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https://github.com/JGRennison/OpenTTD-patches.git
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151 lines
5.7 KiB
C
151 lines
5.7 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fileio_type.h Types for Standard In/Out file operations */
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#ifndef FILEIO_TYPE_H
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#define FILEIO_TYPE_H
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#include "core/enum_type.hpp"
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/** The different abstract types of files that the system knows about. */
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enum AbstractFileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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FT_INVALID = 7, ///< Invalid or unknown file type.
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FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
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FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
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};
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/** Kinds of files in each #AbstractFileType. */
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enum DetailedFileType {
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/* Save game and scenario files. */
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DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
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DFT_GAME_FILE, ///< Save game or scenario file.
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/* Heightmap files. */
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DFT_HEIGHTMAP_BMP, ///< BMP file.
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DFT_HEIGHTMAP_PNG, ///< PNG file.
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/* fios 'files' */
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DFT_FIOS_DRIVE, ///< A drive (letter) entry.
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DFT_FIOS_PARENT, ///< A parent directory entry.
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DFT_FIOS_DIR, ///< A directory entry.
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DFT_FIOS_DIRECT, ///< Direct filename.
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DFT_INVALID = 255, ///< Unknown or invalid file.
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};
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/** Operation performed on the file. */
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enum SaveLoadOperation {
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SLO_CHECK, ///< Load file for checking and/or preview.
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SLO_LOAD, ///< File is being loaded.
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SLO_SAVE, ///< File is being saved.
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SLO_INVALID, ///< Unknown file operation.
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};
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/**
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* Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
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* @param abstract Abstract file type (one of #AbstractFileType).
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* @param detailed Detailed file type (one of #DetailedFileType).
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*/
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#define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
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/**
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* Elements of a file system that are recognized.
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* Values are a combination of #AbstractFileType and #DetailedFileType.
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* @see GetAbstractFileType GetDetailedFileType
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*/
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enum FiosType {
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FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
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FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
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FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
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FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
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FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
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FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
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FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
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FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
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FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
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FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
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FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
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};
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#undef MAKE_FIOS_TYPE
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/**
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* Extract the abstract file type from a #FiosType.
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* @param fios_type Type to query.
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* @return The Abstract file type of the \a fios_type.
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*/
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inline AbstractFileType GetAbstractFileType(FiosType fios_type)
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{
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return static_cast<AbstractFileType>(fios_type & FT_MASK);
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}
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/**
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* Extract the detailed file type from a #FiosType.
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* @param fios_type Type to query.
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* @return The Detailed file type of the \a fios_type.
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*/
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inline DetailedFileType GetDetailedFileType(FiosType fios_type)
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{
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return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
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}
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/**
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* The different kinds of subdirectories OpenTTD uses
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*/
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enum Subdirectory {
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BASE_DIR, ///< Base directory for all subdirectories
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SAVE_DIR, ///< Base directory for all savegames
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AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
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SCENARIO_DIR, ///< Base directory for all scenarios
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HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
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OLD_GM_DIR, ///< Old subdirectory for the music
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OLD_DATA_DIR, ///< Old subdirectory for the data.
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BASESET_DIR, ///< Subdirectory for all base data (base sets, intro game)
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NEWGRF_DIR, ///< Subdirectory for all NewGRFs
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LANG_DIR, ///< Subdirectory for all translation files
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AI_DIR, ///< Subdirectory for all %AI files
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AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
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GAME_DIR, ///< Subdirectory for all game scripts
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GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
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SCREENSHOT_DIR, ///< Subdirectory for all screenshots
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NUM_SUBDIRS, ///< Number of subdirectories
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NO_DIRECTORY, ///< A path without any base directory
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};
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/**
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* Types of searchpaths OpenTTD might use
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*/
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enum Searchpath {
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SP_FIRST_DIR,
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SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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SP_PERSONAL_DIR_XDG, ///< Search in the personal directory from the XDG specification
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#endif
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SP_PERSONAL_DIR, ///< Search in the personal directory
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SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
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SP_BINARY_DIR, ///< Search in the directory where the binary resides
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SP_INSTALLATION_DIR, ///< Search in the installation directory
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SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
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SP_AUTODOWNLOAD_DIR, ///< Search within the autodownload directory
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NUM_SEARCHPATHS
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};
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DECLARE_POSTFIX_INCREMENT(Searchpath)
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#endif /* FILEIO_TYPE_H */
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