mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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97e6f3062e
See: eaae0bb5e
716 lines
23 KiB
C++
716 lines
23 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "date_func.h"
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#include "date_type.h"
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#include "window_func.h"
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#include "vehicle_base.h"
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#include "settings_type.h"
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#include "cmd_helper.h"
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#include "company_base.h"
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#include "settings_type.h"
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#include "schdispatch.h"
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#include "vehicle_gui.h"
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#include <algorithm>
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Enable or disable scheduled dispatch
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Various bitstuffed elements
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* - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) {
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if (HasBit(p2, 0)) {
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SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
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} else {
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ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
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}
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}
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Add scheduled dispatch time offset
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Offset time to add.
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* @param p3 various bitstuffed elements
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* - p3 = (bit 0 - 31) - the offset for additional slots
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* - p3 = (bit 32 - 47) - the number of additional slots to add
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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uint32_t offset = GB(p3, 0, 32);
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uint32_t extra_slots = GB(p3, 32, 16);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (extra_slots > 512) return_cmd_error(STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS);
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if (extra_slots > 0 && offset == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
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ds.AddScheduledDispatch(p2);
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for (uint i = 0; i < extra_slots; i++) {
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p2 += offset;
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if (p2 >= ds.GetScheduledDispatchDuration()) p2 -= ds.GetScheduledDispatchDuration();
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ds.AddScheduledDispatch(p2);
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}
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Remove scheduled dispatch time offset
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Offset time to remove
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders->GetDispatchScheduleByIndex(schedule_index).RemoveScheduledDispatch(p2);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch duration
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Duration, in scaled tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
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ds.SetScheduledDispatchDuration(p2);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch start date
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Unused.
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* @param p3 Start tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
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ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch maximum allow delay
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Maximum Delay, in scaled tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchDelay(p2);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Reset scheduled dispatch last dispatch vehicle time
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*
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* This is useful when the current duration is high, and the vehicle get dispatched at time in far future.
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* Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time.
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* By resetting this you set the last dispatch time to the current timetable start time,
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* allowing new vehicle to be dispatched immediately.
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchLastDispatch(0);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Clear scheduled dispatch schedule
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchClear(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders->GetDispatchScheduleByIndex(schedule_index).ClearScheduledDispatch();
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Add a new scheduled dispatch schedule
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Duration, in scaled tick
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* @param p3 Start tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchAddNewSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders->GetScheduledDispatchScheduleSet().emplace_back();
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DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().back();
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ds.SetScheduledDispatchDuration(p2);
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ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Remove scheduled dispatch schedule
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchRemoveSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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std::vector<DispatchSchedule> &scheds = v->orders->GetScheduledDispatchScheduleSet();
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scheds.erase(scheds.begin() + schedule_index);
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for (Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) {
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int idx = o->GetDispatchScheduleIndex();
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if (idx == (int)schedule_index) {
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o->SetDispatchScheduleIndex(-1);
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} else if (idx > (int)schedule_index) {
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o->SetDispatchScheduleIndex(idx - 1);
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}
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if (o->IsType(OT_CONDITIONAL) && o->GetConditionVariable() == OCV_DISPATCH_SLOT) {
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uint16_t dispatch_slot = GB(o->GetXData(), 0, 16);
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if (dispatch_slot == UINT16_MAX) {
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/* do nothing */
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} else if (dispatch_slot == schedule_index) {
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SB(o->GetXDataRef(), 0, 16, UINT16_MAX);
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} else if (dispatch_slot > schedule_index) {
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SB(o->GetXDataRef(), 0, 16, (uint16_t)(dispatch_slot - 1));
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}
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}
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}
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SchdispatchInvalidateWindows(v);
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}
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return CommandCost();
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}
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/**
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* Rename scheduled dispatch schedule
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text name
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchRenameSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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bool reset = StrEmpty(text);
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if (!reset) {
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if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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if (reset) {
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v->orders->GetDispatchScheduleByIndex(schedule_index).ScheduleName().clear();
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} else {
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v->orders->GetDispatchScheduleByIndex(schedule_index).ScheduleName() = text;
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}
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH | STWDF_ORDERS);
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}
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return CommandCost();
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}
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/**
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* Duplicate scheduled dispatch schedule
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text name
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchDuplicateSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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uint schedule_index = GB(p1, 20, 12);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders == nullptr) return CMD_ERROR;
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if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR;
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if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().emplace_back(v->orders->GetDispatchScheduleByIndex(schedule_index));
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ds.SetScheduledDispatchLastDispatch(0);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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return CommandCost();
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}
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/**
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* Append scheduled dispatch schedules from another vehicle
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*
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* @param tile Not used.
|
|
* @param flags Operation to perform.
|
|
* @param p1 Vehicle index to append to
|
|
* @param p2 Vehicle index to copy from
|
|
* @param text name
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdScheduledDispatchAppendVehicleSchedules(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
|
|
{
|
|
VehicleID veh1 = GB(p1, 0, 20);
|
|
VehicleID veh2 = GB(p2, 0, 20);
|
|
|
|
Vehicle *v1 = Vehicle::GetIfValid(veh1);
|
|
if (v1 == nullptr || !v1->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
const Vehicle *v2 = Vehicle::GetIfValid(veh2);
|
|
if (v2 == nullptr || !v2->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v1->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v1->orders == nullptr || v2->orders == nullptr || v1->orders == v2->orders) return CMD_ERROR;
|
|
|
|
if (v1->orders->GetScheduledDispatchScheduleCount() + v2->orders->GetScheduledDispatchScheduleCount() > 4096) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
for (uint i = 0; i < v2->orders->GetScheduledDispatchScheduleCount(); i++) {
|
|
DispatchSchedule &ds = v1->orders->GetScheduledDispatchScheduleSet().emplace_back(v2->orders->GetDispatchScheduleByIndex(i));
|
|
ds.SetScheduledDispatchLastDispatch(0);
|
|
ds.UpdateScheduledDispatch(nullptr);
|
|
}
|
|
SetTimetableWindowsDirty(v1, STWDF_SCHEDULED_DISPATCH);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Adjust scheduled dispatch time offsets
|
|
*
|
|
* @param tile Not used.
|
|
* @param flags Operation to perform.
|
|
* @param p1 Vehicle index
|
|
* @param p2 Signed adjustment
|
|
* @param text name
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdScheduledDispatchAdjust(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
|
|
{
|
|
VehicleID veh = GB(p1, 0, 20);
|
|
uint schedule_index = GB(p1, 20, 12);
|
|
int32_t adjustment = p2;
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v->orders == nullptr) return CMD_ERROR;
|
|
if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR;
|
|
|
|
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
|
|
|
|
DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
|
|
if (abs(adjustment) >= (int)ds.GetScheduledDispatchDuration()) return CommandCost(STR_ERROR_SCHDISPATCH_ADJUSTMENT_TOO_LARGE);
|
|
|
|
if (flags & DC_EXEC) {
|
|
ds.AdjustScheduledDispatch(adjustment);
|
|
ds.UpdateScheduledDispatch(nullptr);
|
|
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Swap two schedules in dispatch schedule list
|
|
*
|
|
* @param tile Not used.
|
|
* @param flags Operation to perform.
|
|
* @param p1 Vehicle index
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0 - 15) - Schedule index 1
|
|
* - p2 = (bit 16 - 31) - Schedule index 2
|
|
* @param unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdScheduledDispatchSwapSchedules(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
|
|
{
|
|
VehicleID veh = GB(p1, 0, 20);
|
|
uint schedule_index_1 = GB(p2, 0, 16);
|
|
uint schedule_index_2 = GB(p2, 16, 16);
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v->orders == nullptr) return CMD_ERROR;
|
|
|
|
if (schedule_index_1 == schedule_index_2) return CMD_ERROR;
|
|
if (schedule_index_1 >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
|
|
if (schedule_index_2 >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
std::swap(v->orders->GetDispatchScheduleByIndex(schedule_index_1), v->orders->GetDispatchScheduleByIndex(schedule_index_2));
|
|
for (Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) {
|
|
int idx = o->GetDispatchScheduleIndex();
|
|
if (idx == (int)schedule_index_1) {
|
|
o->SetDispatchScheduleIndex((int)schedule_index_2);
|
|
} else if (idx == (int)schedule_index_2) {
|
|
o->SetDispatchScheduleIndex((int)schedule_index_1);
|
|
}
|
|
if (o->IsType(OT_CONDITIONAL) && o->GetConditionVariable() == OCV_DISPATCH_SLOT) {
|
|
uint16_t dispatch_slot = GB(o->GetXData(), 0, 16);
|
|
if (dispatch_slot == schedule_index_1) {
|
|
SB(o->GetXDataRef(), 0, 16, schedule_index_2);
|
|
} else if (dispatch_slot == schedule_index_2) {
|
|
SB(o->GetXDataRef(), 0, 16, schedule_index_1);
|
|
}
|
|
}
|
|
}
|
|
SchdispatchInvalidateWindows(v);
|
|
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Set scheduled dispatch slot list.
|
|
* @param dispatch_list The offset time list, must be correctly sorted.
|
|
*/
|
|
void DispatchSchedule::SetScheduledDispatch(std::vector<uint32_t> dispatch_list)
|
|
{
|
|
this->scheduled_dispatch = std::move(dispatch_list);
|
|
assert(std::is_sorted(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end()));
|
|
if (this->IsScheduledDispatchValid()) this->UpdateScheduledDispatch(nullptr);
|
|
}
|
|
|
|
/**
|
|
* Add new scheduled dispatch slot at offsets time.
|
|
* @param offset The offset time to add.
|
|
*/
|
|
void DispatchSchedule::AddScheduledDispatch(uint32_t offset)
|
|
{
|
|
/* Maintain sorted list status */
|
|
auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
|
|
if (insert_position != this->scheduled_dispatch.end() && *insert_position == offset) {
|
|
return;
|
|
}
|
|
this->scheduled_dispatch.insert(insert_position, offset);
|
|
this->UpdateScheduledDispatch(nullptr);
|
|
}
|
|
|
|
/**
|
|
* Remove scheduled dispatch slot at offsets time.
|
|
* @param offset The offset time to remove.
|
|
*/
|
|
void DispatchSchedule::RemoveScheduledDispatch(uint32_t offset)
|
|
{
|
|
/* Maintain sorted list status */
|
|
auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
|
|
if (erase_position == this->scheduled_dispatch.end() || *erase_position != offset) {
|
|
return;
|
|
}
|
|
this->scheduled_dispatch.erase(erase_position);
|
|
}
|
|
|
|
/**
|
|
* Adjust all scheduled dispatch slots by time adjustment.
|
|
* @param adjust The time adjustment to add to each time slot.
|
|
*/
|
|
void DispatchSchedule::AdjustScheduledDispatch(int32_t adjust)
|
|
{
|
|
for (uint32_t &time : this->scheduled_dispatch) {
|
|
int32_t t = (int32_t)time + adjust;
|
|
if (t < 0) t += GetScheduledDispatchDuration();
|
|
if (t >= (int32_t)GetScheduledDispatchDuration()) t -= (int32_t)GetScheduledDispatchDuration();
|
|
time = (uint32_t)t;
|
|
}
|
|
std::sort(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end());
|
|
}
|
|
|
|
bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
|
|
{
|
|
bool update_windows = false;
|
|
if (this->GetScheduledDispatchStartTick() == 0) {
|
|
DateTicksScaled start = now - (now.base() % this->GetScheduledDispatchDuration());
|
|
this->SetScheduledDispatchStartTick(start);
|
|
int64_t last_dispatch = -(start.base());
|
|
if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
|
|
/* Advance by multiples of 24 hours */
|
|
const int64_t day = 24 * 60 * _settings_game.game_time.ticks_per_minute;
|
|
this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT<int64_t>(INT_MIN - last_dispatch, day) * day);
|
|
} else {
|
|
this->scheduled_dispatch_last_dispatch = ClampTo<int32_t>(last_dispatch);
|
|
}
|
|
}
|
|
/* Most of the time this loop does not run. It makes sure start date in in past */
|
|
while (this->GetScheduledDispatchStartTick() > now) {
|
|
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
|
|
last_dispatch += this->GetScheduledDispatchDuration();
|
|
this->scheduled_dispatch_last_dispatch = last_dispatch;
|
|
this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration());
|
|
update_windows = true;
|
|
}
|
|
/* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */
|
|
while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= now) {
|
|
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
|
|
last_dispatch -= this->GetScheduledDispatchDuration();
|
|
this->scheduled_dispatch_last_dispatch = last_dispatch;
|
|
this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration());
|
|
update_windows = true;
|
|
}
|
|
return update_windows;
|
|
}
|
|
|
|
/**
|
|
* Update the scheduled dispatch start time to be the most recent possible.
|
|
*/
|
|
void DispatchSchedule::UpdateScheduledDispatch(const Vehicle *v)
|
|
{
|
|
if (this->UpdateScheduledDispatchToDate(_scaled_date_ticks) && v != nullptr) {
|
|
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
|
|
}
|
|
}
|