mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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d3e0c3787f
Merge trunk multiple docks implementation # Conflicts: # docs/landscape_grid.html # src/order_cmd.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/yapf/yapf_ship.cpp # src/rail_cmd.cpp # src/saveload/afterload.cpp # src/saveload/oldloader_sl.cpp # src/saveload/station_sl.cpp # src/script/api/script_order.cpp # src/ship_cmd.cpp # src/station.cpp # src/station_base.h # src/station_cmd.cpp # src/tunnelbridge_cmd.cpp
695 lines
21 KiB
C++
695 lines
21 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file station.cpp Implementation of the station base class. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "roadveh.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "date_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "vehiclelist.h"
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#include "core/pool_func.hpp"
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#include "station_base.h"
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#include "station_kdtree.h"
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#include "roadstop_base.h"
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#include "industry.h"
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#include "town.h"
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#include "core/random_func.hpp"
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#include "linkgraph/linkgraph.h"
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#include "linkgraph/linkgraphschedule.h"
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#include "tracerestrict.h"
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#include "newgrf_debug.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** The pool of stations. */
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StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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StationKdtree _station_kdtree(Kdtree_StationXYFunc);
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void RebuildStationKdtree()
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{
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std::vector<StationID> stids;
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BaseStation *st;
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FOR_ALL_STATIONS(st) {
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stids.push_back(st->index);
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}
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_station_kdtree.Build(stids.begin(), stids.end());
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}
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BaseStation::~BaseStation()
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{
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free(this->name);
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free(this->speclist);
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if (CleaningPool()) return;
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DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
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DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
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DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
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DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
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DeleteWindowById(WC_DEPARTURES_BOARD, this->index);
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this->sign.MarkDirty();
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}
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Station::Station(TileIndex tile) :
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SpecializedStation<Station, false>(tile),
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bus_station(INVALID_TILE, 0, 0),
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truck_station(INVALID_TILE, 0, 0),
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ship_station(INVALID_TILE, 0, 0),
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indtype(IT_INVALID),
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time_since_load(255),
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time_since_unload(255)
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{
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/* this->random_bits is set in Station::AddFacility() */
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}
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/**
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* Clean up a station by clearing vehicle orders, invalidating windows and
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* removing link stats.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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*/
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Station::~Station()
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{
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if (CleaningPool()) {
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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this->goods[c].cargo.OnCleanPool();
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}
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return;
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}
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while (!this->loading_vehicles.empty()) {
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this->loading_vehicles.front()->LeaveStation();
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}
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Aircraft *a;
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FOR_ALL_AIRCRAFT(a) {
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if (!a->IsNormalAircraft()) continue;
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if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
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}
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for (CargoID c = 0; c < NUM_CARGO; ++c) {
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LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
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if (lg == nullptr) continue;
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for (NodeID node = 0; node < lg->Size(); ++node) {
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Station *st = Station::Get((*lg)[node].Station());
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st->goods[c].flows.erase(this->index);
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if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) {
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st->goods[c].flows.DeleteFlows(this->index);
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RerouteCargo(st, c, this->index, st->index);
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}
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}
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lg->RemoveNode(this->goods[c].node);
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if (lg->Size() == 0) {
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LinkGraphSchedule::instance.Unqueue(lg);
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delete lg;
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}
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}
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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/* Forget about this station if this station is removed */
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if (v->last_station_visited == this->index) {
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v->last_station_visited = INVALID_STATION;
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}
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if (v->last_loading_station == this->index) {
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v->last_loading_station = INVALID_STATION;
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}
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}
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/* Remove station from industries and towns that reference it. */
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this->RemoveFromAllNearbyLists();
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/* Clear the persistent storage. */
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delete this->airport.psa;
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if (this->owner == OWNER_NONE) {
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/* Invalidate all in case of oil rigs. */
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InvalidateWindowClassesData(WC_STATION_LIST, 0);
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} else {
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InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
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}
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DeleteWindowById(WC_STATION_VIEW, index);
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DeleteNewGRFInspectWindow(GSF_FAKE_STATION_STRUCT, this->index);
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
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TraceRestrictRemoveDestinationID(TROCAF_STATION, this->index);
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/* Remove all news items */
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DeleteStationNews(this->index);
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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this->goods[c].cargo.Truncate();
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}
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CargoPacket::InvalidateAllFrom(this->index);
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_station_kdtree.Remove(this->index);
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if (_viewport_sign_kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index, this->viewport_sign_kdtree_pt));
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}
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/**
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* Invalidating of the JoinStation window has to be done
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* after removing item from the pool.
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* @param index index of deleted item
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*/
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void BaseStation::PostDestructor(size_t index)
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{
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InvalidateWindowData(WC_SELECT_STATION, 0, 0);
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}
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/**
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* Get the primary road stop (the first road stop) that the given vehicle can load/unload.
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* @param v the vehicle to get the first road stop for
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* @return the first roadstop that this vehicle can load at
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*/
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RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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{
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RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
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for (; rs != nullptr; rs = rs->next) {
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/* The vehicle cannot go to this roadstop (different roadtype) */
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if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
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/* The vehicle is articulated and can therefore not go to a standard road stop. */
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if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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/* The vehicle can actually go to this road stop. So, return it! */
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break;
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}
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return rs;
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}
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/**
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* Called when new facility is built on the station. If it is the first facility
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* it initializes also 'xy' and 'random_bits' members
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*/
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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if (this->facilities == FACIL_NONE) {
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this->MoveSign(facil_xy);
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this->random_bits = Random();
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}
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this->facilities |= new_facility_bit;
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this->owner = _current_company;
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this->build_date = _date;
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}
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/**
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* Marks the tiles of the station as dirty.
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*
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* @ingroup dirty
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*/
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void Station::MarkTilesDirty(bool cargo_change) const
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{
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TileIndex tile = this->train_station.tile;
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int w, h;
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if (tile == INVALID_TILE) return;
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/* cargo_change is set if we're refreshing the tiles due to cargo moving
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* around. */
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if (cargo_change) {
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/* Don't waste time updating if there are no custom station graphics
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* that might change. Even if there are custom graphics, they might
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* not change. Unfortunately we have no way of telling. */
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if (this->num_specs == 0) return;
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}
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for (h = 0; h < train_station.h; h++) {
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for (w = 0; w < train_station.w; w++) {
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if (this->TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
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{
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assert_tile(this->TileBelongsToRailStation(tile), tile);
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TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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TileIndex t = tile;
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uint len = 0;
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do {
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t -= delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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t = tile;
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do {
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t += delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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return len - 1;
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
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{
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TileIndex start_tile = tile;
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uint length = 0;
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assert_tile(IsRailStationTile(tile), tile);
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assert(dir < DIAGDIR_END);
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do {
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length++;
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tile += TileOffsByDiagDir(dir);
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} while (IsCompatibleTrainStationTile(tile, start_tile));
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return length;
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}
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/**
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* Get the catchment size of an individual station tile.
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* @param tile Station tile to get catchment size of.
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* @param st Associated station of station tile.
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* @pre IsTileType(tile, MP_STATION)
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* @return The catchment size of the station tile.
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*/
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static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
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{
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assert(IsTileType(tile, MP_STATION));
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const int32 inc = _settings_game.station.catchment_increase;
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if (_settings_game.station.modified_catchment) {
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switch (GetStationType(tile)) {
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case STATION_RAIL: return CA_TRAIN + inc;
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case STATION_OILRIG: return CA_UNMODIFIED + inc;
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case STATION_AIRPORT: return st->airport.GetSpec()->catchment + inc;
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case STATION_TRUCK: return CA_TRUCK + inc;
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case STATION_BUS: return CA_BUS + inc;
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case STATION_DOCK: return CA_DOCK + inc;
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default: NOT_REACHED();
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case STATION_BUOY:
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case STATION_WAYPOINT: return CA_NONE;
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}
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} else {
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switch (GetStationType(tile)) {
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default: return CA_UNMODIFIED + inc;
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case STATION_BUOY:
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case STATION_WAYPOINT: return CA_NONE;
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}
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}
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}
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/**
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* Determines the catchment radius of the station
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* @return The radius
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*/
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uint Station::GetCatchmentRadius() const
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{
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uint ret = CA_NONE;
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if (_settings_game.station.modified_catchment) {
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if (this->bus_stops != nullptr) ret = max<uint>(ret, CA_BUS);
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if (this->truck_stops != nullptr) ret = max<uint>(ret, CA_TRUCK);
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if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
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if (this->ship_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
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if (this->airport.tile != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
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} else {
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if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
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ret = CA_UNMODIFIED;
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}
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}
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if (ret != CA_NONE) ret += _settings_game.station.catchment_increase;
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return ret;
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}
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/**
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* Determines catchment rectangle of this station
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* @return clamped catchment rectangle
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*/
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Rect Station::GetCatchmentRectUsingRadius(uint catchment_radius) const
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{
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assert(!this->rect.IsEmpty());
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/* Compute acceptance rectangle */
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Rect ret = {
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max<int>(this->rect.left - catchment_radius, 0),
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max<int>(this->rect.top - catchment_radius, 0),
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min<int>(this->rect.right + catchment_radius, MapMaxX()),
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min<int>(this->rect.bottom + catchment_radius, MapMaxY())
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};
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return ret;
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}
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bool Station::IsWithinRangeOfDockingTile(TileIndex tile, uint max_distance) const
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{
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if (DistanceManhattan(this->xy, tile) > _settings_game.station.station_spread + max_distance) return false;
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for (TileIndex dock_tile : this->docking_tiles) {
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if (DistanceManhattan(dock_tile, tile) <= max_distance) return true;
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}
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return false;
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}
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/**
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* Add nearby industry to station's industries_near list if it accepts cargo.
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* @param ind Industry
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* @param st Station
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*/
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static void AddIndustryToDeliver(Industry *ind, Station *st)
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{
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/* Don't check further if this industry is already in the list */
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if (st->industries_near.find(ind) != st->industries_near.end()) return;
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/* Include only industries that can accept cargo */
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uint cargo_index;
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for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
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if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
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}
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if (cargo_index >= lengthof(ind->accepts_cargo)) return;
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st->industries_near.insert(ind);
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}
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/**
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* Remove this station from the nearby stations lists of all towns and industries.
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*/
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void Station::RemoveFromAllNearbyLists()
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{
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Town *t;
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FOR_ALL_TOWNS(t) { t->stations_near.erase(this); }
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Industry *i;
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FOR_ALL_INDUSTRIES(i) { i->stations_near.erase(this); }
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}
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/**
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* Test if the given town ID is covered by our catchment area.
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* This is used when removing a house tile to determine if it was the last house tile
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* within our catchment.
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* @param t TownID to test.
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* @return true if at least one house tile of TownID is covered.
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*/
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bool Station::CatchmentCoversTown(TownID t) const
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{
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BitmapTileIterator it(this->catchment_tiles);
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for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
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if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
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}
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return false;
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}
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/**
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* Recompute tiles covered in our catchment area.
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* This will additionally recompute nearby towns and industries.
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*/
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void Station::RecomputeCatchment()
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{
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this->industries_near.clear();
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this->RemoveFromAllNearbyLists();
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if (this->rect.IsEmpty()) {
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this->catchment_tiles.Reset();
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return;
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}
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if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
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/* Station is associated with an industry, so we only need to deliver to that industry. */
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this->catchment_tiles.Initialize(this->industry->location);
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TILE_AREA_LOOP(tile, this->industry->location) {
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
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this->catchment_tiles.SetTile(tile);
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}
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}
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/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
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for (Station *st : this->industry->stations_near) {
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st->industries_near.erase(this->industry);
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}
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this->industry->stations_near.clear();
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this->industry->stations_near.insert(this);
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this->industries_near.insert(this->industry);
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return;
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}
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this->catchment_tiles.Initialize(GetCatchmentRect());
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/* Loop finding all station tiles */
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TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
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TILE_AREA_LOOP(tile, ta) {
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if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
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uint r = GetTileCatchmentRadius(tile, this);
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if (r == CA_NONE) continue;
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/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
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TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
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TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2);
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}
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/* Search catchment tiles for towns and industries */
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BitmapTileIterator it(this->catchment_tiles);
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for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
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if (IsTileType(tile, MP_HOUSE)) {
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|
Town *t = Town::GetByTile(tile);
|
|
t->stations_near.insert(this);
|
|
}
|
|
if (IsTileType(tile, MP_INDUSTRY)) {
|
|
Industry *i = Industry::GetByTile(tile);
|
|
|
|
/* Ignore industry if it has a neutral station. It already can't be this station. */
|
|
if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
|
|
|
|
i->stations_near.insert(this);
|
|
|
|
/* Add if we can deliver to this industry as well */
|
|
AddIndustryToDeliver(i, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recomputes catchment of all stations.
|
|
* This will additionally recompute nearby stations for all towns and industries.
|
|
*/
|
|
/* static */ void Station::RecomputeCatchmentForAll()
|
|
{
|
|
Station *st;
|
|
FOR_ALL_STATIONS(st) { st->RecomputeCatchment(); }
|
|
}
|
|
|
|
/************************************************************************/
|
|
/* StationRect implementation */
|
|
/************************************************************************/
|
|
|
|
StationRect::StationRect()
|
|
{
|
|
this->MakeEmpty();
|
|
}
|
|
|
|
void StationRect::MakeEmpty()
|
|
{
|
|
this->left = this->top = this->right = this->bottom = 0;
|
|
}
|
|
|
|
/**
|
|
* Determines whether a given point (x, y) is within a certain distance of
|
|
* the station rectangle.
|
|
* @note x and y are in Tile coordinates
|
|
* @param x X coordinate
|
|
* @param y Y coordinate
|
|
* @param distance The maximum distance a point may have (L1 norm)
|
|
* @return true if the point is within distance tiles of the station rectangle
|
|
*/
|
|
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
|
|
{
|
|
return this->left - distance <= x && x <= this->right + distance &&
|
|
this->top - distance <= y && y <= this->bottom + distance;
|
|
}
|
|
|
|
bool StationRect::IsEmpty() const
|
|
{
|
|
return this->left == 0 || this->left > this->right || this->top > this->bottom;
|
|
}
|
|
|
|
CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
|
|
{
|
|
int x = TileX(tile);
|
|
int y = TileY(tile);
|
|
if (this->IsEmpty()) {
|
|
/* we are adding the first station tile */
|
|
if (mode != ADD_TEST) {
|
|
this->left = this->right = x;
|
|
this->top = this->bottom = y;
|
|
}
|
|
} else if (!this->PtInExtendedRect(x, y)) {
|
|
/* current rect is not empty and new point is outside this rect
|
|
* make new spread-out rectangle */
|
|
Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
|
|
|
|
/* check new rect dimensions against preset max */
|
|
int w = new_rect.right - new_rect.left + 1;
|
|
int h = new_rect.bottom - new_rect.top + 1;
|
|
if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
|
|
assert(mode != ADD_TRY);
|
|
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
|
|
}
|
|
|
|
/* spread-out ok, return true */
|
|
if (mode != ADD_TEST) {
|
|
/* we should update the station rect */
|
|
*this = new_rect;
|
|
}
|
|
} else {
|
|
; // new point is inside the rect, we don't need to do anything
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
|
|
{
|
|
if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
|
|
/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
|
|
CommandCost ret = this->BeforeAddTile(tile, mode);
|
|
if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
|
|
return ret;
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Check whether station tiles of the given station id exist in the given rectangle
|
|
* @param st_id Station ID to look for in the rectangle
|
|
* @param left_a Minimal tile X edge of the rectangle
|
|
* @param top_a Minimal tile Y edge of the rectangle
|
|
* @param right_a Maximal tile X edge of the rectangle (inclusive)
|
|
* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
|
|
* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
|
|
*/
|
|
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
|
|
{
|
|
TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
|
|
TILE_AREA_LOOP(tile, ta) {
|
|
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
|
|
{
|
|
int x = TileX(tile);
|
|
int y = TileY(tile);
|
|
|
|
/* look if removed tile was on the bounding rect edge
|
|
* and try to reduce the rect by this edge
|
|
* do it until we have empty rect or nothing to do */
|
|
for (;;) {
|
|
/* check if removed tile is on rect edge */
|
|
bool left_edge = (x == this->left);
|
|
bool right_edge = (x == this->right);
|
|
bool top_edge = (y == this->top);
|
|
bool bottom_edge = (y == this->bottom);
|
|
|
|
/* can we reduce the rect in either direction? */
|
|
bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
|
|
bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
|
|
if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
|
|
|
|
if (reduce_x) {
|
|
/* reduce horizontally */
|
|
if (left_edge) {
|
|
/* move left edge right */
|
|
this->left = x = x + 1;
|
|
} else {
|
|
/* move right edge left */
|
|
this->right = x = x - 1;
|
|
}
|
|
}
|
|
if (reduce_y) {
|
|
/* reduce vertically */
|
|
if (top_edge) {
|
|
/* move top edge down */
|
|
this->top = y = y + 1;
|
|
} else {
|
|
/* move bottom edge up */
|
|
this->bottom = y = y - 1;
|
|
}
|
|
}
|
|
|
|
if (left > right || top > bottom) {
|
|
/* can't continue, if the remaining rectangle is empty */
|
|
this->MakeEmpty();
|
|
return true; // empty remaining rect
|
|
}
|
|
}
|
|
return false; // non-empty remaining rect
|
|
}
|
|
|
|
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
|
|
{
|
|
assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
|
|
assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
|
|
|
|
bool empty = this->AfterRemoveTile(st, ta.tile);
|
|
if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
|
|
return empty;
|
|
}
|
|
|
|
StationRect& StationRect::operator = (const Rect &src)
|
|
{
|
|
this->left = src.left;
|
|
this->top = src.top;
|
|
this->right = src.right;
|
|
this->bottom = src.bottom;
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Calculates the maintenance cost of all airports of a company.
|
|
* @param owner Company.
|
|
* @return Total cost.
|
|
*/
|
|
Money AirportMaintenanceCost(Owner owner)
|
|
{
|
|
Money total_cost = 0;
|
|
|
|
const Station *st;
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
|
|
total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
|
|
}
|
|
}
|
|
/* 3 bits fraction for the maintenance cost factor. */
|
|
return total_cost >> 3;
|
|
}
|
|
|
|
bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
|
|
{
|
|
return lhs->index < rhs->index;
|
|
}
|