OpenTTD-patches/table/water_land.h
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00

157 lines
4.2 KiB
C

/* $Id$ */
typedef struct WaterDrawTileStruct {
byte delta_x;
byte delta_y;
byte delta_z;
byte width;
byte height;
byte unk;
SpriteID image;
} WaterDrawTileStruct;
#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
#define END(y) { 0x80, y, 0, 0, 0, 0, 0 }
static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
BEGIN(0xFDD),
{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | PALETTE_MODIFIER_COLOR },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 16, 1, 0x14, 0xFEA },
{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | PALETTE_MODIFIER_COLOR },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
BEGIN(0xFDD),
{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | PALETTE_MODIFIER_COLOR },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 16, 0x14, 0xFEB },
{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | PALETTE_MODIFIER_COLOR },
END(0)
};
static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
_shipdepot_display_seq_1,
_shipdepot_display_seq_2,
_shipdepot_display_seq_3,
_shipdepot_display_seq_4,
};
static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
BEGIN(SPR_CANALS_BASE + 6),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
BEGIN(SPR_CANALS_BASE + 5),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
BEGIN(SPR_CANALS_BASE + 7),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
BEGIN(SPR_CANALS_BASE + 8),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
END(8)
};
static const WaterDrawTileStruct* const _shiplift_display_seq[] = {
_shiplift_display_seq_0,
_shiplift_display_seq_1,
_shiplift_display_seq_2,
_shiplift_display_seq_3,
_shiplift_display_seq_0b,
_shiplift_display_seq_1b,
_shiplift_display_seq_2b,
_shiplift_display_seq_3b,
_shiplift_display_seq_0t,
_shiplift_display_seq_1t,
_shiplift_display_seq_2t,
_shiplift_display_seq_3t,
};
#undef BEGIN
#undef END
static const SpriteID _water_shore_sprites[15] = {
0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
};