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https://github.com/JGRennison/OpenTTD-patches.git
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a7d6b41c6a
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
9 lines
84 B
C
9 lines
84 B
C
/* $Id$ */
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#ifndef GFXINIT_H
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#define GFXINIT_H
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void GfxLoadSprites(void);
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#endif
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