mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
f1c954e842
-Cleanup: some reincarnations of _fios_items in the code
424 lines
12 KiB
C++
424 lines
12 KiB
C++
/* $Id$ */
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/** @file fios.cpp
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* This file contains functions for building file lists for the save/load dialogs.
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "heightmap.h"
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#include "fios.h"
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#include "fileio.h"
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#include "functions.h"
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#include "string_func.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef WIN32
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# include <tchar.h>
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# ifndef UNICODE
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# include <io.h>
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# endif
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# define access _taccess
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# define unlink _tunlink
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#else
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# include <unistd.h>
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#endif /* WIN32 */
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#include "table/strings.h"
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/* Variables to display file lists */
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SmallVector<FiosItem, 32> _fios_items;
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static char *_fios_path;
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SmallFiosItem _file_to_saveload;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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extern void FiosGetDrives();
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extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(char *title, const char *path, const char *file);
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/**
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* Compare two FiosItem's. Used with qsort when sorting the file list.
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* @param a A pointer to the first FiosItem to compare.
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* @param b A pointer to the second FiosItem to compare.
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* @return -1, 0 or 1, depending on how the two items should be sorted.
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*/
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int CDECL compare_FiosItems(const void *a, const void *b)
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{
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const FiosItem *da = (const FiosItem *)a;
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const FiosItem *db = (const FiosItem *)b;
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int r;
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if (_savegame_sort_order & SORT_BY_NAME) {
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r = strcasecmp(da->title, db->title);
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} else {
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r = da->mtime < db->mtime ? -1 : 1;
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}
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if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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return r;
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}
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/** Clear the list */
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void FiosFreeSavegameList()
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{
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_fios_items.Clear();
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_fios_items.Compact();
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};
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param total_free total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *total_free)
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{
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*path = _fios_path;
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return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE;
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}
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/* Browse to a new path based on the passed FiosItem struct
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* @param *item FiosItem object telling us what to do
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* @return a string if we have given a file as a target, otherwise NULL */
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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switch (item->type) {
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case FIOS_TYPE_DRIVE:
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#if defined(WINCE)
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sprintf(path, PATHSEP "");
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#elif defined(WIN32) || defined(__OS2__)
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sprintf(path, "%c:" PATHSEP, item->title[0]);
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#endif
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/* Fallthrough */
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case FIOS_TYPE_INVALID:
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break;
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case FIOS_TYPE_PARENT: {
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/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
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char *s = strrchr(path, PATHSEPCHAR);
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if (s != NULL && s != path) {
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s[0] = '\0'; // Remove last path separator character, so we can go up one level.
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}
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s = strrchr(path, PATHSEPCHAR);
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if (s != NULL) s[1] = '\0'; // go up a directory
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0';
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#endif
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break;
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}
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case FIOS_TYPE_DIR:
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strcat(path, item->name);
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strcat(path, PATHSEP);
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break;
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case FIOS_TYPE_DIRECT:
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sprintf(path, "%s", item->name);
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO:
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case FIOS_TYPE_PNG:
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case FIOS_TYPE_BMP:
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{
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static char str_buffr[512];
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snprintf(str_buffr, lengthof(str_buffr), "%s%s", path, item->name);
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return str_buffr;
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}
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}
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return NULL;
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}
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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const char *extension, *period;
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extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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/* Don't append the extension if it is already there */
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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if (_fios_path != NULL) {
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unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)];
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if (sepchar != ':' && sepchar != '/') {
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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} else {
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snprintf(buf, size, "%s%s%s", _fios_path, name, extension);
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}
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} else {
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snprintf(buf, size, "%s%s", name, extension);
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}
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#else
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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#endif
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}
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#if defined(WIN32)
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# define unlink _tunlink
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#endif
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bool FiosDelete(const char *name)
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{
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char filename[512];
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FiosMakeSavegameName(filename, name, lengthof(filename));
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return unlink(OTTD2FS(filename)) == 0;
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}
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bool FileExists(const char *filename)
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{
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#if defined(WINCE)
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/* There is always one platform that doesn't support basic commands... */
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HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL);
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if (hand == INVALID_HANDLE_VALUE) return 1;
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CloseHandle(hand);
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return 0;
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#else
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return access(OTTD2FS(filename), 0) == 0;
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#endif
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}
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typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title);
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/** Create a list of the files in a directory, according to some arbitrary rule.
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @return Return the list of files. */
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static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc)
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{
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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int sort_start;
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char d_name[sizeof(fios->name)];
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_fios_items.Clear();
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, "..", lengthof(fios->name));
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ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title));
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}
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/* Show subdirectories */
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if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
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/* found file must be directory, but not '.' or '..' */
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if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name);
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str_validate(fios->title);
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}
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}
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closedir(dir);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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{
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byte order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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sort_start = _fios_items.Length();
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/* Show files */
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dir = ttd_opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char fios_title[64];
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char *t;
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ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
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if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG) || FiosIsHiddenFile(dirent)) continue;
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/* File has no extension, skip it */
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if ((t = strrchr(d_name, '.')) == NULL) continue;
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fios_title[0] = '\0'; // reset the title;
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FiosType type = callback_proc(mode, d_name, t, fios_title);
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if (type != FIOS_TYPE_INVALID) {
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fios = _fios_items.Append();
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fios->mtime = sb.st_mtime;
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fios->type = type;
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ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
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/* Some callbacks want to lookup the title of the file. Allow that.
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* If we just copy the title from the filename, strip the extension */
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t = (fios_title[0] == '\0') ? *t = '\0', d_name : fios_title;
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ttd_strlcpy(fios->title, t, lengthof(fios->title));
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str_validate(fios->title);
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}
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}
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closedir(dir);
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}
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qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
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/* Show drives */
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if (mode != SLD_NEW_GAME) FiosGetDrives();
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_fios_items.Compact();
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return _fios_items.Begin();
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}
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/**
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* Callback for FiosGetFileList. It tells if a file is a savegame or not.
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* @param mode Save/load mode.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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* @see FiosGetFileList
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* @see FiosGetSavegameList
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*/
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static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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{
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
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if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;
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if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
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strcasecmp(ext, ".sv2") == 0) {
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GetOldSaveGameName(title, _fios_path, file);
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return FIOS_TYPE_OLDFILE;
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}
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}
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return FIOS_TYPE_INVALID;
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}
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/**
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* Get a list of savegames.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetSavegameList(SaveLoadDialogMode mode)
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{
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static char *fios_save_path = NULL;
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if (fios_save_path == NULL) {
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fios_save_path = MallocT<char>(MAX_PATH);
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FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR);
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}
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_fios_path = fios_save_path;
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FiosGetFileList(mode, &FiosGetSavegameListCallback);
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}
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/**
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* Callback for FiosGetFileList. It tells if a file is a scenario or not.
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* @param mode Save/load mode.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
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* @see FiosGetFileList
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* @see FiosGetScenarioList
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*/
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static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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{
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario */
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if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;
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if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
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GetOldSaveGameName(title, _fios_path, file);
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return FIOS_TYPE_OLD_SCENARIO;
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}
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}
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return FIOS_TYPE_INVALID;
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}
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/**
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* Get a list of scenarios.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetScenarioList(SaveLoadDialogMode mode)
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{
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static char *fios_scn_path = NULL;
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/* Copy the default path on first run or on 'New Game' */
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if (fios_scn_path == NULL) {
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fios_scn_path = MallocT<char>(MAX_PATH);
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FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR);
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}
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_fios_path = fios_scn_path;
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FiosGetFileList(mode, &FiosGetScenarioListCallback);
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}
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static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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{
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/* Show heightmap files
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* .PNG PNG Based heightmap files
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* .BMP BMP Based heightmap files
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*/
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#ifdef WITH_PNG
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if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
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#endif /* WITH_PNG */
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if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;
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return FIOS_TYPE_INVALID;
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}
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/* Get a list of Heightmaps */
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void FiosGetHeightmapList(SaveLoadDialogMode mode)
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{
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static char *fios_hmap_path = NULL;
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if (fios_hmap_path == NULL) {
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fios_hmap_path = MallocT<char>(MAX_PATH);
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FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
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}
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_fios_path = fios_hmap_path;
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FiosGetFileList(mode, &FiosGetHeightmapListCallback);
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}
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