OpenTTD-patches/gfxinit.h
tron a7d6b41c6a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00

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C

/* $Id$ */
#ifndef GFXINIT_H
#define GFXINIT_H
void GfxLoadSprites(void);
#endif