mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
779 lines
18 KiB
C
779 lines
18 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "clear_map.h"
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#include "rail_map.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "map.h"
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#include "player.h"
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#include "tile.h"
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#include "viewport.h"
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#include "command.h"
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#include "tunnel_map.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "unmovable_map.h"
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typedef struct TerraformerHeightMod {
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TileIndex tile;
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byte height;
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} TerraformerHeightMod;
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typedef struct TerraformerState {
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int height[4];
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uint32 flags;
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int direction;
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int modheight_count;
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int tile_table_count;
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int32 cost;
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TileIndex *tile_table;
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TerraformerHeightMod *modheight;
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} TerraformerState;
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static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
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{
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TileIndex *t;
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int count;
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if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
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t = ts->tile_table;
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for (count = ts->tile_table_count; count != 0; count--, t++) {
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if (*t == tile) return 0;
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}
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return 1;
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}
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static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
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{
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TerraformerHeightMod *mod = ts->modheight;
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int count;
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for (count = ts->modheight_count; count != 0; count--, mod++) {
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if (mod->tile == tile) return mod->height;
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}
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return TileHeight(tile);
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}
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static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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{
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int count;
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TileIndex *t;
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count = ts->tile_table_count;
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if (count >= 625) return;
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for (t = ts->tile_table; count != 0; count--,t++) {
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if (*t == tile) return;
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}
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ts->tile_table[ts->tile_table_count++] = tile;
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}
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static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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{
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TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
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TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
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TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
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TerraformAddDirtyTile(ts, tile);
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}
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static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
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{
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int r;
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int32 ret;
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assert(tile < MapSize());
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r = TerraformAllowTileProcess(ts, tile);
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if (r <= 0) return r;
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if (IsTileType(tile, MP_RAILWAY)) {
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static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
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static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
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Slope tileh;
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uint z;
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// Nothing could be built at the steep slope - this avoids a bug
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// when you have a single diagonal track in one corner on a
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// basement and then you raise/lower the other corner.
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tileh = GetTileSlope(tile, &z);
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if (tileh == unsafe_slope[mode] ||
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tileh == ComplementSlope(unsafe_slope[mode])) {
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_terraform_err_tile = tile;
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_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
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return -1;
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}
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// If we have a single diagonal track there, the other side of
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// tile can be terraformed.
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if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
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/* If terraforming downwards prevent damaging a potential tunnel below.
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* This check is only necessary for flat tiles, because if the tile is
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* non-flat, then the corner opposing the rail is raised. Only this corner
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* can be lowered and this is a safe action
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*/
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if (tileh == SLOPE_FLAT &&
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ts->direction == -1 &&
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IsTunnelInWay(tile, z - TILE_HEIGHT)) {
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_terraform_err_tile = tile;
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_error_message = STR_1002_EXCAVATION_WOULD_DAMAGE;
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return -1;
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}
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return 0;
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}
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}
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ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) {
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_terraform_err_tile = tile;
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return -1;
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}
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ts->cost += ret;
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if (ts->tile_table_count >= 625) return -1;
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ts->tile_table[ts->tile_table_count++] = tile;
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return 0;
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}
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static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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{
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int nh;
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TerraformerHeightMod *mod;
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int count;
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assert(tile < MapSize());
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if (height < 0) {
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_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
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return false;
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}
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_error_message = STR_1004_TOO_HIGH;
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if (height > 15) return false;
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nh = TerraformGetHeightOfTile(ts, tile);
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if (nh < 0 || height == nh) return false;
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if (TerraformProc(ts, tile, 0) < 0) return false;
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if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
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if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
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if (TerraformProc(ts, tile + TileDiffXY(-1, 0), 3) < 0) return false;
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mod = ts->modheight;
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count = ts->modheight_count;
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for (;;) {
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if (count == 0) {
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if (ts->modheight_count >= 576) return false;
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ts->modheight_count++;
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break;
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}
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if (mod->tile == tile) break;
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mod++;
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count--;
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}
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mod->tile = tile;
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mod->height = (byte)height;
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ts->cost += _price.terraform;
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{
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int direction = ts->direction, r;
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const TileIndexDiffC *ttm;
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static const TileIndexDiffC _terraform_tilepos[] = {
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{ 1, 0},
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{-2, 0},
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{ 1, 1},
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{ 0, -2}
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};
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for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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tile += ToTileIndexDiff(*ttm);
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r = TerraformGetHeightOfTile(ts, tile);
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if (r != height && r-direction != height && r+direction != height) {
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if (!TerraformTileHeight(ts, tile, r+direction))
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return false;
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}
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}
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}
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return true;
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}
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/** Terraform land
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* @param tile tile to terraform
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* @param p1 corners to terraform.
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* @param p2 direction; eg up or down
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*/
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int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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TerraformerState ts;
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TileIndex t;
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int direction;
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TerraformerHeightMod modheight_data[576];
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TileIndex tile_table_data[625];
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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_terraform_err_tile = 0;
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ts.direction = direction = p2 ? 1 : -1;
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ts.flags = flags;
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ts.modheight_count = ts.tile_table_count = 0;
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ts.cost = 0;
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ts.modheight = modheight_data;
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ts.tile_table = tile_table_data;
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/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
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if (p1 & 1) {
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t = tile + TileDiffXY(1, 0);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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}
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if (p1 & 2) {
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t = tile + TileDiffXY(1, 1);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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}
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if (p1 & 4) {
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t = tile + TileDiffXY(0, 1);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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}
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if (p1 & 8) {
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t = tile + TileDiffXY(0, 0);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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}
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if (direction == -1) {
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/* Check if tunnel would take damage */
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int count;
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TileIndex *ti = ts.tile_table;
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for (count = ts.tile_table_count; count != 0; count--, ti++) {
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uint z, t;
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TileIndex tile = *ti;
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z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
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t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
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if (t <= z) z = t;
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t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
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if (t <= z) z = t;
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t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
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if (t <= z) z = t;
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if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
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return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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}
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}
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}
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if (flags & DC_EXEC) {
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/* Clear the landscape at the tiles */
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{
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int count;
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TileIndex *ti = ts.tile_table;
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for (count = ts.tile_table_count; count != 0; count--, ti++) {
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DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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}
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/* change the height */
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{
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int count;
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TerraformerHeightMod *mod;
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mod = ts.modheight;
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for (count = ts.modheight_count; count != 0; count--, mod++) {
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TileIndex til = mod->tile;
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SetTileHeight(til, mod->height);
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TerraformAddDirtyTileAround(&ts, til);
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}
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}
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/* finally mark the dirty tiles dirty */
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{
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int count;
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TileIndex *ti = ts.tile_table;
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for (count = ts.tile_table_count; count != 0; count--, ti++) {
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MarkTileDirtyByTile(*ti);
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}
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}
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}
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return ts.cost;
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}
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/** Levels a selected (rectangle) area of land
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* @param tile end tile of area-drag
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* @param p1 start tile of area drag
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* @param p2 unused
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*/
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int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int size_x, size_y;
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int ex;
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int ey;
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int sx, sy;
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uint h, curh;
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int32 ret, cost, money;
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if (p1 >= MapSize()) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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// remember level height
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h = TileHeight(p1);
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// make sure sx,sy are smaller than ex,ey
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ex = TileX(tile);
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ey = TileY(tile);
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sx = TileX(p1);
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sy = TileY(p1);
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if (ex < sx) intswap(ex, sx);
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if (ey < sy) intswap(ey, sy);
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tile = TileXY(sx, sy);
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size_x = ex-sx+1;
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size_y = ey-sy+1;
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money = GetAvailableMoneyForCommand();
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cost = 0;
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BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
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curh = TileHeight(tile2);
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while (curh != h) {
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ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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if (CmdFailed(ret)) break;
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cost += ret;
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if (flags & DC_EXEC) {
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if ((money -= ret) < 0) {
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_additional_cash_required = ret;
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return cost - ret;
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}
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DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
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}
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curh += (curh > h) ? -1 : 1;
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}
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} END_TILE_LOOP(tile2, size_x, size_y, tile)
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return (cost == 0) ? CMD_ERROR : cost;
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}
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/** Purchase a land area. Actually you only purchase one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the player is purchasing
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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MakeOwnedLand(tile, _current_player);
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MarkTileDirtyByTile(tile);
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}
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return cost + _price.purchase_land * 10;
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}
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static int32 ClearTile_Clear(TileIndex tile, byte flags)
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{
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static const int32* clear_price_table[] = {
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&_price.clear_1,
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&_price.purchase_land,
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&_price.clear_2,
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&_price.clear_3,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.clear_2, // XXX unused?
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};
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int32 price;
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if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
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price = 0;
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} else {
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price = *clear_price_table[GetClearGround(tile)];
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}
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if (flags & DC_EXEC) DoClearSquare(tile);
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return price;
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}
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/** Sell a land area. Actually you only sell one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the player is selling
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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return - _price.purchase_land * 2;
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}
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#include "table/clear_land.h"
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void DrawClearLandTile(const TileInfo *ti, byte set)
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{
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DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
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}
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void DrawHillyLandTile(const TileInfo *ti)
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{
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if (ti->tileh != SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
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} else {
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DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
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}
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}
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void DrawClearLandFence(const TileInfo *ti)
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{
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byte z = ti->z;
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if (ti->tileh & SLOPE_S) {
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z += TILE_HEIGHT;
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if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
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}
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if (GetFenceSW(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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}
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if (GetFenceSE(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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}
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}
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static void DrawTile_Clear(TileInfo *ti)
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{
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switch (GetClearGround(ti->tile)) {
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case CLEAR_GRASS:
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DrawClearLandTile(ti, GetClearDensity(ti->tile));
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break;
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case CLEAR_ROUGH:
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DrawHillyLandTile(ti);
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break;
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case CLEAR_ROCKS:
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DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
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break;
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case CLEAR_FIELDS:
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DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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case CLEAR_SNOW:
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DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
|
|
|
|
case CLEAR_DESERT:
|
|
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
|
|
break;
|
|
}
|
|
|
|
DrawClearLandFence(ti);
|
|
}
|
|
|
|
static uint GetSlopeZ_Clear(const TileInfo* ti)
|
|
{
|
|
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
|
|
}
|
|
|
|
static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
|
|
{
|
|
return tileh;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
|
|
{
|
|
/* unused */
|
|
}
|
|
|
|
static void AnimateTile_Clear(TileIndex tile)
|
|
{
|
|
/* unused */
|
|
}
|
|
|
|
void TileLoopClearHelper(TileIndex tile)
|
|
{
|
|
byte self;
|
|
byte neighbour;
|
|
TileIndex dirty = INVALID_TILE;
|
|
|
|
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
|
|
|
|
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
|
|
if (GetFenceSW(tile) == 0) {
|
|
if (self != neighbour) {
|
|
SetFenceSW(tile, 3);
|
|
dirty = tile;
|
|
}
|
|
} else {
|
|
if (self == 0 && neighbour == 0) {
|
|
SetFenceSW(tile, 0);
|
|
dirty = tile;
|
|
}
|
|
}
|
|
|
|
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
|
|
if (GetFenceSE(tile) == 0) {
|
|
if (self != neighbour) {
|
|
SetFenceSE(tile, 3);
|
|
dirty = tile;
|
|
}
|
|
} else {
|
|
if (self == 0 && neighbour == 0) {
|
|
SetFenceSE(tile, 0);
|
|
dirty = tile;
|
|
}
|
|
}
|
|
|
|
if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
|
|
}
|
|
|
|
|
|
/* convert into snowy tiles */
|
|
static void TileLoopClearAlps(TileIndex tile)
|
|
{
|
|
int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
|
|
|
|
if (k < 0) { // well below the snow line
|
|
if (!IsClearGround(tile, CLEAR_SNOW)) return;
|
|
if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
|
|
} else {
|
|
if (!IsClearGround(tile, CLEAR_SNOW)) {
|
|
SetClearGroundDensity(tile, CLEAR_SNOW, 0);
|
|
} else {
|
|
uint density = min((uint)k / TILE_HEIGHT, 3);
|
|
|
|
if (GetClearDensity(tile) < density) {
|
|
AddClearDensity(tile, 1);
|
|
} else if (GetClearDensity(tile) > density) {
|
|
AddClearDensity(tile, -1);
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
static void TileLoopClearDesert(TileIndex tile)
|
|
{
|
|
if (IsClearGround(tile, CLEAR_DESERT)) return;
|
|
|
|
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
|
|
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
|
|
} else {
|
|
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
|
|
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
|
|
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
|
|
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
|
|
return;
|
|
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
|
|
}
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
static void TileLoop_Clear(TileIndex tile)
|
|
{
|
|
TileLoopClearHelper(tile);
|
|
|
|
switch (_opt.landscape) {
|
|
case LT_DESERT: TileLoopClearDesert(tile); break;
|
|
case LT_HILLY: TileLoopClearAlps(tile); break;
|
|
}
|
|
|
|
switch (GetClearGround(tile)) {
|
|
case CLEAR_GRASS:
|
|
if (GetClearDensity(tile) == 3) return;
|
|
|
|
if (_game_mode != GM_EDITOR) {
|
|
if (GetClearCounter(tile) < 7) {
|
|
AddClearCounter(tile, 1);
|
|
return;
|
|
} else {
|
|
SetClearCounter(tile, 0);
|
|
AddClearDensity(tile, 1);
|
|
}
|
|
} else {
|
|
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
|
|
}
|
|
break;
|
|
|
|
case CLEAR_FIELDS: {
|
|
uint field_type;
|
|
|
|
if (_game_mode == GM_EDITOR) return;
|
|
|
|
if (GetClearCounter(tile) < 7) {
|
|
AddClearCounter(tile, 1);
|
|
return;
|
|
} else {
|
|
SetClearCounter(tile, 0);
|
|
}
|
|
|
|
field_type = GetFieldType(tile);
|
|
field_type = (field_type < 8) ? field_type + 1 : 0;
|
|
SetFieldType(tile, field_type);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
|
|
void GenerateClearTile(void)
|
|
{
|
|
uint i;
|
|
TileIndex tile;
|
|
|
|
/* add hills */
|
|
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
|
|
do {
|
|
tile = RandomTile();
|
|
if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
|
|
} while (--i);
|
|
|
|
/* add grey squares */
|
|
i = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
|
|
do {
|
|
uint32 r = Random();
|
|
tile = RandomTileSeed(r);
|
|
if (IsTileType(tile, MP_CLEAR)) {
|
|
uint j = GB(r, 16, 4) + 5;
|
|
for (;;) {
|
|
TileIndex tile_new;
|
|
|
|
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
|
|
do {
|
|
if (--j == 0) goto get_out;
|
|
tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
|
|
} while (!IsTileType(tile_new, MP_CLEAR));
|
|
tile = tile_new;
|
|
}
|
|
get_out:;
|
|
}
|
|
} while (--i);
|
|
}
|
|
|
|
static void ClickTile_Clear(TileIndex tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static const StringID _clear_land_str[] = {
|
|
STR_080D_GRASS,
|
|
STR_080B_ROUGH_LAND,
|
|
STR_080A_ROCKS,
|
|
STR_080E_FIELDS,
|
|
STR_080F_SNOW_COVERED_LAND,
|
|
STR_0810_DESERT
|
|
};
|
|
|
|
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
|
|
{
|
|
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
|
|
td->str = STR_080C_BARE_LAND;
|
|
} else {
|
|
td->str = _clear_land_str[GetClearGround(tile)];
|
|
}
|
|
td->owner = GetTileOwner(tile);
|
|
}
|
|
|
|
static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void InitializeClearLand(void)
|
|
{
|
|
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
|
|
}
|
|
|
|
const TileTypeProcs _tile_type_clear_procs = {
|
|
DrawTile_Clear, /* draw_tile_proc */
|
|
GetSlopeZ_Clear, /* get_slope_z_proc */
|
|
ClearTile_Clear, /* clear_tile_proc */
|
|
GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Clear, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
|
|
ClickTile_Clear, /* click_tile_proc */
|
|
AnimateTile_Clear, /* animate_tile_proc */
|
|
TileLoop_Clear, /* tile_loop_clear */
|
|
ChangeTileOwner_Clear, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
NULL, /* vehicle_enter_tile_proc */
|
|
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
|
|
};
|