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34 lines
1.6 KiB
C
34 lines
1.6 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console_type.h Globally used console related types. */
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#ifndef CONSOLE_TYPE_H
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#define CONSOLE_TYPE_H
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#include "gfx_type.h"
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/** Modes of the in-game console. */
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enum IConsoleModes {
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ICONSOLE_FULL, ///< In-game console is closed.
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ICONSOLE_OPENED, ///< In-game console is opened, upper 1/3 of the screen.
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ICONSOLE_CLOSED, ///< In-game console is opened, whole screen.
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};
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/* Colours of the console messages. */
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static const TextColour CC_DEFAULT = TC_SILVER; ///< Default colour of the console.
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static const TextColour CC_ERROR = TC_RED; ///< Colour for error lines.
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static const TextColour CC_WARNING = TC_LIGHT_BLUE; ///< Colour for warning lines.
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static const TextColour CC_INFO = TC_YELLOW; ///< Colour for information lines.
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static const TextColour CC_DEBUG = TC_LIGHT_BROWN; ///< Colour for debug output.
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static const TextColour CC_COMMAND = TC_GOLD; ///< Colour for the console's commands.
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static const TextColour CC_WHITE = TC_WHITE; ///< White console lines for various things such as the welcome.
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#endif /* CONSOLE_TYPE_H */
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