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1939 lines
68 KiB
C++
1939 lines
68 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
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#include "stdafx.h"
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#include "core/backup_type.hpp"
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#include "clear_map.h"
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#include "industry.h"
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#include "station_map.h"
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#include "landscape.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "town.h"
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#include "tunnelbridge_map.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "screenshot.h"
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#include "guitimer_func.h"
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#include "zoom_func.h"
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#include "object_map.h"
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#include "newgrf_object.h"
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#include "smallmap_colours.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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#include <bitset>
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#include "safeguards.h"
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static int _smallmap_industry_count; ///< Number of used industries
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static int _smallmap_company_count; ///< Number of entries in the owner legend.
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static int _smallmap_cargo_count; ///< Number of cargos in the link stats legend.
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/** Link stat colours shown in legenda. */
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static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
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/** Macro for ordinary entry of LegendAndColour */
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#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro for a height legend entry with configurable colour. */
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#define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
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/** Macro for non-company owned property entry of LegendAndColour */
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#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
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#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
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/** Macro for end of list marker in arrays of LegendAndColour */
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#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
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/**
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* Macro for break marker in arrays of LegendAndColour.
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* It will have valid data, though
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*/
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#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
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/** Legend text giving the colours to look for on the minimap */
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static LegendAndColour _legend_land_contours[] = {
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
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/* Placeholders for the colours and heights of the legend.
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* The following values are set at BuildLandLegend() based
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* on each colour scheme and the maximum map height. */
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MC(true),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(true),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MKEND()
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};
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static const LegendAndColour _legend_vehicles[] = {
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MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
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MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const LegendAndColour _legend_routes[] = {
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
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MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
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MKEND()
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};
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static const LegendAndColour _legend_vegetation[] = {
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MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
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MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
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MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
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MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
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MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
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MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
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MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
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MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
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MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
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MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
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/* The legend will be terminated the first time it is used. */
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MOEND(),
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};
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#undef MK
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#undef MC
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#undef MS
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#undef MO
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#undef MOEND
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#undef MKEND
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/** Legend entries for the link stats view. */
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static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1];
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/**
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* Allow room for all industries, plus a terminator entry
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* This is required in order to have the industry slots all filled up
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*/
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LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
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/** For connecting industry type to position in industries list(small map legend) */
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uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry and owner mode of smallmap window. */
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bool _smallmap_show_heightmap = false;
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/** Highlight a specific industry type */
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static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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/** State of highlight blinking */
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static bool _smallmap_industry_highlight_state;
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/** For connecting company ID to position in owner list (small map legend) */
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uint _company_to_list_pos[MAX_COMPANIES];
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static void NotifyAllViewports(ViewportMapType map_type)
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{
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for (Window *w : Window::IterateFromBack()) {
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if (w->viewport != nullptr) {
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if (w->viewport->zoom >= ZOOM_LVL_DRAW_MAP && w->viewport->map_type == map_type) {
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ClearViewportLandPixelCache(w->viewport);
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w->InvalidateData();
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}
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}
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}
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}
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void UpdateSmallMapSelectedIndustries()
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{
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extern const std::bitset<NUM_INDUSTRYTYPES> &GetIndustryLinkDisplayIndustries();
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const std::bitset<NUM_INDUSTRYTYPES> &displayed_industries = GetIndustryLinkDisplayIndustries();
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for (int i = 0; i != _smallmap_industry_count; i++) {
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_legend_from_industries[i].show_on_map = displayed_industries.test(_legend_from_industries[i].type);
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}
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NotifyAllViewports(VPMT_INDUSTRY);
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/* Only notify the smallmap window if it exists. In particular, do not
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* bring it to the front to prevent messing up any nice layout of the user. */
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InvalidateWindowClassesData(WC_SMALLMAP, 0);
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}
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/**
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* Fills an array for the industries legends.
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*/
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void BuildIndustriesLegend()
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{
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uint j = 0;
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/* Add each name */
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for (IndustryType ind : _sorted_industry_types) {
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const IndustrySpec *indsp = GetIndustrySpec(ind);
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if (indsp->enabled) {
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_legend_from_industries[j].legend = indsp->name;
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_legend_from_industries[j].colour = indsp->map_colour;
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_legend_from_industries[j].type = ind;
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_legend_from_industries[j].show_on_map = true;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].end = false;
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/* Store widget number for this industry type. */
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_industry_to_list_pos[ind] = j;
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j++;
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}
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}
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/* Terminate the list */
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_legend_from_industries[j].end = true;
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/* Store number of enabled industries */
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_smallmap_industry_count = j;
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}
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/**
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* Populate legend table for the link stat view.
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*/
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void BuildLinkStatsLegend()
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{
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/* Clear the legend */
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memset(_legend_linkstats, 0, sizeof(_legend_linkstats));
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uint i = 0;
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for (; i < _sorted_cargo_specs.size(); ++i) {
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const CargoSpec *cs = _sorted_cargo_specs[i];
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_legend_linkstats[i].legend = cs->name;
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_legend_linkstats[i].colour = cs->legend_colour;
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_legend_linkstats[i].type = cs->Index();
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_legend_linkstats[i].show_on_map = true;
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}
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_legend_linkstats[i].col_break = true;
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_smallmap_cargo_count = i;
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for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) {
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_legend_linkstats[i].legend = STR_EMPTY;
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_legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][_linkstat_colours_in_legenda[i - _smallmap_cargo_count]];
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_legend_linkstats[i].show_on_map = true;
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}
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_legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
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_legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
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_legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
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_legend_linkstats[i].end = true;
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}
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static const LegendAndColour * const _legend_table[] = {
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_legend_land_contours,
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_legend_vehicles,
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_legend_from_industries,
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_legend_linkstats,
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_legend_routes,
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_legend_vegetation,
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_legend_land_owners,
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};
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/** Available colour schemes for height maps. */
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SmallMapColourScheme _heightmap_schemes[] = {
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{nullptr, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x5B)}, ///< Green colour scheme.
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{nullptr, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
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{nullptr, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
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};
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/**
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* (Re)build the colour tables for the legends.
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*/
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void BuildLandLegend()
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{
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/* The smallmap window has never been initialized, so no need to change the legend. */
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if (_heightmap_schemes[0].height_colours == nullptr) return;
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/*
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* The general idea of this function is to fill the legend with an appropriate evenly spaced
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* selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
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* At the moment there are twelve of these.
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*
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* The table below defines up to which height level a particular delta in the legend should be
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* used. One could opt for just dividing the maximum height and use that as delta, but that
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* creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
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* reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
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* deltas are closer together at the lower numbers because going from 12 entries to just 4, as
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* would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
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* that might not be considered appropriate.
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*
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* The current method yields at least 7 legend entries and at most 12. It can be increased to
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* 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
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*
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* It tries to evenly space the legend items over the two columns that are there for the legend.
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*/
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/* Table for delta; if max_height is less than the first column, use the second column as value. */
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uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
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uint i = 0;
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for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
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/* Nothing to do here. */
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}
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uint delta = deltas[i][1];
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int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
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int rows = CeilDiv(total_entries, 2);
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int j = 0;
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for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
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if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
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_legend_land_contours[i].col_break = j % rows == 0;
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_legend_land_contours[i].end = false;
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_legend_land_contours[i].height = j * delta;
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_legend_land_contours[i].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[j * delta];
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j++;
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}
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_legend_land_contours[i].end = true;
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}
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/**
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* Completes the array for the owned property legend.
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*/
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void BuildOwnerLegend()
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{
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_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
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int i = NUM_NO_COMPANY_ENTRIES;
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for (const Company *c : Company::Iterate()) {
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_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
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_legend_land_owners[i].company = c->index;
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_legend_land_owners[i].show_on_map = true;
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_legend_land_owners[i].col_break = false;
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_legend_land_owners[i].end = false;
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_company_to_list_pos[c->index] = i;
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i++;
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}
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/* Terminate the list */
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_legend_land_owners[i].end = true;
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/* Store maximum amount of owner legend entries. */
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_smallmap_company_count = i;
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}
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static TileType GetSmallMapTileType(TileIndex tile, TileType t)
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{
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if (t == MP_OBJECT && GetObjectHasViewportMapViewOverride(tile)) {
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ObjectViewportMapType vmtype = OVMT_DEFAULT;
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const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
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if (spec->ctrl_flags & OBJECT_CTRL_FLAG_VPORT_MAP_TYPE) vmtype = spec->vport_map_type;
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if (vmtype == OVMT_CLEAR && spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) {
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if (IsTileOnWater(tile) && GetObjectGroundType(tile) != OBJECT_GROUND_SHORE) {
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vmtype = OVMT_WATER;
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}
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}
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switch (vmtype) {
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case OVMT_DEFAULT:
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break;
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case OVMT_TREES:
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t = MP_TREES;
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break;
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case OVMT_HOUSE:
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t = MP_HOUSE;
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break;
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case OVMT_WATER:
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t = MP_WATER;
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break;
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default:
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t = MP_CLEAR;
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break;
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}
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}
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return t;
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Contour".
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
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* @return The colour of tile in the small map in mode "Contour"
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*/
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static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
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{
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[GetSmallMapTileType(tile, t)]);
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Vehicles".
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*
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
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* @return The colour of tile in the small map in mode "Vehicles"
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*/
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static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
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{
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[GetSmallMapTileType(tile, t)]);
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}
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/**
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* Return the colour a tile would be displayed with in the small map in mode "Industries".
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*
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* @param tile The tile of which we would like to get the colour.
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* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
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* @return The colour of tile in the small map in mode "Industries"
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*/
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static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
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{
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const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
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|
return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[GetSmallMapTileType(tile, t)]);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Routes".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Routes"
|
|
*/
|
|
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
|
|
{
|
|
switch (t) {
|
|
case MP_STATION:
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
|
|
case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
|
|
case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
|
|
case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
|
|
case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
|
|
default: return MKCOLOUR_FFFF;
|
|
}
|
|
|
|
case MP_RAILWAY: {
|
|
AndOr andor = {
|
|
MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
|
|
_smallmap_contours_andor[t].mand
|
|
};
|
|
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &andor);
|
|
}
|
|
|
|
case MP_ROAD: {
|
|
const RoadTypeInfo *rti = nullptr;
|
|
if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
|
|
rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
|
|
} else {
|
|
rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
|
|
}
|
|
if (rti != nullptr) {
|
|
AndOr andor = {
|
|
MKCOLOUR_0XX0(rti->map_colour),
|
|
_smallmap_contours_andor[t].mand
|
|
};
|
|
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &andor);
|
|
}
|
|
FALLTHROUGH;
|
|
}
|
|
|
|
default:
|
|
/* Ground colour */
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[GetSmallMapTileType(tile, t)]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "link stats".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "link stats"
|
|
*/
|
|
static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
|
|
{
|
|
return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the smallmap in mode "Vegetation"
|
|
*/
|
|
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
|
|
{
|
|
switch (t) {
|
|
case MP_CLEAR:
|
|
if (IsClearGround(tile, CLEAR_GRASS)) {
|
|
if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
|
|
if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
|
|
}
|
|
return _vegetation_clear_bits[GetClearGround(tile)];
|
|
|
|
case MP_INDUSTRY:
|
|
return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
|
|
|
|
case MP_TREES:
|
|
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
|
|
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
|
|
}
|
|
return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
|
|
|
|
case MP_OBJECT: {
|
|
if (!GetObjectHasViewportMapViewOverride(tile)) return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
|
|
ObjectViewportMapType vmtype = OVMT_DEFAULT;
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
if (spec->ctrl_flags & OBJECT_CTRL_FLAG_VPORT_MAP_TYPE) vmtype = spec->vport_map_type;
|
|
|
|
switch (vmtype) {
|
|
case OVMT_CLEAR:
|
|
if (spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) {
|
|
if (IsTileOnWater(tile) && GetObjectGroundType(tile) != OBJECT_GROUND_SHORE) {
|
|
t = MP_WATER;
|
|
} else {
|
|
switch (GetObjectGroundType(tile)) {
|
|
case OBJECT_GROUND_GRASS:
|
|
if (GetObjectGroundDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
|
|
if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
|
|
return _vegetation_clear_bits[CLEAR_GRASS];
|
|
|
|
case OBJECT_GROUND_SNOW_DESERT:
|
|
return _vegetation_clear_bits[_settings_game.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW];
|
|
|
|
case OBJECT_GROUND_SHORE:
|
|
t = MP_WATER;
|
|
break;
|
|
|
|
default:
|
|
/* This should never be reached, just draw as normal as a fallback */
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
return MKCOLOUR_XXXX(PC_BARE_LAND);
|
|
}
|
|
break;
|
|
case OVMT_GRASS:
|
|
if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
|
|
return _vegetation_clear_bits[CLEAR_GRASS];
|
|
case OVMT_ROUGH:
|
|
return _vegetation_clear_bits[CLEAR_ROUGH];
|
|
case OVMT_ROCKS:
|
|
return _vegetation_clear_bits[CLEAR_ROCKS];
|
|
case OVMT_FIELDS:
|
|
return _vegetation_clear_bits[CLEAR_FIELDS];
|
|
case OVMT_SNOW:
|
|
return _vegetation_clear_bits[CLEAR_SNOW];
|
|
case OVMT_DESERT:
|
|
return _vegetation_clear_bits[CLEAR_DESERT];
|
|
case OVMT_TREES: {
|
|
const TreeGround tg = (TreeGround)GB(spec->vport_map_subtype, 0, 4);
|
|
if (tg == TREE_GROUND_SNOW_DESERT || tg == TREE_GROUND_ROUGH_SNOW) {
|
|
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
|
|
}
|
|
return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
|
|
}
|
|
case OVMT_HOUSE:
|
|
t = MP_HOUSE;
|
|
break;
|
|
case OVMT_WATER:
|
|
t = MP_WATER;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
|
|
}
|
|
|
|
default:
|
|
return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Owner".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Owner"
|
|
*/
|
|
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
|
|
{
|
|
Owner o;
|
|
|
|
switch (t) {
|
|
case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
|
|
case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
|
|
default: o = GetTileOwner(tile); break;
|
|
/* FIXME: For MP_ROAD there are multiple owners.
|
|
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
|
|
* even if there are no ROADTYPE_ROAD bits on the tile.
|
|
*/
|
|
}
|
|
|
|
if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
|
|
if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
|
|
} else if (o == OWNER_TOWN) {
|
|
return MKCOLOUR_XXXX(PC_DARK_RED);
|
|
}
|
|
|
|
return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
|
|
}
|
|
|
|
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
|
|
static const byte _vehicle_type_colours[6] = {
|
|
PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
|
|
};
|
|
|
|
|
|
/** Notify the industry chain window to stop sending newly selected industries. */
|
|
/* static */ void SmallMapWindow::BreakIndustryChainLink()
|
|
{
|
|
InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
|
|
}
|
|
|
|
inline Point SmallMapWindow::TileToPixel(int tx, int ty) const
|
|
{
|
|
return {
|
|
(ty - tx) * 2 / this->zoom + this->scroll_x,
|
|
(ty + tx) / this->zoom + this->scroll_y,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
|
|
* that tile for a point in the smallmap.
|
|
* @param px Horizontal coordinate of the pixel.
|
|
* @param py Vertical coordinate of the pixel.
|
|
*/
|
|
inline Point SmallMapWindow::PixelToTile(int px, int py) const
|
|
{
|
|
px -= this->scroll_x;
|
|
py -= this->scroll_y;
|
|
|
|
return {
|
|
(py * 2 - px) * this->zoom / 4,
|
|
(py * 2 + px) * this->zoom / 4,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Initialize or change the zoom level.
|
|
* @param change Way to change the zoom level.
|
|
* @param zoom_pt Position to keep fixed while zooming.
|
|
* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
|
|
*/
|
|
void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
|
|
{
|
|
static const int tile_zoomlevels[] = {1, 1, 1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
|
|
static const int ui_zoomlevels[] = {4, 2, 1, 1, 1, 1, 1};
|
|
static const int MIN_ZOOM_INDEX = 0;
|
|
static const int MAX_ZOOM_INDEX = lengthof(tile_zoomlevels) - 1;
|
|
|
|
int new_index, cur_index;
|
|
Point tile;
|
|
switch (change) {
|
|
case ZLC_INITIALIZE:
|
|
cur_index = - 1; // Definitely different from new_index.
|
|
new_index = Clamp((int)ZOOM_LVL_GUI, MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
|
|
tile.x = tile.y = 0;
|
|
break;
|
|
|
|
case ZLC_ZOOM_IN:
|
|
case ZLC_ZOOM_OUT:
|
|
for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
|
|
if (this->tile_zoom == tile_zoomlevels[cur_index] && this->ui_zoom == ui_zoomlevels[cur_index]) break;
|
|
}
|
|
assert(cur_index <= MAX_ZOOM_INDEX);
|
|
|
|
tile = this->PixelToTile(zoom_pt->x, zoom_pt->y);
|
|
new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
if (new_index != cur_index) {
|
|
this->tile_zoom = tile_zoomlevels[new_index];
|
|
this->ui_zoom = ui_zoomlevels[new_index];
|
|
this->zoom = this->tile_zoom * TILE_SIZE / this->ui_zoom;
|
|
if (cur_index >= 0) {
|
|
Point new_tile = this->TileToPixel(tile.x, tile.y);
|
|
this->scroll_x += zoom_pt->x - new_tile.x;
|
|
this->scroll_y += zoom_pt->y - new_tile.y;
|
|
}
|
|
this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->ui_zoom == ui_zoomlevels[MIN_ZOOM_INDEX]);
|
|
this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->tile_zoom == tile_zoomlevels[MAX_ZOOM_INDEX]);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Decide which colours to show to the user for a group of tiles.
|
|
* @param ta Tile area to investigate.
|
|
* @return Colours to display.
|
|
*/
|
|
inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
|
|
{
|
|
int importance = 0;
|
|
TileIndex tile = INVALID_TILE; // Position of the most important tile.
|
|
TileType et = MP_VOID; // Effective tile type at that position.
|
|
|
|
for (TileIndex ti : ta) {
|
|
TileType ttype = GetTileType(ti);
|
|
|
|
switch (ttype) {
|
|
case MP_TUNNELBRIDGE: {
|
|
TransportType tt = GetTunnelBridgeTransportType(ti);
|
|
|
|
switch (tt) {
|
|
case TRANSPORT_RAIL: ttype = MP_RAILWAY; break;
|
|
case TRANSPORT_ROAD: ttype = MP_ROAD; break;
|
|
default: ttype = MP_WATER; break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MP_INDUSTRY:
|
|
/* Special handling of industries while in "Industries" smallmap view. */
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* If industry is allowed to be seen, use its colour on the map.
|
|
* This has the highest priority above any value in _tiletype_importance. */
|
|
IndustryType type = Industry::GetByTile(ti)->type;
|
|
if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
|
|
if (type == _smallmap_industry_highlight) {
|
|
if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
|
|
} else {
|
|
return GetIndustrySpec(type)->map_colour * 0x01010101;
|
|
}
|
|
}
|
|
/* Otherwise make it disappear */
|
|
ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_tiletype_importance[ttype] > importance) {
|
|
importance = _tiletype_importance[ttype];
|
|
tile = ti;
|
|
et = ttype;
|
|
}
|
|
}
|
|
|
|
switch (this->map_type) {
|
|
case SMT_CONTOUR:
|
|
return GetSmallMapContoursPixels(tile, et);
|
|
|
|
case SMT_VEHICLES:
|
|
return GetSmallMapVehiclesPixels(tile, et);
|
|
|
|
case SMT_INDUSTRY:
|
|
return GetSmallMapIndustriesPixels(tile, et);
|
|
|
|
case SMT_LINKSTATS:
|
|
return GetSmallMapLinkStatsPixels(tile, et);
|
|
|
|
case SMT_ROUTES:
|
|
return GetSmallMapRoutesPixels(tile, et);
|
|
|
|
case SMT_VEGETATION:
|
|
return GetSmallMapVegetationPixels(tile, et);
|
|
|
|
case SMT_OWNER:
|
|
return GetSmallMapOwnerPixels(tile, et);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
|
|
*
|
|
* @param dst Pointer to a part of the screen buffer to write to.
|
|
* @param xc The X coordinate of the first tile in the column.
|
|
* @param yc The Y coordinate of the first tile in the column
|
|
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
|
|
* @param reps Number of lines to draw
|
|
* @param start_pos Position of first pixel to draw.
|
|
* @param end_pos Position of last pixel to draw (exclusive).
|
|
* @param blitter current blitter
|
|
* @note If pixel position is below \c 0, skip drawing.
|
|
*/
|
|
void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, int y, int end_y, Blitter *blitter) const
|
|
{
|
|
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
|
|
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
|
|
|
|
int hidden_x = std::max(0, -start_pos);
|
|
int hidden_idx = hidden_x / this->ui_zoom;
|
|
int hidden_mod = hidden_x % this->ui_zoom;
|
|
|
|
do {
|
|
/* Check if the tile (xc,yc) is within the map range */
|
|
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
|
|
|
|
/* Check if the dst pointer points to a pixel inside the screen buffer */
|
|
if (dst < _screen.dst_ptr) continue;
|
|
if (dst >= dst_ptr_abs_end) continue;
|
|
|
|
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
|
|
TileArea ta;
|
|
if (min_xy == 1 && (xc == 0 || yc == 0)) {
|
|
if (this->tile_zoom == 1) continue; // The tile area is empty, don't draw anything.
|
|
ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->tile_zoom - (xc == 0), this->tile_zoom - (yc == 0));
|
|
} else {
|
|
ta = TileArea(TileXY(xc, yc), this->tile_zoom, this->tile_zoom);
|
|
}
|
|
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
|
|
|
|
uint32 val = this->GetTileColours(ta);
|
|
uint8 *val8 = (uint8 *)&val;
|
|
if (this->ui_zoom == 1) {
|
|
int idx = std::max(0, -start_pos);
|
|
if (y >= 0 && y < end_y) {
|
|
for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
|
|
blitter->SetPixel(dst, idx, 0, val8[idx]);
|
|
idx++;
|
|
}
|
|
}
|
|
} else {
|
|
auto ndst = dst;
|
|
auto ny = y;
|
|
for (auto i = 0; i < this->ui_zoom; i++) {
|
|
if (ny >= 0 && ny < end_y) {
|
|
int idx = hidden_idx;
|
|
int j = hidden_mod;
|
|
int x = hidden_x;
|
|
for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
|
|
blitter->SetPixel(ndst, x, 0, val8[idx]);
|
|
j++;
|
|
x++;
|
|
if (j == this->ui_zoom) {
|
|
idx++;
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
ndst = blitter->MoveTo(ndst, pitch, 0);
|
|
ny++;
|
|
}
|
|
}
|
|
/* Switch to next tile in the column */
|
|
} while (xc += this->tile_zoom, yc += this->tile_zoom, dst = blitter->MoveTo(dst, pitch * this->ui_zoom * 2, 0), y += 2 * this->ui_zoom, --reps != 0);
|
|
}
|
|
|
|
/**
|
|
* Adds vehicles to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
* @param blitter current blitter
|
|
*/
|
|
void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
|
|
{
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->type == VEH_EFFECT) continue;
|
|
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
|
|
|
|
/* Remap into flat coordinates. */
|
|
Point pt = this->TileToPixel(v->x_pos & ~TILE_UNIT_MASK, v->y_pos & ~TILE_UNIT_MASK);
|
|
|
|
int y = pt.y - dpi->top;
|
|
int x = pt.x - 1 * this->ui_zoom - dpi->left; // Offset X coordinate.
|
|
if (!IsInsideMM(y, -this->ui_zoom + 1, dpi->height)) continue; // y is out of bounds.
|
|
|
|
/* Calculate pointer to pixel and the colour */
|
|
byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
|
|
|
|
/* And draw either one or two pixels depending on clipping */
|
|
auto min_i = std::max(0, -y);
|
|
auto max_i = std::min(this->ui_zoom, dpi->height - y);
|
|
auto min_j = std::max(0, -x);
|
|
auto max_j = std::min(2 * this->ui_zoom, dpi->width - x);
|
|
if (min_i < max_i && min_j < max_j) {
|
|
blitter->DrawRectAt(dpi->dst_ptr, x + min_j, y + min_i, max_j - min_j, max_i - min_i, colour);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds town names to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
*/
|
|
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
|
|
{
|
|
for (const Town *t : Town::Iterate()) {
|
|
/* Remap the town coordinate */
|
|
Point pt = this->TileToPixel(TileX(t->xy) * TILE_SIZE, TileY(t->xy) * TILE_SIZE);
|
|
int x = pt.x - (t->cache.sign.width_small >> 1);
|
|
int y = pt.y;
|
|
|
|
/* Check if the town sign is within bounds */
|
|
if (x + t->cache.sign.width_small > dpi->left &&
|
|
x < dpi->left + dpi->width &&
|
|
y + FONT_HEIGHT_SMALL > dpi->top &&
|
|
y < dpi->top + dpi->height) {
|
|
/* And draw it. */
|
|
SetDParam(0, t->index);
|
|
DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds map indicators to the smallmap.
|
|
*/
|
|
void SmallMapWindow::DrawMapIndicators() const
|
|
{
|
|
/* Find main viewport. */
|
|
const Viewport *vp = GetMainWindow()->viewport;
|
|
|
|
Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
|
|
Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
|
|
|
|
Point upper_left = this->TileToPixel(upper_left_smallmap_coord.x, upper_left_smallmap_coord.y);
|
|
Point lower_right = this->TileToPixel(lower_right_smallmap_coord.x, lower_right_smallmap_coord.y);
|
|
|
|
SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
|
|
SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
|
|
|
|
SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
|
|
SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
|
|
}
|
|
|
|
/**
|
|
* Draws the small map.
|
|
*
|
|
* Basically, the small map is draw column of pixels by column of pixels. The pixels
|
|
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
|
|
* The passes are:
|
|
* <ol><li>The colours of tiles in the different modes.</li>
|
|
* <li>Town names (optional)</li></ol>
|
|
*
|
|
* @param dpi pointer to pixel to write onto
|
|
*/
|
|
void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi, bool draw_indicators) const
|
|
{
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
AutoRestoreBackup dpi_backup(_cur_dpi, dpi);
|
|
|
|
/* Clear it */
|
|
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
|
|
|
|
/* Which tile is displayed at (dpi->left, dpi->top)? */
|
|
Point tile = this->PixelToTile(dpi->left, dpi->top);
|
|
int tile_x = tile.x / (int)TILE_SIZE + this->tile_zoom;
|
|
int tile_y = tile.y / (int)TILE_SIZE - 2 * this->tile_zoom;
|
|
tile_x -= tile_x % this->tile_zoom;
|
|
tile_y -= tile_y % this->tile_zoom;
|
|
Point tile_pos = this->TileToPixel(tile_x * TILE_SIZE, tile_y * TILE_SIZE);
|
|
int dx = tile_pos.x - dpi->left;
|
|
int dy = tile_pos.y - dpi->top;
|
|
|
|
int x = dx - 2 * this->ui_zoom;
|
|
int y = dy;
|
|
void *ptr = blitter->MoveTo(dpi->dst_ptr, x, y);
|
|
bool even = true;
|
|
|
|
for (;;) {
|
|
/* Distance from left edge */
|
|
if (x > -4 * this->ui_zoom) {
|
|
if (x >= dpi->width) break; // Exit the loop.
|
|
|
|
int end_pos = std::min(dpi->width, x + 4 * this->ui_zoom);
|
|
int reps = (dpi->height - y + 3 * this->ui_zoom - 1) / 2 / this->ui_zoom; // Number of lines.
|
|
if (reps > 0) {
|
|
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch, reps, x, end_pos, y, dpi->height, blitter);
|
|
}
|
|
}
|
|
if (even) {
|
|
tile_y += this->tile_zoom;
|
|
y += this->ui_zoom;
|
|
ptr = blitter->MoveTo(ptr, 0, this->ui_zoom);
|
|
} else {
|
|
tile_x -= this->tile_zoom;
|
|
y -= this->ui_zoom;
|
|
ptr = blitter->MoveTo(ptr, 0, -this->ui_zoom);
|
|
}
|
|
even = !even;
|
|
ptr = blitter->MoveTo(ptr, 2 * this->ui_zoom, 0);
|
|
x += 2 * this->ui_zoom;
|
|
}
|
|
|
|
/* Draw vehicles */
|
|
if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
|
|
|
|
/* Draw link stat overlay */
|
|
if (this->map_type == SMT_LINKSTATS) {
|
|
this->overlay->PrepareDraw();
|
|
this->overlay->Draw(dpi);
|
|
}
|
|
|
|
/* Draw town names */
|
|
if (this->show_towns) this->DrawTowns(dpi);
|
|
|
|
/* Draw map indicators */
|
|
if (draw_indicators) this->DrawMapIndicators();
|
|
}
|
|
|
|
/**
|
|
* Function to set up widgets depending on the information being shown on the smallmap.
|
|
*/
|
|
void SmallMapWindow::SetupWidgetData()
|
|
{
|
|
StringID legend_tooltip;
|
|
StringID enable_all_tooltip;
|
|
StringID disable_all_tooltip;
|
|
int plane;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
|
|
plane = 0;
|
|
break;
|
|
|
|
case SMT_OWNER:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
|
|
plane = 0;
|
|
break;
|
|
|
|
case SMT_LINKSTATS:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
|
|
plane = 0;
|
|
break;
|
|
|
|
default:
|
|
legend_tooltip = STR_NULL;
|
|
enable_all_tooltip = STR_NULL;
|
|
disable_all_tooltip = STR_NULL;
|
|
plane = 1;
|
|
break;
|
|
}
|
|
|
|
this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
|
|
this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
|
|
this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
|
|
this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
|
|
}
|
|
|
|
SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer())
|
|
{
|
|
_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
|
|
this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
|
|
this->InitNested(window_number);
|
|
this->LowerWidget(this->map_type + WID_SM_CONTOUR);
|
|
|
|
this->RebuildColourIndexIfNecessary();
|
|
|
|
this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
|
|
|
|
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
|
|
|
|
this->SetupWidgetData();
|
|
|
|
this->SetZoomLevel(ZLC_INITIALIZE, nullptr);
|
|
this->SmallMapCenterOnCurrentPos();
|
|
this->SetOverlayCargoMask();
|
|
this->refresh.SetInterval(this->GetRefreshPeriod());
|
|
}
|
|
|
|
SmallMapWindow::~SmallMapWindow()
|
|
{
|
|
delete this->overlay;
|
|
this->BreakIndustryChainLink();
|
|
}
|
|
|
|
/**
|
|
* Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel.
|
|
*/
|
|
void SmallMapWindow::RebuildColourIndexIfNecessary()
|
|
{
|
|
/* Rebuild colour indices if necessary. */
|
|
if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
|
|
|
|
for (uint n = 0; n < lengthof(_heightmap_schemes); n++) {
|
|
/* The heights go from 0 up to and including maximum. */
|
|
int heights = _settings_game.construction.map_height_limit + 1;
|
|
_heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights);
|
|
|
|
for (int z = 0; z < heights; z++) {
|
|
size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights;
|
|
|
|
/* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
|
|
_heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index];
|
|
}
|
|
}
|
|
|
|
SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
|
|
BuildLandLegend();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_CAPTION:
|
|
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnInit()
|
|
{
|
|
uint min_width = 0;
|
|
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
|
|
this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
|
|
for (uint i = 0; i < lengthof(_legend_table); i++) {
|
|
uint height = 0;
|
|
uint num_columns = 1;
|
|
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
|
|
StringID str;
|
|
if (i == SMT_INDUSTRY) {
|
|
SetDParam(0, tbl->legend);
|
|
SetDParam(1, IndustryPool::MAX_SIZE);
|
|
str = STR_SMALLMAP_INDUSTRY;
|
|
} else if (i == SMT_LINKSTATS) {
|
|
SetDParam(0, tbl->legend);
|
|
str = STR_SMALLMAP_LINKSTATS;
|
|
} else if (i == SMT_OWNER) {
|
|
if (tbl->company != INVALID_COMPANY) {
|
|
if (!Company::IsValidID(tbl->company)) {
|
|
/* Rebuild the owner legend. */
|
|
BuildOwnerLegend();
|
|
this->OnInit();
|
|
return;
|
|
}
|
|
/* Non-fixed legend entries for the owner view. */
|
|
SetDParam(0, tbl->company);
|
|
str = STR_SMALLMAP_COMPANY;
|
|
} else {
|
|
str = tbl->legend;
|
|
}
|
|
} else {
|
|
if (tbl->col_break) {
|
|
this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
|
|
height = 0;
|
|
num_columns++;
|
|
}
|
|
height++;
|
|
str = tbl->legend;
|
|
}
|
|
min_width = std::max(GetStringBoundingBox(str).width, min_width);
|
|
}
|
|
this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
|
|
this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
|
|
}
|
|
|
|
/* Width of the legend blob. */
|
|
this->legend_width = (FONT_HEIGHT_SMALL - ScaleGUITrad(1)) * 8 / 5;
|
|
|
|
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
|
|
this->column_width = min_width + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnPaint()
|
|
{
|
|
if (this->map_type == SMT_OWNER) {
|
|
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
|
|
if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
|
|
/* Rebuild the owner legend. */
|
|
BuildOwnerLegend();
|
|
this->InvalidateData(1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_MAP: {
|
|
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
|
|
DrawPixelInfo new_dpi;
|
|
if (!FillDrawPixelInfo(&new_dpi, ir.left, ir.top, ir.Width(), ir.Height())) return;
|
|
this->DrawSmallMap(&new_dpi);
|
|
break;
|
|
}
|
|
|
|
case WID_SM_LEGEND: {
|
|
uint columns = this->GetNumberColumnsLegend(r.Width());
|
|
uint number_of_rows = this->GetNumberRowsLegend(columns);
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
uint i = 0; // Row counter for industry legend.
|
|
uint row_height = FONT_HEIGHT_SMALL;
|
|
int padding = WidgetDimensions::scaled.hsep_normal;
|
|
|
|
Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height);
|
|
Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl);
|
|
Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0);
|
|
|
|
StringID string = STR_NULL;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
string = STR_SMALLMAP_INDUSTRY;
|
|
break;
|
|
case SMT_LINKSTATS:
|
|
string = STR_SMALLMAP_LINKSTATS;
|
|
break;
|
|
case SMT_OWNER:
|
|
string = STR_SMALLMAP_COMPANY;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
|
|
if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
|
|
/* Column break needed, continue at top, COLUMN_WIDTH pixels
|
|
* (one "row") to the right. */
|
|
int x = rtl ? -(int)this->column_width : this->column_width;
|
|
int y = origin.top - text.top;
|
|
text = text.Translate(x, y);
|
|
icon = icon.Translate(x, y);
|
|
i = 1;
|
|
}
|
|
|
|
uint8 legend_colour = tbl->colour;
|
|
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
/* Industry name must be formatted, since it's not in tiny font in the specs.
|
|
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
|
|
SetDParam(0, tbl->legend);
|
|
SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
|
|
if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
|
|
legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
|
|
}
|
|
FALLTHROUGH;
|
|
|
|
case SMT_LINKSTATS:
|
|
SetDParam(0, tbl->legend);
|
|
FALLTHROUGH;
|
|
|
|
case SMT_OWNER:
|
|
if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) {
|
|
if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company);
|
|
if (!tbl->show_on_map) {
|
|
/* Simply draw the string, not the black border of the legend colour.
|
|
* This will enforce the idea of the disabled item */
|
|
DrawString(text, string, TC_GREY);
|
|
} else {
|
|
DrawString(text, string, TC_BLACK);
|
|
GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour
|
|
}
|
|
break;
|
|
}
|
|
FALLTHROUGH;
|
|
|
|
default:
|
|
if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
|
|
/* Anything that is not an industry or a company is using normal process */
|
|
GfxFillRect(icon, PC_BLACK);
|
|
DrawString(text, tbl->legend);
|
|
break;
|
|
}
|
|
GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour
|
|
|
|
text = text.Translate(0, row_height);
|
|
icon = icon.Translate(0, row_height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Select a new map type.
|
|
* @param map_type New map type.
|
|
*/
|
|
void SmallMapWindow::SwitchMapType(SmallMapType map_type)
|
|
{
|
|
this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
|
|
this->map_type = map_type;
|
|
this->LowerWidget(this->map_type + WID_SM_CONTOUR);
|
|
|
|
this->SetupWidgetData();
|
|
|
|
if (map_type == SMT_LINKSTATS) this->overlay->SetDirty();
|
|
if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink();
|
|
this->SetDirty();
|
|
this->refresh.SetInterval(this->GetRefreshPeriod());
|
|
}
|
|
|
|
/**
|
|
* Get the number of rows in the legend from the number of columns. Those
|
|
* are at least min_number_of_fixed_rows and possibly more if there are so
|
|
* many cargoes, industry types or companies that they won't fit in the
|
|
* available space.
|
|
* @param columns Number of columns in the legend.
|
|
* @return Number of rows needed for everything to fit in.
|
|
*/
|
|
inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const
|
|
{
|
|
/* Reserve one column for link colours */
|
|
uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
|
|
uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
|
|
return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
|
|
}
|
|
|
|
/**
|
|
* Select and toggle a legend item. When CTRL is pressed, disable all other
|
|
* items in the group defined by begin_legend_item and end_legend_item and
|
|
* keep the clicked one enabled even if it was already enabled before. If
|
|
* the other items in the group are all disabled already and CTRL is pressed
|
|
* enable them instead.
|
|
* @param click_pos the index of the item being selected
|
|
* @param legend the legend from which we select
|
|
* @param end_legend_item index one past the last item in the group to be inverted
|
|
* @param begin_legend_item index of the first item in the group to be inverted
|
|
*/
|
|
void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item)
|
|
{
|
|
if (_ctrl_pressed) {
|
|
/* Disable all, except the clicked one */
|
|
bool changes = false;
|
|
for (int i = begin_legend_item; i != end_legend_item; i++) {
|
|
bool new_state = (i == click_pos);
|
|
if (legend[i].show_on_map != new_state) {
|
|
changes = true;
|
|
legend[i].show_on_map = new_state;
|
|
}
|
|
}
|
|
if (!changes) {
|
|
/* Nothing changed? Then show all (again). */
|
|
for (int i = begin_legend_item; i != end_legend_item; i++) {
|
|
legend[i].show_on_map = true;
|
|
}
|
|
}
|
|
} else {
|
|
legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
|
|
}
|
|
|
|
if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink();
|
|
}
|
|
|
|
/**
|
|
* Set the link graph overlay cargo mask from the legend.
|
|
*/
|
|
void SmallMapWindow::SetOverlayCargoMask()
|
|
{
|
|
CargoTypes cargo_mask = 0;
|
|
for (int i = 0; i != _smallmap_cargo_count; ++i) {
|
|
if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
|
|
}
|
|
this->overlay->SetCargoMask(cargo_mask);
|
|
}
|
|
|
|
/**
|
|
* Determines the mouse position on the legend.
|
|
* @param pt Mouse position.
|
|
* @return Legend item under the mouse.
|
|
*/
|
|
int SmallMapWindow::GetPositionOnLegend(Point pt)
|
|
{
|
|
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
|
|
uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / FONT_HEIGHT_SMALL;
|
|
uint columns = this->GetNumberColumnsLegend(wi->current_x);
|
|
uint number_of_rows = this->GetNumberRowsLegend(columns);
|
|
if (line >= number_of_rows) return -1;
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
int x = pt.x - wi->pos_x;
|
|
if (rtl) x = wi->current_x - x;
|
|
uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width;
|
|
|
|
return (column * number_of_rows) + line;
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
|
|
{
|
|
IndustryType new_highlight = INVALID_INDUSTRYTYPE;
|
|
if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
|
|
int industry_pos = GetPositionOnLegend(pt);
|
|
if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
|
|
new_highlight = _legend_from_industries[industry_pos].type;
|
|
}
|
|
}
|
|
if (new_highlight != _smallmap_industry_highlight) {
|
|
_smallmap_industry_highlight = new_highlight;
|
|
this->refresh.SetInterval(this->GetRefreshPeriod());
|
|
_smallmap_industry_highlight_state = true;
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_MAP: { // Map window
|
|
if (click_count > 0) this->mouse_capture_widget = widget;
|
|
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Window *w = GetMainWindow();
|
|
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y);
|
|
ScrollWindowTo(pt.x, pt.y, -1, w);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_SM_ZOOM_IN:
|
|
case WID_SM_ZOOM_OUT: {
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
|
|
this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
}
|
|
|
|
case WID_SM_CONTOUR: // Show land contours
|
|
case WID_SM_VEHICLES: // Show vehicles
|
|
case WID_SM_INDUSTRIES: // Show industries
|
|
case WID_SM_LINKSTATS: // Show route map
|
|
case WID_SM_ROUTES: // Show transport routes
|
|
case WID_SM_VEGETATION: // Show vegetation
|
|
case WID_SM_OWNERS: // Show land owners
|
|
this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_CENTERMAP: // Center the smallmap again
|
|
this->SmallMapCenterOnCurrentPos();
|
|
this->HandleButtonClick(WID_SM_CENTERMAP);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_TOGGLETOWNNAME: // Toggle town names
|
|
this->show_towns = !this->show_towns;
|
|
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
|
|
|
|
this->SetDirty();
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_LEGEND: // Legend
|
|
if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
|
|
int click_pos = this->GetPositionOnLegend(pt);
|
|
if (click_pos < 0) break;
|
|
|
|
/* If industry type small map*/
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* If click on industries label, find right industry type and enable/disable it. */
|
|
if (click_pos < _smallmap_industry_count) {
|
|
this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count);
|
|
NotifyAllViewports(VPMT_INDUSTRY);
|
|
}
|
|
} else if (this->map_type == SMT_LINKSTATS) {
|
|
if (click_pos < _smallmap_cargo_count) {
|
|
this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count);
|
|
this->SetOverlayCargoMask();
|
|
}
|
|
} else if (this->map_type == SMT_OWNER) {
|
|
if (click_pos < _smallmap_company_count) {
|
|
this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
|
|
NotifyAllViewports(VPMT_OWNER);
|
|
}
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
break;
|
|
|
|
case WID_SM_ENABLE_ALL:
|
|
case WID_SM_DISABLE_ALL: {
|
|
LegendAndColour *tbl = nullptr;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
tbl = _legend_from_industries;
|
|
NotifyAllViewports(VPMT_INDUSTRY);
|
|
this->BreakIndustryChainLink();
|
|
break;
|
|
case SMT_OWNER:
|
|
tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
|
|
NotifyAllViewports(VPMT_OWNER);
|
|
break;
|
|
case SMT_LINKSTATS:
|
|
tbl = _legend_linkstats;
|
|
break;
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
|
|
tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
|
|
}
|
|
if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask();
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
|
|
_smallmap_show_heightmap = !_smallmap_show_heightmap;
|
|
this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_SM_SCREENSHOT:
|
|
TakeScreenshot();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* - data = 0: Displayed industries at the industry chain window have changed.
|
|
* - data = 1: Companies have changed.
|
|
* - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
|
|
{
|
|
if (!gui_scope) return;
|
|
|
|
switch (data) {
|
|
case 1:
|
|
/* The owner legend has already been rebuilt. */
|
|
this->ReInit();
|
|
break;
|
|
|
|
case 0: {
|
|
if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
this->RebuildColourIndexIfNecessary();
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
|
|
{
|
|
if (widget != WID_SM_MAP || _scrolling_viewport) return false;
|
|
|
|
_scrolling_viewport = this;
|
|
return true;
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
|
|
{
|
|
if (_settings_client.gui.scrollwheel_scrolling != 2) {
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
|
|
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
|
|
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
|
|
Point pt = {cursor_x, cursor_y};
|
|
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
|
|
{
|
|
if (_pause_mode != PM_UNPAUSED) delta_ms = this->PausedAdjustRefreshTimeDelta(delta_ms);
|
|
|
|
/* Update the window every now and then */
|
|
if (!this->refresh.Elapsed(delta_ms)) return;
|
|
|
|
if (this->map_type == SMT_LINKSTATS) {
|
|
CompanyMask company_mask = this->GetOverlayCompanyMask();
|
|
if (this->overlay->GetCompanyMask() != company_mask) {
|
|
this->overlay->SetCompanyMask(company_mask);
|
|
} else {
|
|
this->overlay->SetDirty();
|
|
}
|
|
}
|
|
_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
|
|
|
|
this->refresh.SetInterval(this->GetRefreshPeriod());
|
|
this->SetDirty();
|
|
}
|
|
|
|
uint SmallMapWindow::GetRefreshPeriod() const
|
|
{
|
|
if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return BLINK_PERIOD;
|
|
|
|
switch (map_type) {
|
|
case SMT_CONTOUR:
|
|
case SMT_VEHICLES:
|
|
return FORCE_REFRESH_PERIOD_VEH * (1 + (this->tile_zoom / 2));
|
|
|
|
case SMT_LINKSTATS:
|
|
return FORCE_REFRESH_PERIOD_LINK_GRAPH * (1 + (this->tile_zoom / 6));
|
|
|
|
default:
|
|
return FORCE_REFRESH_PERIOD * (1 + (this->tile_zoom / 6));
|
|
}
|
|
}
|
|
|
|
uint SmallMapWindow::PausedAdjustRefreshTimeDelta(uint delta_ms) const
|
|
{
|
|
if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return delta_ms;
|
|
|
|
switch (map_type) {
|
|
case SMT_CONTOUR:
|
|
case SMT_VEHICLES:
|
|
return CeilDivT<uint>(delta_ms, 4);
|
|
|
|
case SMT_LINKSTATS:
|
|
return delta_ms;
|
|
|
|
default:
|
|
return CeilDivT<uint>(delta_ms, 2);
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnScroll(Point delta)
|
|
{
|
|
if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true;
|
|
|
|
this->scroll_x -= delta.x;
|
|
this->scroll_y -= delta.y;
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Center the small map on the current center of the viewport.
|
|
*/
|
|
void SmallMapWindow::SmallMapCenterOnCurrentPos()
|
|
{
|
|
const Viewport *vp = GetMainWindow()->viewport;
|
|
Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
|
|
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
auto pt = this->TileToPixel(viewport_center.x, viewport_center.y);
|
|
this->scroll_x += std::max(0, (int)wid->current_x / 2 - 2) - pt.x;
|
|
this->scroll_y += wid->current_y / 2 - pt.y;
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Get the center of the given station as point on the screen in the smallmap window.
|
|
* @param st Station to find in the smallmap.
|
|
* @return Point with coordinates of the station.
|
|
*/
|
|
Point SmallMapWindow::GetStationMiddle(const Station *st) const
|
|
{
|
|
int x = (st->rect.right + st->rect.left + 1) * TILE_SIZE / 2;
|
|
int y = (st->rect.bottom + st->rect.top + 1) * TILE_SIZE / 2;
|
|
Point ret = this->TileToPixel(x, y);
|
|
|
|
/* Same magic 3 as in DrawVehicles; that's where I got it from.
|
|
* No idea what it is, but without it the result looks bad.
|
|
*/
|
|
ret.x -= 3;
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Take a screenshot of the contents of the smallmap window, at the current zoom level and mode
|
|
* This calls MakeSmallMapScreenshot which uses ScreenshotCallbackHandler as the screenshot callback
|
|
*/
|
|
void SmallMapWindow::TakeScreenshot()
|
|
{
|
|
int32 width = (((MapMaxX() + MapMaxY()) * 2) * this->ui_zoom) / this->tile_zoom;
|
|
int32 height = ((MapMaxX() + MapMaxY() + 1) * this->ui_zoom) / this->tile_zoom;
|
|
|
|
int32 saved_scroll_x = this->scroll_x;
|
|
int32 saved_scroll_y = this->scroll_y;
|
|
MakeSmallMapScreenshot(width, height, this);
|
|
this->scroll_x = saved_scroll_x;
|
|
this->scroll_y = saved_scroll_y;
|
|
}
|
|
|
|
/**
|
|
* Callback called by the screenshot code to draw a section of the smallmap to the output buffer
|
|
* @param buf Videobuffer with same bitdepth as current blitter
|
|
* @param y First line to render
|
|
* @param pitch Pitch of the videobuffer
|
|
* @param n Number of lines to render
|
|
*/
|
|
void SmallMapWindow::ScreenshotCallbackHandler(void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
DrawPixelInfo dpi;
|
|
AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
|
|
|
|
/* We are no longer rendering to the screen */
|
|
AutoRestoreBackup screen_backup(_screen, AutoRestoreBackupNoNewValueTag{});
|
|
AutoRestoreBackup screen_disable_anim_backup(_screen_disable_anim, true);
|
|
|
|
_screen.dst_ptr = buf;
|
|
_screen.width = pitch;
|
|
_screen.height = n;
|
|
_screen.pitch = pitch;
|
|
|
|
dpi.dst_ptr = buf;
|
|
dpi.height = n;
|
|
dpi.width = (((MapMaxX() + MapMaxY()) * 2) * this->ui_zoom) / this->tile_zoom;
|
|
dpi.pitch = pitch;
|
|
dpi.zoom = ZOOM_LVL_NORMAL;
|
|
dpi.left = 0;
|
|
dpi.top = y;
|
|
|
|
this->scroll_x = (dpi.width / 2) - ((16 * ((int)MapSizeY() - (int)MapSizeX())) / this->zoom);
|
|
this->scroll_y = 0;
|
|
|
|
/* make the screenshot */
|
|
this->DrawSmallMap(&dpi, false);
|
|
}
|
|
|
|
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
|
|
bool SmallMapWindow::show_towns = true;
|
|
int SmallMapWindow::map_height_limit = -1;
|
|
|
|
/**
|
|
* Custom container class for displaying smallmap with a vertically resizing legend panel.
|
|
* The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
|
|
*
|
|
* @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
|
|
* Both children should be both horizontally and vertically resizable and horizontally fillable.
|
|
* The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
|
|
*/
|
|
class NWidgetSmallmapDisplay : public NWidgetContainer {
|
|
const SmallMapWindow *smallmap_window; ///< Window manager instance.
|
|
public:
|
|
NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
|
|
{
|
|
this->smallmap_window = nullptr;
|
|
}
|
|
|
|
void SetupSmallestSize(Window *w, bool init_array) override
|
|
{
|
|
NWidgetBase *display = this->head;
|
|
NWidgetBase *bar = display->next;
|
|
|
|
display->SetupSmallestSize(w, init_array);
|
|
bar->SetupSmallestSize(w, init_array);
|
|
|
|
this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
|
|
assert(this->smallmap_window != nullptr);
|
|
this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
|
|
this->smallest_y = display->smallest_y + std::max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
|
|
this->fill_x = std::max(display->fill_x, bar->fill_x);
|
|
this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
|
|
this->resize_x = std::max(display->resize_x, bar->resize_x);
|
|
this->resize_y = std::min(display->resize_y, bar->resize_y);
|
|
}
|
|
|
|
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
|
|
{
|
|
this->pos_x = x;
|
|
this->pos_y = y;
|
|
this->current_x = given_width;
|
|
this->current_y = given_height;
|
|
|
|
NWidgetBase *display = this->head;
|
|
NWidgetBase *bar = display->next;
|
|
|
|
if (sizing == ST_SMALLEST) {
|
|
this->smallest_x = given_width;
|
|
this->smallest_y = given_height;
|
|
/* Make display and bar exactly equal to their minimal size. */
|
|
display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
|
|
bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
|
|
}
|
|
|
|
uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
|
|
uint display_height = given_height - bar_height;
|
|
display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
|
|
bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
|
|
}
|
|
|
|
NWidgetCore *GetWidgetFromPos(int x, int y) override
|
|
{
|
|
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
|
|
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
|
|
NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
|
|
if (widget != nullptr) return widget;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Draw(const Window *w) override
|
|
{
|
|
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) child_wid->Draw(w);
|
|
}
|
|
|
|
void FillDirtyWidgets(std::vector<NWidgetBase *> &dirty_widgets) override
|
|
{
|
|
if (this->base_flags & WBF_DIRTY) {
|
|
dirty_widgets.push_back(this);
|
|
} else {
|
|
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) child_wid->FillDirtyWidgets(dirty_widgets);
|
|
}
|
|
}
|
|
};
|
|
|
|
/** Widget parts of the smallmap display. */
|
|
static const NWidgetPart _nested_smallmap_display[] = {
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
|
|
NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Widget parts of the smallmap legend bar + image buttons. */
|
|
static const NWidgetPart _nested_smallmap_bar[] = {
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
|
|
NWidget(NWID_VERTICAL),
|
|
/* Top button row. */
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
|
|
SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
|
|
SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
|
|
SetDataTip(SPR_DOT_SMALL, STR_NULL), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
|
|
SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
|
|
SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
|
|
SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
|
|
EndContainer(),
|
|
/* Bottom button row. */
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
|
|
SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
|
|
SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
|
|
SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
|
|
SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
|
|
SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
|
|
NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
|
|
SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetResize(0, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static NWidgetBase *SmallMapDisplay(int *biggest_index)
|
|
{
|
|
NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
|
|
|
|
MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
|
|
MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
|
|
return map_display;
|
|
}
|
|
|
|
|
|
static const NWidgetPart _nested_smallmap_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
|
|
/* Bottom button row and resize box. */
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_SCREENSHOT), SetDataTip(STR_SMALLMAP_SCREENSHOT, STR_NULL),
|
|
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _smallmap_desc(
|
|
WDP_AUTO, "smallmap", 484, 314,
|
|
WC_SMALLMAP, WC_NONE,
|
|
0,
|
|
_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show the smallmap window.
|
|
*/
|
|
void ShowSmallMap()
|
|
{
|
|
AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
|
|
}
|
|
|
|
/**
|
|
* Scrolls the main window to given coordinates.
|
|
* @param x x coordinate
|
|
* @param y y coordinate
|
|
* @param z z coordinate; -1 to scroll to terrain height
|
|
* @param instant scroll instantly (meaningful only when smooth_scrolling is active)
|
|
* @return did the viewport position change?
|
|
*/
|
|
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
|
|
{
|
|
bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant);
|
|
|
|
/* If a user scrolls to a tile (via what way what so ever) and already is on
|
|
* that tile (e.g.: pressed twice), move the smallmap to that location,
|
|
* so you directly see where you are on the smallmap. */
|
|
|
|
if (res) return res;
|
|
|
|
SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
|
|
if (w != nullptr) w->SmallMapCenterOnCurrentPos();
|
|
|
|
return res;
|
|
}
|