mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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e97bf271dc
This avoids a (soft) namespace conflict between the four ST_* enums.
142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
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#ifdef WITH_SSE
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "32bpp_sse2.hpp"
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#include "32bpp_sse_func.hpp"
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#include "../safeguards.h"
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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{
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/* First uint32 of a line = the number of transparent pixels from the left.
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* Second uint32 of a line = the number of transparent pixels from the right.
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* Then all RGBA then all MV.
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*/
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ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
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ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
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if (sprite->type != SpriteType::Font) {
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zoom_min = _settings_client.gui.zoom_min;
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zoom_max = _settings_client.gui.zoom_max;
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if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
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}
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/* Calculate sizes and allocate. */
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SpriteData sd;
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memset(&sd, 0, sizeof(sd));
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uint all_sprites_size = 0;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_sprite = &sprite[z];
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sd.infos[z].sprite_width = src_sprite->width;
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sd.infos[z].sprite_offset = all_sprites_size;
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sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
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const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
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sd.infos[z].mv_offset = all_sprites_size + rgba_size;
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const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
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all_sprites_size += rgba_size + mv_size;
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}
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Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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dst_sprite->height = sprite->height;
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dst_sprite->width = sprite->width;
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dst_sprite->x_offs = sprite->x_offs;
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dst_sprite->y_offs = sprite->y_offs;
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memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
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/* Copy colours and determine flags. */
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bool has_remap = false;
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bool has_anim = false;
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bool has_translucency = false;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_sprite = &sprite[z];
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const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
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Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
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MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
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for (uint y = src_sprite->height; y != 0; y--) {
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Colour *dst_rgba = dst_rgba_line + META_LENGTH;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (src->a != 0) {
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dst_rgba->a = src->a;
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if (src->a != 0 && src->a != 255) has_translucency = true;
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dst_mv->m = src->m;
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if (src->m != 0) {
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/* Do some accounting for flags. */
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has_remap = true;
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if (src->m >= PALETTE_ANIM_START) has_anim = true;
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/* Get brightest value (or default brightness if it's a black pixel). */
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const uint8 rgb_max = std::max({src->r, src->g, src->b});
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dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
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/* Pre-convert the mapping channel to a RGB value. */
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const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
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dst_rgba->r = colour.r;
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dst_rgba->g = colour.g;
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dst_rgba->b = colour.b;
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} else {
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dst_rgba->r = src->r;
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dst_rgba->g = src->g;
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dst_rgba->b = src->b;
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dst_mv->v = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
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}
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} else {
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dst_rgba->data = 0;
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*(uint16*) dst_mv = 0;
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}
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dst_rgba++;
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dst_mv++;
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src++;
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}
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/* Count the number of transparent pixels from the left. */
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dst_rgba = dst_rgba_line + META_LENGTH;
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uint32 nb_pix_transp = 0;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (dst_rgba->a == 0) nb_pix_transp++;
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else break;
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dst_rgba++;
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}
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(*dst_rgba_line).data = nb_pix_transp;
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Colour *nb_right = dst_rgba_line + 1;
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dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
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/* Count the number of transparent pixels from the right. */
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dst_rgba = dst_rgba_line - 1;
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nb_pix_transp = 0;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (dst_rgba->a == 0) nb_pix_transp++;
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else break;
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dst_rgba--;
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}
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(*nb_right).data = nb_pix_transp;
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}
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}
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/* Store sprite flags. */
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sd.flags = SF_NONE;
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if (has_translucency) sd.flags |= SF_TRANSLUCENT;
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if (!has_remap) sd.flags |= SF_NO_REMAP;
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if (!has_anim) sd.flags |= SF_NO_ANIM;
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memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
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return dst_sprite;
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}
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#endif /* WITH_SSE */
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