mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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36eb4165b8
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
271 lines
8.6 KiB
C++
271 lines
8.6 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
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#include "stdafx.h"
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#include "command_func.h"
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#include "economy_func.h"
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#include "cmd_helper.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "strings_func.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "company_base.h"
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#include "core/backup_type.hpp"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Increase the loan of your company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
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* @param p2 when 0: loans LOAN_INTERVAL
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* when 1: loans the maximum loan permitting money (press CTRL),
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* when 2: loans the amount specified in p1
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan >= _economy.max_loan) {
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SetDParam(0, _economy.max_loan);
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return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
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}
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Money loan;
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Take some extra loan
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loan = LOAN_INTERVAL;
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break;
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case 1: // Take a loan as big as possible
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loan = _economy.max_loan - c->current_loan;
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break;
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case 2: // Take the given amount of loan
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if ((int32)p1 < LOAN_INTERVAL || c->current_loan + (int32)p1 > _economy.max_loan || p1 % LOAN_INTERVAL != 0) return CMD_ERROR;
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loan = p1;
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break;
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}
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/* Overflow protection */
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if (c->money + c->current_loan + loan < c->money) return CMD_ERROR;
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if (flags & DC_EXEC) {
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c->money += loan;
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c->current_loan += loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost(EXPENSES_OTHER);
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}
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/**
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* Decrease the loan of your company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
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* @param p2 when 0: pays back LOAN_INTERVAL
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* when 1: pays back the maximum loan permitting money (press CTRL),
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* when 2: pays back the amount specified in p1
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
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Money loan;
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Pay back one step
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loan = min(c->current_loan, (Money)LOAN_INTERVAL);
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break;
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case 1: // Pay back as much as possible
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loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
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loan -= loan % LOAN_INTERVAL;
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break;
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case 2: // Repay the given amount of loan
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if (p1 % LOAN_INTERVAL != 0 || (int32)p1 < LOAN_INTERVAL || p1 > c->current_loan) return CMD_ERROR; // Invalid amount to loan
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loan = p1;
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break;
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}
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if (c->money < loan) {
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SetDParam(0, loan);
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return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
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}
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if (flags & DC_EXEC) {
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c->money -= loan;
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c->current_loan -= loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost();
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}
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/**
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* In case of an unsafe unpause, we want the
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* user to confirm that it might crash.
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* @param w unused
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* @param confirmed whether the user confirms his/her action
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*/
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static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE);
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}
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}
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/**
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* Pause/Unpause the game (server-only).
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* Set or unset a bit in the pause mode. If pause mode is zero the game is
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* unpaused. A bitset is used instead of a boolean value/counter to have
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* more control over the game when saving/loading, etc.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the pause mode to change
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* @param p2 1 pauses, 0 unpauses this mode
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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switch (p1) {
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case PM_PAUSED_SAVELOAD:
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case PM_PAUSED_ERROR:
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case PM_PAUSED_NORMAL:
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case PM_PAUSED_GAME_SCRIPT:
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case PM_PAUSED_LINK_GRAPH:
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break;
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case PM_PAUSED_JOIN:
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case PM_PAUSED_ACTIVE_CLIENTS:
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if (!_networking) return CMD_ERROR;
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break;
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default: return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
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ShowQuery(
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STR_NEWGRF_UNPAUSE_WARNING_TITLE,
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STR_NEWGRF_UNPAUSE_WARNING,
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nullptr,
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AskUnsafeUnpauseCallback
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);
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} else {
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PauseMode prev_mode = _pause_mode;
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if (p2 == 0) {
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_pause_mode = static_cast<PauseMode>(_pause_mode & (byte)~p1);
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} else {
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_pause_mode = static_cast<PauseMode>(_pause_mode | (byte)p1);
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}
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NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
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}
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SetWindowDirty(WC_STATUS_BAR, 0);
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SetWindowDirty(WC_MAIN_TOOLBAR, 0);
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}
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return CommandCost();
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}
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/**
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* Change the financial flow of your company.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the amount of money to receive (if positive), or spend (if negative)
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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return CommandCost(EXPENSES_OTHER, -(int32)p1);
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}
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/**
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* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the amount of money to receive (if positive), or spend (if negative)
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* @param p2 (bit 0-7) - the company ID.
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* (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType.
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* @param text unused
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* @return zero cost or an error
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*/
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CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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int32 delta = (int32)p1;
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CompanyID company = (CompanyID) GB(p2, 0, 8);
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ExpensesType expenses_type = Extract<ExpensesType, 8, 8>(p2);
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if (!Company::IsValidID(company)) return CMD_ERROR;
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if (expenses_type >= EXPENSES_END) return CMD_ERROR;
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Change company bank balance of company. */
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
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cur_company.Restore();
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}
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/* This command doesn't cost anyting for deity. */
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CommandCost zero_cost(expenses_type, 0);
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return zero_cost;
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}
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/**
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* Transfer funds (money) from one company to another.
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* To prevent abuse in multiplayer games you can only send money to other
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* companies if you have paid off your loan (either explicitly, or implicitly
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* given the fact that you have more money than loan).
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the amount of money to transfer; max 20.000.000
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* @param p2 the company to transfer the money to
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.economy.give_money) return CMD_ERROR;
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const Company *c = Company::Get(_current_company);
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CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
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CompanyID dest_company = (CompanyID)p2;
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/* You can only transfer funds that is in excess of your loan */
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if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CMD_ERROR;
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if (!Company::IsValidID(dest_company)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Add money to company */
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Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
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SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
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cur_company.Restore();
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}
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/* Subtract money from local-company */
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return amount;
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}
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