OpenTTD-patches/bin/ai
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
..
CMakeLists.txt
compat_0.7.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.0.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.1.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.2.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.3.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.4.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.5.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.6.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.7.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.8.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.9.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.10.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_1.11.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_12.nut Fix: ScriptRoad::HasRoadType really check for RoadType 2022-10-16 18:27:23 +02:00
compat_13.nut Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00