OpenTTD-patches/src/spriteloader/grf.hpp

19 lines
400 B
C++

/* $Id$ */
/** @file grf.hpp */
#ifndef SPRITELOADER_GRF_HPP
#define SPRITELOADER_GRF_HPP
#include "spriteloader.hpp"
class SpriteLoaderGrf : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */