.. |
core
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
network_base.h
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(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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2010-01-21 11:17:40 +00:00 |
network_chat_gui.cpp
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
network_client.cpp
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
network_client.h
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(svn r19607) -Codechange: use different packet types instead of packet subtypes
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2010-04-11 17:17:12 +00:00 |
network_command.cpp
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
network_content_gui.cpp
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
network_content.cpp
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(svn r19777) -Change: use the file scanner to find the .tars
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2010-05-10 09:37:17 +00:00 |
network_content.h
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(svn r18994) -Change: content mirroring support (based on work by TrueBrain).
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2010-02-03 18:42:23 +00:00 |
network_func.h
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
network_gamelist.cpp
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
network_server.cpp
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
network_server.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_type.h
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
network_udp.cpp
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
network_udp.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network.cpp
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(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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2010-05-20 18:54:14 +00:00 |
network.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |