mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
444 lines
18 KiB
Plaintext
444 lines
18 KiB
Plaintext
OpenTTD README
|
|
Last updated: 2008-10-01
|
|
Release version: 0.6.3
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
Table of Contents:
|
|
------------------
|
|
1.0) About
|
|
2.0) Contacting
|
|
* 2.1 Reporting Bugs
|
|
3.0) Supported Platforms
|
|
4.0) Installing and running OpenTTD
|
|
* 4.1 (Required) 3rd party files
|
|
* 4.2 OpenTTD directories
|
|
* 4.3 Portable Installations (External Media)
|
|
5.0) OpenTTD features
|
|
6.0) Configuration File
|
|
7.0) Compiling
|
|
8.0) Translating
|
|
* 8.1 Guidelines
|
|
* 8.2 Translation
|
|
* 8.3 Previewing
|
|
9.0) Troubleshooting
|
|
X.X) Credits
|
|
|
|
|
|
1.0) About:
|
|
---- ------
|
|
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
|
|
written by Chris Sawyer. It attempts to mimic the original game as closely
|
|
as possible while extending it with new features.
|
|
|
|
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
|
more information, see the file 'COPYING'.
|
|
|
|
2.0) Contacting:
|
|
---- ----------
|
|
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
|
posting comments in our forums. You can also chat with us on IRC (#openttd
|
|
on irc.oftc.net).
|
|
|
|
The OpenTTD homepage is http://www.openttd.org/.
|
|
|
|
You can also find the OpenTTD forums at
|
|
http://forum.openttd.org/
|
|
|
|
|
|
2.1) Reporting Bugs:
|
|
---- ---------------
|
|
To report a bug, please create a Flyspray account and follow the bugs
|
|
link from our homepage. Please make sure the bug is reproducible and
|
|
still occurs in the latest daily build or the current SVN version. Also
|
|
please look through the existing bug reports briefly to see whether the bug
|
|
is not already known.
|
|
|
|
The Flyspray project page URL is: http://bugs.openttd.org/
|
|
|
|
Please include the following information in your bug report:
|
|
- OpenTTD version (PLEASE test the latest SVN/nightly build)
|
|
- Bug details, including instructions how to reproduce it
|
|
- Platform and compiler (Win32, Linux, FreeBSD, ...)
|
|
- Attach a saved game *and* a screenshot if possible
|
|
- If this bug only occurred recently please note the last
|
|
version without the bug and the first version including
|
|
the bug. That way we can fix it quicker by looking at the
|
|
changes made.
|
|
|
|
|
|
3.0) Supported Platforms:
|
|
---- --------------------
|
|
OpenTTD has been ported to several platforms and operating systems. It shouldn't
|
|
be very difficult to port it to a new platform. The currently working platforms
|
|
are:
|
|
|
|
BeOS - SDL or Allegro
|
|
DOS - Allegro
|
|
FreeBSD - SDL
|
|
Linux - SDL or Allegro
|
|
MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
|
|
MorphOS - SDL
|
|
OpenBSD - SDL
|
|
OS/2 - SDL
|
|
Windows - Win32 GDI (faster) or SDL or Allegro
|
|
|
|
|
|
4.0) Installing and running OpenTTD:
|
|
---- -------------------------------
|
|
|
|
Installing OpenTTD is fairly straightforward. Either you have downloaded an
|
|
archive which you have to extract to a directory where you want OpenTTD to
|
|
be installed, or you have downloaded an installer, which will automatically
|
|
extract OpenTTD in the given directory.
|
|
|
|
OpenTTD looks in multiple locations to find the required data files (described
|
|
in section 4.2). Installing any 3rd party files into a "shared" location has
|
|
the advantage that you only need to do this step once, rather than copying the
|
|
data files into all OpenTTD versions you have.
|
|
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
|
|
currently being used. This means that if you use a config file in one of the
|
|
shared directories, savegames will reside in the save/ directory next to the
|
|
openttd.cfg file there.
|
|
If you want savegames and screenshots in the directory where the OpenTTD binary
|
|
resides, simply have your config file in that location. But if you remove this
|
|
config file, savegames will still be in this directory (see notes in section 4.2)
|
|
|
|
4.1) (Required) 3rd party files:
|
|
---- ---------------------------
|
|
|
|
Before you run OpenTTD, you need to put the game's datafiles into a data/
|
|
directory which can be located in various places addressed in the following
|
|
section.
|
|
As OpenTTD makes use of the original TTD artwork you will need the files listed
|
|
below, which you can find on a Transport Tycoon Deluxe CD-ROM.
|
|
The Windows installer optionally can copy these files from that CD-ROM.
|
|
|
|
List of the required files:
|
|
- sample.cat
|
|
- trg1r.grf
|
|
- trgcr.grf
|
|
- trghr.grf
|
|
- trgir.grf
|
|
- trgtr.grf
|
|
|
|
Alternatively you can use the TTD GRF files from the DOS version:
|
|
- TRG1.GRF
|
|
- TRGC.GRF
|
|
- TRGH.GRF
|
|
- TRGI.GRF
|
|
- TRGT.GRF
|
|
|
|
If you want the TTD music, copy the gm/ folder from the Windows version
|
|
of TTD to your OpenTTD folder (not your data folder - also explained in
|
|
the following sections).
|
|
|
|
Do NOT copy files included with OpenTTD into "shared" directories (explained in
|
|
the following sections) as sooner or later you will run into graphical glitches
|
|
when using other versions of the game.
|
|
|
|
4.2) OpenTTD directories
|
|
---- -------------------------------
|
|
|
|
The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
|
|
can be placed in a few different locations:
|
|
1. The current working directory (from where you started OpenTTD)
|
|
2. Your personal directory
|
|
Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD
|
|
Mac OSX: ~/Documents/OpenTTD
|
|
Linux: ~/.openttd
|
|
3. The shared directory
|
|
Windows: C:\Documents and Settings\All Users\Documents\OpenTTD
|
|
Mac OSX: /Library/Application Support/OpenTTD
|
|
Linux: not available
|
|
4. The binary directory (where the OpenTTD executable is)
|
|
Windows: C:\Program Files\OpenTTD
|
|
Linux: /usr/games
|
|
5. The installation directory (Linux only)
|
|
Linux: /usr/share/games/openttd
|
|
6. The application bundle (Mac OSX only)
|
|
It includes the OTTD files (grf+lng) and it will work as long as they aren't touched
|
|
|
|
Notes:
|
|
- Linux in the previous list means .deb, but most paths should be similar for others.
|
|
- The previous search order is also used for newgrfs and openttd.cfg.
|
|
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
|
|
- Savegames will be relative to the config file only if there is no save/
|
|
directory in paths with higher priority than the config file path, but
|
|
autosaves and screenshots will always be relative to the config file.
|
|
|
|
The prefered setup:
|
|
Place 3rd party files in shared directory (or in personal directory if you don't
|
|
have write access on shared directory) and have your openttd.cfg config file in
|
|
personal directory (where the game will then also place savegames and screenshots).
|
|
|
|
|
|
4.3) Portable Installations (External Media):
|
|
---- ----------------------------------------
|
|
|
|
You can install OpenTTD on external media so you can take it with you, i.e.
|
|
using a USB key, or a USB HDD, etc.
|
|
Create a directory where you shall store the game in (i.e. OpenTTD/).
|
|
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), data/ and your
|
|
openttd.cfg to this directory.
|
|
You can copy binaries for any operating system into this directory, which will
|
|
allow you to play the game on nearly any computer you can attach the external
|
|
media to.
|
|
As always - additional grf files are stored in the data/ dir (for details,
|
|
again, see section 4.1).
|
|
|
|
|
|
5.0) OpenTTD features:
|
|
---- -----------------
|
|
|
|
OpenTTD has a lot of features going beyond the original TTD emulation.
|
|
Unfortunately, there is currently no comprehensive list of features, but there
|
|
is a basic features list on the web, and some optional features can be
|
|
controlled through the Configure Patches dialog. We also implement some
|
|
features known from TTDPatch (http://www.ttdpatch.net/).
|
|
|
|
Several important non-standard controls:
|
|
|
|
* Use Ctrl to place semaphore signals
|
|
* Ingame console. More information at
|
|
http://wiki.openttd.org/index.php/Console
|
|
|
|
|
|
5.1) Logging of potentially dangerous actions:
|
|
---- ----------------------------------------
|
|
|
|
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
|
|
behaviour. But not only bugs in code can cause problems. There are several
|
|
ways to affect game state possibly resulting in program crash or multiplayer
|
|
desyncs.
|
|
Easier way would be to forbid all these unsafe actions, but that would affect
|
|
game usability for many players. We certainly do not want that.
|
|
However, we receive bugreports because of this. To reduce time spent with
|
|
solving these problems, these potentially unsafe actions are logged in
|
|
the savegame (including crash.sav). Log is stored in crash logs, too.
|
|
|
|
Information logged:
|
|
|
|
* Adding / removing / changing order of NewGRFs
|
|
* Changing NewGRF parameters, loading compatible NewGRF
|
|
* Changing game mode (scenario editor <-> normal game)
|
|
* Loading game saved in a different OTTD / TTDPatch / TTD version
|
|
* Running a modified OTTD build
|
|
* Changing patch settings affecting NewGRF behaviour (non-networksafe patches)
|
|
* Changing landscape (by cheat)
|
|
* Triggering NewGRF bugs
|
|
|
|
No personal information is stored.
|
|
|
|
You can show the gamelog by typing 'gamelog' in the console or by running
|
|
OpenTTD in debug mode.
|
|
|
|
|
|
6.0) Configuration File:
|
|
---- -------------------
|
|
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
|
.INI format. It's mostly undocumented. Almost all settings can be changed
|
|
ingame by using the 'Configure Patches' window.
|
|
|
|
|
|
7.0) Compiling:
|
|
---- ----------
|
|
Windows:
|
|
You need Microsoft Visual Studio .NET. Open the project file
|
|
and it should build automatically. In case you want to build with SDL support
|
|
you need to add WITH_SDL to the project settings.
|
|
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
|
to work you need their development files. For best results, download the
|
|
openttd-useful.zip file from SourceForge under the Files tab. Put the header
|
|
files into your compiler's include/ directory and the library (.lib) files
|
|
into the lib/ directory.
|
|
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
|
|
|
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
|
Please read the Makefile for more information.
|
|
|
|
Solaris 10:
|
|
You need g++ (version 3 or higher), together with SDL. Installation of
|
|
libpng and zlib is recommended. For the first build it is required
|
|
to execute "bash configure" first. Note that ./configure does not work
|
|
yet. It is likely that you don't have a strip binary, so use the
|
|
--disable-strip option in that case. Fontconfig (>2.3.0) and freetype
|
|
are optional. "make run" will then run the program.
|
|
|
|
Unix:
|
|
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
|
|
However, for the first build one has to do a "./configure" first.
|
|
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
|
|
|
|
MacOS X:
|
|
Use "make" or Xcode (which will then call make for you)
|
|
This will give you a binary for your CPU type (PPC/Intel)
|
|
However, for the first build one has to do a "./configure" first.
|
|
To make a universal binary type "./configure --enabled-universal"
|
|
instead of "./configure".
|
|
|
|
BeOS:
|
|
Use "make", but do a "./configure" before the first build.
|
|
|
|
FreeBSD:
|
|
You need the port devel/sdl12 for a non-dedicated build.
|
|
graphics/png is optional for screenshots in the PNG format.
|
|
Use "gmake", but do a "./configure" before the first build.
|
|
|
|
OpenBSD:
|
|
Use "gmake", but do a "./configure" before the first build.
|
|
Note that you need the port devel/sdl to compile OpenTTD.
|
|
|
|
MorphOS:
|
|
Use "make". However, for the first build one has to do a "./configure" first.
|
|
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
|
|
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
|
libpng and freetype2 developer files.
|
|
|
|
OS/2:
|
|
A comprehensive GNU build environment is required to build the OS/2 version.
|
|
See the docs/Readme_OS2.txt file for more information.
|
|
|
|
DOS:
|
|
A build environment with DJGPP is needed as well as libraries such as
|
|
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
|
website. Compilation is straight forward: use make, but do a "./configure"
|
|
before the first build. The build binary will need cwsdpmi.exe to be in
|
|
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
|
the os/dos subdirectory. If you compile with stripping turned on a binary
|
|
will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
|
|
to the created OpenTTD binary.
|
|
|
|
|
|
8.0) Translating:
|
|
---- -------------------
|
|
See http://www.openttd.org/translating.php for up-to-date information.
|
|
|
|
The use of the online Translator service, located at
|
|
http://translator2.openttd.org/, is highly encouraged. For a username/password
|
|
combo you should contact the development team, either by mail, IRC or the
|
|
forums. The system is straightforward to use, and if you have any problems,
|
|
read the online help located there.
|
|
|
|
If for some reason the website is down for a longer period of time, the
|
|
information below might be of help.
|
|
|
|
8.1) Guidelines:
|
|
---- -------------------
|
|
Here are some translation guidelines which you should follow closely.
|
|
|
|
* Please contact the development team before beginning the translation
|
|
process! This avoids double work, as someone else may have already
|
|
started translating to the same language.
|
|
|
|
8.2) Translation:
|
|
---- -------------------
|
|
So, now that you've notified the development team about your intention to
|
|
translate (You did, right? Of course you did.) you can pick up english.txt
|
|
(found in the SVN repository under /lang) and translate.
|
|
|
|
You must change the first two lines of the file appropriately:
|
|
|
|
##name English-Name-Of-Language
|
|
##ownname Native-Name-Of-Language
|
|
|
|
Note: Do not alter the following parts of the file:
|
|
|
|
* String identifiers (the first word on each line)
|
|
* Parts of the strings which are in curly braces (such as {STRING})
|
|
* Lines beginning with ## (such as ##id), other than the first two lines of
|
|
the file
|
|
|
|
8.3) Previewing:
|
|
---- -------------------
|
|
In order to view the translation in the game, you need to compile your language
|
|
file with the strgen utility, which is now bundled with the game.
|
|
|
|
strgen is a command-line utility. It takes the language filename as parameter.
|
|
Example:
|
|
|
|
strgen lang/german.txt
|
|
|
|
This results in compiling german.txt and produces another file named german.lng.
|
|
Any missing strings are replaced with the English strings. Note that it looks
|
|
for english.txt in the lang subdirectory, which is where your language file
|
|
should also be.
|
|
|
|
That's all! You should now be able to select the language in the game options.
|
|
|
|
9.0) Troubleshooting
|
|
---- ---------------
|
|
|
|
To see all startup options available to you, start OpenTTD with the
|
|
"./openttd -h" option. This might help you tweak some of the settings.
|
|
|
|
If the game is acting strange and you feel adventurous you can try the
|
|
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
|
|
debugging output. The "name" variable can help you to display only some type of
|
|
debugging messages. This is mostly undocumented so best is to look in the
|
|
source code file debug.c for the various debugging types. For more information
|
|
look at http://wiki.openttd.org/index.php/Command_line.
|
|
|
|
The most frequent problem is missing data files. Don't forget to put all GRF
|
|
files from TTD into your data/ folder including sample.cat!
|
|
|
|
Under Windows 98 and lower it is impossible to use a dedicated server; it will
|
|
fail to start. Perhaps this is for the better because those OS's are not known
|
|
for their stability.
|
|
|
|
With the added support for font-based text selecting a non-latin language will
|
|
result in garbage (lots of '?') shown on screen. Please open your configuration
|
|
file and add a desired font for small/medium/-and large_font. This can be a font
|
|
name like "Tahoma" or a path to a font.
|
|
|
|
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
|
to load if you don't have that grf file available. A list of missing files
|
|
will be output to the console at the moment, so use the '-d' flag (on windows)
|
|
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
|
|
put them in the data/ folder and you're set to go.
|
|
|
|
X.X) Credits:
|
|
---- --------
|
|
The OpenTTD team (in alphabetical order):
|
|
Jean-Francois Claeys (Belugas) - GUI, newindustries and more
|
|
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
|
|
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
|
|
Victor Fischer (Celestar) - Programming everywhere you need him to
|
|
Christoph Elsenhans (frosch) - General coding
|
|
Loïc Guilloux (glx) - General coding
|
|
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
|
|
Jonathan Coome (Maedhros) - High priest of the newGRF Temple
|
|
Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host
|
|
Owen Rudge (orudge) - Forum host, OS/2 port
|
|
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
|
|
Remko Bijker (Rubidium) - Lead coder and way more
|
|
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
|
|
Zdenek Sojka (SmatZ) - Bug finder and fixer
|
|
|
|
Inactive Developers:
|
|
Tamás Faragó (Darkvater) - Ex-Lead coder
|
|
Christoph Mallon (Tron) - Programmer, code correctness police
|
|
|
|
Retired Developers:
|
|
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
|
|
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
|
|
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
|
|
Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.6)
|
|
|
|
Thanks to:
|
|
Josef Drexler - For his great work on TTDPatch.
|
|
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
|
|
Petr Baudis (pasky) - Many patches, newgrf support, etc.
|
|
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
|
|
Stefan Meißner (sign_de) - For his work on the console
|
|
Mike Ragsdale - OpenTTD installer
|
|
Cian Duffy (MYOB) - BeOS port / manual writing
|
|
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
|
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
|
Michael Blunck - For revolutionizing TTD with awesome graphics
|
|
George - Canal graphics
|
|
David Dallaston (Pikka) - Tram tracks
|
|
All Translators - For their support to make OpenTTD a truly international game
|
|
Bug Reporters - Thanks for all bug reports
|
|
Chris Sawyer - For an amazing game!
|