mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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143 lines
4.3 KiB
C
143 lines
4.3 KiB
C
/* $Id$ */
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/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "window_gui.h"
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#include "vehicle_type.h"
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#include "order_type.h"
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#include "station_type.h"
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#include "engine_type.h"
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#include "vehicle_base.h"
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
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void InitializeVehiclesGuiList();
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/* sorter stuff */
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void RebuildVehicleLists();
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void ResortVehicleLists();
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void SortVehicleList(vehiclelist_d *vl);
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void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
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#define PERIODIC_RESORT_DAYS 10
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extern const StringID _vehicle_sort_listing[];
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/** Constants of vehicle view widget indices */
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enum VehicleViewWindowWidgets {
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VVW_WIDGET_CLOSEBOX = 0,
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VVW_WIDGET_CAPTION,
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VVW_WIDGET_STICKY,
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VVW_WIDGET_PANEL,
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VVW_WIDGET_VIEWPORT,
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VVW_WIDGET_START_STOP_VEH,
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VVW_WIDGET_CENTER_MAIN_VIEH,
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VVW_WIDGET_GOTO_DEPOT,
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VVW_WIDGET_REFIT_VEH,
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VVW_WIDGET_SHOW_ORDERS,
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VVW_WIDGET_SHOW_DETAILS,
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VVW_WIDGET_CLONE_VEH,
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VVW_WIDGET_EMPTY_BOTTOM_RIGHT,
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VVW_WIDGET_RESIZE,
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VVW_WIDGET_TURN_AROUND,
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VVW_WIDGET_FORCE_PROCEED,
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};
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/** Start of functions regarding vehicle list windows */
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39,
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};
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/** Vehicle List Window type flags */
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enum {
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VLW_STANDARD = 0 << 8,
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VLW_SHARED_ORDERS = 1 << 8,
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VLW_STATION_LIST = 2 << 8,
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VLW_DEPOT_LIST = 3 << 8,
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VLW_GROUP_LIST = 4 << 8,
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VLW_MASK = 0x700,
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};
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static inline bool ValidVLWFlags(uint16 flags)
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{
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return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
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}
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void PlayerVehWndProc(Window *w, WindowEvent *e);
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int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
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uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
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uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
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void ShowVehicleListWindow(const Vehicle *v);
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void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
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void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
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void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
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void DrawSmallOrderList(const Vehicle *v, int x, int y);
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void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
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/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
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* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
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void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
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static inline void ChangeVehicleViewWindow(const Vehicle *from_v, VehicleID to_index)
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{
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ChangeVehicleViewWindow(from_v->index, to_index);
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}
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static inline void ChangeVehicleViewWindow(VehicleID from_index, const Vehicle *to_v)
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{
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ChangeVehicleViewWindow(from_index, to_v->index);
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}
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static inline void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
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{
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ChangeVehicleViewWindow(from_v->index, to_v->index);
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}
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static inline uint GetVehicleListHeight(VehicleType type)
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{
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return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
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}
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/** Get WindowClass for vehicle list of given vehicle type
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* @param vt vehicle type to check
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* @return corresponding window class
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* @note works only for player buildable vehicle types
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*/
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static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
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{
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switch (vt) {
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default: NOT_REACHED();
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case VEH_TRAIN: return WC_TRAINS_LIST;
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case VEH_ROAD: return WC_ROADVEH_LIST;
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case VEH_SHIP: return WC_SHIPS_LIST;
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case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
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}
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}
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/* Unified window procedure */
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void ShowVehicleViewWindow(const Vehicle *v);
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Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
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#endif /* VEHICLE_GUI_H */
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