mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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8f5d0ecde3
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file settings_table.h Definition of the configuration tables of the settings.
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*/
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#ifndef SETTINGS_TABLE_H
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#define SETTINGS_TABLE_H
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#include <array>
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#include "settings_internal.h"
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extern SettingTable _company_settings;
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extern SettingTable _currency_settings;
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extern SettingTable _difficulty_settings;
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extern SettingTable _economy_settings;
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extern SettingTable _game_settings;
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extern SettingTable _gui_settings;
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extern SettingTable _linkgraph_settings;
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extern SettingTable _locale_settings;
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extern SettingTable _misc_settings;
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extern SettingTable _multimedia_settings;
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extern SettingTable _network_private_settings;
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extern SettingTable _network_secrets_settings;
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extern SettingTable _network_settings;
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extern SettingTable _news_display_settings;
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extern SettingTable _old_gameopt_settings;
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extern SettingTable _pathfinding_settings;
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extern SettingTable _script_settings;
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extern SettingTable _window_settings;
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extern SettingTable _world_settings;
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#if defined(_WIN32) && !defined(DEDICATED)
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extern SettingTable _win32_settings;
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#endif /* _WIN32 */
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static const uint GAME_DIFFICULTY_NUM = 18;
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extern const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings;
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extern uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
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#endif /* SETTINGS_TABLE_H */
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