mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
546c34f2e5
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
1010 lines
24 KiB
C
1010 lines
24 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include <ctype.h>
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#define SPRITECACHE_ID 0xF00F0006
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#define SPRITE_CACHE_SIZE 1024*1024
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//#define WANT_SPRITESIZES
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#define WANT_NEW_LRU
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//#define WANT_LOCKED
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/* These are used in newgrf.c: */
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int _skip_sprites = 0;
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int _replace_sprites_count[16];
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int _replace_sprites_offset[16];
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static const char *_cur_grffile;
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static int _loading_stage;
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static int _skip_specials;
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uint16 _custom_sprites_base;
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static Sprite _cur_sprite;
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static void* _sprite_ptr[MAX_SPRITES];
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static uint16 _sprite_size[MAX_SPRITES];
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static uint32 _sprite_file_pos[MAX_SPRITES];
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// This one is probably not needed.
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#if defined(WANT_LOCKED)
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static bool _sprite_locked[MAX_SPRITES];
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#endif
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#if defined(WANT_NEW_LRU)
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static int16 _sprite_lru_new[MAX_SPRITES];
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#else
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static uint16 _sprite_lru[MAX_SPRITES];
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static uint16 _sprite_lru_cur[MAX_SPRITES];
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#endif
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#ifdef WANT_SPRITESIZES
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static int8 _sprite_xoffs[MAX_SPRITES];
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static int8 _sprite_yoffs[MAX_SPRITES];
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static uint16 _sprite_xsize[MAX_SPRITES];
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static uint8 _sprite_ysize[MAX_SPRITES];
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#endif
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bool _cache_sprites;
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typedef struct MemBlock {
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uint32 size;
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byte data[VARARRAY_SIZE];
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} MemBlock;
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static uint _sprite_lru_counter;
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static MemBlock *_spritecache_ptr;
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static uint32 _spritecache_size;
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static int _compact_cache_counter;
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typedef struct MD5File {
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const char * const filename; // filename
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const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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const MD5File basic[5]; // grf files that always have to be loaded
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const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static void CompactSpriteCache(void);
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static void ReadSpriteHeaderSkipData(int num, int load_index)
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{
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byte type;
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int deaf = 0;
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if (_skip_sprites) {
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if (_skip_sprites > 0)
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_skip_sprites--;
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deaf = 1;
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}
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type = FioReadByte();
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_cur_sprite.info = type;
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if (type == 0xFF) {
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/* We need to really skip only special sprites in the deaf
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* mode. It won't hurt to proceed regular sprites as usual
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* because if no special sprite referencing to them is
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* processed, they themselves are never referenced and loaded
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* on their own. */
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if (_skip_specials || deaf) {
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FioSkipBytes(num);
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} else {
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DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
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}
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return;
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}
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#ifdef WANT_SPRITESIZES
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_cur_sprite.height = FioReadByte();
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_cur_sprite.width = FioReadWord();
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_cur_sprite.x_offs = FioReadWord();
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_cur_sprite.y_offs = FioReadWord();
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#else
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FioSkipBytes(7);
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#endif
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num -= 8;
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if (num == 0)
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return;
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if (type & 2) {
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FioSkipBytes(num);
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} else {
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while (num > 0) {
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int8 i = FioReadByte();
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if (i >= 0) {
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num -= i;
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FioSkipBytes(i);
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} else {
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i = -(i >> 3);
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num -= i;
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FioReadByte();
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}
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}
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}
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}
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static void* AllocSprite(size_t);
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static void* ReadSprite(SpriteID id)
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{
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uint num = _sprite_size[id];
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byte type;
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DEBUG(spritecache, 9) ("load sprite %d", id);
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if (_sprite_file_pos[id] == 0) {
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error(
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"Tried to load non-existing sprite #%d.\n"
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"Probable cause: Wrong/missing NewGRFs",
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id
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);
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}
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FioSeekToFile(_sprite_file_pos[id]);
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type = FioReadByte();
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if (type == 0xFF) {
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byte* dest = AllocSprite(num);
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_sprite_ptr[id] = dest;
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FioReadBlock(dest, num);
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return dest;
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} else {
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uint height = FioReadByte();
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uint width = FioReadWord();
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Sprite* sprite;
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byte* dest;
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num = (type & 0x02) ? width * height : num - 8;
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sprite = AllocSprite(sizeof(*sprite) + num);
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_sprite_ptr[id] = sprite;
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sprite->info = type;
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sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
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sprite->width = width;
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sprite->x_offs = FioReadWord();
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sprite->y_offs = FioReadWord();
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dest = sprite->data;
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while (num > 0) {
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int8 i = FioReadByte();
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if (i >= 0) {
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num -= i;
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for (; i > 0; --i) *dest++ = FioReadByte();
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} else {
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const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
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i = -(i >> 3);
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num -= i;
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for (; i > 0; --i) *dest++ = *rel++;
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}
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}
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return sprite;
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}
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}
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static bool LoadNextSprite(int load_index, byte file_index)
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{
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uint16 size;
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uint32 file_pos;
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size = FioReadWord();
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if (size == 0)
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return false;
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file_pos = FioGetPos() | (file_index << 24);
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ReadSpriteHeaderSkipData(size, load_index);
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if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) {
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int count = _replace_sprites_count[0];
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int offset = _replace_sprites_offset[0];
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_replace_sprites_offset[0]++;
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_replace_sprites_count[0]--;
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if ((offset + count) <= MAX_SPRITES) {
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load_index = offset;
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} else {
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DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
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count, offset);
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_replace_sprites_offset[0] = 0;
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_replace_sprites_count[0] = 0;
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}
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if (_replace_sprites_count[0] == 0) {
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int i;
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for (i = 0; i < 15; i++) {
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_replace_sprites_count[i] = _replace_sprites_count[i + 1];
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_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
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}
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_replace_sprites_count[i] = 0;
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_replace_sprites_offset[i] = 0;
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}
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}
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_sprite_size[load_index] = size;
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_sprite_file_pos[load_index] = file_pos;
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#ifdef WANT_SPRITESIZES
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_sprite_xsize[load_index] = _cur_sprite.width;
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_sprite_ysize[load_index] = _cur_sprite.height;
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_sprite_xoffs[load_index] = _cur_sprite.x_offs;
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_sprite_yoffs[load_index] = _cur_sprite.y_offs;
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#endif
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_sprite_ptr[load_index] = NULL;
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#if defined(WANT_LOCKED)
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_sprite_locked[load_index] = false;
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#endif
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#if defined(WANT_NEW_LRU)
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_sprite_lru_new[load_index] = 0;
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#else
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_sprite_lru[load_index] = 0xFFFF;
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_sprite_lru_cur[load_index] = 0;
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#endif
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return true;
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}
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static void SkipSprites(uint count)
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{
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for (; count > 0; --count)
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{
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uint16 size = FioReadWord();
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if (size == 0)
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return;
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ReadSpriteHeaderSkipData(size, MAX_SPRITES - 1);
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}
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}
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static int LoadGrfFile(const char *filename, int load_index, int file_index)
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{
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int load_index_org = load_index;
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FioOpenFile(file_index, filename);
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/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
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* might contain some special sprites. */
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_skip_specials = 1;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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while (LoadNextSprite(load_index, file_index)) {
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load_index++;
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if (load_index >= MAX_SPRITES) {
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error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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{
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int i;
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FioOpenFile(file_index, filename);
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_cur_grffile = filename;
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_skip_specials = 0;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
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filename, load_index);
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/* Skip the first sprite; we don't care about how many sprites this
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* does contain; newest TTDPatches and George's longvehicles don't
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* neither, apparently. */
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{
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int length;
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byte type;
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length = FioReadWord();
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type = FioReadByte();
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if (length == 4 && type == 0xFF) {
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FioReadDword();
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} else {
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error("Custom .grf has invalid format.");
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}
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}
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for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
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if (load_index + i >= MAX_SPRITES)
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error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.",
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load_index + i);
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}
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/* Clean up. */
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_skip_sprites = 0;
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memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
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memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
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return i;
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}
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static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
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{
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int start;
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FioOpenFile(file_index, filename);
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_skip_specials = 1;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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for (; (start = *index_tbl++) != 0xffff;) {
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int end = *index_tbl++;
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if(start == 0xfffe) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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#ifdef NDEBUG
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LoadNextSprite(start, file_index);
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#else
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bool b = LoadNextSprite(start, file_index);
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assert(b);
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#endif
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} while (++start <= end);
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}
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}
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}
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typedef size_t CDECL fread_t(void*, size_t, size_t, FILE*);
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static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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{
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FILE *f;
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fread_t *proc;
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uint32 hdr;
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if (!_cache_sprites)
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return false;
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if (read) {
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f = fopen(filename, "rb");
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proc = fread;
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if (f == NULL)
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return false;
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proc(&hdr, sizeof(hdr), 1, f);
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if (hdr != SPRITECACHE_ID) {
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fclose(f);
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return false;
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}
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} else {
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f = fopen(filename, "wb");
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proc = (fread_t*) fwrite;
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if (f == NULL)
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return false;
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hdr = SPRITECACHE_ID;
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proc(&hdr, sizeof(hdr), 1, f);
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}
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proc(_sprite_size, 1, sizeof(_sprite_size), f);
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proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
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#if 0
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proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
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proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
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proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
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proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
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#endif
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#if !defined(WANT_NEW_LRU)
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if (read)
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memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
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#endif
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fclose(f);
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return true;
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}
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#define S_FREE_MASK 1
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static inline MemBlock* NextBlock(MemBlock* block)
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{
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return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
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}
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static uint32 GetSpriteCacheUsage(void)
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{
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size_t tot_size = 0;
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MemBlock* s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
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if (!(s->size & S_FREE_MASK)) tot_size += s->size;
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return tot_size;
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}
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void IncreaseSpriteLRU(void)
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{
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int i;
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// Increase all LRU values
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#if defined(WANT_NEW_LRU)
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if (_sprite_lru_counter > 16384) {
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DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
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for (i = 0; i != MAX_SPRITES; i++)
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if (_sprite_ptr[i] != NULL) {
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if (_sprite_lru_new[i] >= 0) {
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_sprite_lru_new[i] = -1;
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} else if (_sprite_lru_new[i] != -32768) {
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_sprite_lru_new[i]--;
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}
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}
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_sprite_lru_counter = 0;
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}
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#else
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for (i = 0; i != MAX_SPRITES; i++)
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if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
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_sprite_lru[i]++;
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// Reset the lru counter.
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_sprite_lru_counter = 0;
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#endif
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// Compact sprite cache every now and then.
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if (++_compact_cache_counter >= 740) {
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CompactSpriteCache();
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_compact_cache_counter = 0;
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}
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}
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// Called when holes in the sprite cache should be removed.
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// That is accomplished by moving the cached data.
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static void CompactSpriteCache(void)
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{
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MemBlock *s;
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DEBUG(spritecache, 2) (
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"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
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);
|
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for (s = _spritecache_ptr; s->size != 0;) {
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if (s->size & S_FREE_MASK) {
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MemBlock* next = NextBlock(s);
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MemBlock temp;
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void** i;
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// Since free blocks are automatically coalesced, this should hold true.
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assert(!(next->size & S_FREE_MASK));
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// If the next block is the sentinel block, we can safely return
|
||
if (next->size == 0)
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break;
|
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|
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// Locate the sprite belonging to the next pointer.
|
||
for (i = _sprite_ptr; *i != next->data; ++i) {
|
||
assert(i != endof(_sprite_ptr));
|
||
}
|
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|
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#ifdef WANT_LOCKED
|
||
if (_sprite_locked[i]) {
|
||
s = next;
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continue;
|
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}
|
||
#endif
|
||
|
||
*i = s->data; // Adjust sprite array entry
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||
// Swap this and the next block
|
||
temp = *s;
|
||
memmove(s, next, next->size);
|
||
s = NextBlock(s);
|
||
*s = temp;
|
||
|
||
// Coalesce free blocks
|
||
while (NextBlock(s)->size & S_FREE_MASK) {
|
||
s->size += NextBlock(s)->size & ~S_FREE_MASK;
|
||
}
|
||
} else {
|
||
s = NextBlock(s);
|
||
}
|
||
}
|
||
}
|
||
|
||
static void DeleteEntryFromSpriteCache(void)
|
||
{
|
||
int i;
|
||
int best = -1;
|
||
MemBlock* s;
|
||
int cur_lru;
|
||
|
||
DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
|
||
|
||
#if defined(WANT_NEW_LRU)
|
||
cur_lru = 0xffff;
|
||
for (i = 0; i != MAX_SPRITES; i++) {
|
||
if (_sprite_ptr[i] != 0 &&
|
||
_sprite_lru_new[i] < cur_lru
|
||
#if defined(WANT_LOCKED)
|
||
&& !_sprite_locked[i]
|
||
#endif
|
||
) {
|
||
cur_lru = _sprite_lru_new[i];
|
||
best = i;
|
||
}
|
||
}
|
||
#else
|
||
{
|
||
uint16 cur_lru = 0, cur_lru_cur = 0xffff;
|
||
for (i = 0; i != MAX_SPRITES; i++) {
|
||
if (_sprite_ptr[i] == 0 ||
|
||
#if defined(WANT_LOCKED)
|
||
_sprite_locked[i] ||
|
||
#endif
|
||
_sprite_lru[i] < cur_lru)
|
||
continue;
|
||
|
||
// Found a sprite with a higher LRU value, then remember it.
|
||
if (_sprite_lru[i] != cur_lru) {
|
||
cur_lru = _sprite_lru[i];
|
||
best = i;
|
||
|
||
// Else if both sprites were very recently referenced, compare by the cur value instead.
|
||
} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
|
||
cur_lru_cur = _sprite_lru_cur[i];
|
||
cur_lru = _sprite_lru[i];
|
||
best = i;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
// Display an error message and die, in case we found no sprite at all.
|
||
// This shouldn't really happen, unless all sprites are locked.
|
||
if (best == -1)
|
||
error("Out of sprite memory");
|
||
|
||
// Mark the block as free (the block must be in use)
|
||
s = (MemBlock*)_sprite_ptr[best] - 1;
|
||
assert(!(s->size & S_FREE_MASK));
|
||
s->size |= S_FREE_MASK;
|
||
_sprite_ptr[best] = NULL;
|
||
|
||
// And coalesce adjacent free blocks
|
||
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
|
||
if (s->size & S_FREE_MASK) {
|
||
while (NextBlock(s)->size & S_FREE_MASK) {
|
||
s->size += NextBlock(s)->size & ~S_FREE_MASK;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void* AllocSprite(size_t mem_req)
|
||
{
|
||
mem_req += sizeof(MemBlock);
|
||
|
||
/* Align this to an uint32 boundary. This also makes sure that the 2 least
|
||
* bits are not used, so we could use those for other things. */
|
||
mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
|
||
|
||
for (;;) {
|
||
MemBlock* s;
|
||
|
||
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
|
||
if (s->size & S_FREE_MASK) {
|
||
size_t cur_size = s->size & ~S_FREE_MASK;
|
||
|
||
/* Is the block exactly the size we need or
|
||
* big enough for an additional free block? */
|
||
if (cur_size == mem_req ||
|
||
cur_size >= mem_req + sizeof(MemBlock)) {
|
||
// Set size and in use
|
||
s->size = mem_req;
|
||
|
||
// Do we need to inject a free block too?
|
||
if (cur_size != mem_req) {
|
||
NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
|
||
}
|
||
|
||
return s->data;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Reached sentinel, but no block found yet. Delete some old entry.
|
||
DeleteEntryFromSpriteCache();
|
||
}
|
||
}
|
||
|
||
#if defined(NEW_ROTATION)
|
||
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
|
||
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
|
||
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
|
||
|
||
|
||
static uint RotateSprite(uint s)
|
||
{
|
||
static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
|
||
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
|
||
static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
|
||
|
||
if (0);
|
||
X19(752)
|
||
X15(990-1)
|
||
X19(3924)
|
||
X19(3943)
|
||
X19(3962)
|
||
X19(3981)
|
||
X19(4000)
|
||
X19(4023)
|
||
X19(4042)
|
||
MAP(4061,4069,_coast_map)
|
||
X19(4126)
|
||
X19(4145)
|
||
X19(4164)
|
||
X19(4183)
|
||
X19(4202)
|
||
X19(4221)
|
||
X19(4240)
|
||
X19(4259)
|
||
X19(4259)
|
||
X19(4278)
|
||
MAP(4090, 4095, _fence_map)
|
||
MAP(4096, 4101, _fence_map)
|
||
MAP(4102, 4107, _fence_map)
|
||
MAP(4108, 4113, _fence_map)
|
||
MAP(4114, 4119, _fence_map)
|
||
MAP(4120, 4125, _fence_map)
|
||
return s;
|
||
}
|
||
#endif
|
||
|
||
const void *GetRawSprite(SpriteID sprite)
|
||
{
|
||
void* p;
|
||
|
||
assert(sprite < MAX_SPRITES);
|
||
|
||
#if defined(NEW_ROTATION)
|
||
sprite = RotateSprite(sprite);
|
||
#endif
|
||
|
||
// Update LRU
|
||
#if defined(WANT_NEW_LRU)
|
||
_sprite_lru_new[sprite] = ++_sprite_lru_counter;
|
||
#else
|
||
_sprite_lru_cur[sprite] = ++_sprite_lru_counter;
|
||
_sprite_lru[sprite] = 0;
|
||
#endif
|
||
|
||
p = _sprite_ptr[sprite];
|
||
// Load the sprite, if it is not loaded, yet
|
||
if (p == NULL) p = ReadSprite(sprite);
|
||
return p;
|
||
}
|
||
|
||
byte _sprite_page_to_load = 0xFF;
|
||
|
||
static const char * const _cached_filenames[4] = {
|
||
"cached_sprites.xxx",
|
||
"cached_sprites.xx1",
|
||
"cached_sprites.xx2",
|
||
"cached_sprites.xx3",
|
||
};
|
||
|
||
#define OPENTTD_SPRITES_COUNT 100
|
||
static const SpriteID _openttd_grf_indexes[] = {
|
||
SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
|
||
134, 134, // euro symbol medium size
|
||
582, 582, // euro symbol large size
|
||
358, 358, // euro symbol tiny
|
||
SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
|
||
648, 648, // nordic char: <20>
|
||
616, 616, // nordic char: <20>
|
||
666, 666, // nordic char: <20>
|
||
634, 634, // nordic char: <20>
|
||
SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
|
||
0xffff,
|
||
};
|
||
|
||
/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
|
||
|
||
/* Check that the supplied MD5 hash matches that stored for the supplied filename */
|
||
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
|
||
{
|
||
uint i;
|
||
|
||
/* Loop through each byte of the file MD5 and the stored MD5... */
|
||
for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break;
|
||
|
||
/* If all bytes of the MD5's match (i.e. the MD5's match)... */
|
||
if (i == 16) {
|
||
return true;
|
||
} else {
|
||
if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
|
||
return false;
|
||
};
|
||
}
|
||
|
||
/* Calculate and check the MD5 hash of the supplied filename.
|
||
* returns true if the checksum is correct */
|
||
static bool FileMD5(const MD5File file, bool warn)
|
||
{
|
||
FILE *f;
|
||
char buf[MAX_PATH];
|
||
|
||
// open file
|
||
sprintf(buf, "%s%s", _path.data_dir, file.filename);
|
||
f = fopen(buf, "rb");
|
||
|
||
#if !defined(WIN32)
|
||
if (f == NULL) {
|
||
char *s;
|
||
// make lower case and check again
|
||
for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
|
||
*s = tolower(*s);
|
||
f = fopen(buf, "rb");
|
||
}
|
||
#endif
|
||
|
||
if (f != NULL) {
|
||
md5_state_t filemd5state;
|
||
md5_byte_t buffer[1024];
|
||
md5_byte_t digest[16];
|
||
size_t len;
|
||
|
||
md5_init(&filemd5state);
|
||
while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
|
||
md5_append(&filemd5state, buffer, len);
|
||
|
||
if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
|
||
fclose(f);
|
||
|
||
md5_finish(&filemd5state, digest);
|
||
return CheckMD5Digest(file, digest, warn);
|
||
} else { // file not found
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
|
||
* by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
|
||
* If neither are found, Windows palette is assumed.
|
||
*
|
||
* (Note: Also checks sample.cat for corruption) */
|
||
void CheckExternalFiles(void)
|
||
{
|
||
uint i;
|
||
// count of files from this version
|
||
uint dos = 0;
|
||
uint win = 0;
|
||
|
||
for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
|
||
for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
|
||
|
||
for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
|
||
for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
|
||
|
||
if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
|
||
fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
|
||
|
||
/*
|
||
* forced DOS palette via command line -> leave it that way
|
||
* all Windows files present -> Windows palette
|
||
* all DOS files present -> DOS palette
|
||
* no Windows files present and any DOS file present -> DOS palette
|
||
* otherwise -> Windows palette
|
||
*/
|
||
if (_use_dos_palette) {
|
||
return;
|
||
} else if (win == 5) {
|
||
_use_dos_palette = false;
|
||
} else if (dos == 5 || (win == 0 && dos > 0)) {
|
||
_use_dos_palette = true;
|
||
} else {
|
||
_use_dos_palette = false;
|
||
}
|
||
}
|
||
|
||
static void LoadSpriteTables(void)
|
||
{
|
||
uint i;
|
||
uint j;
|
||
const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
|
||
|
||
_loading_stage = 1;
|
||
|
||
/*
|
||
* Note for developers:
|
||
* Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
|
||
* that you should also add the corresponding FioOpenFile to the 'else'-section
|
||
* below.
|
||
*
|
||
* TODO:
|
||
* I think we can live entirely without Indexed GRFs, but I have to
|
||
* invest that further. --octo
|
||
*/
|
||
|
||
files = _use_dos_palette? &files_dos : &files_win;
|
||
|
||
// Try to load the sprites from cache
|
||
if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
|
||
// We do not have the sprites in cache yet, or cache is disabled
|
||
// So just load all files from disk..
|
||
|
||
int load_index = 0;
|
||
|
||
for (i = 0; files->basic[i].filename != NULL; i++) {
|
||
load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
|
||
}
|
||
|
||
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
|
||
|
||
if (_sprite_page_to_load != 0)
|
||
LoadGrfIndexed(
|
||
files->landscape[_sprite_page_to_load - 1].filename,
|
||
_landscape_spriteindexes[_sprite_page_to_load - 1],
|
||
i++
|
||
);
|
||
|
||
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
|
||
|
||
load_index = SPR_AUTORAIL_BASE;
|
||
load_index += LoadGrfFile("autorail.grf", load_index, i++);
|
||
|
||
load_index = SPR_CANALS_BASE;
|
||
load_index += LoadGrfFile("canalsw.grf", load_index, i++);
|
||
|
||
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
|
||
|
||
|
||
/* Load newgrf sprites
|
||
* in each loading stage, (try to) open each file specified in the config
|
||
* and load information from it. */
|
||
_custom_sprites_base = load_index;
|
||
for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
|
||
load_index = _custom_sprites_base;
|
||
for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
|
||
if (!FiosCheckFileExists(_newgrf_files[j]))
|
||
// TODO: usrerror()
|
||
error("NewGRF file missing: %s", _newgrf_files[j]);
|
||
if (_loading_stage == 0)
|
||
InitNewGRFFile(_newgrf_files[j], load_index);
|
||
load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
|
||
DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
|
||
}
|
||
}
|
||
|
||
// If needed, save the cache to file
|
||
HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
|
||
} else {
|
||
// We have sprites cached. We just loaded the cached files
|
||
// now we only have to open a file-pointer to all the original grf-files
|
||
// This is very important. Not all sprites are in the cache. So sometimes
|
||
// the game needs to load the sprite from disk. When the file is not
|
||
// open it can not read. So all files that are in the 'if'-section
|
||
// above should also be in this 'else'-section.
|
||
//
|
||
// NOTE: the order of the files must be identical as in the section above!!
|
||
|
||
for (i = 0; files->basic[i].filename != NULL; i++)
|
||
FioOpenFile(i,files->basic[i].filename);
|
||
|
||
FioOpenFile(i++, "openttd.grf");
|
||
|
||
if (_sprite_page_to_load != 0)
|
||
FioOpenFile(i++, files->landscape[_sprite_page_to_load - 1].filename);
|
||
|
||
FioOpenFile(i++, "trkfoundw.grf");
|
||
FioOpenFile(i++, "canalsw.grf");
|
||
|
||
// FIXME: if a user changes his newgrf's, the cached-sprites gets
|
||
// invalid. We should have some kind of check for this.
|
||
// The best solution for this is to delete the cached-sprites.. but how
|
||
// do we detect it?
|
||
for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++)
|
||
FioOpenFile(i++, _newgrf_files[j]);
|
||
}
|
||
|
||
_compact_cache_counter = 0;
|
||
}
|
||
|
||
static void GfxInitSpriteMem(void *ptr, uint32 size)
|
||
{
|
||
// initialize sprite cache heap
|
||
_spritecache_ptr = ptr;
|
||
_spritecache_size = size;
|
||
|
||
// A big free block
|
||
_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
|
||
// Sentinel block (identified by size == 0)
|
||
NextBlock(_spritecache_ptr)->size = 0;
|
||
|
||
memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
|
||
}
|
||
|
||
|
||
void GfxLoadSprites(void)
|
||
{
|
||
static byte *_sprite_mem;
|
||
|
||
// Need to reload the sprites only if the landscape changed
|
||
if (_sprite_page_to_load != _opt.landscape) {
|
||
_sprite_page_to_load = _opt.landscape;
|
||
|
||
// Sprite cache
|
||
DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
|
||
|
||
// Reuse existing memory?
|
||
if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
|
||
GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
|
||
LoadSpriteTables();
|
||
GfxInitPalettes();
|
||
}
|
||
}
|
||
|
||
|
||
const SpriteDimension *GetSpriteDimension(SpriteID sprite)
|
||
{
|
||
static SpriteDimension sd_static;
|
||
SpriteDimension *sd = &sd_static;
|
||
|
||
#ifdef WANT_SPRITESIZES
|
||
sd->xoffs = _sprite_xoffs[sprite];
|
||
sd->yoffs = _sprite_yoffs[sprite];
|
||
sd->xsize = _sprite_xsize[sprite];
|
||
sd->ysize = _sprite_ysize[sprite];
|
||
#else
|
||
const Sprite* p = GetSprite(sprite);
|
||
|
||
/* decode sprite header */
|
||
sd->xoffs = p->x_offs;
|
||
sd->yoffs = p->y_offs;
|
||
sd->xsize = p->width;
|
||
sd->ysize = p->height;
|
||
#endif
|
||
|
||
return sd;
|
||
}
|
||
|