveLoad_STNS(Station *st)
|
|
{
|
|
int i;
|
|
SlObject(st, _station_desc);
|
|
for(i=0; i!=NUM_CARGO; i++)
|
|
SlObject(&st->goods[i], _goods_desc);
|
|
}
|
|
|
|
static void Save_STNS()
|
|
{
|
|
Station *st;
|
|
// Write the vehicles
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->xy != 0) {
|
|
SlSetArrayIndex(st->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_STNS()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Station *st = &_stations[index];
|
|
SaveLoad_STNS(st);
|
|
|
|
// this means it's an oldstyle savegame without support for nonuniform stations
|
|
if (st->train_tile && st->trainst_h == 0) {
|
|
int w = st->trainst_w >> 4;
|
|
int h = st->trainst_w & 0xF;
|
|
if (_map5[st->train_tile]&1) intswap(w,h);
|
|
st->trainst_w = w;
|
|
st->trainst_h = h;
|
|
}
|
|
}
|
|
}
|
|
|
|
const ChunkHandler _station_chunk_handlers[] = {
|
|
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY | CH_LAST},
|
|
};
|
|
|