mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cargo_type.h Types related to cargoes... */
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#ifndef CARGO_TYPE_H
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#define CARGO_TYPE_H
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#include "core/enum_type.hpp"
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/**
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* Cargo slots to indicate a cargo type within a game.
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* Numbers are re-used between different climates.
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* @see CargoTypes
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*/
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typedef byte CargoID;
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/** Available types of cargo */
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enum CargoTypes {
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/* Temperate */
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CT_PASSENGERS = 0,
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CT_COAL = 1,
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CT_MAIL = 2,
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CT_OIL = 3,
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CT_LIVESTOCK = 4,
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CT_GOODS = 5,
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CT_GRAIN = 6,
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CT_WOOD = 7,
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CT_IRON_ORE = 8,
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CT_STEEL = 9,
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CT_VALUABLES = 10,
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/* Arctic */
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CT_WHEAT = 6,
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CT_HILLY_UNUSED = 8,
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CT_PAPER = 9,
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CT_GOLD = 10,
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CT_FOOD = 11,
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/* Tropic */
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CT_RUBBER = 1,
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CT_FRUIT = 4,
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CT_MAIZE = 6,
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CT_COPPER_ORE = 8,
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CT_WATER = 9,
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CT_DIAMONDS = 10,
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/* Toyland */
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CT_SUGAR = 1,
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CT_TOYS = 3,
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CT_BATTERIES = 4,
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CT_CANDY = 5,
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CT_TOFFEE = 6,
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CT_COLA = 7,
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CT_COTTON_CANDY = 8,
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CT_BUBBLES = 9,
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CT_PLASTIC = 10,
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CT_FIZZY_DRINKS = 11,
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NUM_CARGO = 32, ///< Maximal number of cargo types in a game.
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CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto refitting.
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CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
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CT_INVALID = 0xFF, ///< Invalid cargo type.
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};
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/** Class for storing amounts of cargo */
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struct CargoArray {
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private:
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uint amount[NUM_CARGO]; ///< Amount of each type of cargo.
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public:
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/** Default constructor. */
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inline CargoArray()
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{
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this->Clear();
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}
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/** Reset all entries. */
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inline void Clear()
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{
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memset(this->amount, 0, sizeof(this->amount));
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}
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/**
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* Read/write access to an amount of a specific cargo type.
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* @param cargo Cargo type to access.
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*/
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inline uint &operator[](CargoID cargo)
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{
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return this->amount[cargo];
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}
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/**
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* Read-only access to an amount of a specific cargo type.
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* @param cargo Cargo type to access.
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*/
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inline const uint &operator[](CargoID cargo) const
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{
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return this->amount[cargo];
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}
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};
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/** Types of cargo source and destination */
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enum SourceType {
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ST_INDUSTRY, ///< Source/destination is an industry
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ST_TOWN, ///< Source/destination is a town
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ST_HEADQUARTERS, ///< Source/destination are company headquarters
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};
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typedef SimpleTinyEnumT<SourceType, byte> SourceTypeByte; ///< The SourceType packed into a byte for savegame purposes.
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typedef uint16 SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
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static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source
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#endif /* CARGO_TYPE_H */
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