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319 lines
13 KiB
Plaintext
319 lines
13 KiB
Plaintext
OpenTTD README
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Last updated: 2007-11-18
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Release version: 0.6.0-beta1
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------------------------------------------------------------------------
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Table of Contents:
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------------------
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1.0) About
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2.0) Contacting
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* 2.1 Reporting Bugs
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3.0) Supported Platforms
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4.0) Installing and running OpenTTD
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5.0) OpenTTD features
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6.0) Configuration File
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7.0) Compiling
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8.0) Translating
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* 8.1 Guidelines
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* 8.2 Translation
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* 8.3 Previewing
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9.0) Troubleshooting
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X.X) Credits
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1.0) About:
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---- ------
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
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written by Chris Sawyer. It attempts to mimic the original game as closely
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as possible while extending it with new features.
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OpenTTD is licensed under the GNU General Public License version 2.0. For
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more information, see the file 'COPYING'.
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2.0) Contacting:
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---- ----------
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The easiest way to contact the OpenTTD team is by submitting bug reports or
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posting comments in our forums. You can also chat with us on IRC (#openttd
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on irc.oftc.net).
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The OpenTTD homepage is http://www.openttd.org/.
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You can also find the OpenTTD forums at
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http://forum.openttd.org/
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2.1) Reporting Bugs:
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---- ---------------
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To report a bug, please create a Flyspray account and follow the bugs
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link from our homepage. Please make sure the bug is reproducible and
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still occurs in the latest daily build or the current SVN version. Also
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please look through the existing bug reports briefly to see whether the bug
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is not already known.
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The Flyspray project page URL is: http://bugs.openttd.org/
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Please include the following information in your bug report:
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- OpenTTD version (PLEASE test the latest SVN/nightly build)
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- Bug details, including instructions how to reproduce it
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- Platform and compiler (Win32, Linux, FreeBSD, ...)
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- Attach a saved game *and* a screenshot if possible
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- If this bug only occurred recently please note the last
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version without the bug and the first version including
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the bug. That way we can fix it quicker by looking at the
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changes made.
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3.0) Supported Platforms:
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---- --------------------
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OpenTTD has been ported to several platforms and operating systems. It shouldn't
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be very difficult to port it to a new platform. The currently working platforms
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are:
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BeOS - SDL
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FreeBSD - SDL
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Linux - SDL
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MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
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MorphOS - SDL
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OpenBSD - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL
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4.0) Installing and running OpenTTD:
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---- -------------------------------
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Installing OpenTTD is fairly straightforward. Either you have downloaded an
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archive which you have to extract to a directory where you want OpenTTD to
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be installed, or you have downloaded an installer, which will automatically
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extract OpenTTD in the given directory.
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Before you run OpenTTD, you need to put the game's datafiles into the data/
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subdirectory. You need the following files from the original version
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of TTD as OpenTTD makes use of the original TTD artwork. The Windows
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installer optionally can copy these files from your Transport Tycoon Deluxe
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CD-ROM.
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List of the required files:
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sample.cat
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trg1r.grf
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trgcr.grf
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trghr.grf
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trgir.grf
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trgtr.grf
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
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TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF.
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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5.0) OpenTTD features:
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Unfortunately, there is currently no comprehensive list of features, but there
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is a basic features list on the web, and some optional features can be
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controlled through the Configure Patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place semaphore signals
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* Ingame console. More information at
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http://wiki.openttd.org/index.php/Console
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6.0) Configuration File:
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed
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ingame by using the 'Configure Patches' window.
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7.0) Compiling:
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---- ----------
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Windows:
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You need Microsoft Visual Studio .NET. Open the project file
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and it should build automatically. In case you want to build with SDL support
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you need to add WITH_SDL to the project settings.
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
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to work you need their development files. For best results, download the
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openttd-useful.zip file from SourceForge under the Files tab. Put the header
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files into your compiler's include/ directory and the library (.lib) files
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into the lib/ directory.
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For more help with VS see docs/Readme_Windows_MSVC.txt.
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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Please read the Makefile for more information.
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Solaris 10:
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You need g++ (version 3 or higher), together with SDL. Installation of
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libpng and zlib is recommended. For the first build it is required
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to execute "bash configure" first. Note that ./configure does not work
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yet. It is likely that you don't have a strip binary, so use the
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--disable-strip option in that case. Fontconfig (>2.3.0) and freetype
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are optional. "make run" will then run the program.
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Unix:
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OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
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However, for the first build one has to do a "./configure" first.
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Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
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MacOS X:
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Use "make" or Xcode (which will then call make for you)
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This will give you a binary for your CPU type (PPC/Intel)
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However, for the first build one has to do a "./configure" first.
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To make a universal binary type "./configure --enabled-universal"
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instead of "./configure".
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BeOS:
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Use "make", but do a "./configure" before the first build.
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FreeBSD:
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You need the port devel/sdl12 for a non-dedicated build.
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graphics/png is optional for screenshots in the PNG format.
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Use "gmake", but do a "./configure" before the first build.
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OpenBSD:
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Use "gmake", but do a "./configure" before the first build.
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Note that you need the port devel/sdl to compile OpenTTD.
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MorphOS:
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Use "make". However, for the first build one has to do a "./configure" first.
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Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
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OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
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libpng and freetype2 developer files.
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OS/2:
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A comprehensive GNU build environment is required to build the OS/2 version.
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See the docs/Readme_OS2.txt file for more information.
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8.0) Translating:
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at
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http://translator2.openttd.org/, is highly encouraged. For a username/password
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combo you should contact the development team, either by mail, IRC or the
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forums. The system is straightforward to use, and if you have any problems,
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read the online help located there.
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If for some reason the website is down for a longer period of time, the
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information below might be of help.
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8.1) Guidelines:
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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* Please contact the development team before beginning the translation
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process! This avoids double work, as someone else may have already
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started translating to the same language.
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8.2) Translation:
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---- -------------------
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So, now that you've notified the development team about your intention to
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translate (You did, right? Of course you did.) you can pick up english.txt
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(found in the SVN repository under /lang) and translate.
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You must change the first two lines of the file appropriately:
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##name English-Name-Of-Language
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##ownname Native-Name-Of-Language
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Note: Do not alter the following parts of the file:
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* String identifiers (the first word on each line)
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* Parts of the strings which are in curly braces (such as {STRING})
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* Lines beginning with ## (such as ##id), other than the first two lines of
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the file
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8.3) Previewing:
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---- -------------------
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In order to view the translation in the game, you need to compile your language
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file with the strgen utility, which is now bundled with the game.
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strgen is a command-line utility. It takes the language filename as parameter.
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Example:
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strgen lang/german.txt
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This results in compiling german.txt and produces another file named german.lng.
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Any missing strings are replaced with the English strings. Note that it looks
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for english.txt in the lang subdirectory, which is where your language file
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should also be.
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That's all! You should now be able to select the language in the game options.
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9.0) Troubleshooting
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---- ---------------
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To see all startup options available to you, start OpenTTD with the
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"./openttd -h" option. This might help you tweak some of the settings.
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If the game is acting strange and you feel adventurous you can try the
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"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
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debugging output. The "name" variable can help you to display only some type of
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debugging messages. This is mostly undocumented so best is to look in the
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source code file debug.c for the various debugging types. For more information
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look at http://wiki.openttd.org/index.php/Command_line.
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The most frequent problem is missing data files. Don't forget to put all GRF
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files from TTD into your data/ folder including sample.cat!
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Under Windows 98 and lower it is impossible to use a dedicated server; it will
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fail to start. Perhaps this is for the better because those OS's are not known
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for their stability.
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With the added support for font-based text selecting a non-latin language will
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result in garbage (lots of '?') shown on screen. Please open your configuration
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file and add a desired font for small/medium/-and large_font. This can be a font
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name like "Tahoma" or a path to a font.
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Any NewGRF file used in a game is stored inside the savegame and will refuse
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to load if you don't have that grf file available. A list of missing files
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will be output to the console at the moment, so use the '-d' flag (on windows)
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to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
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put them in the data/ folder and you're set to go.
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X.X) Credits:
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---- --------
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The OpenTTD team (in alphabetical order):
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Jean-Francois Claeys (Belugas) - In training, not yet specialized
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Bjarni Corfitzen (Bjarni) - Mac OS X port, coder
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Matthijs Kooijman (blathijs) - Pathfinder-guru
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Victor Fischer (Celestar) - Programming everywhere you need him to
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Tamás Faragó (Darkvater) - Lead programmer
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Loïc Guilloux (glx) - In training, not yet specialized
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Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
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Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
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Owen Rudge (orudge) - Contributor, forum host, OS/2 port
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Peter Nelson (peter1138) - Spiritual descendant from newgrf gods
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Remko Bijker (Rubidium) - THE desync hunter
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Christoph Mallon (Tron) - Programmer, code correctness police
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Retired Developers:
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Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
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Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.6)
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
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Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Petr Baudis (pasky) - Many patches, newgrf support, etc.
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Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
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Stefan Meißner (sign_de) - For his work on the console
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Mike Ragsdale - OpenTTD installer
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Cian Duffy (MYOB) - BeOS port / manual writing
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Christian Rosentreter (tokai) - MorphOS / AmigaOS port
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Richard Kempton (RichK67) - Additional airports, initial TGP implementation
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Michael Blunck - For revolutionizing TTD with awesome graphics
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George - Canal graphics
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David Dallaston (Pikka) - Tram tracks
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All Translators - For their support to make OpenTTD a truly international game
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Bug Reporters - Thanks for all bug reports
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Chris Sawyer - For an amazing game!
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