mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
168 lines
4.5 KiB
C++
168 lines
4.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc.cpp Misc functions that shouldn't be here. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "ai/ai.hpp"
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#include "script/script_gui.h"
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#include "newgrf.h"
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#include "newgrf_house.h"
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#include "economy_func.h"
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#include "timer/timer_game_calendar.h"
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#include "timer/timer_game_tick.h"
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#include "texteff.hpp"
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#include "gfx_func.h"
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#include "gamelog.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "network/network_func.h"
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#include "window_func.h"
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#include "core/pool_type.hpp"
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#include "game/game.hpp"
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#include "linkgraph/linkgraphschedule.h"
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#include "station_kdtree.h"
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#include "town_kdtree.h"
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#include "viewport_kdtree.h"
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#include "newgrf_profiling.h"
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#include "3rdparty/md5/md5.h"
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#include "safeguards.h"
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std::string _savegame_id; ///< Unique ID of the current savegame.
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extern TileIndex _cur_tileloop_tile;
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extern void MakeNewgameSettingsLive();
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void InitializeSound();
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void InitializeMusic();
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void InitializeVehicles();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeGraphGui();
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void InitializeObjectGui();
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void InitializeTownGui();
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void InitializeIndustries();
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void InitializeObjects();
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void InitializeTrees();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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/**
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* Generate an unique ID.
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*
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* It isn't as much of an unique ID as we would like, but our random generator
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* can only produce 32bit random numbers.
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* That is why we combine InteractiveRandom with the current (steady) clock.
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* The first to add a bit of randomness, the second to ensure you can't get
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* the same unique ID when you run it twice from the same state at different
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* times.
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*
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* This makes it unlikely that two users generate the same ID for different
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* subjects. But as this is not an UUID, so it can't be ruled out either.
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*/
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std::string GenerateUid(std::string_view subject)
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{
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auto current_time = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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std::string coding_string = fmt::format("{}{}{}", InteractiveRandom(), current_time, subject);
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Md5 checksum;
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MD5Hash digest;
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checksum.Append(coding_string.c_str(), coding_string.length());
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checksum.Finish(digest);
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return FormatArrayAsHex(digest);
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}
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/**
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* Generate an unique savegame ID.
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*/
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void GenerateSavegameId()
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{
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_savegame_id = GenerateUid("OpenTTD Savegame ID");
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}
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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{
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/* Make sure there isn't any window that can influence anything
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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Map::Allocate(size_x, size_y);
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_pause_mode = PM_UNPAUSED;
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_game_speed = 100;
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TimerGameTick::counter = 0;
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_cur_tileloop_tile = 1;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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_newgrf_profilers.clear();
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if (reset_date) {
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TimerGameCalendar::SetDate(TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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InitializeOldNames();
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}
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LinkGraphSchedule::Clear();
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PoolBase::Clean(PT_NORMAL);
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RebuildStationKdtree();
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RebuildTownKdtree();
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RebuildViewportKdtree();
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ResetPersistentNewGRFData();
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InitializeSound();
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InitializeMusic();
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InitializeVehicles();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeGraphGui();
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InitializeObjectGui();
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InitializeTownGui();
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InitializeScriptGui();
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InitializeTrees();
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InitializeIndustries();
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InitializeObjects();
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InitializeBuildingCounts();
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InitializeNPF();
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InitializeCompanies();
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AI::Initialize();
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Game::Initialize();
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InitializeCheats();
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InitTextEffects();
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NetworkInitChatMessage();
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InitializeAnimatedTiles();
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InitializeEconomy();
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ResetObjectToPlace();
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_gamelog.Reset();
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_gamelog.StartAction(GLAT_START);
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_gamelog.Revision();
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_gamelog.Mode();
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_gamelog.GRFAddList(_grfconfig);
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_gamelog.StopAction();
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}
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