mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
97e6f3062e
See: eaae0bb5e
1196 lines
39 KiB
C++
1196 lines
39 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritecache.cpp Caching of sprites. */
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#include "stdafx.h"
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#include "random_access_file_type.h"
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#include "spriteloader/grf.hpp"
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#include "gfx_func.h"
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#include "error.h"
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#include "zoom_func.h"
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#include "settings_type.h"
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#include "blitter/factory.hpp"
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#include "core/alloc_func.hpp"
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#include "core/math_func.hpp"
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#include "core/mem_func.hpp"
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#include "video/video_driver.hpp"
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#include "scope_info.h"
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#include "spritecache.h"
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#include "spritecache_internal.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/palette_convert.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include <vector>
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#include <algorithm>
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#include "safeguards.h"
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/* Default of 4MB spritecache */
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uint _sprite_cache_size = 4;
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size_t _spritecache_bytes_used = 0;
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static uint32_t _sprite_lru_counter;
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static uint32_t _spritecache_prune_events = 0;
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static size_t _spritecache_prune_entries = 0;
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static size_t _spritecache_prune_total = 0;
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static std::vector<SpriteCache> _spritecache;
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static SpriteDataBuffer _last_sprite_allocation;
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static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
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static inline SpriteCache *GetSpriteCache(uint index)
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{
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return &_spritecache[index];
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}
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SpriteCache *AllocateSpriteCache(uint index)
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{
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if (index >= _spritecache.size()) {
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_spritecache.resize(index + 1);
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}
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return GetSpriteCache(index);
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}
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/**
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* Get the cached SpriteFile given the name of the file.
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* @param filename The name of the file at the disk.
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* @return The SpriteFile or \c null.
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*/
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static SpriteFile *GetCachedSpriteFileByName(const std::string &filename)
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{
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for (auto &f : _sprite_files) {
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if (f->GetFilename() == filename) {
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return f.get();
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}
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}
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return nullptr;
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}
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/**
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* Open/get the SpriteFile that is cached for use in the sprite cache.
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* @param filename Name of the file at the disk.
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* @param subdir The sub directory to search this file in.
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* @param palette_remap Whether a palette remap needs to be performed for this file.
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* @return The reference to the SpriteCache.
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*/
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SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
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{
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SpriteFile *file = GetCachedSpriteFileByName(filename);
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if (file == nullptr) {
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file = _sprite_files.insert(std::end(_sprite_files), std::make_unique<SpriteFile>(filename, subdir, palette_remap))->get();
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} else {
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file->SeekToBegin();
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}
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return *file;
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}
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static void *AllocSprite(size_t mem_req);
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/**
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* Skip the given amount of sprite graphics data.
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* @param type the type of sprite (compressed etc)
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* @param num the amount of sprites to skip
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* @return true if the data could be correctly skipped.
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*/
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bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
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{
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if (type & 2) {
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file.SkipBytes(num);
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} else {
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while (num > 0) {
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int8_t i = file.ReadByte();
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if (i >= 0) {
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int size = (i == 0) ? 0x80 : i;
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if (size > num) return false;
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num -= size;
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file.SkipBytes(size);
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} else {
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i = -(i >> 3);
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num -= i;
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file.ReadByte();
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}
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}
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}
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return true;
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}
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/* Check if the given Sprite ID exists */
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bool SpriteExists(SpriteID id)
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{
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if (id >= _spritecache.size()) return false;
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/* Special case for Sprite ID zero -- its position is also 0... */
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if (id == 0) return true;
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return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr);
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}
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/**
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* Get the sprite type of a given sprite.
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* @param sprite The sprite to look at.
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* @return the type of sprite.
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*/
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SpriteType GetSpriteType(SpriteID sprite)
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{
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if (!SpriteExists(sprite)) return SpriteType::Invalid;
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return GetSpriteCache(sprite)->GetType();
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}
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/**
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* Get the SpriteFile of a given sprite.
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* @param sprite The sprite to look at.
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* @return The SpriteFile.
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*/
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SpriteFile *GetOriginFile(SpriteID sprite)
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{
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if (!SpriteExists(sprite)) return nullptr;
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return GetSpriteCache(sprite)->file;
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}
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/**
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* Get the GRF-local sprite id of a given sprite.
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* @param sprite The sprite to look at.
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* @return The GRF-local sprite id.
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*/
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uint32_t GetSpriteLocalID(SpriteID sprite)
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{
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if (!SpriteExists(sprite)) return 0;
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return GetSpriteCache(sprite)->id;
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}
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/**
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* Count the sprites which originate from a specific file in a range of SpriteIDs.
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* @param file The loaded SpriteFile.
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* @param begin First sprite in range.
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* @param end First sprite not in range.
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* @return Number of sprites.
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*/
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uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
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{
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SpriteFile *file = GetCachedSpriteFileByName(filename);
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if (file == nullptr) return 0;
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uint count = 0;
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for (SpriteID i = begin; i != end; i++) {
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if (SpriteExists(i)) {
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SpriteCache *sc = GetSpriteCache(i);
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if (sc->file == file) {
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count++;
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DEBUG(sprite, 4, "Sprite: %u", i);
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}
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}
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}
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return count;
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}
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/**
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* Get a reasonable (upper bound) estimate of the maximum
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* SpriteID used in OpenTTD; there will be no sprites with
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* a higher SpriteID.
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* @note It's actually the number of spritecache items.
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* @return maximum SpriteID
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*/
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uint GetMaxSpriteID()
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{
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return (uint)_spritecache.size();
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}
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static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt, bool dry_run)
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{
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uint8_t scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
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/* Check for possible memory overflow. */
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if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
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sprite[tgt].width = sprite[src].width * scaled_1;
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sprite[tgt].height = sprite[src].height * scaled_1;
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sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
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sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
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sprite[tgt].colours = sprite[src].colours;
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if (dry_run) {
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sprite[tgt].data = nullptr;
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return true;
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}
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sprite[tgt].AllocateData(tgt, static_cast<size_t>(sprite[tgt].width) * sprite[tgt].height);
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SpriteLoader::CommonPixel *dst = sprite[tgt].data;
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for (int y = 0; y < sprite[tgt].height; y++) {
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const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
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for (int x = 0; x < sprite[tgt].width; x++) {
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*dst = src_ln[x / scaled_1];
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dst++;
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}
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}
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return true;
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}
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static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom, bool dry_run)
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{
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/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
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sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
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sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
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sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
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sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
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sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
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if (dry_run) {
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sprite[zoom].data = nullptr;
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return;
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}
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sprite[zoom].AllocateData(zoom, static_cast<size_t>(sprite[zoom].height) * sprite[zoom].width);
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SpriteLoader::CommonPixel *dst = sprite[zoom].data;
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const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
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[[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
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for (uint y = 0; y < sprite[zoom].height; y++) {
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const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
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assert(src_ln <= src_end);
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for (uint x = 0; x < sprite[zoom].width; x++) {
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assert(src < src_ln);
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if (src + 1 != src_ln && (src + 1)->a != 0) {
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*dst = *(src + 1);
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} else {
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*dst = *src;
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}
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dst++;
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src += 2;
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}
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src = src_ln + sprite[zoom - 1].width;
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}
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}
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static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
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{
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uint width = sprite->width + pad_left + pad_right;
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uint height = sprite->height + pad_top + pad_bottom;
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if (width > UINT16_MAX || height > UINT16_MAX) return false;
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if (sprite->data != nullptr) {
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/* Copy source data and reallocate sprite memory. */
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size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
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SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite_size);
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MemCpyT(src_data, sprite->data, sprite_size);
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sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
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/* Copy with padding to destination. */
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SpriteLoader::CommonPixel *src = src_data;
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SpriteLoader::CommonPixel *data = sprite->data;
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for (uint y = 0; y < height; y++) {
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if (y < pad_top || pad_bottom + y >= height) {
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/* Top/bottom padding. */
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MemSetT(data, 0, width);
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data += width;
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} else {
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if (pad_left > 0) {
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/* Pad left. */
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MemSetT(data, 0, pad_left);
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data += pad_left;
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}
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/* Copy pixels. */
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MemCpyT(data, src, sprite->width);
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src += sprite->width;
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data += sprite->width;
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if (pad_right > 0) {
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/* Pad right. */
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MemSetT(data, 0, pad_right);
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data += pad_right;
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}
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}
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}
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free(src_data);
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}
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/* Update sprite size. */
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sprite->width = width;
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sprite->height = height;
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sprite->x_offs -= pad_left;
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sprite->y_offs -= pad_top;
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return true;
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}
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static bool PadSprites(SpriteLoader::SpriteCollection &sprite, unsigned int sprite_avail, SpriteEncoder *encoder)
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{
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/* Get minimum top left corner coordinates. */
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int min_xoffs = INT32_MAX;
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int min_yoffs = INT32_MAX;
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
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min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
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}
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}
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/* Get maximum dimensions taking necessary padding at the top left into account. */
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int max_width = INT32_MIN;
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int max_height = INT32_MIN;
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
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max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
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}
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}
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/* Align height and width if required to match the needs of the sprite encoder. */
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uint align = encoder->GetSpriteAlignment();
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if (align != 0) {
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max_width = Align(max_width, align);
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max_height = Align(max_height, align);
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}
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/* Pad sprites where needed. */
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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/* Scaling the sprite dimensions in the blitter is done with rounding up,
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* so a negative padding here is not an error. */
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int pad_left = std::max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom));
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int pad_top = std::max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom));
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int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left);
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int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top);
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if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
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if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
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}
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}
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}
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return true;
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}
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static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, unsigned int sprite_avail, SpriteEncoder *encoder, uint8_t zoom_levels)
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{
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ZoomLevel first_avail = static_cast<ZoomLevel>(FindFirstBit(sprite_avail));
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ZoomLevel first_needed = static_cast<ZoomLevel>(FindFirstBit(zoom_levels));
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/* Upscale to desired sprite_min_zoom if provided sprite only had zoomed in versions. */
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if (first_avail < _settings_client.gui.sprite_zoom_min) {
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const unsigned int below_min_zoom_mask = (1 << _settings_client.gui.sprite_zoom_min) - 1;
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if ((zoom_levels & below_min_zoom_mask) != 0 && !HasBit(sprite_avail, _settings_client.gui.sprite_zoom_min)) {
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if (!HasBit(sprite_avail, ZOOM_LVL_OUT_2X)) ResizeSpriteOut(sprite, ZOOM_LVL_OUT_2X, false);
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if (_settings_client.gui.sprite_zoom_min == ZOOM_LVL_OUT_4X) ResizeSpriteOut(sprite, ZOOM_LVL_OUT_4X, false);
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sprite_avail &= ~below_min_zoom_mask;
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SetBit(sprite_avail, _settings_client.gui.sprite_zoom_min);
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first_avail = _settings_client.gui.sprite_zoom_min;
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}
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}
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ZoomLevel start = std::min(first_avail, first_needed);
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bool needed = false;
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for (ZoomLevel zoom = ZOOM_LVL_SPR_END; zoom-- > start; ) {
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if (HasBit(sprite_avail, zoom) && sprite[zoom].data != nullptr) {
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needed = false;
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} else if (HasBit(zoom_levels, zoom)) {
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needed = true;
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} else if (needed) {
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SetBit(zoom_levels, zoom);
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}
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}
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/* Create a fully zoomed image if it does not exist */
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if (first_avail != ZOOM_LVL_NORMAL) {
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if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL, !HasBit(zoom_levels, ZOOM_LVL_NORMAL))) return false;
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SetBit(sprite_avail, ZOOM_LVL_NORMAL);
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}
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/* Create a zoomed image of the first required zoom if there any no sources which are equally or more zoomed in */
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if (zoom_levels != 0 && start > ZOOM_LVL_NORMAL && start < first_avail && HasBit(zoom_levels, start)) {
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if (!ResizeSpriteIn(sprite, first_avail, start, false)) return false;
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SetBit(sprite_avail, start);
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}
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/* Pad sprites to make sizes match. */
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if (!PadSprites(sprite, sprite_avail, encoder)) return false;
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/* Create other missing zoom levels */
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for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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/* Check that size and offsets match the fully zoomed image. */
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assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
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assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
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assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
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assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
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}
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/* Zoom level is not available, or unusable, so create it */
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if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom, !HasBit(zoom_levels, zoom));
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}
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return true;
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}
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/**
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* Load a recolour sprite into memory.
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* @param file GRF we're reading from.
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* @param num Size of the sprite in the GRF.
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* @return Sprite data.
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*/
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static void *ReadRecolourSprite(SpriteFile &file, uint num)
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{
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/* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
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* number of recolour sprites that are 17 bytes that only exist in DOS
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* GRFs which are the same as 257 byte recolour sprites, but with the last
|
|
* 240 bytes zeroed. */
|
|
byte *dest = (byte *)AllocSprite(RECOLOUR_SPRITE_SIZE);
|
|
|
|
auto read_data = [&](byte *targ) {
|
|
file.ReadBlock(targ, std::min(num, RECOLOUR_SPRITE_SIZE));
|
|
if (num > RECOLOUR_SPRITE_SIZE) {
|
|
file.SkipBytes(num - RECOLOUR_SPRITE_SIZE);
|
|
}
|
|
};
|
|
|
|
if (file.NeedsPaletteRemap()) {
|
|
byte *dest_tmp = AllocaM(byte, RECOLOUR_SPRITE_SIZE);
|
|
|
|
/* Only a few recolour sprites are less than 257 bytes */
|
|
if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
|
|
read_data(dest_tmp);
|
|
|
|
/* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
|
|
for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
|
|
dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
|
|
}
|
|
} else {
|
|
read_data(dest);
|
|
}
|
|
|
|
return dest;
|
|
}
|
|
|
|
static const char *GetSpriteTypeName(SpriteType type)
|
|
{
|
|
static const char * const sprite_types[] = {
|
|
"normal", // SpriteType::Normal
|
|
"map generator", // SpriteType::MapGen
|
|
"character", // SpriteType::Font
|
|
"recolour", // SpriteType::Recolour
|
|
};
|
|
|
|
return sprite_types[static_cast<byte>(type)];
|
|
}
|
|
|
|
/**
|
|
* Read a sprite from disk.
|
|
* @param sc Location of sprite.
|
|
* @param id Sprite number.
|
|
* @param sprite_type Type of sprite.
|
|
* @param allocator Allocator function to use.
|
|
* @param encoder Sprite encoder to use.
|
|
* @return Read sprite data.
|
|
*/
|
|
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder, uint8_t zoom_levels)
|
|
{
|
|
/* Use current blitter if no other sprite encoder is given. */
|
|
if (encoder == nullptr) {
|
|
encoder = BlitterFactory::GetCurrentBlitter();
|
|
if (!encoder->SupportsMissingZoomLevels()) zoom_levels = UINT8_MAX;
|
|
} else {
|
|
zoom_levels = UINT8_MAX;
|
|
}
|
|
if (encoder->NoSpriteDataRequired()) zoom_levels = 0;
|
|
|
|
SpriteFile &file = *sc->file;
|
|
size_t file_pos = sc->file_pos;
|
|
|
|
SCOPE_INFO_FMT([&], "ReadSprite: pos: " PRINTF_SIZE ", id: %u, file: (%s), type: %s", file_pos, id, file.GetSimplifiedFilename().c_str(), GetSpriteTypeName(sprite_type));
|
|
|
|
assert(sprite_type != SpriteType::Recolour);
|
|
assert(IsMapgenSpriteID(id) == (sprite_type == SpriteType::MapGen));
|
|
assert(sc->GetType() == sprite_type);
|
|
|
|
DEBUG(sprite, 9, "Load sprite %d", id);
|
|
|
|
SpriteLoader::SpriteCollection sprite;
|
|
uint8_t sprite_avail = 0;
|
|
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
|
|
|
|
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
|
|
if (sprite_type != SpriteType::MapGen && sc->GetHasNonPalette() && encoder->Is32BppSupported()) {
|
|
/* Try for 32bpp sprites first. */
|
|
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->count, sc->flags, zoom_levels);
|
|
}
|
|
if (sprite_avail == 0) {
|
|
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->count, sc->flags, zoom_levels);
|
|
}
|
|
|
|
if (sprite_avail == 0) {
|
|
if (sprite_type == SpriteType::MapGen) return nullptr;
|
|
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
|
|
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, UINT8_MAX, allocator, encoder);
|
|
}
|
|
|
|
if (sprite_type == SpriteType::MapGen) {
|
|
/* Ugly hack to work around the problem that the old landscape
|
|
* generator assumes that those sprites are stored uncompressed in
|
|
* the memory, and they are only read directly by the code, never
|
|
* send to the blitter. So do not send it to the blitter (which will
|
|
* result in a data array in the format the blitter likes most), but
|
|
* extract the data directly and store that as sprite.
|
|
* Ugly: yes. Other solution: no. Blame the original author or
|
|
* something ;) The image should really have been a data-stream
|
|
* (so type = 0xFF basically). */
|
|
uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
|
|
|
|
Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
|
|
s->width = sprite[ZOOM_LVL_NORMAL].width;
|
|
s->height = sprite[ZOOM_LVL_NORMAL].height;
|
|
s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
|
|
s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
|
|
s->next = nullptr;
|
|
s->missing_zoom_levels = 0;
|
|
|
|
SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
|
|
byte *dest = s->data;
|
|
while (num-- > 0) {
|
|
*dest++ = src->m;
|
|
src++;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
if (!ResizeSprites(sprite, sprite_avail, encoder, zoom_levels)) {
|
|
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
|
|
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, UINT8_MAX, allocator, encoder);
|
|
}
|
|
|
|
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font && _font_zoom != ZOOM_LVL_NORMAL) {
|
|
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
|
|
sprite[ZOOM_LVL_NORMAL].width = sprite[_font_zoom].width;
|
|
sprite[ZOOM_LVL_NORMAL].height = sprite[_font_zoom].height;
|
|
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[_font_zoom].x_offs;
|
|
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[_font_zoom].y_offs;
|
|
sprite[ZOOM_LVL_NORMAL].data = sprite[_font_zoom].data;
|
|
sprite[ZOOM_LVL_NORMAL].colours = sprite[_font_zoom].colours;
|
|
}
|
|
|
|
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Normal) {
|
|
/* Remove unwanted zoom levels before encoding */
|
|
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
|
|
if (!HasBit(zoom_levels, zoom)) sprite[zoom].data = nullptr;
|
|
}
|
|
}
|
|
|
|
return encoder->Encode(sprite, allocator);
|
|
}
|
|
|
|
struct GrfSpriteOffset {
|
|
size_t file_pos;
|
|
uint count;
|
|
uint16_t control_flags;
|
|
};
|
|
|
|
/** Map from sprite numbers to position in the GRF file. */
|
|
static btree::btree_map<uint32_t, GrfSpriteOffset> _grf_sprite_offsets;
|
|
|
|
/**
|
|
* Get the file offset for a specific sprite in the sprite section of a GRF.
|
|
* @param id ID of the sprite to look up.
|
|
* @return Position of the sprite in the sprite section or SIZE_MAX if no such sprite is present.
|
|
*/
|
|
size_t GetGRFSpriteOffset(uint32_t id)
|
|
{
|
|
auto iter = _grf_sprite_offsets.find(id);
|
|
return iter != _grf_sprite_offsets.end() ? iter->second.file_pos : SIZE_MAX;
|
|
}
|
|
|
|
/**
|
|
* Parse the sprite section of GRFs.
|
|
* @param container_version Container version of the GRF we're currently processing.
|
|
*/
|
|
void ReadGRFSpriteOffsets(SpriteFile &file)
|
|
{
|
|
_grf_sprite_offsets.clear();
|
|
|
|
if (file.GetContainerVersion() >= 2) {
|
|
/* Seek to sprite section of the GRF. */
|
|
size_t data_offset = file.ReadDword();
|
|
size_t old_pos = file.GetPos();
|
|
file.SeekTo(data_offset, SEEK_CUR);
|
|
|
|
GrfSpriteOffset offset = { 0, 0, 0 };
|
|
|
|
/* Loop over all sprite section entries and store the file
|
|
* offset for each newly encountered ID. */
|
|
uint32_t id, prev_id = 0;
|
|
while ((id = file.ReadDword()) != 0) {
|
|
if (id != prev_id) {
|
|
_grf_sprite_offsets[prev_id] = offset;
|
|
offset.file_pos = file.GetPos() - 4;
|
|
offset.count = 0;
|
|
offset.control_flags = 0;
|
|
}
|
|
offset.count++;
|
|
prev_id = id;
|
|
uint length = file.ReadDword();
|
|
if (length > 0) {
|
|
byte colour = file.ReadByte() & SCC_MASK;
|
|
length--;
|
|
if (length > 0) {
|
|
byte zoom = file.ReadByte();
|
|
length--;
|
|
if (colour != 0) {
|
|
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
|
|
if (zoom < 6) SetBit(offset.control_flags, zoom_lvl_map[zoom] + ((colour != SCC_PAL) ? SCC_32BPP_ZOOM_START : SCC_PAL_ZOOM_START));
|
|
}
|
|
}
|
|
}
|
|
file.SkipBytes(length);
|
|
}
|
|
if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset;
|
|
|
|
/* Continue processing the data section. */
|
|
file.SeekTo(old_pos, SEEK_SET);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a real or recolour sprite.
|
|
* @param load_index Global sprite index.
|
|
* @param file GRF to load from.
|
|
* @param file_sprite_id Sprite number in the GRF.
|
|
* @param container_version Container version of the GRF.
|
|
* @return True if a valid sprite was loaded, false on any error.
|
|
*/
|
|
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
|
|
{
|
|
size_t file_pos = file.GetPos();
|
|
|
|
SCOPE_INFO_FMT([&], "LoadNextSprite: pos: " PRINTF_SIZE ", file: %s, load_index: %d, file_sprite_id: %u, container_ver: %u", file_pos, file.GetSimplifiedFilename().c_str(), load_index, file_sprite_id, file.GetContainerVersion());
|
|
|
|
/* Read sprite header. */
|
|
uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
|
|
if (num == 0) return false;
|
|
byte grf_type = file.ReadByte();
|
|
|
|
SpriteType type;
|
|
void *data = nullptr;
|
|
uint count = 0;
|
|
uint16_t control_flags = 0;
|
|
if (grf_type == 0xFF) {
|
|
/* Some NewGRF files have "empty" pseudo-sprites which are 1
|
|
* byte long. Catch these so the sprites won't be displayed. */
|
|
if (num == 1) {
|
|
file.ReadByte();
|
|
return false;
|
|
}
|
|
type = SpriteType::Recolour;
|
|
data = ReadRecolourSprite(file, num);
|
|
} else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) {
|
|
if (num != 4) {
|
|
/* Invalid sprite section include, ignore. */
|
|
file.SkipBytes(num);
|
|
return false;
|
|
}
|
|
/* It is not an error if no sprite with the provided ID is found in the sprite section. */
|
|
auto iter = _grf_sprite_offsets.find(file.ReadDword());
|
|
if (iter != _grf_sprite_offsets.end()) {
|
|
file_pos = iter->second.file_pos;
|
|
count = iter->second.count;
|
|
control_flags = iter->second.control_flags;
|
|
} else {
|
|
file_pos = SIZE_MAX;
|
|
}
|
|
type = SpriteType::Normal;
|
|
} else {
|
|
file.SkipBytes(7);
|
|
type = SkipSpriteData(file, grf_type, num - 8) ? SpriteType::Normal : SpriteType::Invalid;
|
|
/* Inline sprites are not supported for container version >= 2. */
|
|
if (file.GetContainerVersion() >= 2) return false;
|
|
}
|
|
|
|
if (type == SpriteType::Invalid) return false;
|
|
|
|
if (load_index == -1) {
|
|
if (data != nullptr) _last_sprite_allocation.Clear();
|
|
return false;
|
|
}
|
|
|
|
if (load_index >= MAX_SPRITES) {
|
|
usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
|
|
}
|
|
|
|
bool is_mapgen = IsMapgenSpriteID(load_index);
|
|
|
|
if (is_mapgen) {
|
|
if (type != SpriteType::Normal) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
|
|
type = SpriteType::MapGen;
|
|
}
|
|
|
|
SpriteCache *sc = AllocateSpriteCache(load_index);
|
|
sc->file = &file;
|
|
sc->file_pos = file_pos;
|
|
sc->SetType(type);
|
|
if (data != nullptr) {
|
|
assert(data == _last_sprite_allocation.GetPtr());
|
|
sc->Assign(std::move(_last_sprite_allocation));
|
|
} else {
|
|
sc->Clear();
|
|
}
|
|
sc->id = file_sprite_id;
|
|
sc->count = count;
|
|
sc->flags = control_flags;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void DupSprite(SpriteID old_spr, SpriteID new_spr)
|
|
{
|
|
SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
|
|
SpriteCache *scold = GetSpriteCache(old_spr);
|
|
|
|
scnew->file = scold->file;
|
|
scnew->file_pos = scold->file_pos;
|
|
scnew->id = scold->id;
|
|
scnew->SetType(scold->GetType());
|
|
scnew->flags = scold->flags;
|
|
scnew->SetWarned(false);
|
|
}
|
|
|
|
static size_t GetSpriteCacheUsage()
|
|
{
|
|
return _spritecache_bytes_used;
|
|
}
|
|
|
|
/**
|
|
* Delete a single entry from the sprite cache.
|
|
* @param item Entry to delete.
|
|
*/
|
|
static void DeleteEntryFromSpriteCache(uint item)
|
|
{
|
|
GetSpriteCache(item)->Clear();
|
|
}
|
|
|
|
static void DeleteEntriesFromSpriteCache(size_t target)
|
|
{
|
|
const size_t initial_in_use = GetSpriteCacheUsage();
|
|
|
|
struct SpriteInfo {
|
|
uint32_t lru;
|
|
SpriteID id;
|
|
uint32_t size;
|
|
uint8_t missing_zoom_levels;
|
|
|
|
bool operator<(const SpriteInfo &other) const
|
|
{
|
|
return this->lru < other.lru;
|
|
}
|
|
};
|
|
std::vector<SpriteInfo> candidates;
|
|
size_t candidate_bytes = 0;
|
|
|
|
auto push = [&](SpriteInfo info) {
|
|
candidates.push_back(info);
|
|
std::push_heap(candidates.begin(), candidates.end());
|
|
candidate_bytes += info.size;
|
|
};
|
|
|
|
auto pop = [&]() {
|
|
candidate_bytes -= candidates.front().size;
|
|
std::pop_heap(candidates.begin(), candidates.end());
|
|
candidates.pop_back();
|
|
};
|
|
|
|
size_t total_candidates = 0;
|
|
SpriteID i = 0;
|
|
for (; i != _spritecache.size() && candidate_bytes < target; i++) {
|
|
SpriteCache *sc = GetSpriteCache(i);
|
|
if (sc->GetType() != SpriteType::Recolour) {
|
|
Sprite *sp = (Sprite *)sc->GetPtr();
|
|
while (sp != nullptr) {
|
|
push({ sp->lru, i, sp->size, sp->missing_zoom_levels });
|
|
total_candidates++;
|
|
sp = sp->next;
|
|
}
|
|
if (candidate_bytes >= target) break;
|
|
}
|
|
}
|
|
for (; i != _spritecache.size(); i++) {
|
|
SpriteCache *sc = GetSpriteCache(i);
|
|
if (sc->GetType() != SpriteType::Recolour) {
|
|
Sprite *sp = (Sprite *)sc->GetPtr();
|
|
while (sp != nullptr) {
|
|
total_candidates++;
|
|
|
|
/* Only add to candidates if LRU <= current highest */
|
|
if (sp->lru <= candidates.front().lru) {
|
|
push({ sp->lru, i, sp->size, sp->missing_zoom_levels });
|
|
while (!candidates.empty() && candidate_bytes - candidates.front().size >= target) {
|
|
pop();
|
|
}
|
|
}
|
|
sp = sp->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto &it : candidates) {
|
|
GetSpriteCache(it.id)->RemoveByMissingZoomLevels(it.missing_zoom_levels);
|
|
}
|
|
|
|
DEBUG(sprite, 3, "DeleteEntriesFromSpriteCache, deleted: " PRINTF_SIZE " of " PRINTF_SIZE ", freed: " PRINTF_SIZE ", in use: " PRINTF_SIZE " --> " PRINTF_SIZE ", delta: " PRINTF_SIZE ", requested: " PRINTF_SIZE,
|
|
candidates.size(), total_candidates, candidate_bytes, initial_in_use, GetSpriteCacheUsage(), initial_in_use - GetSpriteCacheUsage(), target);
|
|
|
|
_spritecache_prune_events++;
|
|
_spritecache_prune_entries += candidates.size();
|
|
_spritecache_prune_total += (initial_in_use - GetSpriteCacheUsage());
|
|
}
|
|
|
|
uint GetTargetSpriteSize()
|
|
{
|
|
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
|
return (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
|
|
}
|
|
|
|
void IncreaseSpriteLRU()
|
|
{
|
|
uint target_size = GetTargetSpriteSize();
|
|
if (_spritecache_bytes_used > target_size) {
|
|
DeleteEntriesFromSpriteCache(_spritecache_bytes_used - target_size + 512 * 1024);
|
|
}
|
|
|
|
/* Adjust all LRU values */
|
|
if (_sprite_lru_counter >= 0xC0000000) {
|
|
DEBUG(sprite, 5, "Fixing lru %u, inuse=" PRINTF_SIZE, _sprite_lru_counter, GetSpriteCacheUsage());
|
|
|
|
for (SpriteID i = 0; i != _spritecache.size(); i++) {
|
|
SpriteCache *sc = GetSpriteCache(i);
|
|
if (sc->GetType() != SpriteType::Recolour) {
|
|
Sprite *sp = (Sprite *)sc->GetPtr();
|
|
while (sp != nullptr) {
|
|
if (sp->lru > 0x80000000) {
|
|
sp->lru -= 0x80000000;
|
|
} else {
|
|
sp->lru = 0;
|
|
}
|
|
sp = sp->next;
|
|
}
|
|
}
|
|
}
|
|
_sprite_lru_counter -= 0x80000000;
|
|
}
|
|
}
|
|
|
|
static void *AllocSprite(size_t mem_req)
|
|
{
|
|
assert(_last_sprite_allocation.GetPtr() == nullptr);
|
|
_last_sprite_allocation.Allocate((uint32_t)mem_req);
|
|
return _last_sprite_allocation.GetPtr();
|
|
}
|
|
|
|
/**
|
|
* Sprite allocator simply using malloc.
|
|
*/
|
|
void *SimpleSpriteAlloc(size_t size)
|
|
{
|
|
return MallocT<byte>(size);
|
|
}
|
|
|
|
/**
|
|
* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
|
|
* For SpriteType::Font sprites, it is normal. In other cases, default sprite is loaded instead.
|
|
* @param sprite ID of loaded sprite
|
|
* @param requested requested sprite type
|
|
* @param sc the currently known sprite cache for the requested sprite
|
|
* @return fallback sprite
|
|
* @note this function will do usererror() in the case the fallback sprite isn't available
|
|
*/
|
|
static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
|
|
{
|
|
SpriteType available = sc->GetType();
|
|
if (requested == SpriteType::Font && available == SpriteType::Normal) {
|
|
if (sc->GetPtr() == nullptr) sc->SetType(SpriteType::Font);
|
|
return GetRawSprite(sprite, sc->GetType(), UINT8_MAX, allocator);
|
|
}
|
|
|
|
byte warning_level = sc->GetWarned() ? 6 : 0;
|
|
sc->SetWarned(true);
|
|
DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", GetSpriteTypeName(available), sprite, GetSpriteTypeName(requested));
|
|
|
|
switch (requested) {
|
|
case SpriteType::Normal:
|
|
if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
|
|
FALLTHROUGH;
|
|
case SpriteType::Font:
|
|
return GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, UINT8_MAX, allocator);
|
|
case SpriteType::Recolour:
|
|
if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
|
|
return GetRawSprite(PALETTE_TO_DARK_BLUE, SpriteType::Recolour, UINT8_MAX, allocator);
|
|
case SpriteType::MapGen:
|
|
/* this shouldn't happen, overriding of SpriteType::MapGen sprites is checked in LoadNextSprite()
|
|
* (the only case the check fails is when these sprites weren't even loaded...) */
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads a sprite (from disk or sprite cache).
|
|
* If the sprite is not available or of wrong type, a fallback sprite is returned.
|
|
* @param sprite Sprite to read.
|
|
* @param type Expected sprite type.
|
|
* @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache.
|
|
* @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter.
|
|
* @return Sprite raw data
|
|
*/
|
|
void *GetRawSprite(SpriteID sprite, SpriteType type, uint8_t zoom_levels, AllocatorProc *allocator, SpriteEncoder *encoder)
|
|
{
|
|
assert(type != SpriteType::MapGen || IsMapgenSpriteID(sprite));
|
|
assert(type < SpriteType::Invalid);
|
|
|
|
if (!SpriteExists(sprite)) {
|
|
DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite);
|
|
|
|
/* SPR_IMG_QUERY is a BIG FAT RED ? */
|
|
sprite = SPR_IMG_QUERY;
|
|
}
|
|
|
|
SpriteCache *sc = GetSpriteCache(sprite);
|
|
|
|
if (sc->GetType() != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
|
|
|
|
if (allocator == nullptr && encoder == nullptr) {
|
|
/* Load sprite into/from spritecache */
|
|
|
|
if (type != SpriteType::Normal) zoom_levels = UINT8_MAX;
|
|
|
|
/* Load the sprite, if it is not loaded, yet */
|
|
if (sc->GetPtr() == nullptr) {
|
|
[[maybe_unused]] void *ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr, zoom_levels);
|
|
assert(ptr == _last_sprite_allocation.GetPtr());
|
|
sc->Assign(std::move(_last_sprite_allocation));
|
|
} else if ((sc->total_missing_zoom_levels & zoom_levels) != 0) {
|
|
[[maybe_unused]] void *ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr, sc->total_missing_zoom_levels & zoom_levels);
|
|
assert(ptr == _last_sprite_allocation.GetPtr());
|
|
sc->Append(std::move(_last_sprite_allocation));
|
|
}
|
|
|
|
if (type != SpriteType::Recolour) {
|
|
uint8_t lvls = zoom_levels;
|
|
Sprite *sp = (Sprite *)sc->GetPtr();
|
|
while (lvls != 0 && sp != nullptr) {
|
|
uint8_t usable = ~sp->missing_zoom_levels;
|
|
if (usable & lvls) {
|
|
/* Update LRU */
|
|
sp->lru = ++_sprite_lru_counter;
|
|
lvls &= ~usable;
|
|
}
|
|
sp = sp->next;
|
|
}
|
|
}
|
|
|
|
return sc->GetPtr();
|
|
} else {
|
|
/* Do not use the spritecache, but a different allocator. */
|
|
return ReadSprite(sc, sprite, type, allocator, encoder, UINT8_MAX);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads a sprite and finds its most representative colour.
|
|
* @param sprite Sprite to read.
|
|
* @param palette_id Palette for remapping colours.
|
|
* @return if blitter supports 32bpp, average Colour.data else a palette index.
|
|
*/
|
|
uint32_t GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id)
|
|
{
|
|
if (!SpriteExists(sprite_id)) return 0;
|
|
|
|
SpriteCache *sc = GetSpriteCache(sprite_id);
|
|
if (sc->GetType() != SpriteType::Normal) return 0;
|
|
|
|
const byte * const remap = (palette_id == PAL_NONE ? nullptr : GetNonSprite(GB(palette_id, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1);
|
|
|
|
SpriteFile &file = *sc->file;
|
|
size_t file_pos = sc->file_pos;
|
|
|
|
SpriteLoader::SpriteCollection sprites;
|
|
sprites[ZOOM_LVL_NORMAL].type = SpriteType::Normal;
|
|
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
|
|
uint8_t sprite_avail;
|
|
const uint8_t screen_depth = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
|
|
|
auto zoom_mask = [&](bool is32bpp) -> uint8_t {
|
|
return 1 << FindFirstBit(GB(sc->flags, is32bpp ? SCC_32BPP_ZOOM_START : SCC_PAL_ZOOM_START, 6));
|
|
};
|
|
|
|
/* Try to read the 32bpp sprite first. */
|
|
if (screen_depth == 32 && sc->GetHasNonPalette()) {
|
|
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, SpriteType::Normal, true, sc->count, sc->flags, zoom_mask(true));
|
|
if (sprite_avail != 0) {
|
|
SpriteLoader::Sprite *sprite = &sprites[FindFirstBit(sprite_avail)];
|
|
/* Return the average colour. */
|
|
uint32_t r = 0, g = 0, b = 0, cnt = 0;
|
|
SpriteLoader::CommonPixel *pixel = sprite->data;
|
|
for (uint x = sprite->width * sprite->height; x != 0; x--) {
|
|
if (pixel->a) {
|
|
if (remap && pixel->m) {
|
|
const Colour c = _cur_palette.palette[remap[pixel->m]];
|
|
if (c.a) {
|
|
r += c.r;
|
|
g += c.g;
|
|
b += c.b;
|
|
cnt++;
|
|
}
|
|
} else {
|
|
r += pixel->r;
|
|
g += pixel->g;
|
|
b += pixel->b;
|
|
cnt++;
|
|
}
|
|
}
|
|
pixel++;
|
|
}
|
|
return cnt ? Colour(r / cnt, g / cnt, b / cnt).data : 0;
|
|
}
|
|
}
|
|
|
|
/* No 32bpp, try 8bpp. */
|
|
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, SpriteType::Normal, false, sc->count, sc->flags, zoom_mask(false));
|
|
if (sprite_avail != 0) {
|
|
SpriteLoader::Sprite *sprite = &sprites[FindFirstBit(sprite_avail)];
|
|
SpriteLoader::CommonPixel *pixel = sprite->data;
|
|
if (screen_depth == 32) {
|
|
/* Return the average colour. */
|
|
uint32_t r = 0, g = 0, b = 0, cnt = 0;
|
|
for (uint x = sprite->width * sprite->height; x != 0; x--) {
|
|
if (pixel->a) {
|
|
const uint col_index = remap ? remap[pixel->m] : pixel->m;
|
|
const Colour c = _cur_palette.palette[col_index];
|
|
r += c.r;
|
|
g += c.g;
|
|
b += c.b;
|
|
cnt++;
|
|
}
|
|
pixel++;
|
|
}
|
|
return cnt ? Colour(r / cnt, g / cnt, b / cnt).data : 0;
|
|
} else {
|
|
/* Return the most used indexed colour. */
|
|
int cnt[256];
|
|
memset(cnt, 0, sizeof(cnt));
|
|
for (uint x = sprite->width * sprite->height; x != 0; x--) {
|
|
cnt[remap ? remap[pixel->m] : pixel->m]++;
|
|
pixel++;
|
|
}
|
|
int cnt_max = -1;
|
|
uint32_t rk = 0;
|
|
for (uint x = 1; x < lengthof(cnt); x++) {
|
|
if (cnt[x] > cnt_max) {
|
|
rk = x;
|
|
cnt_max = cnt[x];
|
|
}
|
|
}
|
|
return rk;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GfxInitSpriteMem()
|
|
{
|
|
/* Reset the spritecache 'pool' */
|
|
_spritecache.clear();
|
|
_sprite_files.clear();
|
|
assert(_spritecache_bytes_used == 0);
|
|
_spritecache_prune_events = 0;
|
|
_spritecache_prune_entries = 0;
|
|
_spritecache_prune_total = 0;
|
|
}
|
|
|
|
/**
|
|
* Remove all encoded sprites from the sprite cache without
|
|
* discarding sprite location information.
|
|
*/
|
|
void GfxClearSpriteCache()
|
|
{
|
|
/* Clear sprite ptr for all cached items */
|
|
for (uint i = 0; i != _spritecache.size(); i++) {
|
|
SpriteCache *sc = GetSpriteCache(i);
|
|
if (sc->GetType() != SpriteType::Recolour && sc->GetPtr() != nullptr) DeleteEntryFromSpriteCache(i);
|
|
}
|
|
|
|
VideoDriver::GetInstance()->ClearSystemSprites();
|
|
}
|
|
|
|
/**
|
|
* Remove all encoded font sprites from the sprite cache without
|
|
* discarding sprite location information.
|
|
*/
|
|
void GfxClearFontSpriteCache()
|
|
{
|
|
/* Clear sprite ptr for all cached font items */
|
|
for (uint i = 0; i != _spritecache.size(); i++) {
|
|
SpriteCache *sc = GetSpriteCache(i);
|
|
if (sc->GetType() == SpriteType::Font && sc->GetPtr() != nullptr) DeleteEntryFromSpriteCache(i);
|
|
}
|
|
}
|
|
|
|
void DumpSpriteCacheStats(char *buffer, const char *last)
|
|
{
|
|
uint target_size = GetTargetSpriteSize();
|
|
buffer += seprintf(buffer, last, "Sprite cache: entries: %u, size: %u, target: %u, percent used: %.1f%%\n",
|
|
(uint)_spritecache.size(), (uint)_spritecache_bytes_used, target_size, (100.0f * _spritecache_bytes_used) / target_size);
|
|
|
|
uint types[(uint)SpriteType::Invalid] = {};
|
|
uint have_data = 0;
|
|
uint have_warned = 0;
|
|
uint have_8bpp = 0;
|
|
uint have_32bpp = 0;
|
|
|
|
uint depths[16] = {};
|
|
uint have_partial_zoom = 0;
|
|
for (const SpriteCache &entry : _spritecache) {
|
|
if ((uint)entry.GetType() >= (uint)SpriteType::Invalid) continue;
|
|
types[(uint)entry.GetType()]++;
|
|
if (entry.GetPtr() != nullptr) have_data++;
|
|
if (entry.GetHasPalette()) have_8bpp++;
|
|
if (entry.GetHasNonPalette()) have_32bpp++;
|
|
|
|
if (entry.GetType() == SpriteType::Normal) {
|
|
if (entry.total_missing_zoom_levels != 0) have_partial_zoom++;
|
|
uint depth = 0;
|
|
const Sprite *p = (const Sprite *)entry.GetPtr();
|
|
while (p != nullptr) {
|
|
depth++;
|
|
p = p->next;
|
|
}
|
|
if (depth < lengthof(depths)) depths[depth]++;
|
|
}
|
|
}
|
|
buffer += seprintf(buffer, last, " Normal: %u, MapGen: %u, Font: %u, Recolour: %u\n",
|
|
types[(uint)SpriteType::Normal], types[(uint)SpriteType::MapGen], types[(uint)SpriteType::Font], types[(uint)SpriteType::Recolour]);
|
|
buffer += seprintf(buffer, last, " Data loaded: %u, Warned: %u, 8bpp: %u, 32bpp: %u\n",
|
|
have_data, have_warned, have_8bpp, have_32bpp);
|
|
buffer += seprintf(buffer, last, " Cache prune events: %u, pruned entry total: " PRINTF_SIZE ", pruned data total: " PRINTF_SIZE "\n",
|
|
_spritecache_prune_events, _spritecache_prune_entries, _spritecache_prune_total);
|
|
buffer += seprintf(buffer, last, " Normal:\n");
|
|
buffer += seprintf(buffer, last, " Partial zoom: %u\n", have_partial_zoom);
|
|
for (uint i = 0; i < lengthof(depths); i++) {
|
|
if (depths[i] > 0) buffer += seprintf(buffer, last, " Data depth %u: %u\n", i, depths[i]);
|
|
}
|
|
}
|
|
|
|
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_SPR_COUNT];
|